mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Removed bgfx::*Mask() API.
This commit is contained in:
@@ -215,6 +215,39 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil);
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}
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}
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewTransform( (uint8_t)view, _view, _proj);
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}
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}
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void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewRect( (uint8_t)view, _x, _y, _width, _height);
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}
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}
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void mtxReflected(float*__restrict _result
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, const float* __restrict _p /* plane */
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, const float* __restrict _n /* normal */
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@@ -619,7 +652,7 @@ void clearView(uint8_t _id, uint8_t _flags, const ClearValues& _clearValues)
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void clearViewMask(uint32_t _viewMask, uint8_t _flags, const ClearValues& _clearValues)
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{
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bgfx::setViewClearMask(_viewMask
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setViewClearMask(_viewMask
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, _flags
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, _clearValues.m_clearRgba
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, _clearValues.m_clearDepth
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@@ -1429,8 +1462,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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);
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// Setup view rect and transform for all used views.
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bgfx::setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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bgfx::setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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s_viewMask = 0;
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// Advance to next frame. Rendering thread will be kicked to
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@@ -188,6 +188,39 @@ static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil);
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}
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}
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewTransform( (uint8_t)view, _view, _proj);
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}
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}
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void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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view += ntz;
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bgfx::setViewRect( (uint8_t)view, _x, _y, _width, _height);
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}
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}
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void mtxBillboard(float* __restrict _result
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, const float* __restrict _view
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, const float* __restrict _pos
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@@ -619,14 +652,6 @@ void submit(uint8_t _id, int32_t _depth = 0)
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s_viewMask |= 1 << _id;
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}
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void submitMask(uint32_t _viewMask, int32_t _depth = 0)
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{
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bgfx::submitMask(_viewMask, _depth);
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// Keep track of submited view ids.
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s_viewMask |= _viewMask;
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}
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struct Aabb
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{
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float m_min[3];
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@@ -2866,8 +2891,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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// Setup view rect and transform for all used views.
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bgfx::setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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bgfx::setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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setViewRectMask(s_viewMask, 0, 0, viewState.m_width, viewState.m_height);
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setViewTransformMask(s_viewMask, viewState.m_view, viewState.m_proj);
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s_viewMask = 0;
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// Advance to next frame. Rendering thread will be kicked to
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@@ -2878,7 +2903,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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s_svAllocator.swap();
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// Reset clear values.
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bgfx::setViewClearMask(UINT32_MAX
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setViewClearMask(UINT32_MAX
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, BGFX_CLEAR_NONE
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, clearValues.m_clearRgba
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, clearValues.m_clearDepth
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