Updated glslang.

This commit is contained in:
Бранимир Караџић
2022-10-02 22:56:02 -07:00
parent 7006e0ce35
commit dfed2c0752
45 changed files with 5903 additions and 4806 deletions

View File

@@ -59,22 +59,22 @@ static EShLanguage c_shader_stage(glslang_stage_t stage)
return EShLangFragment;
case GLSLANG_STAGE_COMPUTE:
return EShLangCompute;
case GLSLANG_STAGE_RAYGEN_NV:
case GLSLANG_STAGE_RAYGEN:
return EShLangRayGen;
case GLSLANG_STAGE_INTERSECT_NV:
case GLSLANG_STAGE_INTERSECT:
return EShLangIntersect;
case GLSLANG_STAGE_ANYHIT_NV:
case GLSLANG_STAGE_ANYHIT:
return EShLangAnyHit;
case GLSLANG_STAGE_CLOSESTHIT_NV:
case GLSLANG_STAGE_CLOSESTHIT:
return EShLangClosestHit;
case GLSLANG_STAGE_MISS_NV:
case GLSLANG_STAGE_MISS:
return EShLangMiss;
case GLSLANG_STAGE_CALLABLE_NV:
case GLSLANG_STAGE_CALLABLE:
return EShLangCallable;
case GLSLANG_STAGE_TASK_NV:
return EShLangTaskNV;
case GLSLANG_STAGE_MESH_NV:
return EShLangMeshNV;
case GLSLANG_STAGE_TASK:
return EShLangTask;
case GLSLANG_STAGE_MESH:
return EShLangMesh;
default:
break;
}
@@ -86,6 +86,8 @@ GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, g
glslang_spv_options_t spv_options;
spv_options.generate_debug_info = false;
spv_options.strip_debug_info = false;
spv_options.emit_nonsemantic_shader_debug_info = false;
spv_options.emit_nonsemantic_shader_debug_source = false;
spv_options.disable_optimizer = true;
spv_options.optimize_size = false;
spv_options.disassemble = false;

View File

@@ -39,5 +39,6 @@ static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_ato
static const char* const E_SPV_EXT_shader_atomic_float16_add = "SPV_EXT_shader_atomic_float16_add";
static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader_atomic_float_min_max";
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
#endif // #ifndef GLSLextEXT_H

View File

@@ -280,6 +280,9 @@ protected:
// Used later for generating OpTraceKHR/OpExecuteCallableKHR
std::unordered_map<unsigned int, glslang::TIntermSymbol *> locationToSymbol[2];
// Used by Task shader while generating opearnds for OpEmitMeshTasksEXT
spv::Id taskPayloadID;
};
//
@@ -315,7 +318,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
}
// Translate glslang language (stage) to SPIR-V execution model.
spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
spv::ExecutionModel TranslateExecutionModel(EShLanguage stage, bool isMeshShaderEXT = false)
{
switch (stage) {
case EShLangVertex: return spv::ExecutionModelVertex;
@@ -331,8 +334,8 @@ spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
case EShLangClosestHit: return spv::ExecutionModelClosestHitKHR;
case EShLangMiss: return spv::ExecutionModelMissKHR;
case EShLangCallable: return spv::ExecutionModelCallableKHR;
case EShLangTaskNV: return spv::ExecutionModelTaskNV;
case EShLangMeshNV: return spv::ExecutionModelMeshNV;
case EShLangTask: return (isMeshShaderEXT)? spv::ExecutionModelTaskEXT : spv::ExecutionModelTaskNV;
case EShLangMesh: return (isMeshShaderEXT)? spv::ExecutionModelMeshEXT: spv::ExecutionModelMeshNV;
#endif
default:
assert(0);
@@ -763,7 +766,7 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
return spv::BuiltInSampleMask;
case glslang::EbvLayer:
if (glslangIntermediate->getStage() == EShLangMeshNV) {
if (glslangIntermediate->getStage() == EShLangMesh) {
return spv::BuiltInLayer;
}
if (glslangIntermediate->getStage() == EShLangGeometry ||
@@ -1078,6 +1081,16 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
case glslang::EbvMeshViewIndicesNV:
return spv::BuiltInMeshViewIndicesNV;
// SPV_EXT_mesh_shader
case glslang::EbvPrimitivePointIndicesEXT:
return spv::BuiltInPrimitivePointIndicesEXT;
case glslang::EbvPrimitiveLineIndicesEXT:
return spv::BuiltInPrimitiveLineIndicesEXT;
case glslang::EbvPrimitiveTriangleIndicesEXT:
return spv::BuiltInPrimitiveTriangleIndicesEXT;
case glslang::EbvCullPrimitiveEXT:
return spv::BuiltInCullPrimitiveEXT;
// sm builtins
case glslang::EbvWarpsPerSM:
builder.addExtension(spv::E_SPV_NV_shader_sm_builtins);
@@ -1321,6 +1334,7 @@ spv::StorageClass TGlslangToSpvTraverser::TranslateStorageClass(const glslang::T
case glslang::EvqHitAttr: return spv::StorageClassHitAttributeKHR;
case glslang::EvqCallableData: return spv::StorageClassCallableDataKHR;
case glslang::EvqCallableDataIn: return spv::StorageClassIncomingCallableDataKHR;
case glslang::EvqtaskPayloadSharedEXT : return spv::StorageClassTaskPayloadWorkgroupEXT;
case glslang::EvqSpirvStorageClass: return static_cast<spv::StorageClass>(type.getQualifier().spirvStorageClass);
#endif
default:
@@ -1338,7 +1352,9 @@ void TGlslangToSpvTraverser::TranslateLiterals(const glslang::TVector<const glsl
for (auto constant : constants) {
if (constant->getBasicType() == glslang::EbtFloat) {
float floatValue = static_cast<float>(constant->getConstArray()[0].getDConst());
unsigned literal = *reinterpret_cast<unsigned*>(&floatValue);
unsigned literal;
static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)");
memcpy(&literal, &floatValue, sizeof(literal));
literals.push_back(literal);
} else if (constant->getBasicType() == glslang::EbtInt) {
unsigned literal = constant->getConstArray()[0].getIConst();
@@ -1464,6 +1480,8 @@ void InheritQualifiers(glslang::TQualifier& child, const glslang::TQualifier& pa
child.perViewNV = true;
if (parent.perTaskNV)
child.perTaskNV = true;
if (parent.storage == glslang::EvqtaskPayloadSharedEXT)
child.storage = glslang::EvqtaskPayloadSharedEXT;
if (parent.patch)
child.patch = true;
if (parent.sample)
@@ -1523,9 +1541,12 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
inEntryPoint(false), entryPointTerminated(false), linkageOnly(false),
glslangIntermediate(glslangIntermediate),
nanMinMaxClamp(glslangIntermediate->getNanMinMaxClamp()),
nonSemanticDebugPrintf(0)
nonSemanticDebugPrintf(0),
taskPayloadID(0)
{
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) !=
glslangIntermediate->getRequestedExtensions().end());
spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage(), isMeshShaderExt);
builder.clearAccessChain();
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()),
@@ -1557,6 +1578,10 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
for (auto iItr = include_txt.begin(); iItr != include_txt.end(); ++iItr)
builder.addInclude(iItr->first, iItr->second);
}
builder.setEmitNonSemanticShaderDebugInfo(options.emitNonSemanticShaderDebugInfo);
builder.setEmitNonSemanticShaderDebugSource(options.emitNonSemanticShaderDebugSource);
stdBuiltins = builder.import("GLSL.std.450");
spv::AddressingModel addressingModel = spv::AddressingModelLogical;
@@ -1801,7 +1826,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
case EShLangAnyHit:
case EShLangClosestHit:
case EShLangMiss:
case EShLangCallable:
case EShLangCallable:
{
auto& extensions = glslangIntermediate->getRequestedExtensions();
if (extensions.find("GL_NV_ray_tracing") == extensions.end()) {
@@ -1821,10 +1846,15 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
}
break;
}
case EShLangTaskNV:
case EShLangMeshNV:
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
case EShLangTask:
case EShLangMesh:
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6) {
std::vector<spv::Id> dimConstId;
for (int dim = 0; dim < 3; ++dim) {
@@ -1841,7 +1871,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
glslangIntermediate->getLocalSize(1),
glslangIntermediate->getLocalSize(2));
}
if (glslangIntermediate->getStage() == EShLangMeshNV) {
if (glslangIntermediate->getStage() == EShLangMesh) {
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices,
glslangIntermediate->getVertices());
builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputPrimitivesNV,
@@ -1960,7 +1990,6 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
if (symbol->getType().getQualifier().isSpecConstant())
spec_constant_op_mode_setter.turnOnSpecConstantOpMode();
#ifdef ENABLE_HLSL
// Skip symbol handling if it is string-typed
if (symbol->getBasicType() == glslang::EbtString)
@@ -1971,6 +2000,9 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
// Formal function parameters were mapped during makeFunctions().
spv::Id id = getSymbolId(symbol);
if (symbol->getType().getQualifier().isTaskPayload())
taskPayloadID = id; // cache the taskPayloadID to be used it as operand for OpEmitMeshTasksEXT
if (builder.isPointer(id)) {
if (!symbol->getType().getQualifier().isParamInput() &&
!symbol->getType().getQualifier().isParamOutput()) {
@@ -2498,6 +2530,14 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
return false;
}
// Force variable declaration - Debug Mode Only
if (node->getOp() == glslang::EOpDeclare) {
builder.clearAccessChain();
node->getOperand()->traverse(this);
builder.clearAccessChain();
return false;
}
// Start by evaluating the operand
// Does it need a swizzle inversion? If so, evaluation is inverted;
@@ -2514,7 +2554,7 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
operandNode = node->getOperand()->getAsBinaryNode()->getLeft();
else
operandNode = node->getOperand();
operandNode->traverse(this);
spv::Id operand = spv::NoResult;
@@ -2758,32 +2798,38 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision());
switch (node->getOp()) {
case glslang::EOpScope:
case glslang::EOpSequence:
{
if (preVisit)
if (visit == glslang::EvPreVisit) {
++sequenceDepth;
else
if (sequenceDepth == 1) {
// If this is the parent node of all the functions, we want to see them
// early, so all call points have actual SPIR-V functions to reference.
// In all cases, still let the traverser visit the children for us.
makeFunctions(node->getAsAggregate()->getSequence());
// Also, we want all globals initializers to go into the beginning of the entry point, before
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
//Pre process linker objects for ray tracing stages
if (glslangIntermediate->isRayTracingStage())
collectRayTracingLinkerObjects();
// Initializers are done, don't want to visit again, but functions and link objects need to be processed,
// so do them manually.
visitFunctions(node->getAsAggregate()->getSequence());
return false;
} else {
if (node->getOp() == glslang::EOpScope)
builder.enterScope(0);
}
} else {
if (sequenceDepth > 1 && node->getOp() == glslang::EOpScope)
builder.leaveScope();
--sequenceDepth;
if (sequenceDepth == 1) {
// If this is the parent node of all the functions, we want to see them
// early, so all call points have actual SPIR-V functions to reference.
// In all cases, still let the traverser visit the children for us.
makeFunctions(node->getAsAggregate()->getSequence());
// Also, we want all globals initializers to go into the beginning of the entry point, before
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
//Pre process linker objects for ray tracing stages
if (glslangIntermediate->isRayTracingStage())
collectRayTracingLinkerObjects();
// Initializers are done, don't want to visit again, but functions and link objects need to be processed,
// so do them manually.
visitFunctions(node->getAsAggregate()->getSequence());
return false;
}
return true;
@@ -2812,13 +2858,16 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
if (isShaderEntryPoint(node)) {
inEntryPoint = true;
builder.setBuildPoint(shaderEntry->getLastBlock());
builder.enterFunction(shaderEntry);
currentFunction = shaderEntry;
} else {
handleFunctionEntry(node);
}
if (options.generateDebugInfo) {
const auto& loc = node->getLoc();
currentFunction->setDebugLineInfo(builder.getSourceFile(), loc.line, loc.column);
const char* sourceFileName = loc.getFilename();
spv::Id sourceFileId = sourceFileName ? builder.getStringId(sourceFileName) : builder.getSourceFile();
currentFunction->setDebugLineInfo(sourceFileId, loc.line, loc.column);
}
} else {
if (inEntryPoint)
@@ -3109,6 +3158,8 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpExecuteCallableNV:
case glslang::EOpExecuteCallableKHR:
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
case glslang::EOpEmitMeshTasksEXT:
case glslang::EOpSetMeshOutputsEXT:
noReturnValue = true;
break;
case glslang::EOpRayQueryInitialize:
@@ -3503,7 +3554,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
break;
case 1:
{
OpDecorations decorations = { precision,
OpDecorations decorations = { precision,
TranslateNoContractionDecoration(node->getType().getQualifier()),
TranslateNonUniformDecoration(node->getType().getQualifier()) };
result = createUnaryOperation(
@@ -3625,7 +3676,7 @@ bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang
// smear condition to vector, if necessary (AST is always scalar)
// Before 1.4, smear like for mix(), starting with 1.4, keep it scalar
if (glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_4 && builder.isVector(trueValue)) {
condition = builder.smearScalar(spv::NoPrecision, condition,
condition = builder.smearScalar(spv::NoPrecision, condition,
builder.makeVectorType(builder.makeBoolType(),
builder.getNumComponents(trueValue)));
}
@@ -3796,8 +3847,8 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
// by a block-ending branch. But we don't want to put any other body/test
// instructions in it, since the body/test may have arbitrary instructions,
// including merges of its own.
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.setBuildPoint(&blocks.head);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, control, operands);
if (node->testFirst() && node->getTest()) {
spv::Block& test = builder.makeNewBlock();
@@ -4016,7 +4067,7 @@ spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol*
initializer = builder.makeNullConstant(spvType);
}
return builder.createVariable(spv::NoPrecision, storageClass, spvType, name, initializer);
return builder.createVariable(spv::NoPrecision, storageClass, spvType, name, initializer, false);
}
// Return type Id of the sampled type.
@@ -4104,7 +4155,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
if (explicitLayout != glslang::ElpNone)
spvType = builder.makeUintType(32);
else
spvType = builder.makeBoolType();
spvType = builder.makeBoolType(false);
break;
case glslang::EbtInt:
spvType = builder.makeIntType(32);
@@ -4204,7 +4255,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
spvType = builder.makeImageType(getSampledType(sampler), TranslateDimensionality(sampler),
sampler.isShadow(), sampler.isArrayed(), sampler.isMultiSample(),
sampler.isImageClass() ? 2 : 1, TranslateImageFormat(type));
if (sampler.isCombined() &&
if (sampler.isCombined() &&
(!sampler.isBuffer() || glslangIntermediate->getSpv().spv < glslang::EShTargetSpv_1_6)) {
// Already has both image and sampler, make the combined type. Only combine sampler to
// buffer if before SPIR-V 1.6.
@@ -4247,7 +4298,9 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
if (typeParam.constant->isLiteral()) {
if (typeParam.constant->getBasicType() == glslang::EbtFloat) {
float floatValue = static_cast<float>(typeParam.constant->getConstArray()[0].getDConst());
unsigned literal = *reinterpret_cast<unsigned*>(&floatValue);
unsigned literal;
static_assert(sizeof(literal) == sizeof(floatValue), "sizeof(unsigned) != sizeof(float)");
memcpy(&literal, &floatValue, sizeof(literal));
operands.push_back({false, literal});
} else if (typeParam.constant->getBasicType() == glslang::EbtInt) {
unsigned literal = typeParam.constant->getConstArray()[0].getIConst();
@@ -4392,7 +4445,7 @@ bool TGlslangToSpvTraverser::filterMember(const glslang::TType& member)
extensions.find("GL_NV_stereo_view_rendering") == extensions.end())
return true;
if (glslangIntermediate->getStage() != EShLangMeshNV) {
if (glslangIntermediate->getStage() != EShLangMesh) {
if (member.getFieldName() == "gl_ViewportMask" &&
extensions.find("GL_NV_viewport_array2") == extensions.end())
return true;
@@ -4422,14 +4475,14 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
// except sometimes for blocks
std::vector<std::pair<glslang::TType*, glslang::TQualifier> > deferredForwardPointers;
for (int i = 0; i < (int)glslangMembers->size(); i++) {
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
if (glslangMember.hiddenMember()) {
auto& glslangMember = (*glslangMembers)[i];
if (glslangMember.type->hiddenMember()) {
++memberDelta;
if (type.getBasicType() == glslang::EbtBlock)
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1;
} else {
if (type.getBasicType() == glslang::EbtBlock) {
if (filterMember(glslangMember)) {
if (filterMember(*glslangMember.type)) {
memberDelta++;
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = -1;
continue;
@@ -4437,7 +4490,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
memberRemapper[glslangTypeToIdMap[glslangMembers]][i] = i - memberDelta;
}
// modify just this child's view of the qualifier
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
glslang::TQualifier memberQualifier = glslangMember.type->getQualifier();
InheritQualifiers(memberQualifier, qualifier);
// manually inherit location
@@ -4448,25 +4501,38 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
bool lastBufferBlockMember = qualifier.storage == glslang::EvqBuffer &&
i == (int)glslangMembers->size() - 1;
// Make forward pointers for any pointer members, and create a list of members to
// convert to spirv types after creating the struct.
if (glslangMember.isReference()) {
if (forwardPointers.find(glslangMember.getReferentType()) == forwardPointers.end()) {
deferredForwardPointers.push_back(std::make_pair(&glslangMember, memberQualifier));
}
spvMembers.push_back(
convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier, lastBufferBlockMember,
true));
} else {
spvMembers.push_back(
convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier, lastBufferBlockMember,
false));
// Make forward pointers for any pointer members.
if (glslangMember.type->isReference() &&
forwardPointers.find(glslangMember.type->getReferentType()) == forwardPointers.end()) {
deferredForwardPointers.push_back(std::make_pair(glslangMember.type, memberQualifier));
}
// Create the member type.
auto const spvMember = convertGlslangToSpvType(*glslangMember.type, explicitLayout, memberQualifier, lastBufferBlockMember,
glslangMember.type->isReference());
spvMembers.push_back(spvMember);
// Update the builder with the type's location so that we can create debug types for the structure members.
// There doesn't exist a "clean" entry point for this information to be passed along to the builder so, for now,
// it is stored in the builder and consumed during the construction of composite debug types.
// TODO: This probably warrants further investigation. This approach was decided to be the least ugly of the
// quick and dirty approaches that were tried.
// Advantages of this approach:
// + Relatively clean. No direct calls into debug type system.
// + Handles nested recursive structures.
// Disadvantages of this approach:
// + Not as clean as desired. Traverser queries/sets persistent state. This is fragile.
// + Table lookup during creation of composite debug types. This really shouldn't be necessary.
if(options.emitNonSemanticShaderDebugInfo) {
builder.debugTypeLocs[spvMember].name = glslangMember.type->getFieldName().c_str();
builder.debugTypeLocs[spvMember].line = glslangMember.loc.line;
builder.debugTypeLocs[spvMember].column = glslangMember.loc.column;
}
}
}
// Make the SPIR-V type
spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str());
spv::Id spvType = builder.makeStructType(spvMembers, type.getTypeName().c_str(), false);
if (! HasNonLayoutQualifiers(type, qualifier))
structMap[explicitLayout][qualifier.layoutMatrix][glslangMembers] = spvType;
@@ -5060,6 +5126,7 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
// GLSL has copy-in/copy-out semantics. They can be handled though with a pointer to a copy.
std::vector<spv::Id> paramTypes;
std::vector<char const*> paramNames;
std::vector<std::vector<spv::Decoration>> paramDecorations; // list of decorations per parameter
glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence();
@@ -5084,10 +5151,14 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
paramTypes.push_back(typeId);
}
for (auto const parameter:parameters) {
paramNames.push_back(parameter->getAsSymbolNode()->getName().c_str());
}
spv::Block* functionBlock;
spv::Function *function = builder.makeFunctionEntry(TranslatePrecisionDecoration(glslFunction->getType()),
convertGlslangToSpvType(glslFunction->getType()),
glslFunction->getName().c_str(), paramTypes,
glslFunction->getName().c_str(), paramTypes, paramNames,
paramDecorations, &functionBlock);
if (implicitThis)
function->setImplicitThis();
@@ -5177,6 +5248,7 @@ void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate
currentFunction = functionMap[node->getName().c_str()];
spv::Block* functionBlock = currentFunction->getEntryBlock();
builder.setBuildPoint(functionBlock);
builder.enterFunction(currentFunction);
}
void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate& node, std::vector<spv::Id>& arguments,
@@ -5827,10 +5899,10 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
assert(builder.isStructType(resultStructType));
//resType (SPIR-V type) contains 6 elements:
//Member 0 must be a Boolean type scalar(LOD),
//Member 1 must be a vector of integer type, whose Signedness operand is 0(anchor),
//Member 2 must be a vector of integer type, whose Signedness operand is 0(offset),
//Member 3 must be a vector of integer type, whose Signedness operand is 0(mask),
//Member 0 must be a Boolean type scalar(LOD),
//Member 1 must be a vector of integer type, whose Signedness operand is 0(anchor),
//Member 2 must be a vector of integer type, whose Signedness operand is 0(offset),
//Member 3 must be a vector of integer type, whose Signedness operand is 0(mask),
//Member 4 must be a scalar of integer type, whose Signedness operand is 0(lod),
//Member 5 must be a scalar of integer type, whose Signedness operand is 0(granularity).
std::vector<spv::Id> members;
@@ -5843,7 +5915,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
//call ImageFootprintNV
spv::Id res = builder.createTextureCall(precision, resType, sparse, cracked.fetch, cracked.proj,
cracked.gather, noImplicitLod, params, signExtensionMask());
//copy resType (SPIR-V type) to resultStructType(OpenGL type)
for (int i = 0; i < 5; i++) {
builder.clearAccessChain();
@@ -5896,7 +5968,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
}
#endif
std::vector<spv::Id> result( 1,
std::vector<spv::Id> result( 1,
builder.createTextureCall(precision, resultType(), sparse, cracked.fetch, cracked.proj, cracked.gather,
noImplicitLod, params, signExtensionMask())
);
@@ -7419,7 +7491,7 @@ spv::Id TGlslangToSpvTraverser::createAtomicOperation(glslang::TOperator op, spv
} else {
scopeId = builder.makeUintConstant(spv::ScopeDevice);
}
// semantics default to relaxed
// semantics default to relaxed
spv::Id semanticsId = builder.makeUintConstant(lvalueCoherentFlags.isVolatile() &&
glslangIntermediate->usingVulkanMemoryModel() ?
spv::MemorySemanticsVolatileMask :
@@ -8523,6 +8595,15 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
builder.createNoResultOp(spv::OpWritePackedPrimitiveIndices4x8NV, operands);
return 0;
case glslang::EOpEmitMeshTasksEXT:
if (taskPayloadID)
operands.push_back(taskPayloadID);
// As per SPV_EXT_mesh_shader make it a terminating instruction in the current block
builder.makeStatementTerminator(spv::OpEmitMeshTasksEXT, operands, "post-OpEmitMeshTasksEXT");
return 0;
case glslang::EOpSetMeshOutputsEXT:
builder.createNoResultOp(spv::OpSetMeshOutputsEXT, operands);
return 0;
case glslang::EOpCooperativeMatrixMulAdd:
opCode = spv::OpCooperativeMatrixMulAddNV;
break;
@@ -9007,13 +9088,21 @@ spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol
// add per-primitive, per-view. per-task decorations to a struct member (member >= 0) or an object
void TGlslangToSpvTraverser::addMeshNVDecoration(spv::Id id, int member, const glslang::TQualifier& qualifier)
{
bool isMeshShaderExt = (glslangIntermediate->getRequestedExtensions().find(glslang::E_GL_EXT_mesh_shader) !=
glslangIntermediate->getRequestedExtensions().end());
if (member >= 0) {
if (qualifier.perPrimitiveNV) {
// Need to add capability/extension for fragment shader.
// Mesh shader already adds this by default.
if (glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
}
builder.addMemberDecoration(id, (unsigned)member, spv::DecorationPerPrimitiveNV);
}
@@ -9026,8 +9115,13 @@ void TGlslangToSpvTraverser::addMeshNVDecoration(spv::Id id, int member, const g
// Need to add capability/extension for fragment shader.
// Mesh shader already adds this by default.
if (glslangIntermediate->getStage() == EShLangFragment) {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
if(isMeshShaderExt) {
builder.addCapability(spv::CapabilityMeshShadingEXT);
builder.addExtension(spv::E_SPV_EXT_mesh_shader);
} else {
builder.addCapability(spv::CapabilityMeshShadingNV);
builder.addExtension(spv::E_SPV_NV_mesh_shader);
}
}
builder.addDecoration(id, spv::DecorationPerPrimitiveNV);
}

