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Cleanup.
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@@ -2932,15 +2932,15 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
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D3D11_BOX box;
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box.left = _rect.m_x;
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box.top = _rect.m_y;
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box.right = box.left + _rect.m_width;
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box.left = _rect.m_x;
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box.top = _rect.m_y;
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box.right = box.left + _rect.m_width;
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box.bottom = box.top + _rect.m_height;
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box.front = _z;
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box.back = box.front + _depth;
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box.front = _z;
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box.back = box.front + _depth;
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const uint32_t subres = _mip + (_side * m_numMips);
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const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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