Updated docs.

This commit is contained in:
Branimir Karadžić
2018-05-18 09:34:49 -07:00
parent 60ff2d7b16
commit e009112aea

View File

@@ -298,19 +298,20 @@ namespace bgfx
};
};
/// Primitive topology.
///
/// @attention C99 equivalent is `bgfx_topology_t`.
///
struct Topology
{
///
/// Primitive topology:
enum Enum
{
TriList, //!<
TriStrip, //!<
LineList, //!<
LineStrip, //!<
PointList, //!<
TriList, //!< Triangle list.
TriStrip, //!< Triangle strip.
LineList, //!< Line list.
LineStrip, //!< Line strip.
PointList, //!< Point list.
Count
};
@@ -918,12 +919,12 @@ namespace bgfx
uint16_t numVertexBuffers; //!< Number of used vertex buffers.
uint16_t numVertexDecls; //!< Number of used vertex declarations.
int64_t textureMemoryUsed; //!<
int64_t rtMemoryUsed; //!<
int32_t transientVbUsed; //!<
int32_t transientIbUsed; //!<
int64_t textureMemoryUsed; //!< Estimate of texture memory used.
int64_t rtMemoryUsed; //!< Estimate of render target memory used.
int32_t transientVbUsed; //!< Amount of transient vertex buffer used.
int32_t transientIbUsed; //!< Amount of transient index buffer used.
uint32_t numPrims[Topology::Count]; //!<
uint32_t numPrims[Topology::Count]; //!< Number of primitives rendered.
int64_t gpuMemoryMax; //!< Maximum available GPU memory for application.
int64_t gpuMemoryUsed; //!< Amount of GPU memory used by the application.