View File

@@ -0,0 +1,171 @@
// Copyright (c) 2018 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and/or associated documentation files (the "Materials"),
// to deal in the Materials without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Materials, and to permit persons to whom the
// Materials are furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Materials.
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
// IN THE MATERIALS.
#ifndef SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_
#define SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
NonSemanticShaderDebugInfo100Version = 100,
NonSemanticShaderDebugInfo100Version_BitWidthPadding = 0x7fffffff
};
enum {
NonSemanticShaderDebugInfo100Revision = 6,
NonSemanticShaderDebugInfo100Revision_BitWidthPadding = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100Instructions {
NonSemanticShaderDebugInfo100DebugInfoNone = 0,
NonSemanticShaderDebugInfo100DebugCompilationUnit = 1,
NonSemanticShaderDebugInfo100DebugTypeBasic = 2,
NonSemanticShaderDebugInfo100DebugTypePointer = 3,
NonSemanticShaderDebugInfo100DebugTypeQualifier = 4,
NonSemanticShaderDebugInfo100DebugTypeArray = 5,
NonSemanticShaderDebugInfo100DebugTypeVector = 6,
NonSemanticShaderDebugInfo100DebugTypedef = 7,
NonSemanticShaderDebugInfo100DebugTypeFunction = 8,
NonSemanticShaderDebugInfo100DebugTypeEnum = 9,
NonSemanticShaderDebugInfo100DebugTypeComposite = 10,
NonSemanticShaderDebugInfo100DebugTypeMember = 11,
NonSemanticShaderDebugInfo100DebugTypeInheritance = 12,
NonSemanticShaderDebugInfo100DebugTypePtrToMember = 13,
NonSemanticShaderDebugInfo100DebugTypeTemplate = 14,
NonSemanticShaderDebugInfo100DebugTypeTemplateParameter = 15,
NonSemanticShaderDebugInfo100DebugTypeTemplateTemplateParameter = 16,
NonSemanticShaderDebugInfo100DebugTypeTemplateParameterPack = 17,
NonSemanticShaderDebugInfo100DebugGlobalVariable = 18,
NonSemanticShaderDebugInfo100DebugFunctionDeclaration = 19,
NonSemanticShaderDebugInfo100DebugFunction = 20,
NonSemanticShaderDebugInfo100DebugLexicalBlock = 21,
NonSemanticShaderDebugInfo100DebugLexicalBlockDiscriminator = 22,
NonSemanticShaderDebugInfo100DebugScope = 23,
NonSemanticShaderDebugInfo100DebugNoScope = 24,
NonSemanticShaderDebugInfo100DebugInlinedAt = 25,
NonSemanticShaderDebugInfo100DebugLocalVariable = 26,
NonSemanticShaderDebugInfo100DebugInlinedVariable = 27,
NonSemanticShaderDebugInfo100DebugDeclare = 28,
NonSemanticShaderDebugInfo100DebugValue = 29,
NonSemanticShaderDebugInfo100DebugOperation = 30,
NonSemanticShaderDebugInfo100DebugExpression = 31,
NonSemanticShaderDebugInfo100DebugMacroDef = 32,
NonSemanticShaderDebugInfo100DebugMacroUndef = 33,
NonSemanticShaderDebugInfo100DebugImportedEntity = 34,
NonSemanticShaderDebugInfo100DebugSource = 35,
NonSemanticShaderDebugInfo100DebugFunctionDefinition = 101,
NonSemanticShaderDebugInfo100DebugSourceContinued = 102,
NonSemanticShaderDebugInfo100DebugLine = 103,
NonSemanticShaderDebugInfo100DebugNoLine = 104,
NonSemanticShaderDebugInfo100DebugBuildIdentifier = 105,
NonSemanticShaderDebugInfo100DebugStoragePath = 106,
NonSemanticShaderDebugInfo100DebugEntryPoint = 107,
NonSemanticShaderDebugInfo100DebugTypeMatrix = 108,
NonSemanticShaderDebugInfo100InstructionsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugInfoFlags {
NonSemanticShaderDebugInfo100None = 0x0000,
NonSemanticShaderDebugInfo100FlagIsProtected = 0x01,
NonSemanticShaderDebugInfo100FlagIsPrivate = 0x02,
NonSemanticShaderDebugInfo100FlagIsPublic = 0x03,
NonSemanticShaderDebugInfo100FlagIsLocal = 0x04,
NonSemanticShaderDebugInfo100FlagIsDefinition = 0x08,
NonSemanticShaderDebugInfo100FlagFwdDecl = 0x10,
NonSemanticShaderDebugInfo100FlagArtificial = 0x20,
NonSemanticShaderDebugInfo100FlagExplicit = 0x40,
NonSemanticShaderDebugInfo100FlagPrototyped = 0x80,
NonSemanticShaderDebugInfo100FlagObjectPointer = 0x100,
NonSemanticShaderDebugInfo100FlagStaticMember = 0x200,
NonSemanticShaderDebugInfo100FlagIndirectVariable = 0x400,
NonSemanticShaderDebugInfo100FlagLValueReference = 0x800,
NonSemanticShaderDebugInfo100FlagRValueReference = 0x1000,
NonSemanticShaderDebugInfo100FlagIsOptimized = 0x2000,
NonSemanticShaderDebugInfo100FlagIsEnumClass = 0x4000,
NonSemanticShaderDebugInfo100FlagTypePassByValue = 0x8000,
NonSemanticShaderDebugInfo100FlagTypePassByReference = 0x10000,
NonSemanticShaderDebugInfo100FlagUnknownPhysicalLayout = 0x20000,
NonSemanticShaderDebugInfo100DebugInfoFlagsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100BuildIdentifierFlags {
NonSemanticShaderDebugInfo100IdentifierPossibleDuplicates = 0x01,
NonSemanticShaderDebugInfo100BuildIdentifierFlagsMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncoding {
NonSemanticShaderDebugInfo100Unspecified = 0,
NonSemanticShaderDebugInfo100Address = 1,
NonSemanticShaderDebugInfo100Boolean = 2,
NonSemanticShaderDebugInfo100Float = 3,
NonSemanticShaderDebugInfo100Signed = 4,
NonSemanticShaderDebugInfo100SignedChar = 5,
NonSemanticShaderDebugInfo100Unsigned = 6,
NonSemanticShaderDebugInfo100UnsignedChar = 7,
NonSemanticShaderDebugInfo100DebugBaseTypeAttributeEncodingMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugCompositeType {
NonSemanticShaderDebugInfo100Class = 0,
NonSemanticShaderDebugInfo100Structure = 1,
NonSemanticShaderDebugInfo100Union = 2,
NonSemanticShaderDebugInfo100DebugCompositeTypeMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugTypeQualifier {
NonSemanticShaderDebugInfo100ConstType = 0,
NonSemanticShaderDebugInfo100VolatileType = 1,
NonSemanticShaderDebugInfo100RestrictType = 2,
NonSemanticShaderDebugInfo100AtomicType = 3,
NonSemanticShaderDebugInfo100DebugTypeQualifierMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugOperation {
NonSemanticShaderDebugInfo100Deref = 0,
NonSemanticShaderDebugInfo100Plus = 1,
NonSemanticShaderDebugInfo100Minus = 2,
NonSemanticShaderDebugInfo100PlusUconst = 3,
NonSemanticShaderDebugInfo100BitPiece = 4,
NonSemanticShaderDebugInfo100Swap = 5,
NonSemanticShaderDebugInfo100Xderef = 6,
NonSemanticShaderDebugInfo100StackValue = 7,
NonSemanticShaderDebugInfo100Constu = 8,
NonSemanticShaderDebugInfo100Fragment = 9,
NonSemanticShaderDebugInfo100DebugOperationMax = 0x7fffffff
};
enum NonSemanticShaderDebugInfo100DebugImportedEntity {
NonSemanticShaderDebugInfo100ImportedModule = 0,
NonSemanticShaderDebugInfo100ImportedDeclaration = 1,
NonSemanticShaderDebugInfo100DebugImportedEntityMax = 0x7fffffff
};
#ifdef __cplusplus
}
#endif
#endif // SPIRV_UNIFIED1_NonSemanticShaderDebugInfo100_H_

