Updated ImGui.

This commit is contained in:
Бранимир Караџић
2019-01-07 16:27:14 -08:00
parent 9d36479baf
commit dbf434bf04
6 changed files with 120 additions and 47 deletions

View File

@@ -1263,11 +1263,25 @@ void ImStrncpy(char* dst, const char* src, size_t count)
dst[count-1] = 0;
}
char* ImStrdup(const char *str)
char* ImStrdup(const char* str)
{
size_t len = strlen(str) + 1;
void* buf = ImGui::MemAlloc(len);
return (char*)memcpy(buf, (const void*)str, len);
size_t len = strlen(str);
void* buf = ImGui::MemAlloc(len + 1);
return (char*)memcpy(buf, (const void*)str, len + 1);
}
char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
{
size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1;
size_t src_size = strlen(src) + 1;
if (dst_buf_size < src_size)
{
ImGui::MemFree(dst);
dst = (char*)ImGui::MemAlloc(src_size);
if (p_dst_size)
*p_dst_size = src_size;
}
return (char*)memcpy(dst, (const void*)src, src_size);
}
const char* ImStrchrRange(const char* str, const char* str_end, char c)
@@ -1371,7 +1385,9 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
}
#endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
// Pass data_size==0 for zero-terminated strings
// Pass data_size == 0 for zero-terminated strings, data_size > 0 for non-string data.
// Pay attention that data_size==0 will yield different results than passing strlen(data) because the zero-terminated codepath handles ###.
// This should technically be split into two distinct functions (ImHashData/ImHashStr), perhaps once we remove the silly static variable.
// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
ImU32 ImHash(const void* data, int data_size, ImU32 seed)
{
@@ -2395,6 +2411,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
WindowPadding = ImVec2(0.0f, 0.0f);
WindowRounding = 0.0f;
WindowBorderSize = 0.0f;
NameBufLen = (int)strlen(name) + 1;
MoveId = GetID("#MOVE");
ChildId = 0;
Scroll = ImVec2(0.0f, 0.0f);
@@ -2684,7 +2701,8 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_ItemAdd(bb, id);
if (id != 0)
ImGuiTestEngineHook_ItemAdd(&g, bb, id);
#endif
// Clipping test
@@ -3238,7 +3256,7 @@ void ImGui::NewFrame()
ImGuiContext& g = *GImGui;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_PreNewFrame();
ImGuiTestEngineHook_PreNewFrame(&g);
#endif
// Check user data
@@ -3414,7 +3432,7 @@ void ImGui::NewFrame()
g.FrameScopePushedImplicitWindow = true;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_PostNewFrame();
ImGuiTestEngineHook_PostNewFrame(&g);
#endif
}
@@ -4806,6 +4824,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->LastFrameActive = current_frame;
window->IDStack.resize(1);
// Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged).
// The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere.
bool window_title_visible_elsewhere = false;
if (g.NavWindowingList != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB
window_title_visible_elsewhere = true;
if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0)
{
size_t buf_len = (size_t)window->NameBufLen;
window->Name = ImStrdupcpy(window->Name, &buf_len, name);
window->NameBufLen = (int)buf_len;
}
// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
// Update contents size from last frame for auto-fitting (or use explicit size)

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@@ -807,8 +807,9 @@ enum ImGuiTabBarFlags_
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
ImGuiTabBarFlags_NoTabListPopupButton = 1 << 3,
ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4,
ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 5, // Resize tabs when they don't fit
ImGuiTabBarFlags_FittingPolicyScroll = 1 << 6, // Add scroll buttons when tabs don't fit
ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab
ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit
ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit
ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll,
ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown
};