View File

@@ -59,12 +59,15 @@ namespace spv {
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
spvVersion(spvVersion),
source(SourceLanguageUnknown),
sourceLang(SourceLanguageUnknown),
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
currentFileId(NoResult),
lastDebugScopeId(NoResult),
emitOpLines(false),
emitNonSemanticShaderDebugInfo(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
builderNumber(magicNumber),
@@ -98,8 +101,12 @@ void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
currentLine = lineNum;
if (emitOpLines)
addLine(sourceFileStringId, currentLine, 0);
if (emitOpLines) {
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(currentFileId, currentLine, 0);
else
addLine(sourceFileStringId, currentLine, 0);
}
}
}
@@ -118,7 +125,10 @@ void Builder::setLine(int lineNum, const char* filename)
currentFile = filename;
if (emitOpLines) {
spv::Id strId = getStringId(filename);
addLine(strId, currentLine, 0);
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(strId, currentLine, 0);
else
addLine(strId, currentLine, 0);
}
}
}
@@ -132,22 +142,49 @@ void Builder::addLine(Id fileName, int lineNum, int column)
buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
}
void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
{
if (currentDebugScopeId.top() != lastDebugScopeId) {
spv::Id resultId = getUniqueId();
Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
scopeInst->addIdOperand(currentDebugScopeId.top());
buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
lastDebugScopeId = currentDebugScopeId.top();
}
spv::Id resultId = getUniqueId();
Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
lineInst->addIdOperand(nonSemanticShaderDebugInfo);
lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
lineInst->addIdOperand(makeDebugSource(fileName));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(column));
lineInst->addIdOperand(makeUintConstant(column));
buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
}
// For creating new groupedTypes (will return old type if the requested one was already made).
Id Builder::makeVoidType()
{
Instruction* type;
if (groupedTypes[OpTypeVoid].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeVoid);
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeVoid);
groupedTypes[OpTypeVoid].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// Core OpTypeVoid used for debug void type
if (emitNonSemanticShaderDebugInfo)
debugId[typeId] = typeId;
} else
type = groupedTypes[OpTypeVoid].back();
return type->getResultId();
}
Id Builder::makeBoolType()
Id Builder::makeBoolType(bool const compilerGenerated)
{
Instruction* type;
if (groupedTypes[OpTypeBool].size() == 0) {
@@ -158,6 +195,12 @@ Id Builder::makeBoolType()
} else
type = groupedTypes[OpTypeBool].back();
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeBoolDebugType(32);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -172,6 +215,12 @@ Id Builder::makeSamplerType()
} else
type = groupedTypes[OpTypeSampler].back();
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -268,6 +317,12 @@ Id Builder::makeIntegerType(int width, bool hasSign)
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeIntegerDebugType(width, hasSign);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -305,6 +360,12 @@ Id Builder::makeFloatType(int width)
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeFloatDebugType(width);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -312,7 +373,7 @@ Id Builder::makeFloatType(int width)
// See makeStructResultType() for non-decorated structs
// needed as the result of some instructions, which does
// check for duplicates.
Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
{
// Don't look for previous one, because in the general case,
// structs can be duplicated except for decorations.
@@ -326,6 +387,12 @@ Id Builder::makeStructType(const std::vector<Id>& members, const char* name)
module.mapInstruction(type);
addName(type->getResultId(), name);
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -372,6 +439,12 @@ Id Builder::makeVectorType(Id component, int size)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeVectorDebugType(component, size);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -398,6 +471,12 @@ Id Builder::makeMatrixType(Id component, int cols, int rows)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeMatrixDebugType(column, cols);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -484,6 +563,12 @@ Id Builder::makeArrayType(Id element, Id sizeId, int stride)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, sizeId);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -494,6 +579,12 @@ Id Builder::makeRuntimeArray(Id element)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -513,11 +604,25 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
}
}
if (! mismatch)
{
// If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
// function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
// while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
// the associated debug function type if it hasn't been created yet.
if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
assert(sourceLang == spv::SourceLanguageHLSL);
assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
Id debugTypeId = makeDebugFunctionType(returnType, {});
debugId[type->getResultId()] = debugTypeId;
}
return type->getResultId();
}
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeFunction);
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeFunction);
type->addIdOperand(returnType);
for (int p = 0; p < (int)paramTypes.size(); ++p)
type->addIdOperand(paramTypes[p]);
@@ -525,9 +630,34 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// make debug type and map it
if (emitNonSemanticShaderDebugInfo) {
Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
debugId[typeId] = debugTypeId;
}
return type->getResultId();
}
Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
{
assert(debugId[returnType] != 0);
Id typeId = getUniqueId();
auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(debugId[returnType]);
for (auto const paramType : paramTypes) {
assert(isPointerType(paramType) || isArrayType(paramType));
type->addIdOperand(debugId[getContainedTypeId(paramType)]);
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return typeId;
}
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
ImageFormat format)
{
@@ -609,6 +739,22 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
}
#endif
if (emitNonSemanticShaderDebugInfo)
{
auto TypeName = [&dim]() -> char const* {
switch (dim) {
case Dim1D: return "type.1d.image";
case Dim2D: return "type.2d.image";
case Dim3D: return "type.3d.image";
case DimCube: return "type.cube.image";
default: return "type.image";
}
};
auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
@@ -630,9 +776,376 @@ Id Builder::makeSampledImageType(Id imageType)
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeDebugInfoNone()
{
if (debugInfoNone != 0)
return debugInfoNone;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugInfoNone = inst->getResultId();
return debugInfoNone;
}
Id Builder::makeBoolDebugType(int const size)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("bool") &&
type->getIdOperand(1) == static_cast<unsigned int>(size) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
return type->getResultId();
}
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("bool")); // name id
type->addIdOperand(makeUintConstant(size)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
if(hasSign == true) {
type->addIdOperand(getStringId("int")); // name id
} else {
type->addIdOperand(getStringId("uint")); // name id
}
type->addIdOperand(makeUintConstant(width)); // size id
if(hasSign == true) {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
} else {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeFloatDebugType(int const width)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("float") &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("float")); // name id
type->addIdOperand(makeUintConstant(width)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
{
assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
type = groupedDebugTypes[sequenceType][t];
if (type->getIdOperand(0) == baseType &&
type->getIdOperand(1) == makeUintConstant(componentCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(sequenceType);
type->addIdOperand(debugId[baseType]); // base type
type->addIdOperand(componentCount); // component count
groupedDebugTypes[sequenceType].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
{
return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
}
Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
{
return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);;
}
Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
if (type->getIdOperand(0) == vectorType &&
type->getIdOperand(1) == makeUintConstant(vectorCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
type->addIdOperand(debugId[vectorType]); // vector type id
type->addIdOperand(makeUintConstant(vectorCount)); // component count id
type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
{
assert(debugId[memberType] != 0);
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
type->addIdOperand(debugId[memberType]); // type id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
type->addIdOperand(makeUintConstant(0)); // TODO: offset id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
{
// Create the debug member types.
std::vector<Id> memberDebugTypes;
for(auto const memberType : memberTypes) {
assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
// TODO: Need to rethink this method of passing location information.
// debugTypeLocs.erase(memberType);
}
// Create The structure debug type.
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
type->addIdOperand(getStringId(name)); // name id
type->addIdOperand(makeUintConstant(tag)); // tag id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
type->addIdOperand(makeUintConstant(0)); // TODO: column id
type->addIdOperand(makeDebugCompilationUnit()); // scope id
if(isOpaqueType == true) {
// Prepend '@' to opaque types.
type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
type->addIdOperand(makeDebugInfoNone()); // size id
} else {
type->addIdOperand(getStringId(name)); // linkage name id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
for(auto const memberDebugType : memberDebugTypes) {
type->addIdOperand(memberDebugType);
}
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeDebugSource(const Id fileName) {
if (debugSourceId.find(fileName) != debugSourceId.end())
return debugSourceId[fileName];
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
sourceInst->addIdOperand(fileName);
if (emitNonSemanticShaderDebugSource) {
spv::Id sourceId = 0;
if (fileName == sourceFileStringId) {
sourceId = getStringId(sourceText);
} else {
auto incItr = includeFiles.find(fileName);
assert(incItr != includeFiles.end());
sourceId = getStringId(*incItr->second);
}
sourceInst->addIdOperand(sourceId);
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
debugSourceId[fileName] = resultId;
return resultId;
}
Id Builder::makeDebugCompilationUnit() {
if (nonSemanticShaderCompilationUnitId != 0)
return nonSemanticShaderCompilationUnitId;
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
sourceInst->addIdOperand(makeUintConstant(sourceLang));
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
nonSemanticShaderCompilationUnitId = resultId;
return resultId;
}
Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
{
assert(type != 0);
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(makeDebugCompilationUnit()); // scope id
inst->addIdOperand(getStringId(name)); // linkage name id
inst->addIdOperand(variable); // variable id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
{
assert(name != nullptr);
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(currentDebugScopeId.top()); // scope id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
if(argNumber != 0) {
inst->addIdOperand(makeUintConstant(argNumber));
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::makeDebugExpression()
{
if (debugExpression != 0)
return debugExpression;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugExpression = inst->getResultId();
return debugExpression;
}
Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
{
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
inst->addIdOperand(debugLocalVariable); // debug local variable id
inst->addIdOperand(localVariable); // local variable id
inst->addIdOperand(makeDebugExpression()); // expression id
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
return inst->getResultId();
}
#ifndef GLSLANG_WEB
Id Builder::makeAccelerationStructureType()
{
@@ -920,6 +1433,17 @@ bool Builder::isSpecConstantOpCode(Op opcode) const
}
}
bool Builder::isRayTracingOpCode(Op opcode) const
{
switch (opcode) {
case OpTypeAccelerationStructureKHR:
case OpTypeRayQueryKHR:
return true;
default:
return false;
}
}
Id Builder::makeNullConstant(Id typeId)
{
Instruction* constant;
@@ -1136,6 +1660,19 @@ Id Builder::makeFpConstant(Id type, double d, bool specConstant)
return NoResult;
}
Id Builder::importNonSemanticShaderDebugInfoInstructions()
{
assert(emitNonSemanticShaderDebugInfo == true);
if(nonSemanticShaderDebugInfo == 0)
{
this->addExtension(spv::E_SPV_KHR_non_semantic_info);
nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
}
return nonSemanticShaderDebugInfo;
}
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = 0;
@@ -1447,23 +1984,34 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
assert(! entryPointFunction);
Block* entry;
std::vector<Id> params;
std::vector<Id> paramsTypes;
std::vector<char const*> paramNames;
std::vector<std::vector<Decoration>> decorations;
entryPointFunction = makeFunctionEntry(NoPrecision, makeVoidType(), entryPoint, params, decorations, &entry);
auto const returnType = makeVoidType();
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if(sourceLang == spv::SourceLanguageHLSL) {
emitNonSemanticShaderDebugInfo = false;
}
entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
return entryPointFunction;
}
// Comments in header
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes,
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
{
// Make the function and initial instructions in it
Id typeId = makeFunctionType(returnType, paramTypes);
Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
Function* function = new Function(getUniqueId(), returnType, typeId, firstParamId, module);
Id funcId = getUniqueId();
Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
// Set up the precisions
setPrecision(function->getId(), precision);
@@ -1475,11 +2023,39 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
}
}
// Make the debug function instruction
if (emitNonSemanticShaderDebugInfo) {
Id nameId = getStringId(unmangleFunctionName(name));
Id debugFuncId = makeDebugFunction(function, nameId, typeId);
debugId[funcId] = debugFuncId;
currentDebugScopeId.push(debugFuncId);
lastDebugScopeId = NoResult;
}
// CFG
if (entry) {
*entry = new Block(getUniqueId(), *function);
function->addBlock(*entry);
setBuildPoint(*entry);
assert(entry != nullptr);
*entry = new Block(getUniqueId(), *function);
function->addBlock(*entry);
setBuildPoint(*entry);
// DebugScope and DebugLine for parameter DebugDeclares
if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
addDebugScopeAndLine(currentFileId, currentLine, 0);
}
if (emitNonSemanticShaderDebugInfo) {
assert(paramTypes.size() == paramNames.size());
for(size_t p = 0; p < paramTypes.size(); ++p)
{
auto const& paramType = paramTypes[p];
assert(isPointerType(paramType) || isArrayType(paramType));
assert(debugId[getContainedTypeId(paramType)] != 0);
auto const& paramName = paramNames[p];
auto const debugLocalVariableId = createDebugLocalVariable(debugId[getContainedTypeId(paramType)], paramName, p+1);
debugId[firstParamId + p] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, firstParamId + p);
}
}
if (name)
@@ -1487,9 +2063,62 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
functions.push_back(std::unique_ptr<Function>(function));
// Clear debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
return function;
}
Id Builder::makeDebugFunction(Function* function, Id nameId, Id funcTypeId) {
assert(function != nullptr);
assert(nameId != 0);
assert(funcTypeId != 0);
assert(debugId[funcTypeId] != 0);
Id funcId = getUniqueId();
auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
type->addIdOperand(nameId);
type->addIdOperand(debugId[funcTypeId]);
type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
type->addIdOperand(makeUintConstant(0)); // column
type->addIdOperand(makeDebugCompilationUnit()); // scope
type->addIdOperand(nameId); // linkage name
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return funcId;
}
Id Builder::makeDebugLexicalBlock(uint32_t line) {
Id lexId = getUniqueId();
auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
lex->addIdOperand(nonSemanticShaderDebugInfo);
lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
lex->addIdOperand(makeDebugSource(currentFileId));
lex->addIdOperand(makeUintConstant(line));
lex->addIdOperand(makeUintConstant(0)); // column
lex->addIdOperand(currentDebugScopeId.top()); // scope
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
module.mapInstruction(lex);
return lexId;
}
std::string Builder::unmangleFunctionName(std::string const& name) const
{
assert(name.length() > 0);
if(name.rfind('(') != std::string::npos) {
return name.substr(0, name.rfind('('));
} else {
return name;
}
}
// Comments in header
void Builder::makeReturn(bool implicit, Id retVal)
{
@@ -1504,6 +2133,48 @@ void Builder::makeReturn(bool implicit, Id retVal)
createAndSetNoPredecessorBlock("post-return");
}
// Comments in header
void Builder::enterScope(uint32_t line)
{
// Generate new lexical scope debug instruction
Id lexId = makeDebugLexicalBlock(line);
currentDebugScopeId.push(lexId);
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::leaveScope()
{
// Pop current scope from stack and clear current scope
currentDebugScopeId.pop();
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::enterFunction(Function const* function)
{
// Save and disable debugInfo for HLSL entry point function. It is a wrapper
// function with no user code in it.
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
emitNonSemanticShaderDebugInfo = false;
}
if (emitNonSemanticShaderDebugInfo) {
// Initialize scope state
Id funcId = function->getFuncId();
currentDebugScopeId.push(debugId[funcId]);
// Create DebugFunctionDefinition
spv::Id resultId = getUniqueId();
Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
defInst->addIdOperand(nonSemanticShaderDebugInfo);
defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
defInst->addIdOperand(debugId[funcId]);
defInst->addIdOperand(funcId);
buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
}
}
// Comments in header
void Builder::leaveFunction()
{
@@ -1519,6 +2190,12 @@ void Builder::leaveFunction()
makeReturn(true, createUndefined(function.getReturnType()));
}
}
// Clear function scope from debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
}
// Comments in header
@@ -1529,7 +2206,18 @@ void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
}
// Comments in header
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer)
void Builder::makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name)
{
// It's assumed that the terminator instruction is always of void return type
// However in future if there is a need for non void return type, new helper
// methods can be created.
createNoResultOp(opcode, operands);
createAndSetNoPredecessorBlock(name);
}
// Comments in header
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
bool const compilerGenerated)
{
Id pointerType = makePointer(storageClass, type);
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
@@ -1541,11 +2229,26 @@ Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id t
case StorageClassFunction:
// Validation rules require the declaration in the entry block
buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
debugId[inst->getResultId()] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, inst->getResultId());
}
break;
default:
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
{
auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
debugId[inst->getResultId()] = debugResultId;
}
break;
}
@@ -1575,7 +2278,7 @@ spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAc
case spv::StorageClassPhysicalStorageBufferEXT:
break;
default:
memoryAccess = spv::MemoryAccessMask(memoryAccess &
memoryAccess = spv::MemoryAccessMask(memoryAccess &
~(spv::MemoryAccessMakePointerAvailableKHRMask |
spv::MemoryAccessMakePointerVisibleKHRMask |
spv::MemoryAccessNonPrivatePointerKHRMask));
@@ -2051,7 +2754,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
texArgs[numArgs++] = parameters.granularity;
if (parameters.coarse != NoResult)
texArgs[numArgs++] = parameters.coarse;
#endif
#endif
//
// Set up the optional arguments
@@ -3271,10 +3974,10 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
const int opSourceWordCount = 4;
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
if (source != SourceLanguageUnknown) {
if (sourceLang != SourceLanguageUnknown) {
// OpSource Language Version File Source
Instruction sourceInst(NoResult, NoType, OpSource);
sourceInst.addImmediateOperand(source);
sourceInst.addImmediateOperand(sourceLang);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
if (fileId != NoResult) {
@@ -3307,6 +4010,7 @@ void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& te
// Dump an OpSource[Continued] sequence for the source and every include file
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
if (emitNonSemanticShaderDebugInfo) return;
dumpSourceInstructions(sourceFileStringId, sourceText, out);
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
dumpSourceInstructions(iItr->first, *iItr->second, out);

View File

@@ -50,6 +50,10 @@
#include "Logger.h"
#include "spirv.hpp"
#include "spvIR.h"
namespace spv {
#include "GLSL.ext.KHR.h"
#include "NonSemanticShaderDebugInfo100.h"
}
#include <algorithm>
#include <map>
@@ -82,7 +86,7 @@ public:
void setSource(spv::SourceLanguage lang, int version)
{
source = lang;
sourceLang = lang;
sourceVersion = version;
}
spv::Id getStringId(const std::string& str)
@@ -106,11 +110,25 @@ public:
void setSourceFile(const std::string& file)
{
sourceFileStringId = getStringId(file);
currentFileId = sourceFileStringId;
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
void setEmitNonSemanticShaderDebugInfo(bool const emit)
{
emitNonSemanticShaderDebugInfo = emit;
if(emit)
{
importNonSemanticShaderDebugInfoInstructions();
}
}
void setEmitNonSemanticShaderDebugSource(bool const src)
{
emitNonSemanticShaderDebugSource = src;
}
void addExtension(const char* ext) { extensions.insert(ext); }
void removeExtension(const char* ext)
{
@@ -163,10 +181,11 @@ public:
void setLine(int line, const char* filename);
// Low-level OpLine. See setLine() for a layered helper.
void addLine(Id fileName, int line, int column);
void addDebugScopeAndLine(Id fileName, int line, int column);
// For creating new types (will return old type if the requested one was already made).
Id makeVoidType();
Id makeBoolType();
Id makeBoolType(bool const compilerGenerated = true);
Id makePointer(StorageClass, Id pointee);
Id makeForwardPointer(StorageClass);
Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee);
@@ -174,7 +193,7 @@ public:
Id makeIntType(int width) { return makeIntegerType(width, true); }
Id makeUintType(int width) { return makeIntegerType(width, false); }
Id makeFloatType(int width);
Id makeStructType(const std::vector<Id>& members, const char*);
Id makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated = true);
Id makeStructResultType(Id type0, Id type1);
Id makeVectorType(Id component, int size);
Id makeMatrixType(Id component, int cols, int rows);
@@ -187,6 +206,36 @@ public:
Id makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols);
Id makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands);
// SPIR-V NonSemantic Shader DebugInfo Instructions
struct DebugTypeLoc {
std::string name {};
int line {0};
int column {0};
};
std::unordered_map<Id, DebugTypeLoc> debugTypeLocs;
Id makeDebugInfoNone();
Id makeBoolDebugType(int const size);
Id makeIntegerDebugType(int const width, bool const hasSign);
Id makeFloatDebugType(int const width);
Id makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType);
Id makeArrayDebugType(Id const baseType, Id const componentCount);
Id makeVectorDebugType(Id const baseType, int const componentCount);
Id makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor = true);
Id makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc);
Id makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType = false);
Id makeDebugSource(const Id fileName);
Id makeDebugCompilationUnit();
Id createDebugGlobalVariable(Id const type, char const*const name, Id const variable);
Id createDebugLocalVariable(Id type, char const*const name, size_t const argNumber = 0);
Id makeDebugExpression();
Id makeDebugDeclare(Id const debugLocalVariable, Id const localVariable);
Id makeDebugValue(Id const debugLocalVariable, Id const value);
Id makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes);
Id makeDebugFunction(Function* function, Id nameId, Id funcTypeId);
Id makeDebugLexicalBlock(uint32_t line);
std::string unmangleFunctionName(std::string const& name) const;
// accelerationStructureNV type
Id makeAccelerationStructureType();
// rayQueryEXT type
@@ -261,6 +310,8 @@ public:
// See if a resultId is valid for use as an initializer.
bool isValidInitializer(Id resultId) const { return isConstant(resultId) || isGlobalVariable(resultId); }
bool isRayTracingOpCode(Op opcode) const;
int getScalarTypeWidth(Id typeId) const
{
Id scalarTypeId = getScalarTypeId(typeId);
@@ -322,6 +373,8 @@ public:
Id makeFloat16Constant(float f16, bool specConstant = false);
Id makeFpConstant(Id type, double d, bool specConstant = false);
Id importNonSemanticShaderDebugInfoInstructions();
// Turn the array of constants into a proper spv constant of the requested type.
Id makeCompositeConstant(Id type, const std::vector<Id>& comps, bool specConst = false);
@@ -344,7 +397,12 @@ public:
void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<const char*>& strings);
// At the end of what block do the next create*() instructions go?
void setBuildPoint(Block* bp) { buildPoint = bp; }
// Also reset current last DebugScope and current source line to unknown
void setBuildPoint(Block* bp) {
buildPoint = bp;
lastDebugScopeId = NoResult;
currentLine = 0;
}
Block* getBuildPoint() const { return buildPoint; }
// Make the entry-point function. The returned pointer is only valid
@@ -355,12 +413,22 @@ public:
// Return the function, pass back the entry.
// The returned pointer is only valid for the lifetime of this builder.
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
// Create a return. An 'implicit' return is one not appearing in the source
// code. In the case of an implicit return, no post-return block is inserted.
void makeReturn(bool implicit, Id retVal = 0);
// Initialize state and generate instructions for new lexical scope
void enterScope(uint32_t line);
// Set state and generate instructions to exit current lexical scope
void leaveScope();
// Prepare builder for generation of instructions for a function.
void enterFunction(Function const* function);
// Generate all the code needed to finish up a function.
void leaveFunction();
@@ -368,9 +436,13 @@ public:
// discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT
void makeStatementTerminator(spv::Op opcode, const char *name);
// Create block terminator instruction for statements that have input operands
// such as OpEmitMeshTasksEXT
void makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name);
// Create a global or function local or IO variable.
Id createVariable(Decoration precision, StorageClass, Id type, const char* name = nullptr,
Id initializer = NoResult);
Id createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name = nullptr,
Id initializer = NoResult, bool const compilerGenerated = true);
// Create an intermediate with an undefined value.
Id createUndefined(Id type);
@@ -805,13 +877,23 @@ public:
const;
unsigned int spvVersion; // the version of SPIR-V to emit in the header
SourceLanguage source;
SourceLanguage sourceLang;
int sourceVersion;
spv::Id sourceFileStringId;
spv::Id nonSemanticShaderCompilationUnitId {0};
spv::Id nonSemanticShaderDebugInfo {0};
spv::Id debugInfoNone {0};
spv::Id debugExpression {0}; // Debug expression with zero operations.
std::string sourceText;
int currentLine;
const char* currentFile;
spv::Id currentFileId;
std::stack<spv::Id> currentDebugScopeId;
spv::Id lastDebugScopeId;
bool emitOpLines;
bool emitNonSemanticShaderDebugInfo;
bool restoreNonSemanticShaderDebugInfo;
bool emitNonSemanticShaderDebugSource;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
std::vector<const char*> moduleProcesses;
@@ -845,6 +927,8 @@ public:
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
// map type opcodes to type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
// map type opcodes to debug type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedDebugTypes;
// list of OpConstantNull instructions
std::vector<Instruction*> nullConstants;
@@ -860,6 +944,12 @@ public:
// map from include file name ids to their contents
std::map<spv::Id, const std::string*> includeFiles;
// map from core id to debug id
std::map <spv::Id, spv::Id> debugId;
// map from file name string id to DebugSource id
std::unordered_map<spv::Id, spv::Id> debugSourceId;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class

View File

@@ -53,14 +53,14 @@
namespace glslang {
struct SpvOptions {
SpvOptions() : generateDebugInfo(false), stripDebugInfo(false), disableOptimizer(true),
optimizeSize(false), disassemble(false), validate(false) { }
bool generateDebugInfo;
bool stripDebugInfo;
bool disableOptimizer;
bool optimizeSize;
bool disassemble;
bool validate;
bool generateDebugInfo {false};
bool stripDebugInfo {false};
bool disableOptimizer {true};
bool optimizeSize {false};
bool disassemble {false};
bool validate {false};
bool emitNonSemanticShaderDebugInfo {false};
bool emitNonSemanticShaderDebugSource{ false };
};
#if ENABLE_OPT

View File

@@ -97,6 +97,8 @@ const char* ExecutionModelString(int model)
case 6: return "Kernel";
case ExecutionModelTaskNV: return "TaskNV";
case ExecutionModelMeshNV: return "MeshNV";
case ExecutionModelTaskEXT: return "TaskEXT";
case ExecutionModelMeshEXT: return "MeshEXT";
default: return "Bad";
@@ -242,7 +244,7 @@ const char* StorageClassString(int StorageClass)
case StorageClassIncomingCallableDataKHR: return "IncomingCallableDataKHR";
case StorageClassPhysicalStorageBufferEXT: return "PhysicalStorageBufferEXT";
case StorageClassTaskPayloadWorkgroupEXT: return "TaskPayloadWorkgroupEXT";
default: return "Bad";
}
}
@@ -433,6 +435,10 @@ const char* BuiltInString(int builtIn)
case BuiltInWarpIDNV: return "WarpIDNV";
case BuiltInSMIDNV: return "SMIDNV";
case BuiltInCurrentRayTimeNV: return "CurrentRayTimeNV";
case BuiltInPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT";
case BuiltInPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT";
case BuiltInPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT";
case BuiltInCullPrimitiveEXT: return "CullPrimitiveEXT";
default: return "Bad";
}
@@ -940,6 +946,7 @@ const char* CapabilityString(int info)
case CapabilityFragmentBarycentricKHR: return "FragmentBarycentricKHR";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityImageFootprintNV: return "ImageFootprintNV";
case CapabilityMeshShadingEXT: return "MeshShadingEXT";
// case CapabilityShadingRateNV: return "ShadingRateNV"; // superseded by FragmentDensityEXT
case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV";
case CapabilityFragmentDensityEXT: return "FragmentDensityEXT";
@@ -1407,6 +1414,8 @@ const char* OpcodeString(int op)
case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV";
case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV";
case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV";
case OpEmitMeshTasksEXT: return "OpEmitMeshTasksEXT";
case OpSetMeshOutputsEXT: return "OpSetMeshOutputsEXT";
case OpTypeRayQueryKHR: return "OpTypeRayQueryKHR";
case OpRayQueryInitializeKHR: return "OpRayQueryInitializeKHR";
@@ -2981,6 +2990,17 @@ void Parameterize()
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Index Offset'");
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Packed Indices'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountX'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountY'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'groupCountZ'");
InstructionDesc[OpEmitMeshTasksEXT].operands.push(OperandId, "'Payload'");
InstructionDesc[OpEmitMeshTasksEXT].setResultAndType(false, false);
InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'vertexCount'");
InstructionDesc[OpSetMeshOutputsEXT].operands.push(OperandId, "'primitiveCount'");
InstructionDesc[OpSetMeshOutputsEXT].setResultAndType(false, false);
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Component Type'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Scope'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Rows'");

View File

@@ -1,19 +1,19 @@
// Copyright (c) 2014-2020 The Khronos Group Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and/or associated documentation files (the "Materials"),
// to deal in the Materials without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Materials, and to permit persons to whom the
// Materials are furnished to do so, subject to the following conditions:
//
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Materials.
//
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -27,7 +27,7 @@
// Enumeration tokens for SPIR-V, in various styles:
// C, C++, C++11, JSON, Lua, Python, C#, D
//
//
// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
@@ -36,7 +36,7 @@
// - C# will use enum classes in the Specification class located in the "Spv" namespace,
// e.g.: Spv.Specification.SourceLanguage.GLSL
// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
//
//
// Some tokens act like mask values, which can be OR'd together,
// while others are mutually exclusive. The mask-like ones have
// "Mask" in their name, and a parallel enum that has the shift
@@ -91,6 +91,8 @@ enum ExecutionModel {
ExecutionModelMissNV = 5317,
ExecutionModelCallableKHR = 5318,
ExecutionModelCallableNV = 5318,
ExecutionModelTaskEXT = 5364,
ExecutionModelMeshEXT = 5365,
ExecutionModelMax = 0x7fffffff,
};
@@ -166,10 +168,13 @@ enum ExecutionMode {
ExecutionModeStencilRefUnchangedBackAMD = 5082,
ExecutionModeStencilRefGreaterBackAMD = 5083,
ExecutionModeStencilRefLessBackAMD = 5084,
ExecutionModeOutputLinesEXT = 5269,
ExecutionModeOutputLinesNV = 5269,
ExecutionModeOutputPrimitivesEXT = 5270,
ExecutionModeOutputPrimitivesNV = 5270,
ExecutionModeDerivativeGroupQuadsNV = 5289,
ExecutionModeDerivativeGroupLinearNV = 5290,
ExecutionModeOutputTrianglesEXT = 5298,
ExecutionModeOutputTrianglesNV = 5298,
ExecutionModePixelInterlockOrderedEXT = 5366,
ExecutionModePixelInterlockUnorderedEXT = 5367,
@@ -218,6 +223,7 @@ enum StorageClass {
StorageClassShaderRecordBufferNV = 5343,
StorageClassPhysicalStorageBuffer = 5349,
StorageClassPhysicalStorageBufferEXT = 5349,
StorageClassTaskPayloadWorkgroupEXT = 5402,
StorageClassCodeSectionINTEL = 5605,
StorageClassDeviceOnlyINTEL = 5936,
StorageClassHostOnlyINTEL = 5937,
@@ -500,6 +506,7 @@ enum Decoration {
DecorationPassthroughNV = 5250,
DecorationViewportRelativeNV = 5252,
DecorationSecondaryViewportRelativeNV = 5256,
DecorationPerPrimitiveEXT = 5271,
DecorationPerPrimitiveNV = 5271,
DecorationPerViewNV = 5272,
DecorationPerTaskNV = 5273,
@@ -647,6 +654,10 @@ enum BuiltIn {
BuiltInFragmentSizeNV = 5292,
BuiltInFragInvocationCountEXT = 5293,
BuiltInInvocationsPerPixelNV = 5293,
BuiltInPrimitivePointIndicesEXT = 5294,
BuiltInPrimitiveLineIndicesEXT = 5295,
BuiltInPrimitiveTriangleIndicesEXT = 5296,
BuiltInCullPrimitiveEXT = 5299,
BuiltInLaunchIdKHR = 5319,
BuiltInLaunchIdNV = 5319,
BuiltInLaunchSizeKHR = 5320,
@@ -983,7 +994,8 @@ enum Capability {
CapabilityFragmentFullyCoveredEXT = 5265,
CapabilityMeshShadingNV = 5266,
CapabilityImageFootprintNV = 5282,
CapabilityFragmentBarycentricKHR = 5284,
CapabilityMeshShadingEXT = 5283,
CapabilityFragmentBarycentricKHR = 5284,
CapabilityFragmentBarycentricNV = 5284,
CapabilityComputeDerivativeGroupQuadsNV = 5288,
CapabilityFragmentDensityEXT = 5291,
@@ -1577,6 +1589,8 @@ enum Op {
OpFragmentFetchAMD = 5012,
OpReadClockKHR = 5056,
OpImageSampleFootprintNV = 5283,
OpEmitMeshTasksEXT = 5294,
OpSetMeshOutputsEXT = 5295,
OpGroupNonUniformPartitionNV = 5296,
OpWritePackedPrimitiveIndices4x8NV = 5299,
OpReportIntersectionKHR = 5334,
@@ -2234,6 +2248,8 @@ inline void HasResultAndType(Op opcode, bool *hasResult, bool *hasResultType) {
case OpReadClockKHR: *hasResult = true; *hasResultType = true; break;
case OpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break;
case OpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break;
case OpEmitMeshTasksEXT: *hasResult = false; *hasResultType = false; break;
case OpSetMeshOutputsEXT: *hasResult = false; *hasResultType = false; break;
case OpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break;
case OpReportIntersectionNV: *hasResult = true; *hasResultType = true; break;
case OpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break;
@@ -2515,4 +2531,3 @@ inline FragmentShadingRateMask operator|(FragmentShadingRateMask a, FragmentShad
} // end namespace spv
#endif // #ifndef spirv_HPP

View File

@@ -349,6 +349,7 @@ public:
const std::vector<Block*>& getBlocks() const { return blocks; }
void addLocalVariable(std::unique_ptr<Instruction> inst);
Id getReturnType() const { return functionInstruction.getTypeId(); }
Id getFuncId() const { return functionInstruction.getResultId(); }
void setReturnPrecision(Decoration precision)
{
if (precision == DecorationRelaxedPrecision)

View File

@@ -134,6 +134,15 @@ const TBuiltInResource DefaultTBuiltInResource = {
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxMeshOutputVerticesEXT = */ 256,
/* .maxMeshOutputPrimitivesEXT = */ 256,
/* .maxMeshWorkGroupSizeX_EXT = */ 128,
/* .maxMeshWorkGroupSizeY_EXT = */ 128,
/* .maxMeshWorkGroupSizeZ_EXT = */ 128,
/* .maxTaskWorkGroupSizeX_EXT = */ 128,
/* .maxTaskWorkGroupSizeY_EXT = */ 128,
/* .maxTaskWorkGroupSizeZ_EXT = */ 128,
/* .maxMeshViewCountEXT = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
@@ -244,6 +253,15 @@ std::string GetDefaultTBuiltInResourceString()
<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
<< "MaxMeshOutputVerticesEXT " << DefaultTBuiltInResource.maxMeshOutputVerticesEXT << "\n"
<< "MaxMeshOutputPrimitivesEXT " << DefaultTBuiltInResource.maxMeshOutputPrimitivesEXT << "\n"
<< "MaxMeshWorkGroupSizeX_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_EXT << "\n"
<< "MaxMeshWorkGroupSizeY_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_EXT << "\n"
<< "MaxMeshWorkGroupSizeZ_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_EXT << "\n"
<< "MaxTaskWorkGroupSizeX_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_EXT << "\n"
<< "MaxTaskWorkGroupSizeY_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_EXT << "\n"
<< "MaxTaskWorkGroupSizeZ_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_EXT << "\n"
<< "MaxMeshViewCountEXT " << DefaultTBuiltInResource.maxMeshViewCountEXT << "\n"
<< "MaxDualSourceDrawBuffersEXT " << DefaultTBuiltInResource.maxDualSourceDrawBuffersEXT << "\n"
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
@@ -469,6 +487,24 @@ void DecodeResourceLimits(TBuiltInResource* resources, char* config)
resources->maxTaskWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxMeshViewCountNV")
resources->maxMeshViewCountNV = value;
else if (tokenStr == "MaxMeshOutputVerticesEXT")
resources->maxMeshOutputVerticesEXT = value;
else if (tokenStr == "MaxMeshOutputPrimitivesEXT")
resources->maxMeshOutputPrimitivesEXT = value;
else if (tokenStr == "MaxMeshWorkGroupSizeX_EXT")
resources->maxMeshWorkGroupSizeX_EXT = value;
else if (tokenStr == "MaxMeshWorkGroupSizeY_EXT")
resources->maxMeshWorkGroupSizeY_EXT = value;
else if (tokenStr == "MaxMeshWorkGroupSizeZ_EXT")
resources->maxMeshWorkGroupSizeZ_EXT = value;
else if (tokenStr == "MaxTaskWorkGroupSizeX_EXT")
resources->maxTaskWorkGroupSizeX_EXT = value;
else if (tokenStr == "MaxTaskWorkGroupSizeY_EXT")
resources->maxTaskWorkGroupSizeY_EXT = value;
else if (tokenStr == "MaxTaskWorkGroupSizeZ_EXT")
resources->maxTaskWorkGroupSizeZ_EXT = value;
else if (tokenStr == "MaxMeshViewCountEXT")
resources->maxMeshViewCountEXT = value;
else if (tokenStr == "nonInductiveForLoops")
resources->limits.nonInductiveForLoops = (value != 0);
else if (tokenStr == "whileLoops")

View File

@@ -113,6 +113,8 @@ bool SpvToolsDisassembler = false;
bool SpvToolsValidate = false;
bool NaNClamp = false;
bool stripDebugInfo = false;
bool emitNonSemanticShaderDebugInfo = false;
bool emitNonSemanticShaderDebugSource = false;
bool beQuiet = false;
bool VulkanRulesRelaxed = false;
bool autoSampledTextures = false;
@@ -293,8 +295,8 @@ const char* GetBinaryName(EShLanguage stage)
case EShLangClosestHit: name = "rchit.spv"; break;
case EShLangMiss: name = "rmiss.spv"; break;
case EShLangCallable: name = "rcall.spv"; break;
case EShLangMeshNV: name = "mesh.spv"; break;
case EShLangTaskNV: name = "task.spv"; break;
case EShLangMesh : name = "mesh.spv"; break;
case EShLangTask : name = "task.spv"; break;
default: name = "unknown"; break;
}
} else
@@ -969,11 +971,21 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
case 'g':
// Override previous -g or -g0 argument
stripDebugInfo = false;
emitNonSemanticShaderDebugInfo = false;
Options &= ~EOptionDebug;
if (argv[0][2] == '0')
stripDebugInfo = true;
else
else {
Options |= EOptionDebug;
if (argv[0][2] == 'V') {
emitNonSemanticShaderDebugInfo = true;
if (argv[0][3] == 'S') {
emitNonSemanticShaderDebugSource = true;
} else {
emitNonSemanticShaderDebugSource = false;
}
}
}
break;
case 'h':
usage();
@@ -1379,6 +1391,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
if (EnhancedMsgs)
shader->setEnhancedMsgs();
if (emitNonSemanticShaderDebugInfo)
shader->setDebugInfo(true);
// Set up the environment, some subsettings take precedence over earlier
// ways of setting things.
if (Options & EOptionSpv) {
@@ -1470,9 +1485,15 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
if (Options & EOptionDebug)
if (Options & EOptionDebug) {
spvOptions.generateDebugInfo = true;
else if (stripDebugInfo)
if (emitNonSemanticShaderDebugInfo) {
spvOptions.emitNonSemanticShaderDebugInfo = true;
if (emitNonSemanticShaderDebugSource) {
spvOptions.emitNonSemanticShaderDebugSource = true;
}
}
} else if (stripDebugInfo)
spvOptions.stripDebugInfo = true;
spvOptions.disableOptimizer = (Options & EOptionOptimizeDisable) != 0;
spvOptions.optimizeSize = (Options & EOptionOptimizeSize) != 0;
@@ -1780,9 +1801,9 @@ EShLanguage FindLanguage(const std::string& name, bool parseStageName)
else if (stageName == "rcall")
return EShLangCallable;
else if (stageName == "mesh")
return EShLangMeshNV;
return EShLangMesh;
else if (stageName == "task")
return EShLangTaskNV;
return EShLangTask;
usage();
return EShLangVertex;
@@ -1906,6 +1927,8 @@ void usage()
" SPV_GOOGLE_hlsl_functionality1 extension\n"
" -g generate debug information\n"
" -g0 strip debug information\n"
" -gV generate nonsemantic shader debug information\n"
" -gVS generate nonsemantic shader debug information with source\n"
" -h print this usage message\n"
" -i intermediate tree (glslang AST) is printed out\n"
" -l link all input files together to form a single module\n"

View File

@@ -35,7 +35,7 @@
#define GLSLANG_BUILD_INFO
#define GLSLANG_VERSION_MAJOR 11
#define GLSLANG_VERSION_MINOR 10
#define GLSLANG_VERSION_MINOR 11
#define GLSLANG_VERSION_PATCH 0
#define GLSLANG_VERSION_FLAVOR ""

View File

@@ -192,10 +192,10 @@ static EShLanguage c_shader_stage(glslang_stage_t stage)
return EShLangMiss;
case GLSLANG_STAGE_CALLABLE_NV:
return EShLangCallable;
case GLSLANG_STAGE_TASK_NV:
return EShLangTaskNV;
case GLSLANG_STAGE_MESH_NV:
return EShLangMeshNV;
case GLSLANG_STAGE_TASK:
return EShLangTask;
case GLSLANG_STAGE_MESH:
return EShLangMesh;
default:
break;
}

View File

@@ -3428,7 +3428,7 @@ bool HlslGrammar::acceptCompoundStatement(TIntermNode*& retStatement)
}
}
if (compoundStatement)
compoundStatement->setOperator(EOpSequence);
compoundStatement->setOperator(intermediate.getDebugInfo() ? EOpScope : EOpSequence);
retStatement = compoundStatement;

View File

@@ -2442,6 +2442,11 @@ void HlslParseContext::remapNonEntryPointIO(TFunction& function)
clearUniformInputOutput(function[i].type->getQualifier());
}
TIntermNode* HlslParseContext::handleDeclare(const TSourceLoc& loc, TIntermTyped* var)
{
return intermediate.addUnaryNode(EOpDeclare, var, loc, TType(EbtVoid));
}
// Handle function returns, including type conversions to the function return type
// if necessary.
TIntermNode* HlslParseContext::handleReturnValue(const TSourceLoc& loc, TIntermTyped* value)
@@ -8035,11 +8040,16 @@ TIntermNode* HlslParseContext::declareVariable(const TSourceLoc& loc, const TStr
if (flattenVar)
flatten(*symbol->getAsVariable(), symbolTable.atGlobalLevel());
if (initializer == nullptr)
return nullptr;
TVariable* variable = symbol->getAsVariable();
if (initializer == nullptr) {
if (intermediate.getDebugInfo())
return executeDeclaration(loc, variable);
else
return nullptr;
}
// Deal with initializer
TVariable* variable = symbol->getAsVariable();
if (variable == nullptr) {
error(loc, "initializer requires a variable, not a member", identifier.c_str(), "");
return nullptr;
@@ -8106,6 +8116,24 @@ TVariable* HlslParseContext::declareNonArray(const TSourceLoc& loc, const TStrin
return nullptr;
}
// Return a declaration of a temporary variable
//
// This is used to force a variable to be declared in the correct scope
// when debug information is being generated.
TIntermNode* HlslParseContext::executeDeclaration(const TSourceLoc& loc, TVariable* variable)
{
//
// Identifier must be of type temporary.
//
TStorageQualifier qualifier = variable->getType().getQualifier().storage;
if (qualifier != EvqTemporary)
return nullptr;
TIntermSymbol* intermSymbol = intermediate.addSymbol(*variable, loc);
return handleDeclare(loc, intermSymbol);
}
//
// Handle all types of initializers from the grammar.
//

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@@ -87,6 +87,7 @@ public:
void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
void remapEntryPointIO(TFunction& function, TVariable*& returnValue, TVector<TVariable*>& inputs, TVector<TVariable*>& outputs);
void remapNonEntryPointIO(TFunction& function);
TIntermNode* handleDeclare(const TSourceLoc&, TIntermTyped*);
TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right);
@@ -243,6 +244,7 @@ protected:
TIntermSymbol* makeInternalVariableNode(const TSourceLoc&, const char* name, const TType&) const;
TVariable* declareNonArray(const TSourceLoc&, const TString& identifier, const TType&, bool track);
void declareArray(const TSourceLoc&, const TString& identifier, const TType&, TSymbol*&, bool track);
TIntermNode* executeDeclaration(const TSourceLoc&, TVariable* variable);
TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer, TIntermTyped* scalarInit);
bool isScalarConstructor(const TIntermNode*);

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@@ -105,6 +105,8 @@ enum TStorageQualifier {
EvqCallableData,
EvqCallableDataIn,
EvqtaskPayloadSharedEXT,
// parameters
EvqIn, // also, for 'in' in the grammar before we know if it's a pipeline input or an 'in' parameter
EvqOut, // also, for 'out' in the grammar before we know if it's a pipeline output or an 'out' parameter
@@ -287,6 +289,11 @@ enum TBuiltInVariable {
EbvLayerPerViewNV,
EbvMeshViewCountNV,
EbvMeshViewIndicesNV,
//GL_EXT_mesh_shader
EbvPrimitivePointIndicesEXT,
EbvPrimitiveLineIndicesEXT,
EbvPrimitiveTriangleIndicesEXT,
EbvCullPrimitiveEXT,
// sm builtins
EbvWarpsPerSM,
@@ -360,6 +367,7 @@ __inline const char* GetStorageQualifierString(TStorageQualifier q)
case EvqHitAttr: return "hitAttributeNV"; break;
case EvqCallableData: return "callableDataNV"; break;
case EvqCallableDataIn: return "callableDataInNV"; break;
case EvqtaskPayloadSharedEXT: return "taskPayloadSharedEXT"; break;
default: return "unknown qualifier";
}
}
@@ -496,6 +504,11 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
case EbvLayerPerViewNV: return "LayerPerViewNV";
case EbvMeshViewCountNV: return "MeshViewCountNV";
case EbvMeshViewIndicesNV: return "MeshViewIndicesNV";
// GL_EXT_mesh_shader
case EbvPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT";
case EbvPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT";
case EbvPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT";
case EbvCullPrimitiveEXT: return "CullPrimitiveEXT";
case EbvWarpsPerSM: return "WarpsPerSMNV";
case EbvSMCount: return "SMCountNV";

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@@ -67,7 +67,7 @@ std::string to_string(const T& val) {
}
#endif
#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || defined MINGW_HAS_SECURE_API
#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || (defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API)
#include <basetsd.h>
#ifndef snprintf
#define snprintf sprintf_s
@@ -219,7 +219,7 @@ template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
//
// Create a TString object from an integer.
//
#if defined _MSC_VER || defined MINGW_HAS_SECURE_API
#if defined(_MSC_VER) || (defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API)
inline const TString String(const int i, const int base = 10)
{
char text[16]; // 32 bit ints are at most 10 digits in base 10

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@@ -142,6 +142,15 @@ struct TBuiltInResource {
int maxTaskWorkGroupSizeY_NV;
int maxTaskWorkGroupSizeZ_NV;
int maxMeshViewCountNV;
int maxMeshOutputVerticesEXT;
int maxMeshOutputPrimitivesEXT;
int maxMeshWorkGroupSizeX_EXT;
int maxMeshWorkGroupSizeY_EXT;
int maxMeshWorkGroupSizeZ_EXT;
int maxTaskWorkGroupSizeX_EXT;
int maxTaskWorkGroupSizeY_EXT;
int maxTaskWorkGroupSizeZ_EXT;
int maxMeshViewCountEXT;
int maxDualSourceDrawBuffersEXT;
TLimits limits;

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@@ -833,7 +833,7 @@ public:
}
storage = EvqUniform;
break;
case EbsStorageBuffer :
case EbsStorageBuffer :
storage = EvqBuffer;
break;
#ifndef GLSLANG_WEB
@@ -856,6 +856,7 @@ public:
bool isPerPrimitive() const { return perPrimitiveNV; }
bool isPerView() const { return perViewNV; }
bool isTaskMemory() const { return perTaskNV; }
bool isTaskPayload() const { return storage == EvqtaskPayloadSharedEXT; }
bool isAnyPayload() const {
return storage == EvqPayload || storage == EvqPayloadIn;
}
@@ -875,7 +876,7 @@ public:
return ! patch && isPipeInput();
case EShLangFragment:
return (pervertexNV || pervertexEXT) && isPipeInput();
case EShLangMeshNV:
case EShLangMesh:
return ! perTaskNV && isPipeOutput();
default:
@@ -2543,7 +2544,7 @@ public:
void setStruct(TTypeList* s) { assert(isStruct()); structure = s; }
TTypeList* getWritableStruct() const { assert(isStruct()); return structure; } // This should only be used when known to not be sharing with other threads
void setBasicType(const TBasicType& t) { basicType = t; }
int computeNumComponents() const
{
int components = 0;