View File

@@ -3375,10 +3375,15 @@ struct ExampleAppLog
{
ImGuiTextBuffer Buf;
ImGuiTextFilter Filter;
ImVector<int> LineOffsets; // Index to lines offset
ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
bool ScrollToBottom;
void Clear() { Buf.clear(); LineOffsets.clear(); }
void Clear()
{
Buf.clear();
LineOffsets.clear();
LineOffsets.push_back(0);
}
void AddLog(const char* fmt, ...) IM_FMTARGS(2)
{
@@ -3389,13 +3394,12 @@ struct ExampleAppLog
va_end(args);
for (int new_size = Buf.size(); old_size < new_size; old_size++)
if (Buf[old_size] == '\n')
LineOffsets.push_back(old_size);
LineOffsets.push_back(old_size + 1);
ScrollToBottom = true;
}
void Draw(const char* title, bool* p_open = NULL)
{
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title, p_open))
{
ImGui::End();
@@ -3408,24 +3412,47 @@ struct ExampleAppLog
Filter.Draw("Filter", -100.0f);
ImGui::Separator();
ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
if (copy) ImGui::LogToClipboard();
if (copy)
ImGui::LogToClipboard();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
const char* buf = Buf.begin();
const char* buf_end = Buf.end();
if (Filter.IsActive())
{
const char* buf_begin = Buf.begin();
const char* line = buf_begin;
for (int line_no = 0; line != NULL; line_no++)
for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
{
const char* line_end = (line_no < LineOffsets.Size) ? buf_begin + LineOffsets[line_no] : NULL;
if (Filter.PassFilter(line, line_end))
ImGui::TextUnformatted(line, line_end);
line = line_end && line_end[1] ? line_end + 1 : NULL;
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
if (Filter.PassFilter(line_start, line_end))
ImGui::TextUnformatted(line_start, line_end);
}
}
else
{
ImGui::TextUnformatted(Buf.begin());
// The simplest and easy way to display the entire buffer:
// ImGui::TextUnformatted(buf_begin, buf_end);
// And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines.
// Here we instead demonstrate using the clipper to only process lines that are within the visible area.
// If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended.
// Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height,
// both of which we can handle since we an array pointing to the beginning of each line of text.
// When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper.
// Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries)
ImGuiListClipper clipper;
clipper.Begin(LineOffsets.Size);
while (clipper.Step())
{
for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
{
const char* line_start = buf + LineOffsets[line_no];
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
ImGui::TextUnformatted(line_start, line_end);
}
}
clipper.End();
}
ImGui::PopStyleVar();
if (ScrollToBottom)
ImGui::SetScrollHereY(1.0f);
@@ -3440,15 +3467,23 @@ static void ShowExampleAppLog(bool* p_open)
{
static ExampleAppLog log;
// Demo: add random items (unless Ctrl is held)
static double last_time = -1.0;
double time = ImGui::GetTime();
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
// For the demo: add a debug button before the normal log window contents
// We take advantage of the fact that multiple calls to Begin()/End() are appending to the same window.
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
ImGui::Begin("Example: Log", p_open);
if (ImGui::SmallButton("Add 5 entries"))
{
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
last_time = time;
static int counter = 0;
for (int n = 0; n < 5; n++)
{
const char* categories[3] = { "info", "warn", "error" };
const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" };
log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n",
ImGui::GetFrameCount(), categories[counter % IM_ARRAYSIZE(categories)], ImGui::GetTime(), words[counter % IM_ARRAYSIZE(words)]);
counter++;
}
}
ImGui::End();
log.Draw("Example: Log", p_open);
}

View File

@@ -2953,8 +2953,9 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
// the boldness or positioning of what the font uses...
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col)
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
{
ImFont* font = draw_list->_Data->Font;
pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
for (int dot_n = 0; dot_n < count; dot_n++)
draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);

View File

@@ -143,6 +143,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
IMGUI_API char* ImStrdup(const char* str);
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
IMGUI_API int ImStrlenW(const ImWchar* str);
IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
@@ -330,8 +331,8 @@ enum ImGuiItemStatusFlags_
// FIXME: this is in development, not exposed/functional as a generic feature yet.
enum ImGuiLayoutType_
{
ImGuiLayoutType_Vertical,
ImGuiLayoutType_Horizontal
ImGuiLayoutType_Vertical = 0,
ImGuiLayoutType_Horizontal = 1,
};
enum ImGuiAxis
@@ -1071,6 +1072,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 WindowPadding; // Window padding at the time of begin.
float WindowRounding; // Window rounding at the time of begin.
float WindowBorderSize; // Window border size at the time of begin.
int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
ImGuiID MoveId; // == window->GetID("#MOVE")
ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImVec2 Scroll;
@@ -1370,7 +1372,7 @@ namespace ImGui
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col);
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
// Widgets
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
@@ -1427,11 +1429,11 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned ch
// Test engine hooks (imgui-test)
//#define IMGUI_ENABLE_TEST_ENGINE
#ifdef IMGUI_ENABLE_TEST_ENGINE
extern void ImGuiTestEngineHook_PreNewFrame();
extern void ImGuiTestEngineHook_PostNewFrame();
extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id);
extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, int flags);
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
#else
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
#endif

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@@ -282,10 +282,12 @@ void ImGui::TextWrapped(const char* fmt, ...)
void ImGui::TextWrappedV(const char* fmt, va_list args)
{
bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set
if (need_wrap) PushTextWrapPos(0.0f);
bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
if (need_backup)
PushTextWrapPos(0.0f);
TextV(fmt, args);
if (need_wrap) PopTextWrapPos();
if (need_backup)
PopTextWrapPos();
}
void ImGui::LabelText(const char* label, const char* fmt, ...)
@@ -397,8 +399,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
g.HoveredWindow = window;
#ifdef IMGUI_ENABLE_TEST_ENGINE
if (window->DC.LastItemId != id)
ImGuiTestEngineHook_ItemAdd(bb, id);
if (id != 0 && window->DC.LastItemId != id)
ImGuiTestEngineHook_ItemAdd(&g, bb, id);
#endif
bool pressed = false;
@@ -5045,7 +5047,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
bb.Min.y -= spacing_U;
bb.Max.x += spacing_R;
bb.Max.y += spacing_D;
if (!ItemAdd(bb, (flags & ImGuiSelectableFlags_Disabled) ? 0 : id))
if (!ItemAdd(bb, id))
{
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet)
PushColumnClipRect();
@@ -6256,6 +6258,7 @@ void ImGui::EndTabItem()
IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
IM_ASSERT(tab_bar->LastTabItemIdx >= 0 && "Needs to be called between BeginTabItem() and EndTabItem()");
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
g.CurrentWindow->IDStack.pop_back();
@@ -6437,7 +6440,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
return tab_contents_visible;
}
@@ -6557,7 +6561,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f;
if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x)
RenderPixelEllipsis(draw_list, g.Font, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
}
else
{