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@@ -148,6 +148,15 @@ typedef struct glslang_resource_s {
int max_task_work_group_size_y_nv;
int max_task_work_group_size_z_nv;
int max_mesh_view_count_nv;
int max_mesh_output_vertices_ext;
int max_mesh_output_primitives_ext;
int max_mesh_work_group_size_x_ext;
int max_mesh_work_group_size_y_ext;
int max_mesh_work_group_size_z_ext;
int max_task_work_group_size_x_ext;
int max_task_work_group_size_y_ext;
int max_task_work_group_size_z_ext;
int max_mesh_view_count_ext;
int maxDualSourceDrawBuffersEXT;
glslang_limits_t limits;
@@ -207,6 +216,8 @@ typedef struct glslang_spv_options_s {
bool optimize_size;
bool disassemble;
bool validate;
bool emit_nonsemantic_shader_debug_info;
bool emit_nonsemantic_shader_debug_source;
} glslang_spv_options_t;
#ifdef __cplusplus

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@@ -43,14 +43,22 @@ typedef enum {
GLSLANG_STAGE_GEOMETRY,
GLSLANG_STAGE_FRAGMENT,
GLSLANG_STAGE_COMPUTE,
GLSLANG_STAGE_RAYGEN_NV,
GLSLANG_STAGE_INTERSECT_NV,
GLSLANG_STAGE_ANYHIT_NV,
GLSLANG_STAGE_CLOSESTHIT_NV,
GLSLANG_STAGE_MISS_NV,
GLSLANG_STAGE_CALLABLE_NV,
GLSLANG_STAGE_TASK_NV,
GLSLANG_STAGE_MESH_NV,
GLSLANG_STAGE_RAYGEN,
GLSLANG_STAGE_RAYGEN_NV = GLSLANG_STAGE_RAYGEN,
GLSLANG_STAGE_INTERSECT,
GLSLANG_STAGE_INTERSECT_NV = GLSLANG_STAGE_INTERSECT,
GLSLANG_STAGE_ANYHIT,
GLSLANG_STAGE_ANYHIT_NV = GLSLANG_STAGE_ANYHIT,
GLSLANG_STAGE_CLOSESTHIT,
GLSLANG_STAGE_CLOSESTHIT_NV = GLSLANG_STAGE_CLOSESTHIT,
GLSLANG_STAGE_MISS,
GLSLANG_STAGE_MISS_NV = GLSLANG_STAGE_MISS,
GLSLANG_STAGE_CALLABLE,
GLSLANG_STAGE_CALLABLE_NV = GLSLANG_STAGE_CALLABLE,
GLSLANG_STAGE_TASK,
GLSLANG_STAGE_TASK_NV = GLSLANG_STAGE_TASK,
GLSLANG_STAGE_MESH,
GLSLANG_STAGE_MESH_NV = GLSLANG_STAGE_MESH,
LAST_ELEMENT_MARKER(GLSLANG_STAGE_COUNT),
} glslang_stage_t; // would be better as stage, but this is ancient now
@@ -62,14 +70,22 @@ typedef enum {
GLSLANG_STAGE_GEOMETRY_MASK = (1 << GLSLANG_STAGE_GEOMETRY),
GLSLANG_STAGE_FRAGMENT_MASK = (1 << GLSLANG_STAGE_FRAGMENT),
GLSLANG_STAGE_COMPUTE_MASK = (1 << GLSLANG_STAGE_COMPUTE),
GLSLANG_STAGE_RAYGEN_NV_MASK = (1 << GLSLANG_STAGE_RAYGEN_NV),
GLSLANG_STAGE_INTERSECT_NV_MASK = (1 << GLSLANG_STAGE_INTERSECT_NV),
GLSLANG_STAGE_ANYHIT_NV_MASK = (1 << GLSLANG_STAGE_ANYHIT_NV),
GLSLANG_STAGE_CLOSESTHIT_NV_MASK = (1 << GLSLANG_STAGE_CLOSESTHIT_NV),
GLSLANG_STAGE_MISS_NV_MASK = (1 << GLSLANG_STAGE_MISS_NV),
GLSLANG_STAGE_CALLABLE_NV_MASK = (1 << GLSLANG_STAGE_CALLABLE_NV),
GLSLANG_STAGE_TASK_NV_MASK = (1 << GLSLANG_STAGE_TASK_NV),
GLSLANG_STAGE_MESH_NV_MASK = (1 << GLSLANG_STAGE_MESH_NV),
GLSLANG_STAGE_RAYGEN_MASK = (1 << GLSLANG_STAGE_RAYGEN),
GLSLANG_STAGE_RAYGEN_NV_MASK = GLSLANG_STAGE_RAYGEN_MASK,
GLSLANG_STAGE_INTERSECT_MASK = (1 << GLSLANG_STAGE_INTERSECT),
GLSLANG_STAGE_INTERSECT_NV_MASK = GLSLANG_STAGE_INTERSECT_MASK,
GLSLANG_STAGE_ANYHIT_MASK = (1 << GLSLANG_STAGE_ANYHIT),
GLSLANG_STAGE_ANYHIT_NV_MASK = GLSLANG_STAGE_ANYHIT_MASK,
GLSLANG_STAGE_CLOSESTHIT_MASK = (1 << GLSLANG_STAGE_CLOSESTHIT),
GLSLANG_STAGE_CLOSESTHIT_NV_MASK = GLSLANG_STAGE_CLOSESTHIT_MASK,
GLSLANG_STAGE_MISS_MASK = (1 << GLSLANG_STAGE_MISS),
GLSLANG_STAGE_MISS_NV_MASK = GLSLANG_STAGE_MISS_MASK,
GLSLANG_STAGE_CALLABLE_MASK = (1 << GLSLANG_STAGE_CALLABLE),
GLSLANG_STAGE_CALLABLE_NV_MASK = GLSLANG_STAGE_CALLABLE_MASK,
GLSLANG_STAGE_TASK_MASK = (1 << GLSLANG_STAGE_TASK),
GLSLANG_STAGE_TASK_NV_MASK = GLSLANG_STAGE_TASK_MASK,
GLSLANG_STAGE_MESH_MASK = (1 << GLSLANG_STAGE_MESH),
GLSLANG_STAGE_MESH_NV_MASK = GLSLANG_STAGE_MESH_MASK,
LAST_ELEMENT_MARKER(GLSLANG_STAGE_MASK_COUNT),
} glslang_stage_mask_t;

View File

@@ -67,6 +67,7 @@ class TIntermediate;
enum TOperator {
EOpNull, // if in a node, should only mean a node is still being built
EOpSequence, // denotes a list of statements, or parameters, etc.
EOpScope, // Used by debugging to denote a scoped list of statements
EOpLinkerObjects, // for aggregate node of objects the linker may need, if not reference by the rest of the AST
EOpFunctionCall,
EOpFunction, // For function definition
@@ -91,6 +92,8 @@ enum TOperator {
EOpCopyObject,
EOpDeclare, // Used by debugging to force declaration of variable in correct scope
// (u)int* -> bool
EOpConvInt8ToBool,
EOpConvUint8ToBool,
@@ -934,6 +937,8 @@ enum TOperator {
EOpExecuteCallableNV,
EOpExecuteCallableKHR,
EOpWritePackedPrimitiveIndices4x8NV,
EOpEmitMeshTasksEXT,
EOpSetMeshOutputsEXT,
//
// GL_EXT_ray_query operations

View File

@@ -2268,11 +2268,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"\n"
);
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"void subgroupMemoryBarrierShared();"
"\n"
);
stageBuiltins[EShLangTaskNV].append(
stageBuiltins[EShLangTask].append(
"void subgroupMemoryBarrierShared();"
"\n"
);
@@ -4298,10 +4298,10 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"void barrier();"
);
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"void barrier();"
);
stageBuiltins[EShLangTaskNV].append(
stageBuiltins[EShLangTask].append(
"void barrier();"
);
}
@@ -4326,11 +4326,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
commonBuiltins.append("void memoryBarrierImage();");
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"void memoryBarrierShared();"
"void groupMemoryBarrier();"
);
stageBuiltins[EShLangTaskNV].append(
stageBuiltins[EShLangTask].append(
"void memoryBarrierShared();"
"void groupMemoryBarrier();"
);
@@ -4655,10 +4655,21 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
// Builtins for GL_NV_mesh_shader
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"void writePackedPrimitiveIndices4x8NV(uint, uint);"
"\n");
}
// Builtins for GL_EXT_mesh_shader
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// Builtins for GL_EXT_mesh_shader
stageBuiltins[EShLangTask].append(
"void EmitMeshTasksEXT(uint, uint, uint);"
"\n");
stageBuiltins[EShLangMesh].append(
"void SetMeshOutputsEXT(uint, uint);"
"\n");
}
#endif // !GLSLANG_ANGLE
#endif // !GLSLANG_WEB
@@ -4855,7 +4866,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// per-vertex attributes
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"out gl_MeshPerVertexNV {"
"vec4 gl_Position;"
"float gl_PointSize;"
@@ -4868,7 +4879,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
);
// per-primitive attributes
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"perprimitiveNV out gl_MeshPerPrimitiveNV {"
"int gl_PrimitiveID;"
"int gl_Layer;"
@@ -4879,7 +4890,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"} gl_MeshPrimitivesNV[];"
);
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"out uint gl_PrimitiveCountNV;"
"out uint gl_PrimitiveIndicesNV[];"
@@ -4893,10 +4904,38 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"in highp uvec3 gl_GlobalInvocationID;"
"in highp uint gl_LocalInvocationIndex;"
"\n");
stageBuiltins[EShLangTaskNV].append(
// GL_EXT_mesh_shader
stageBuiltins[EShLangMesh].append(
"out uint gl_PrimitivePointIndicesEXT[];"
"out uvec2 gl_PrimitiveLineIndicesEXT[];"
"out uvec3 gl_PrimitiveTriangleIndicesEXT[];"
"in highp uvec3 gl_NumWorkGroups;"
"\n");
// per-vertex attributes
stageBuiltins[EShLangMesh].append(
"out gl_MeshPerVertexEXT {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
"float gl_CullDistance[];"
"} gl_MeshVerticesEXT[];"
);
// per-primitive attributes
stageBuiltins[EShLangMesh].append(
"perprimitiveEXT out gl_MeshPerPrimitiveEXT {"
"int gl_PrimitiveID;"
"int gl_Layer;"
"int gl_ViewportIndex;"
"bool gl_CullPrimitiveEXT;"
"int gl_PrimitiveShadingRateEXT;"
"} gl_MeshPrimitivesEXT[];"
);
stageBuiltins[EShLangTask].append(
"out uint gl_TaskCountNV;"
"const highp uvec3 gl_WorkGroupSize = uvec3(1,1,1);"
@@ -4909,27 +4948,28 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"in uint gl_MeshViewCountNV;"
"in uint gl_MeshViewIndicesNV[4];"
"in highp uvec3 gl_NumWorkGroups;"
"\n");
}
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in int gl_DrawIDARB;" // GL_ARB_shader_draw_parameters
"in int gl_ViewIndex;" // GL_EXT_multiview
"\n");
stageBuiltins[EShLangTaskNV].append(
stageBuiltins[EShLangTask].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in int gl_DrawIDARB;" // GL_ARB_shader_draw_parameters
"\n");
if (version >= 460) {
stageBuiltins[EShLangMeshNV].append(
stageBuiltins[EShLangMesh].append(
"in int gl_DrawID;"
"\n");
stageBuiltins[EShLangTaskNV].append(
stageBuiltins[EShLangTask].append(
"in int gl_DrawID;"
"\n");
}
@@ -5704,8 +5744,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
stageBuiltins[EShLangGeometry] .append(ballotDecls);
stageBuiltins[EShLangCompute] .append(ballotDecls);
stageBuiltins[EShLangFragment] .append(fragmentBallotDecls);
stageBuiltins[EShLangMeshNV] .append(ballotDecls);
stageBuiltins[EShLangTaskNV] .append(ballotDecls);
stageBuiltins[EShLangMesh] .append(ballotDecls);
stageBuiltins[EShLangTask] .append(ballotDecls);
stageBuiltins[EShLangRayGen] .append(rtBallotDecls);
stageBuiltins[EShLangIntersect] .append(rtBallotDecls);
// No volatile qualifier on these builtins in any-hit
@@ -5773,10 +5813,10 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
stageBuiltins[EShLangCompute] .append(subgroupDecls);
stageBuiltins[EShLangCompute] .append(computeSubgroupDecls);
stageBuiltins[EShLangFragment] .append(fragmentSubgroupDecls);
stageBuiltins[EShLangMeshNV] .append(subgroupDecls);
stageBuiltins[EShLangMeshNV] .append(computeSubgroupDecls);
stageBuiltins[EShLangTaskNV] .append(subgroupDecls);
stageBuiltins[EShLangTaskNV] .append(computeSubgroupDecls);
stageBuiltins[EShLangMesh] .append(subgroupDecls);
stageBuiltins[EShLangMesh] .append(computeSubgroupDecls);
stageBuiltins[EShLangTask] .append(subgroupDecls);
stageBuiltins[EShLangTask] .append(computeSubgroupDecls);
stageBuiltins[EShLangRayGen] .append(rtSubgroupDecls);
stageBuiltins[EShLangIntersect] .append(rtSubgroupDecls);
// No volatile qualifier on these builtins in any-hit
@@ -7613,6 +7653,23 @@ static void SpecialQualifier(const char* name, TStorageQualifier qualifier, TBui
symQualifier.builtIn = builtIn;
}
//
// Modify the symbol's flat decoration.
//
// Safe to call even if name is not present.
//
// Originally written to transform gl_SubGroupSizeARB from uniform to fragment input in Vulkan.
//
static void ModifyFlatDecoration(const char* name, bool flat, TSymbolTable& symbolTable)
{
TSymbol* symbol = symbolTable.find(name);
if (symbol == nullptr)
return;
TQualifier& symQualifier = symbol->getWritableType().getQualifier();
symQualifier.flat = flat;
}
//
// To tag built-in variables with their TBuiltInVariable enum. Use this when the
// normal declaration text already gets the qualifier right, and all that's needed
@@ -7996,9 +8053,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
@@ -8430,9 +8490,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
@@ -8647,9 +8710,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
@@ -8837,9 +8903,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
@@ -8883,7 +8952,7 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
}
break;
case EShLangMeshNV:
case EShLangMesh:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// per-vertex builtins
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader);
@@ -8927,12 +8996,19 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setVariableExtensions("gl_PrimitiveIndicesNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
}
BuiltInVariable("gl_PrimitiveCountNV", EbvPrimitiveCountNV, symbolTable);
BuiltInVariable("gl_PrimitiveIndicesNV", EbvPrimitiveIndicesNV, symbolTable);
BuiltInVariable("gl_MeshViewCountNV", EbvMeshViewCountNV, symbolTable);
@@ -8950,12 +9026,54 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setVariableExtensions("gl_MaxMeshViewCountNV", 1, &E_GL_NV_mesh_shader);
// builtin functions
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
}
symbolTable.setFunctionExtensions("writePackedPrimitiveIndices4x8NV", 1, &E_GL_NV_mesh_shader);
}
if (profile != EEsProfile && version >= 450) {
// GL_EXT_Mesh_shader
symbolTable.setVariableExtensions("gl_PrimitivePointIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_PrimitiveLineIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_PrimitiveTriangleIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_PrimitivePointIndicesEXT", EbvPrimitivePointIndicesEXT, symbolTable);
BuiltInVariable("gl_PrimitiveLineIndicesEXT", EbvPrimitiveLineIndicesEXT, symbolTable);
BuiltInVariable("gl_PrimitiveTriangleIndicesEXT", EbvPrimitiveTriangleIndicesEXT, symbolTable);
BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_Position", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_PointSize", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_ClipDistance", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_CullDistance", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_MeshVerticesEXT", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_CullDistance", EbvCullDistance, symbolTable);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_PrimitiveID", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_Layer", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_ViewportIndex", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_CullPrimitiveEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_PrimitiveShadingRateEXT", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_ViewportIndex", EbvViewportIndex, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_CullPrimitiveEXT", EbvCullPrimitiveEXT, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_PrimitiveShadingRateEXT", EbvPrimitiveShadingRateKHR, symbolTable);
symbolTable.setFunctionExtensions("SetMeshOutputsEXT", 1, &E_GL_EXT_mesh_shader);
// GL_EXT_device_group
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
@@ -8966,6 +9084,9 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
if (version >= 460) {
BuiltInVariable("gl_DrawID", EbvDrawId, symbolTable);
}
// GL_EXT_multiview
BuiltInVariable("gl_ViewIndex", EbvViewIndex, symbolTable);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
// GL_ARB_shader_ballot
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
@@ -8983,9 +9104,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
@@ -9035,16 +9159,24 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
}
break;
case EShLangTaskNV:
case EShLangTask:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.setVariableExtensions("gl_TaskCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
}
BuiltInVariable("gl_TaskCountNV", EbvTaskCountNV, symbolTable);
BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
@@ -9058,12 +9190,23 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setVariableExtensions("gl_MaxTaskWorkGroupSizeNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MaxMeshViewCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
}
}
if (profile != EEsProfile && version >= 450) {
// GL_EXT_mesh_shader
symbolTable.setFunctionExtensions("EmitMeshTasksEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
// GL_EXT_device_group
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
@@ -9091,9 +9234,12 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0)
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
@@ -9687,17 +9833,27 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.relateToOperator("executeCallableEXT", EOpExecuteCallableKHR);
}
break;
case EShLangMeshNV:
case EShLangMesh:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.relateToOperator("writePackedPrimitiveIndices4x8NV", EOpWritePackedPrimitiveIndices4x8NV);
symbolTable.relateToOperator("memoryBarrierShared", EOpMemoryBarrierShared);
symbolTable.relateToOperator("groupMemoryBarrier", EOpGroupMemoryBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrierShared", EOpSubgroupMemoryBarrierShared);
}
// fall through
case EShLangTaskNV:
if (profile != EEsProfile && version >= 450) {
symbolTable.relateToOperator("SetMeshOutputsEXT", EOpSetMeshOutputsEXT);
}
break;
case EShLangTask:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.relateToOperator("memoryBarrierShared", EOpMemoryBarrierShared);
symbolTable.relateToOperator("groupMemoryBarrier", EOpGroupMemoryBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrierShared", EOpSubgroupMemoryBarrierShared);
}
if (profile != EEsProfile && version >= 450) {
symbolTable.relateToOperator("EmitMeshTasksEXT", EOpEmitMeshTasksEXT);
}
break;
default:

View File

@@ -2733,10 +2733,10 @@ TIntermAggregate* TIntermediate::addForLoop(TIntermNode* body, TIntermNode* init
TIntermAggregate* loopSequence = (initializer == nullptr ||
initializer->getAsAggregate() == nullptr) ? makeAggregate(initializer, loc)
: initializer->getAsAggregate();
if (loopSequence != nullptr && loopSequence->getOp() == EOpSequence)
if (loopSequence != nullptr && (loopSequence->getOp() == EOpSequence || loopSequence->getOp() == EOpScope))
loopSequence->setOp(EOpNull);
loopSequence = growAggregate(loopSequence, node);
loopSequence->setOperator(EOpSequence);
loopSequence->setOperator(getDebugInfo() ? EOpScope : EOpSequence);
return loopSequence;
}

View File

@@ -502,6 +502,16 @@ TIntermTyped* TParseContext::handleVariable(const TSourceLoc& loc, TSymbol* symb
error(loc, "cannot be used (maybe an instance name is needed)", string->c_str(), "");
variable = nullptr;
}
if (language == EShLangMesh && variable) {
TLayoutGeometry primitiveType = intermediate.getOutputPrimitive();
if ((variable->getMangledName() == "gl_PrimitiveTriangleIndicesEXT" && primitiveType != ElgTriangles) ||
(variable->getMangledName() == "gl_PrimitiveLineIndicesEXT" && primitiveType != ElgLines) ||
(variable->getMangledName() == "gl_PrimitivePointIndicesEXT" && primitiveType != ElgPoints)) {
error(loc, "cannot be used (ouput primitive type mismatch)", string->c_str(), "");
variable = nullptr;
}
}
} else {
if (symbol)
error(loc, "variable name expected", string->c_str(), "");
@@ -717,7 +727,7 @@ bool TParseContext::isIoResizeArray(const TType& type) const
! type.getQualifier().patch) ||
(language == EShLangFragment && type.getQualifier().storage == EvqVaryingIn &&
(type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) ||
(language == EShLangMeshNV && type.getQualifier().storage == EvqVaryingOut &&
(language == EShLangMesh && type.getQualifier().storage == EvqVaryingOut &&
!type.getQualifier().perTaskNV));
}
@@ -794,7 +804,7 @@ void TParseContext::checkIoArraysConsistency(const TSourceLoc &loc, bool tailOnl
// As I/O array sizes don't change, fetch requiredSize only once,
// except for mesh shaders which could have different I/O array sizes based on type qualifiers.
if (firstIteration || (language == EShLangMeshNV)) {
if (firstIteration || (language == EShLangMesh)) {
requiredSize = getIoArrayImplicitSize(type.getQualifier(), &featureString);
if (requiredSize == 0)
break;
@@ -823,10 +833,11 @@ int TParseContext::getIoArrayImplicitSize(const TQualifier &qualifier, TString *
// Number of vertices for Fragment shader is always three.
expectedSize = 3;
str = "vertices";
} else if (language == EShLangMeshNV) {
} else if (language == EShLangMesh) {
unsigned int maxPrimitives =
intermediate.getPrimitives() != TQualifier::layoutNotSet ? intermediate.getPrimitives() : 0;
if (qualifier.builtIn == EbvPrimitiveIndicesNV) {
if (qualifier.builtIn == EbvPrimitiveIndicesNV || qualifier.builtIn == EbvPrimitiveTriangleIndicesEXT ||
qualifier.builtIn == EbvPrimitiveLineIndicesEXT || qualifier.builtIn == EbvPrimitivePointIndicesEXT) {
expectedSize = maxPrimitives * TQualifier::mapGeometryToSize(intermediate.getOutputPrimitive());
str = "max_primitives*";
str += TQualifier::getGeometryString(intermediate.getOutputPrimitive());
@@ -858,7 +869,7 @@ void TParseContext::checkIoArrayConsistency(const TSourceLoc& loc, int requiredS
if (type.getOuterArraySize() > requiredSize)
error(loc, " cannot be greater than 3 for pervertexEXT", feature, name.c_str());
}
else if (language == EShLangMeshNV)
else if (language == EShLangMesh)
error(loc, "inconsistent output array size of", feature, name.c_str());
else
assert(0);
@@ -2000,18 +2011,18 @@ void TParseContext::memorySemanticsCheck(const TSourceLoc& loc, const TFunction&
break;
}
if ((semantics & gl_SemanticsAcquire) &&
if ((semantics & gl_SemanticsAcquire) &&
(callNode.getOp() == EOpAtomicStore || callNode.getOp() == EOpImageAtomicStore)) {
error(loc, "gl_SemanticsAcquire must not be used with (image) atomic store",
fnCandidate.getName().c_str(), "");
}
if ((semantics & gl_SemanticsRelease) &&
if ((semantics & gl_SemanticsRelease) &&
(callNode.getOp() == EOpAtomicLoad || callNode.getOp() == EOpImageAtomicLoad)) {
error(loc, "gl_SemanticsRelease must not be used with (image) atomic load",
fnCandidate.getName().c_str(), "");
}
if ((semantics & gl_SemanticsAcquireRelease) &&
(callNode.getOp() == EOpAtomicStore || callNode.getOp() == EOpImageAtomicStore ||
if ((semantics & gl_SemanticsAcquireRelease) &&
(callNode.getOp() == EOpAtomicStore || callNode.getOp() == EOpImageAtomicStore ||
callNode.getOp() == EOpAtomicLoad || callNode.getOp() == EOpImageAtomicLoad)) {
error(loc, "gl_SemanticsAcquireRelease must not be used with (image) atomic load/store",
fnCandidate.getName().c_str(), "");
@@ -2462,7 +2473,7 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
const TIntermTyped* base = TIntermediate::findLValueBase(arg0, true , true);
const TType* refType = (base->getType().isReference()) ? base->getType().getReferentType() : nullptr;
const TQualifier& qualifier = (refType != nullptr) ? refType->getQualifier() : base->getType().getQualifier();
if (qualifier.storage != EvqShared && qualifier.storage != EvqBuffer)
if (qualifier.storage != EvqShared && qualifier.storage != EvqBuffer && qualifier.storage != EvqtaskPayloadSharedEXT)
error(loc,"Atomic memory function can only be used for shader storage block member or shared variable.",
fnCandidate.getName().c_str(), "");
@@ -2560,7 +2571,7 @@ void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCan
}
if (profile != EEsProfile && version < 450) {
if ((*argp)[0]->getAsTyped()->getBasicType() != EbtFloat &&
if ((*argp)[0]->getAsTyped()->getBasicType() != EbtFloat &&
(*argp)[0]->getAsTyped()->getBasicType() != EbtDouble &&
(*argp)[1]->getAsTyped()->getBasicType() != EbtFloat &&
(*argp)[1]->getAsTyped()->getBasicType() != EbtDouble &&
@@ -2995,6 +3006,10 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
message = "can't modify EvqFragStencil if using early_fragment_tests";
break;
case EvqtaskPayloadSharedEXT:
if (language == EShLangMesh)
message = "can't modify variable with storage qualifier taskPayloadSharedEXT in mesh shaders";
break;
default:
break;
}
@@ -3033,7 +3048,7 @@ void TParseContext::rValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
if (symNode && symNode->getQualifier().isExplicitInterpolation())
error(loc, "can't read from explicitly-interpolated object: ", op, symNode->getName().c_str());
// local_size_{xyz} must be assigned or specialized before gl_WorkGroupSize can be assigned.
// local_size_{xyz} must be assigned or specialized before gl_WorkGroupSize can be assigned.
if(node->getQualifier().builtIn == EbvWorkGroupSize &&
!(intermediate.isLocalSizeSet() || intermediate.isLocalSizeSpecialized()))
error(loc, "can't read from gl_WorkGroupSize before a fixed workgroup size has been declared", op, "");
@@ -3831,6 +3846,9 @@ void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQuali
if (qualifier.isPatch() && qualifier.isInterpolation())
error(loc, "cannot use interpolation qualifiers with patch", "patch", "");
if (qualifier.isTaskPayload() && publicType.basicType == EbtBlock)
error(loc, "taskPayloadSharedEXT variables should not be declared as interface blocks", "taskPayloadSharedEXT", "");
if (qualifier.isTaskMemory() && publicType.basicType != EbtBlock)
error(loc, "taskNV variables can be declared only as blocks", "taskNV", "");
@@ -3988,7 +4006,7 @@ void TParseContext::mergeQualifiers(const TSourceLoc& loc, TQualifier& dst, cons
(src.workgroupcoherent && (dst.coherent || dst.devicecoherent || dst.queuefamilycoherent || dst.subgroupcoherent || dst.shadercallcoherent)) ||
(src.subgroupcoherent && (dst.coherent || dst.devicecoherent || dst.queuefamilycoherent || dst.workgroupcoherent || dst.shadercallcoherent)) ||
(src.shadercallcoherent && (dst.coherent || dst.devicecoherent || dst.queuefamilycoherent || dst.workgroupcoherent || dst.subgroupcoherent)))) {
error(loc, "only one coherent/devicecoherent/queuefamilycoherent/workgroupcoherent/subgroupcoherent/shadercallcoherent qualifier allowed",
error(loc, "only one coherent/devicecoherent/queuefamilycoherent/workgroupcoherent/subgroupcoherent/shadercallcoherent qualifier allowed",
GetPrecisionQualifierString(src.precision), "");
}
#endif
@@ -4346,10 +4364,10 @@ void TParseContext::arraySizesCheck(const TSourceLoc& loc, const TQualifier& qua
extensionsTurnedOn(Num_AEP_tessellation_shader, AEP_tessellation_shader))
return;
break;
case EShLangMeshNV:
case EShLangMesh:
if (qualifier.storage == EvqVaryingOut)
if ((isEsProfile() && version >= 320) ||
extensionTurnedOn(E_GL_NV_mesh_shader))
extensionsTurnedOn(Num_AEP_mesh_shader, AEP_mesh_shader))
return;
break;
default:
@@ -4633,6 +4651,9 @@ TSymbol* TParseContext::redeclareBuiltinVariable(const TSourceLoc& loc, const TS
identifier == "gl_SampleMask" ||
identifier == "gl_Layer" ||
identifier == "gl_PrimitiveIndicesNV" ||
identifier == "gl_PrimitivePointIndicesEXT" ||
identifier == "gl_PrimitiveLineIndicesEXT" ||
identifier == "gl_PrimitiveTriangleIndicesEXT" ||
identifier == "gl_TexCoord") {
// Find the existing symbol, if any.
@@ -4771,7 +4792,8 @@ void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newT
profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature);
if (blockName != "gl_PerVertex" && blockName != "gl_PerFragment" &&
blockName != "gl_MeshPerVertexNV" && blockName != "gl_MeshPerPrimitiveNV") {
blockName != "gl_MeshPerVertexNV" && blockName != "gl_MeshPerPrimitiveNV" &&
blockName != "gl_MeshPerVertexEXT" && blockName != "gl_MeshPerPrimitiveEXT") {
error(loc, "cannot redeclare block: ", "block declaration", blockName.c_str());
return;
}
@@ -5340,11 +5362,11 @@ void TParseContext::finish()
if (!isEsProfile() && version < 430)
requireExtensions(getCurrentLoc(), 1, &E_GL_ARB_compute_shader, "compute shaders");
break;
case EShLangTaskNV:
requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "task shaders");
case EShLangTask:
requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "task shaders");
break;
case EShLangMeshNV:
requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "mesh shaders");
case EShLangMesh:
requireExtensions(getCurrentLoc(), Num_AEP_mesh_shader, AEP_mesh_shader, "mesh shaders");
break;
default:
break;
@@ -5454,12 +5476,12 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
intermediate.setUsePhysicalStorageBuffer();
return;
}
if (language == EShLangGeometry || language == EShLangTessEvaluation || language == EShLangMeshNV) {
if (language == EShLangGeometry || language == EShLangTessEvaluation || language == EShLangMesh) {
if (id == TQualifier::getGeometryString(ElgTriangles)) {
publicType.shaderQualifiers.geometry = ElgTriangles;
return;
}
if (language == EShLangGeometry || language == EShLangMeshNV) {
if (language == EShLangGeometry || language == EShLangMesh) {
if (id == TQualifier::getGeometryString(ElgPoints)) {
publicType.shaderQualifiers.geometry = ElgPoints;
return;
@@ -5737,7 +5759,7 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
return;
} else if (id == "location") {
profileRequires(loc, EEsProfile, 300, nullptr, "location");
const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location };
const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location };
// GL_ARB_explicit_uniform_location requires 330 or GL_ARB_explicit_attrib_location we do not need to add it here
profileRequires(loc, ~EEsProfile, 330, 2, exts, "location");
if ((unsigned int)value >= TQualifier::layoutLocationEnd)
@@ -5947,9 +5969,9 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
}
break;
case EShLangMeshNV:
case EShLangMesh:
if (id == "max_vertices") {
requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_vertices");
requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_vertices");
publicType.shaderQualifiers.vertices = value;
if (value > resources.maxMeshOutputVerticesNV)
error(loc, "too large, must be less than gl_MaxMeshOutputVerticesNV", "max_vertices", "");
@@ -5958,7 +5980,7 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
return;
}
if (id == "max_primitives") {
requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_primitives");
requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "max_primitives");
publicType.shaderQualifiers.primitives = value;
if (value > resources.maxMeshOutputPrimitivesNV)
error(loc, "too large, must be less than gl_MaxMeshOutputPrimitivesNV", "max_primitives", "");
@@ -5968,14 +5990,14 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
}
// Fall through
case EShLangTaskNV:
case EShLangTask:
// Fall through
#endif
case EShLangCompute:
if (id.compare(0, 11, "local_size_") == 0) {
#ifndef GLSLANG_WEB
if (language == EShLangMeshNV || language == EShLangTaskNV) {
requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "gl_WorkGroupSize");
if (language == EShLangMesh || language == EShLangTask) {
requireExtensions(loc, Num_AEP_mesh_shader, AEP_mesh_shader, "gl_WorkGroupSize");
} else {
profileRequires(loc, EEsProfile, 310, 0, "gl_WorkGroupSize");
profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_compute_shader, "gl_WorkGroupSize");
@@ -6251,6 +6273,9 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
if (type.getBasicType() == EbtBlock)
error(loc, "cannot apply to uniform or buffer block", "location", "");
break;
case EvqtaskPayloadSharedEXT:
error(loc, "cannot apply to taskPayloadSharedEXT", "location", "");
break;
#ifndef GLSLANG_WEB
case EvqPayload:
case EvqPayloadIn:
@@ -6612,7 +6637,7 @@ void TParseContext::checkNoShaderLayouts(const TSourceLoc& loc, const TShaderQua
error(loc, message, "local_size id", "");
}
if (shaderQualifiers.vertices != TQualifier::layoutNotSet) {
if (language == EShLangGeometry || language == EShLangMeshNV)
if (language == EShLangGeometry || language == EShLangMesh)
error(loc, message, "max_vertices", "");
else if (language == EShLangTessControl)
error(loc, message, "vertices", "");
@@ -6624,7 +6649,7 @@ void TParseContext::checkNoShaderLayouts(const TSourceLoc& loc, const TShaderQua
if (shaderQualifiers.postDepthCoverage)
error(loc, message, "post_depth_coverage", "");
if (shaderQualifiers.primitives != TQualifier::layoutNotSet) {
if (language == EShLangMeshNV)
if (language == EShLangMesh)
error(loc, message, "max_primitives", "");
else
assert(0);
@@ -7270,6 +7295,8 @@ TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& iden
requireInt8Arithmetic(loc, "qualifier", "(u)int8 types can only be in uniform block or buffer storage");
}
if (type.getQualifier().storage == EvqtaskPayloadSharedEXT)
intermediate.addTaskPayloadEXTCount();
if (type.getQualifier().storage == EvqShared && type.containsCoopMat())
error(loc, "qualifier", "Cooperative matrix types must not be used in shared memory", "");
@@ -8236,6 +8263,8 @@ void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, con
memberQualifier.perViewNV = currentBlockQualifier.perViewNV;
if (currentBlockQualifier.perTaskNV)
memberQualifier.perTaskNV = currentBlockQualifier.perTaskNV;
if (currentBlockQualifier.storage == EvqtaskPayloadSharedEXT)
memberQualifier.storage = EvqtaskPayloadSharedEXT;
if (memberQualifier.storage == EvqSpirvStorageClass)
error(memberLoc, "member cannot have a spirv_storage_class qualifier", memberType.getFieldName().c_str(), "");
if (memberQualifier.hasSprivDecorate() && !memberQualifier.getSpirvDecorate().decorateIds.empty())
@@ -8536,23 +8565,23 @@ void TParseContext::blockStageIoCheck(const TSourceLoc& loc, const TQualifier& q
// It is a compile-time error to have an input block in a vertex shader or an output block in a fragment shader
// "Compute shaders do not permit user-defined input variables..."
requireStage(loc, (EShLanguageMask)(EShLangTessControlMask|EShLangTessEvaluationMask|EShLangGeometryMask|
EShLangFragmentMask|EShLangMeshNVMask), "input block");
EShLangFragmentMask|EShLangMeshMask), "input block");
if (language == EShLangFragment) {
profileRequires(loc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, "fragment input block");
} else if (language == EShLangMeshNV && ! qualifier.isTaskMemory()) {
} else if (language == EShLangMesh && ! qualifier.isTaskMemory()) {
error(loc, "input blocks cannot be used in a mesh shader", "out", "");
}
break;
case EvqVaryingOut:
profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "output block");
requireStage(loc, (EShLanguageMask)(EShLangVertexMask|EShLangTessControlMask|EShLangTessEvaluationMask|
EShLangGeometryMask|EShLangMeshNVMask|EShLangTaskNVMask), "output block");
EShLangGeometryMask|EShLangMeshMask|EShLangTaskMask), "output block");
// ES 310 can have a block before shader_io is turned on, so skip this test for built-ins
if (language == EShLangVertex && ! parsingBuiltins) {
profileRequires(loc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, "vertex output block");
} else if (language == EShLangMeshNV && qualifier.isTaskMemory()) {
} else if (language == EShLangMesh && qualifier.isTaskMemory()) {
error(loc, "can only use on input blocks in mesh shader", "taskNV", "");
} else if (language == EShLangTaskNV && ! qualifier.isTaskMemory()) {
} else if (language == EShLangTask && ! qualifier.isTaskMemory()) {
error(loc, "output blocks cannot be used in a task shader", "out", "");
}
break;
@@ -8966,7 +8995,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
{
#ifndef GLSLANG_WEB
if (publicType.shaderQualifiers.vertices != TQualifier::layoutNotSet) {
assert(language == EShLangTessControl || language == EShLangGeometry || language == EShLangMeshNV);
assert(language == EShLangTessControl || language == EShLangGeometry || language == EShLangMesh);
const char* id = (language == EShLangTessControl) ? "vertices" : "max_vertices";
if (publicType.qualifier.storage != EvqVaryingOut)
@@ -8978,7 +9007,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
checkIoArraysConsistency(loc);
}
if (publicType.shaderQualifiers.primitives != TQualifier::layoutNotSet) {
assert(language == EShLangMeshNV);
assert(language == EShLangMesh);
const char* id = "max_primitives";
if (publicType.qualifier.storage != EvqVaryingOut)
@@ -9002,7 +9031,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
case ElgTrianglesAdjacency:
case ElgQuads:
case ElgIsolines:
if (language == EShLangMeshNV) {
if (language == EShLangMesh) {
error(loc, "cannot apply to input", TQualifier::getGeometryString(publicType.shaderQualifiers.geometry), "");
break;
}
@@ -9019,7 +9048,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
switch (publicType.shaderQualifiers.geometry) {
case ElgLines:
case ElgTriangles:
if (language != EShLangMeshNV) {
if (language != EShLangMesh) {
error(loc, "cannot apply to 'out'", TQualifier::getGeometryString(publicType.shaderQualifiers.geometry), "");
break;
}
@@ -9075,24 +9104,56 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "too large; see gl_MaxComputeWorkGroupSize", "local_size", "");
}
#ifndef GLSLANG_WEB
else if (language == EShLangMeshNV) {
else if (language == EShLangMesh) {
switch (i) {
case 0: max = resources.maxMeshWorkGroupSizeX_NV; break;
case 1: max = resources.maxMeshWorkGroupSizeY_NV; break;
case 2: max = resources.maxMeshWorkGroupSizeZ_NV; break;
case 0:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxMeshWorkGroupSizeX_EXT :
resources.maxMeshWorkGroupSizeX_NV;
break;
case 1:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxMeshWorkGroupSizeY_EXT :
resources.maxMeshWorkGroupSizeY_NV ;
break;
case 2:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxMeshWorkGroupSizeZ_EXT :
resources.maxMeshWorkGroupSizeZ_NV ;
break;
default: break;
}
if (intermediate.getLocalSize(i) > (unsigned int)max)
error(loc, "too large; see gl_MaxMeshWorkGroupSizeNV", "local_size", "");
} else if (language == EShLangTaskNV) {
if (intermediate.getLocalSize(i) > (unsigned int)max) {
TString maxsErrtring = "too large, see ";
maxsErrtring.append(extensionTurnedOn(E_GL_EXT_mesh_shader) ?
"gl_MaxMeshWorkGroupSizeEXT" : "gl_MaxMeshWorkGroupSizeNV");
error(loc, maxsErrtring.c_str(), "local_size", "");
}
} else if (language == EShLangTask) {
switch (i) {
case 0: max = resources.maxTaskWorkGroupSizeX_NV; break;
case 1: max = resources.maxTaskWorkGroupSizeY_NV; break;
case 2: max = resources.maxTaskWorkGroupSizeZ_NV; break;
case 0:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxTaskWorkGroupSizeX_EXT :
resources.maxTaskWorkGroupSizeX_NV;
break;
case 1:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxTaskWorkGroupSizeY_EXT:
resources.maxTaskWorkGroupSizeY_NV;
break;
case 2:
max = extensionTurnedOn(E_GL_EXT_mesh_shader) ?
resources.maxTaskWorkGroupSizeZ_EXT:
resources.maxTaskWorkGroupSizeZ_NV;
break;
default: break;
}
if (intermediate.getLocalSize(i) > (unsigned int)max)
error(loc, "too large; see gl_MaxTaskWorkGroupSizeNV", "local_size", "");
if (intermediate.getLocalSize(i) > (unsigned int)max) {
TString maxsErrtring = "too large, see ";
maxsErrtring.append(extensionTurnedOn(E_GL_EXT_mesh_shader) ?
"gl_MaxTaskWorkGroupSizeEXT" : "gl_MaxTaskWorkGroupSizeNV");
error(loc, maxsErrtring.c_str(), "local_size", "");
}
}
#endif
else {
@@ -9181,7 +9242,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "can only apply to 'in'", "derivative_group_linearNV", "");
}
// Check mesh out array sizes, once all the necessary out qualifiers are defined.
if ((language == EShLangMeshNV) &&
if ((language == EShLangMesh) &&
(intermediate.getVertices() != TQualifier::layoutNotSet) &&
(intermediate.getPrimitives() != TQualifier::layoutNotSet) &&
(intermediate.getOutputPrimitive() != ElgNone))
@@ -9198,7 +9259,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
// Exit early as further checks are not valid
return;
}
#endif
#endif
const TQualifier& qualifier = publicType.qualifier;
if (qualifier.isAuxiliary() ||
@@ -9396,4 +9457,3 @@ const TTypeList* TParseContext::recordStructCopy(TStructRecord& record, const TT
}
} // end namespace glslang

View File

@@ -758,6 +758,8 @@ void TScanContext::fillInKeywordMap()
(*KeywordMap)["perprimitiveNV"] = PERPRIMITIVENV;
(*KeywordMap)["perviewNV"] = PERVIEWNV;
(*KeywordMap)["taskNV"] = PERTASKNV;
(*KeywordMap)["perprimitiveEXT"] = PERPRIMITIVEEXT;
(*KeywordMap)["taskPayloadSharedEXT"] = TASKPAYLOADWORKGROUPEXT;
(*KeywordMap)["fcoopmatNV"] = FCOOPMATNV;
(*KeywordMap)["icoopmatNV"] = ICOOPMATNV;
@@ -1740,12 +1742,18 @@ int TScanContext::tokenizeIdentifier()
case PERPRIMITIVENV:
case PERVIEWNV:
case PERTASKNV:
if ((!parseContext.isEsProfile() && parseContext.version >= 450) ||
(parseContext.isEsProfile() && parseContext.version >= 320) ||
if (parseContext.symbolTable.atBuiltInLevel() ||
parseContext.extensionTurnedOn(E_GL_NV_mesh_shader))
return keyword;
return identifierOrType();
case PERPRIMITIVEEXT:
case TASKPAYLOADWORKGROUPEXT:
if (parseContext.symbolTable.atBuiltInLevel() ||
parseContext.extensionTurnedOn(E_GL_EXT_mesh_shader))
return keyword;
return identifierOrType();
case FCOOPMATNV:
afterType = true;
if (parseContext.symbolTable.atBuiltInLevel() ||

View File

@@ -391,13 +391,13 @@ bool InitializeSymbolTables(TInfoSink& infoSink, TSymbolTable** commonTable, TS
// check for mesh
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 320))
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangMeshNV, source,
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangMesh, source,
infoSink, commonTable, symbolTables);
// check for task
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 320))
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangTaskNV, source,
InitializeStageSymbolTable(*builtInParseables, version, profile, spvVersion, EShLangTask, source,
infoSink, commonTable, symbolTables);
#endif // !GLSLANG_ANGLE
#endif // !GLSLANG_WEB
@@ -650,8 +650,8 @@ bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNo
version = 460;
}
break;
case EShLangMeshNV:
case EShLangTaskNV:
case EShLangMesh:
case EShLangTask:
if ((profile == EEsProfile && version < 320) ||
(profile != EEsProfile && version < 450)) {
correct = false;
@@ -1839,6 +1839,7 @@ void TShader::setOverrideVersion(int version)
overrideVersion = version;
}
void TShader::setDebugInfo(bool debugInfo) { intermediate->setDebugInfo(debugInfo); }
void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
void TShader::setDxPositionW(bool invert) { intermediate->setDxPositionW(invert); }
void TShader::setEnhancedMsgs() { intermediate->setEnhancedMsgs(); }

View File

@@ -166,7 +166,8 @@ void TParseVersions::initializeExtensionBehavior()
} extensionData;
const extensionData exts[] = { {E_GL_EXT_ray_tracing, EShTargetSpv_1_4},
{E_GL_NV_ray_tracing_motion_blur, EShTargetSpv_1_4}
{E_GL_NV_ray_tracing_motion_blur, EShTargetSpv_1_4},
{E_GL_EXT_mesh_shader, EShTargetSpv_1_4}
};
for (size_t ii = 0; ii < sizeof(exts) / sizeof(exts[0]); ii++) {
@@ -345,6 +346,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_terminate_invocation] = EBhDisable;
extensionBehavior[E_GL_EXT_shared_memory_block] = EBhDisable;
extensionBehavior[E_GL_EXT_spirv_intrinsics] = EBhDisable;
extensionBehavior[E_GL_EXT_mesh_shader] = EBhDisable;
// OVR extensions
extensionBehavior[E_GL_OVR_multiview] = EBhDisable;
@@ -511,6 +513,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_EXT_ray_flags_primitive_culling 1\n"
"#define GL_EXT_ray_cull_mask 1\n"
"#define GL_EXT_spirv_intrinsics 1\n"
"#define GL_EXT_mesh_shader 1\n"
"#define GL_AMD_shader_ballot 1\n"
"#define GL_AMD_shader_trinary_minmax 1\n"
@@ -641,8 +644,8 @@ void TParseVersions::getPreamble(std::string& preamble)
case EShLangClosestHit: preamble += "#define GL_CLOSEST_HIT_SHADER_EXT 1 \n"; break;
case EShLangMiss: preamble += "#define GL_MISS_SHADER_EXT 1 \n"; break;
case EShLangCallable: preamble += "#define GL_CALLABLE_SHADER_EXT 1 \n"; break;
case EShLangTaskNV: preamble += "#define GL_TASK_SHADER_NV 1 \n"; break;
case EShLangMeshNV: preamble += "#define GL_MESH_SHADER_NV 1 \n"; break;
case EShLangTask: preamble += "#define GL_TASK_SHADER_NV 1 \n"; break;
case EShLangMesh: preamble += "#define GL_MESH_SHADER_NV 1 \n"; break;
default: break;
}
}
@@ -668,8 +671,8 @@ const char* StageName(EShLanguage stage)
case EShLangClosestHit: return "closest-hit";
case EShLangMiss: return "miss";
case EShLangCallable: return "callable";
case EShLangMeshNV: return "mesh";
case EShLangTaskNV: return "task";
case EShLangMesh: return "mesh";
case EShLangTask: return "task";
#endif
default: return "unknown stage";
}
@@ -1060,10 +1063,22 @@ void TParseVersions::checkExtensionStage(const TSourceLoc& loc, const char * con
{
// GL_NV_mesh_shader extension is only allowed in task/mesh shaders
if (strcmp(extension, "GL_NV_mesh_shader") == 0) {
requireStage(loc, (EShLanguageMask)(EShLangTaskNVMask | EShLangMeshNVMask | EShLangFragmentMask),
requireStage(loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask | EShLangFragmentMask),
"#extension GL_NV_mesh_shader");
profileRequires(loc, ECoreProfile, 450, 0, "#extension GL_NV_mesh_shader");
profileRequires(loc, EEsProfile, 320, 0, "#extension GL_NV_mesh_shader");
if (extensionTurnedOn(E_GL_EXT_mesh_shader)) {
error(loc, "GL_EXT_mesh_shader is already turned on, and not allowed with", "#extension", extension);
}
}
else if (strcmp(extension, "GL_EXT_mesh_shader") == 0) {
requireStage(loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask | EShLangFragmentMask),
"#extension GL_EXT_mesh_shader");
profileRequires(loc, ECoreProfile, 450, 0, "#extension GL_EXT_mesh_shader");
profileRequires(loc, EEsProfile, 320, 0, "#extension GL_EXT_mesh_shader");
if (extensionTurnedOn(E_GL_NV_mesh_shader)) {
error(loc, "GL_NV_mesh_shader is already turned on, and not allowed with", "#extension", extension);
}
}
}

View File

@@ -211,6 +211,7 @@ const char* const E_GL_EXT_shared_memory_block = "GL_EXT_shared_mem
const char* const E_GL_EXT_subgroup_uniform_control_flow = "GL_EXT_subgroup_uniform_control_flow";
const char* const E_GL_EXT_spirv_intrinsics = "GL_EXT_spirv_intrinsics";
const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_shader_barycentric";
const char* const E_GL_EXT_mesh_shader = "GL_EXT_mesh_shader";
// Arrays of extensions for the above viewportEXTs duplications
@@ -288,7 +289,7 @@ const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessel
const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix";
const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix";
// OES matching AEP
const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader";
@@ -349,6 +350,9 @@ const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture
const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array };
const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]);
const char* const AEP_mesh_shader[] = { E_GL_NV_mesh_shader, E_GL_EXT_mesh_shader };
const int Num_AEP_mesh_shader = sizeof(AEP_mesh_shader)/sizeof(AEP_mesh_shader[0]);
} // end namespace glslang
#endif // _VERSIONS_INCLUDED_

View File

@@ -315,7 +315,7 @@ GLSLANG_WEB_EXCLUDE_ON
%token <lex> PATCH SAMPLE NONUNIFORM
%token <lex> COHERENT VOLATILE RESTRICT READONLY WRITEONLY DEVICECOHERENT QUEUEFAMILYCOHERENT WORKGROUPCOHERENT
%token <lex> SUBGROUPCOHERENT NONPRIVATE SHADERCALLCOHERENT
%token <lex> NOPERSPECTIVE EXPLICITINTERPAMD PERVERTEXEXT PERVERTEXNV PERPRIMITIVENV PERVIEWNV PERTASKNV
%token <lex> NOPERSPECTIVE EXPLICITINTERPAMD PERVERTEXEXT PERVERTEXNV PERPRIMITIVENV PERVIEWNV PERTASKNV PERPRIMITIVEEXT TASKPAYLOADWORKGROUPEXT
%token <lex> PRECISE
GLSLANG_WEB_EXCLUDE_OFF
@@ -1301,24 +1301,34 @@ GLSLANG_WEB_EXCLUDE_ON
| PERPRIMITIVENV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perprimitiveNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshNVMask), "perprimitiveNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshMask), "perprimitiveNV");
// Fragment shader stage doesn't check for extension. So we explicitly add below extension check.
if (parseContext.language == EShLangFragment)
parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
$$.init($1.loc);
$$.qualifier.perPrimitiveNV = true;
}
| PERPRIMITIVEEXT {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perprimitiveEXT");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshMask), "perprimitiveEXT");
// Fragment shader stage doesn't check for extension. So we explicitly add below extension check.
if (parseContext.language == EShLangFragment)
parseContext.requireExtensions($1.loc, 1, &E_GL_EXT_mesh_shader, "perprimitiveEXT");
$$.init($1.loc);
$$.qualifier.perPrimitiveNV = true;
}
| PERVIEWNV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perviewNV");
parseContext.requireStage($1.loc, EShLangMeshNV, "perviewNV");
parseContext.requireStage($1.loc, EShLangMesh, "perviewNV");
$$.init($1.loc);
$$.qualifier.perViewNV = true;
}
| PERTASKNV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "taskNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskNVMask | EShLangMeshNVMask), "taskNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask), "taskNV");
$$.init($1.loc);
$$.qualifier.perTaskNV = true;
}
@@ -1469,7 +1479,7 @@ storage_qualifier
parseContext.globalCheck($1.loc, "shared");
parseContext.profileRequires($1.loc, ECoreProfile | ECompatibilityProfile, 430, E_GL_ARB_compute_shader, "shared");
parseContext.profileRequires($1.loc, EEsProfile, 310, 0, "shared");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangComputeMask | EShLangMeshNVMask | EShLangTaskNVMask), "shared");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangComputeMask | EShLangMeshMask | EShLangTaskMask), "shared");
$$.init($1.loc);
$$.qualifier.storage = EvqShared;
}
@@ -1656,6 +1666,13 @@ GLSLANG_WEB_EXCLUDE_ON
parseContext.unimplemented($1.loc, "subroutine");
$$.init($1.loc);
}
| TASKPAYLOADWORKGROUPEXT {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "taskPayloadSharedEXT");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask), "taskPayloadSharedEXT ");
$$.init($1.loc);
$$.qualifier.storage = EvqtaskPayloadSharedEXT;
}
GLSLANG_WEB_EXCLUDE_OFF
;
@@ -3726,7 +3743,7 @@ compound_statement
}
RIGHT_BRACE {
if ($3 && $3->getAsAggregate())
$3->getAsAggregate()->setOperator(EOpSequence);
$3->getAsAggregate()->setOperator(parseContext.intermediate.getDebugInfo() ? EOpScope : EOpSequence);
$$ = $3;
}
;

View File

@@ -151,7 +151,7 @@ extern int yylex(YYSTYPE*, TParseContext&);
%parse-param {glslang::TParseContext* pParseContext}
%lex-param {parseContext}
%pure-parser // enable thread safety
%define api.pure // enable thread safety
%expect 1 // One shift reduce conflict because of if | else
%token <lex> CONST BOOL INT UINT FLOAT
@@ -315,7 +315,7 @@ extern int yylex(YYSTYPE*, TParseContext&);
%token <lex> PATCH SAMPLE NONUNIFORM
%token <lex> COHERENT VOLATILE RESTRICT READONLY WRITEONLY DEVICECOHERENT QUEUEFAMILYCOHERENT WORKGROUPCOHERENT
%token <lex> SUBGROUPCOHERENT NONPRIVATE SHADERCALLCOHERENT
%token <lex> NOPERSPECTIVE EXPLICITINTERPAMD PERVERTEXEXT PERVERTEXNV PERPRIMITIVENV PERVIEWNV PERTASKNV
%token <lex> NOPERSPECTIVE EXPLICITINTERPAMD PERVERTEXEXT PERVERTEXNV PERPRIMITIVENV PERVIEWNV PERTASKNV PERPRIMITIVEEXT TASKPAYLOADWORKGROUPEXT
%token <lex> PRECISE
@@ -1301,24 +1301,34 @@ interpolation_qualifier
| PERPRIMITIVENV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perprimitiveNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshNVMask), "perprimitiveNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshMask), "perprimitiveNV");
// Fragment shader stage doesn't check for extension. So we explicitly add below extension check.
if (parseContext.language == EShLangFragment)
parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
$$.init($1.loc);
$$.qualifier.perPrimitiveNV = true;
}
| PERPRIMITIVEEXT {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perprimitiveEXT");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangFragmentMask | EShLangMeshMask), "perprimitiveEXT");
// Fragment shader stage doesn't check for extension. So we explicitly add below extension check.
if (parseContext.language == EShLangFragment)
parseContext.requireExtensions($1.loc, 1, &E_GL_EXT_mesh_shader, "perprimitiveEXT");
$$.init($1.loc);
$$.qualifier.perPrimitiveNV = true;
}
| PERVIEWNV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "perviewNV");
parseContext.requireStage($1.loc, EShLangMeshNV, "perviewNV");
parseContext.requireStage($1.loc, EShLangMesh, "perviewNV");
$$.init($1.loc);
$$.qualifier.perViewNV = true;
}
| PERTASKNV {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "taskNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskNVMask | EShLangMeshNVMask), "taskNV");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask), "taskNV");
$$.init($1.loc);
$$.qualifier.perTaskNV = true;
}
@@ -1469,7 +1479,7 @@ storage_qualifier
parseContext.globalCheck($1.loc, "shared");
parseContext.profileRequires($1.loc, ECoreProfile | ECompatibilityProfile, 430, E_GL_ARB_compute_shader, "shared");
parseContext.profileRequires($1.loc, EEsProfile, 310, 0, "shared");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangComputeMask | EShLangMeshNVMask | EShLangTaskNVMask), "shared");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangComputeMask | EShLangMeshMask | EShLangTaskMask), "shared");
$$.init($1.loc);
$$.qualifier.storage = EvqShared;
}
@@ -1656,6 +1666,13 @@ storage_qualifier
parseContext.unimplemented($1.loc, "subroutine");
$$.init($1.loc);
}
| TASKPAYLOADWORKGROUPEXT {
// No need for profile version or extension check. Shader stage already checks both.
parseContext.globalCheck($1.loc, "taskPayloadSharedEXT");
parseContext.requireStage($1.loc, (EShLanguageMask)(EShLangTaskMask | EShLangMeshMask), "taskPayloadSharedEXT ");
$$.init($1.loc);
$$.qualifier.storage = EvqtaskPayloadSharedEXT;
}
;
@@ -3726,7 +3743,7 @@ compound_statement
}
RIGHT_BRACE {
if ($3 && $3->getAsAggregate())
$3->getAsAggregate()->setOperator(EOpSequence);
$3->getAsAggregate()->setOperator(parseContext.intermediate.getDebugInfo() ? EOpScope : EOpSequence);
$$ = $3;
}
;

File diff suppressed because it is too large Load Diff

View File

@@ -506,7 +506,9 @@ extern int yydebug;
PERPRIMITIVENV = 707, /* PERPRIMITIVENV */
PERVIEWNV = 708, /* PERVIEWNV */
PERTASKNV = 709, /* PERTASKNV */
PRECISE = 710 /* PRECISE */
PERPRIMITIVEEXT = 710, /* PERPRIMITIVEEXT */
TASKPAYLOADWORKGROUPEXT = 711, /* TASKPAYLOADWORKGROUPEXT */
PRECISE = 712 /* PRECISE */
};
typedef enum yytokentype yytoken_kind_t;
#endif
@@ -554,7 +556,7 @@ union YYSTYPE
glslang::TArraySizes* typeParameters;
} interm;
#line 558 "MachineIndependent/glslang_tab.cpp.h"
#line 560 "MachineIndependent/glslang_tab.cpp.h"
};
typedef union YYSTYPE YYSTYPE;

View File

@@ -665,6 +665,8 @@ bool TOutputTraverser::visitUnary(TVisit /* visit */, TIntermUnary* node)
case EOpConstructReference: out.debug << "Construct reference type"; break;
case EOpDeclare: out.debug << "Declare"; break;
#ifndef GLSLANG_WEB
case EOpSpirvInst: out.debug << "spirv_instruction"; break;
#endif
@@ -692,6 +694,7 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
switch (node->getOp()) {
case EOpSequence: out.debug << "Sequence\n"; return true;
case EOpScope: out.debug << "Scope\n"; return true;
case EOpLinkerObjects: out.debug << "Linker Objects\n"; return true;
case EOpComma: out.debug << "Comma"; break;
case EOpFunction: out.debug << "Function Definition: " << node->getName(); break;
@@ -1068,6 +1071,8 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
case EOpExecuteCallableNV: out.debug << "executeCallableNV"; break;
case EOpExecuteCallableKHR: out.debug << "executeCallableKHR"; break;
case EOpWritePackedPrimitiveIndices4x8NV: out.debug << "writePackedPrimitiveIndices4x8NV"; break;
case EOpEmitMeshTasksEXT: out.debug << "EmitMeshTasksEXT"; break;
case EOpSetMeshOutputsEXT: out.debug << "SetMeshOutputsEXT"; break;
case EOpRayQueryInitialize: out.debug << "rayQueryInitializeEXT"; break;
case EOpRayQueryTerminate: out.debug << "rayQueryTerminateEXT"; break;
@@ -1107,7 +1112,7 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node
default: out.debug.message(EPrefixError, "Bad aggregation op");
}
if (node->getOp() != EOpSequence && node->getOp() != EOpParameters)
if (node->getOp() != EOpSequence && node->getOp() != EOpScope && node->getOp() != EOpParameters)
out.debug << " (" << node->getCompleteString() << ")";
out.debug << "\n";
@@ -1522,12 +1527,12 @@ void TIntermediate::output(TInfoSink& infoSink, bool tree)
infoSink.debug << "interlock ordering = " << TQualifier::getInterlockOrderingString(interlockOrdering) << "\n";
break;
case EShLangMeshNV:
case EShLangMesh:
infoSink.debug << "max_vertices = " << vertices << "\n";
infoSink.debug << "max_primitives = " << primitives << "\n";
infoSink.debug << "output primitive = " << TQualifier::getGeometryString(outputPrimitive) << "\n";
// Fall through
case EShLangTaskNV:
case EShLangTask:
// Fall through
case EShLangCompute:
infoSink.debug << "local_size = (" << localSize[0] << ", " << localSize[1] << ", " << localSize[2] << ")\n";

View File

@@ -120,7 +120,7 @@ void TIntermediate::mergeUniformObjects(TInfoSink& infoSink, TIntermediate& unit
}
//
// do error checking on the shader boundary in / out vars
// do error checking on the shader boundary in / out vars
//
void TIntermediate::checkStageIO(TInfoSink& infoSink, TIntermediate& unit) {
if (unit.treeRoot == nullptr || treeRoot == nullptr)
@@ -212,7 +212,7 @@ void TIntermediate::mergeModes(TInfoSink& infoSink, TIntermediate& unit)
if (vertices == TQualifier::layoutNotSet)
vertices = unit.vertices;
else if (unit.vertices != TQualifier::layoutNotSet && vertices != unit.vertices) {
if (language == EShLangGeometry || language == EShLangMeshNV)
if (language == EShLangGeometry || language == EShLangMesh)
error(infoSink, "Contradictory layout max_vertices values");
else if (language == EShLangTessControl)
error(infoSink, "Contradictory layout vertices values");
@@ -222,7 +222,7 @@ void TIntermediate::mergeModes(TInfoSink& infoSink, TIntermediate& unit)
if (primitives == TQualifier::layoutNotSet)
primitives = unit.primitives;
else if (primitives != unit.primitives) {
if (language == EShLangMeshNV)
if (language == EShLangMesh)
error(infoSink, "Contradictory layout max_primitives values");
else
assert(0);
@@ -319,6 +319,7 @@ void TIntermediate::mergeModes(TInfoSink& infoSink, TIntermediate& unit)
MERGE_TRUE(autoMapLocations);
MERGE_TRUE(invertY);
MERGE_TRUE(dxPositionW);
MERGE_TRUE(debugInfo);
MERGE_TRUE(flattenUniformArrays);
MERGE_TRUE(useUnknownFormat);
MERGE_TRUE(hlslOffsets);
@@ -637,18 +638,18 @@ void TIntermediate::mergeBlockDefinitions(TInfoSink& infoSink, TIntermSymbol* bl
class TMergeBlockTraverser : public TIntermTraverser {
public:
TMergeBlockTraverser(const TIntermSymbol* newSym)
: newSymbol(newSym), unitType(nullptr), unit(nullptr), memberIndexUpdates(nullptr)
: newSymbol(newSym), newType(nullptr), unit(nullptr), memberIndexUpdates(nullptr)
{
}
TMergeBlockTraverser(const TIntermSymbol* newSym, const glslang::TType* unitType, glslang::TIntermediate* unit,
const std::map<unsigned int, unsigned int>* memberIdxUpdates)
: TIntermTraverser(false, true), newSymbol(newSym), unitType(unitType), unit(unit), memberIndexUpdates(memberIdxUpdates)
: TIntermTraverser(false, true), newSymbol(newSym), newType(unitType), unit(unit), memberIndexUpdates(memberIdxUpdates)
{
}
virtual ~TMergeBlockTraverser() {}
const TIntermSymbol* newSymbol;
const glslang::TType* unitType; // copy of original type
const glslang::TType* newType; // shallow copy of the new type
glslang::TIntermediate* unit; // intermediate that is being updated
const std::map<unsigned int, unsigned int>* memberIndexUpdates;
@@ -664,10 +665,10 @@ void TIntermediate::mergeBlockDefinitions(TInfoSink& infoSink, TIntermSymbol* bl
virtual bool visitBinary(TVisit, glslang::TIntermBinary* node)
{
if (!unit || !unitType || !memberIndexUpdates || memberIndexUpdates->empty())
if (!unit || !newType || !memberIndexUpdates || memberIndexUpdates->empty())
return true;
if (node->getOp() == EOpIndexDirectStruct && node->getLeft()->getType() == *unitType) {
if (node->getOp() == EOpIndexDirectStruct && node->getLeft()->getType() == *newType) {
// this is a dereference to a member of the block since the
// member list changed, need to update this to point to the
// right index
@@ -692,12 +693,12 @@ void TIntermediate::mergeBlockDefinitions(TInfoSink& infoSink, TIntermSymbol* bl
TMergeBlockTraverser finalLinkTraverser(block);
getTreeRoot()->traverse(&finalLinkTraverser);
// The 'unit' intermediate needs the block structures update, but also structure entry indices
// The 'unit' intermediate needs the block structures update, but also structure entry indices
// may have changed from the old block to the new one that it was merged into, so update those
// in 'visitBinary'
TType unitType;
unitType.shallowCopy(unitBlock->getType());
TMergeBlockTraverser unitFinalLinkTraverser(block, &unitType, unit, &memberIndexUpdates);
TType newType;
newType.shallowCopy(block->getType());
TMergeBlockTraverser unitFinalLinkTraverser(block, &newType, unit, &memberIndexUpdates);
unit->getTreeRoot()->traverse(&unitFinalLinkTraverser);
// update the member list
@@ -1012,7 +1013,7 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
}
// Auxiliary and interpolation...
// "interpolation qualification (e.g., flat) and auxiliary qualification (e.g. centroid) may differ.
// "interpolation qualification (e.g., flat) and auxiliary qualification (e.g. centroid) may differ.
// These mismatches are allowed between any pair of stages ...
// those provided in the fragment shader supersede those provided in previous stages."
if (!crossStage &&
@@ -1294,8 +1295,8 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
error(infoSink, "At least one shader must specify a layout(max_vertices = value)");
break;
case EShLangFragment:
// for GL_ARB_post_depth_coverage, EarlyFragmentTest is set automatically in
// ParseHelper.cpp. So if we reach here, this must be GL_EXT_post_depth_coverage
// for GL_ARB_post_depth_coverage, EarlyFragmentTest is set automatically in
// ParseHelper.cpp. So if we reach here, this must be GL_EXT_post_depth_coverage
// requiring explicit early_fragment_tests
if (getPostDepthCoverage() && !getEarlyFragmentTests())
error(infoSink, "post_depth_coverage requires early_fragment_tests");
@@ -1312,7 +1313,7 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
if (numShaderRecordBlocks > 1)
error(infoSink, "Only one shaderRecordNV buffer block is allowed per stage");
break;
case EShLangMeshNV:
case EShLangMesh:
// NV_mesh_shader doesn't allow use of both single-view and per-view builtins.
if (inIoAccessed("gl_Position") && inIoAccessed("gl_PositionPerViewNV"))
error(infoSink, "Can only use one of gl_Position or gl_PositionPerViewNV");
@@ -1331,9 +1332,11 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
if (primitives == TQualifier::layoutNotSet)
error(infoSink, "At least one shader must specify a layout(max_primitives = value)");
// fall through
case EShLangTaskNV:
case EShLangTask:
if (numTaskNVBlocks > 1)
error(infoSink, "Only one taskNV interface block is allowed per shader");
if (numTaskEXTPayloads > 1)
error(infoSink, "Only single variable of type taskPayloadSharedEXT is allowed per shader");
sharedBlockCheck(infoSink);
break;
default:
@@ -2226,7 +2229,7 @@ int TIntermediate::getScalarAlignment(const TType& type, int& size, int& stride,
if (type.isVector()) {
int scalarAlign = getBaseAlignmentScalar(type, size);
size *= type.getVectorSize();
return scalarAlign;
}
@@ -2247,7 +2250,7 @@ int TIntermediate::getScalarAlignment(const TType& type, int& size, int& stride,
assert(0); // all cases should be covered above
size = 1;
return 1;
return 1;
}
int TIntermediate::getMemberAlignment(const TType& type, int& size, int& stride, TLayoutPacking layoutPacking, bool rowMajor)
@@ -2338,7 +2341,7 @@ bool TIntermediate::isIoResizeArray(const TType& type, EShLanguage language) {
(language == EShLangTessEvaluation && type.getQualifier().storage == EvqVaryingIn) ||
(language == EShLangFragment && type.getQualifier().storage == EvqVaryingIn &&
(type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) ||
(language == EShLangMeshNV && type.getQualifier().storage == EvqVaryingOut &&
(language == EShLangMesh && type.getQualifier().storage == EvqVaryingOut &&
!type.getQualifier().perTaskNV));
}
#endif // not GLSLANG_WEB

View File

@@ -292,6 +292,7 @@ public:
invertY(false),
dxPositionW(false),
enhancedMsgs(false),
debugInfo(false),
useStorageBuffer(false),
invariantAll(false),
nanMinMaxClamp(false),
@@ -322,6 +323,7 @@ public:
primitives(TQualifier::layoutNotSet),
numTaskNVBlocks(0),
layoutPrimitiveCulling(false),
numTaskEXTPayloads(0),
autoMapBindings(false),
autoMapLocations(false),
flattenUniformArrays(false),
@@ -461,6 +463,12 @@ public:
const std::string& getEntryPointName() const { return entryPointName; }
const std::string& getEntryPointMangledName() const { return entryPointMangledName; }
void setDebugInfo(bool debuginfo)
{
debugInfo = debuginfo;
}
bool getDebugInfo() const { return debugInfo; }
void setInvertY(bool invert)
{
invertY = invert;
@@ -639,6 +647,7 @@ public:
int getNumPushConstants() const { return 0; }
void addShaderRecordCount() { }
void addTaskNVCount() { }
void addTaskPayloadEXTCount() { }
void setUseVulkanMemoryModel() { }
bool usingVulkanMemoryModel() const { return false; }
bool usingPhysicalStorageBuffer() const { return false; }
@@ -756,6 +765,7 @@ public:
int getNumPushConstants() const { return numPushConstants; }
void addShaderRecordCount() { ++numShaderRecordBlocks; }
void addTaskNVCount() { ++numTaskNVBlocks; }
void addTaskPayloadEXTCount() { ++numTaskEXTPayloads; }
bool setInvocations(int i)
{
@@ -1109,6 +1119,7 @@ protected:
bool invertY;
bool dxPositionW;
bool enhancedMsgs;
bool debugInfo;
bool useStorageBuffer;
bool invariantAll;
bool nanMinMaxClamp; // true if desiring min/max/clamp to favor non-NaN over NaN
@@ -1160,6 +1171,7 @@ protected:
int primitives;
int numTaskNVBlocks;
bool layoutPrimitiveCulling;
int numTaskEXTPayloads;
// Base shift values
std::array<unsigned int, EResCount> shiftBinding;

View File

@@ -56,52 +56,6 @@ namespace glslang {
// Thread cleanup
//
//
// Wrapper for Linux call to DetachThread. This is required as pthread_cleanup_push() expects
// the cleanup routine to return void.
//
static void DetachThreadLinux(void *)
{
DetachThread();
}
//
// Registers cleanup handler, sets cancel type and state, and executes the thread specific
// cleanup handler. This function will be called in the Standalone.cpp for regression
// testing. When OpenGL applications are run with the driver code, Linux OS does the
// thread cleanup.
//
void OS_CleanupThreadData(void)
{
#if defined(__ANDROID__) || defined(__Fuchsia__)
DetachThreadLinux(NULL);
#else
int old_cancel_state, old_cancel_type;
void *cleanupArg = NULL;
//
// Set thread cancel state and push cleanup handler.
//
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
pthread_cleanup_push(DetachThreadLinux, (void *) cleanupArg);
//
// Put the thread in deferred cancellation mode.
//
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
//
// Pop cleanup handler and execute it prior to unregistering the cleanup handler.
//
pthread_cleanup_pop(1);
//
// Restore the thread's previous cancellation mode.
//
pthread_setcanceltype(old_cancel_state, NULL);
#endif
}
//
// Thread Local Storage Operations
//

View File

@@ -1,26 +0,0 @@
export default (() => {
const initialize = () => {
return new Promise(resolve => {
Module({
locateFile() {
const i = import.meta.url.lastIndexOf('/')
return import.meta.url.substring(0, i) + '/glslang.wasm';
},
onRuntimeInitialized() {
resolve({
compileGLSLZeroCopy: this.compileGLSLZeroCopy,
compileGLSL: this.compileGLSL,
});
},
});
});
};
let instance;
return () => {
if (!instance) {
instance = initialize();
}
return instance;
};
})();

View File

@@ -1,287 +0,0 @@
//
// Copyright (C) 2019 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include <cstdio>
#include <cstdint>
#include <memory>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include "../../../SPIRV/GlslangToSpv.h"
#include "../../../glslang/Public/ShaderLang.h"
#ifndef __EMSCRIPTEN__
#define EMSCRIPTEN_KEEPALIVE
#endif
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
static bool initialized = false;
extern "C" {
/*
* Takes in a GLSL shader as a string and converts it to SPIR-V in binary form.
*
* |glsl| Null-terminated string containing the shader to be converted.
* |stage_int| Magic number indicating the type of shader being processed.
* Legal values are as follows:
* Vertex = 0
* Fragment = 4
* Compute = 5
* |gen_debug| Flag to indicate if debug information should be generated.
* |spirv| Output parameter for a pointer to the resulting SPIR-V data.
* |spirv_len| Output parameter for the length of the output binary buffer.
*
* Returns a void* pointer which, if not null, must be destroyed by
* destroy_output_buffer.o. (This is not the same pointer returned in |spirv|.)
* If null, the compilation failed.
*/
EMSCRIPTEN_KEEPALIVE
void* convert_glsl_to_spirv(const char* glsl,
int stage_int,
bool gen_debug,
glslang::EShTargetLanguageVersion spirv_version,
uint32_t** spirv,
size_t* spirv_len)
{
if (glsl == nullptr) {
fprintf(stderr, "Input pointer null\n");
return nullptr;
}
if (spirv == nullptr || spirv_len == nullptr) {
fprintf(stderr, "Output pointer null\n");
return nullptr;
}
*spirv = nullptr;
*spirv_len = 0;
if (stage_int != 0 && stage_int != 4 && stage_int != 5) {
fprintf(stderr, "Invalid shader stage\n");
return nullptr;
}
EShLanguage stage = static_cast<EShLanguage>(stage_int);
switch (spirv_version) {
case glslang::EShTargetSpv_1_0:
case glslang::EShTargetSpv_1_1:
case glslang::EShTargetSpv_1_2:
case glslang::EShTargetSpv_1_3:
case glslang::EShTargetSpv_1_4:
case glslang::EShTargetSpv_1_5:
break;
default:
fprintf(stderr, "Invalid SPIR-V version number\n");
return nullptr;
}
if (!initialized) {
glslang::InitializeProcess();
initialized = true;
}
glslang::TShader shader(stage);
shader.setStrings(&glsl, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100);
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_0);
shader.setEnvTarget(glslang::EShTargetSpv, spirv_version);
if (!shader.parse(&DefaultTBuiltInResource, 100, true, EShMsgDefault)) {
fprintf(stderr, "Parse failed\n");
fprintf(stderr, "%s\n", shader.getInfoLog());
return nullptr;
}
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(EShMsgDefault)) {
fprintf(stderr, "Link failed\n");
fprintf(stderr, "%s\n", program.getInfoLog());
return nullptr;
}
glslang::SpvOptions spvOptions;
spvOptions.generateDebugInfo = gen_debug;
spvOptions.optimizeSize = false;
spvOptions.disassemble = false;
spvOptions.validate = false;
std::vector<uint32_t>* output = new std::vector<uint32_t>;
glslang::GlslangToSpv(*program.getIntermediate(stage), *output, nullptr, &spvOptions);
*spirv_len = output->size();
*spirv = output->data();
return output;
}
/*
* Destroys a buffer created by convert_glsl_to_spirv
*/
EMSCRIPTEN_KEEPALIVE
void destroy_output_buffer(void* p)
{
delete static_cast<std::vector<uint32_t>*>(p);
}
} // extern "C"
/*
* For non-Emscripten builds we supply a generic main, so that the glslang.js
* build target can generate an executable with a trivial use case instead of
* generating a WASM binary. This is done so that there is a target that can be
* built and output analyzed using desktop tools, since WASM binaries are
* specific to the Emscripten toolchain.
*/
#ifndef __EMSCRIPTEN__
int main() {
const char* input = R"(#version 310 es
void main() { })";
uint32_t* output;
size_t output_len;
void* id = convert_glsl_to_spirv(input, 4, false, glslang::EShTargetSpv_1_0, &output, &output_len);
assert(output != nullptr);
assert(output_len != 0);
destroy_output_buffer(id);
return 0;
}
#endif // ifndef __EMSCRIPTEN__

View File

@@ -1,56 +0,0 @@
Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) {
gen_debug = !!gen_debug;
var shader_stage_int; // EShLanguage
switch (shader_stage) {
case 'vertex': shader_stage_int = 0; break;
case 'fragment': shader_stage_int = 4; break;
case 'compute': shader_stage_int = 5; break;
default:
throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'.");
}
spirv_version = spirv_version || '1.0';
var spirv_version_int; // EShTargetLanguageVersion
switch (spirv_version) {
case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break;
case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break;
case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break;
case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break;
case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break;
case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break;
default:
throw new Error("spirv_version must be '1.0' ~ '1.5'.");
}
var p_output = Module['_malloc'](4);
var p_output_len = Module['_malloc'](4);
var id = ccall('convert_glsl_to_spirv',
'number',
['string', 'number', 'boolean', 'number', 'number', 'number'],
[glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]);
var output = getValue(p_output, 'i32');
var output_len = getValue(p_output_len, 'i32');
Module['_free'](p_output);
Module['_free'](p_output_len);
if (id === 0) {
throw new Error('GLSL compilation failed');
}
var ret = {};
var outputIndexU32 = output / 4;
ret['data'] = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
ret['free'] = function() {
Module['_destroy_output_buffer'](id);
};
return ret;
};
Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
var ret = compiled['data'].slice()
compiled['free']();
return ret;
};

View File

@@ -1,74 +0,0 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "InitializeDll.h"
#define STRICT
#define VC_EXTRALEAN 1
#include <windows.h>
#include <assert.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
if (! glslang::InitProcess())
return FALSE;
break;
case DLL_THREAD_ATTACH:
if (! glslang::InitThread())
return FALSE;
break;
case DLL_THREAD_DETACH:
if (! glslang::DetachThread())
return FALSE;
break;
case DLL_PROCESS_DETACH:
glslang::DetachProcess();
break;
default:
assert(0 && "DllMain(): Reason for calling DLL Main is unknown");
return FALSE;
}
return TRUE;
}

View File

@@ -54,8 +54,6 @@ void ReleaseGlobalLock();
typedef unsigned int (*TThreadEntrypoint)(void*);
void OS_CleanupThreadData(void);
void OS_DumpMemoryCounters();
} // end namespace glslang

View File

@@ -108,8 +108,10 @@ typedef enum {
EShLangMissNV = EShLangMiss,
EShLangCallable,
EShLangCallableNV = EShLangCallable,
EShLangTaskNV,
EShLangMeshNV,
EShLangTask,
EShLangTaskNV = EShLangTask,
EShLangMesh,
EShLangMeshNV = EShLangMesh,
LAST_ELEMENT_MARKER(EShLangCount),
} EShLanguage; // would be better as stage, but this is ancient now
@@ -132,8 +134,10 @@ typedef enum : unsigned {
EShLangMissNVMask = EShLangMissMask,
EShLangCallableMask = (1 << EShLangCallable),
EShLangCallableNVMask = EShLangCallableMask,
EShLangTaskNVMask = (1 << EShLangTaskNV),
EShLangMeshNVMask = (1 << EShLangMeshNV),
EShLangTaskMask = (1 << EShLangTask),
EShLangTaskNVMask = EShLangTaskMask,
EShLangMeshMask = (1 << EShLangMesh),
EShLangMeshNVMask = EShLangMeshMask,
LAST_ELEMENT_MARKER(EShLanguageMaskCount),
} EShLanguageMask;
@@ -301,7 +305,7 @@ typedef struct {
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler/linker. It's contents
// managed, and de-allocated by the compiler/linker. Its contents
// are defined by and used by the compiler and linker. For example,
// symbol table information and object code passed from the compiler
// to the linker can be stored where ShHandle points.
@@ -472,6 +476,7 @@ public:
GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
GLSLANG_EXPORT void setUniqueId(unsigned long long id);
GLSLANG_EXPORT void setOverrideVersion(int version);
GLSLANG_EXPORT void setDebugInfo(bool debugInfo);
// IO resolver binding data: see comments in ShaderLang.cpp
GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
@@ -525,7 +530,7 @@ public:
// See the definitions of TEnvironment, EShSource, EShLanguage,
// and EShClient for choices and more detail.
//
// setEnvClient: The client that will be hosting the execution, and it's version.
// setEnvClient: The client that will be hosting the execution, and its version.
// Note 'version' is not the version of the languages involved, but
// the version of the client environment.
// Use EShClientNone and version of 0 if there is no client, e.g.