mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Updated ImGui.
This commit is contained in:
18
3rdparty/dear-imgui/imgui.cpp
vendored
18
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -1040,11 +1040,19 @@ static void UpdateManualResize(ImGuiWindow* window, const ImVec2& si
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL.
|
||||
// CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext().
|
||||
// If you use DLL hotreloading you might need to call SetCurrentContext() after reloading code from this file.
|
||||
// ImGui functions are not thread-safe because of this pointer. If you want thread-safety to allow N threads to access N different contexts, you can:
|
||||
// - Change this variable to use thread local storage. You may #define GImGui in imconfig.h for that purpose. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
|
||||
// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
|
||||
// ImGui::CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext().
|
||||
// 1) Important: globals are not shared across DLL boundaries! If you use DLLs or any form of hot-reloading: you will need to call
|
||||
// SetCurrentContext() (with the pointer you got from CreateContext) from each unique static/DLL boundary, and after each hot-reloading.
|
||||
// In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into.
|
||||
// 2) Important: Dear ImGui functions are not thread-safe because of this pointer.
|
||||
// If you want thread-safety to allow N threads to access N different contexts, you can:
|
||||
// - Change this variable to use thread local storage so each thread can refer to a different context, in imconfig.h:
|
||||
// struct ImGuiContext;
|
||||
// extern thread_local ImGuiContext* MyImGuiTLS;
|
||||
// #define GImGui MyImGuiTLS
|
||||
// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword.
|
||||
// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
|
||||
// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace.
|
||||
#ifndef GImGui
|
||||
ImGuiContext* GImGui = NULL;
|
||||
#endif
|
||||
|
||||
12
3rdparty/dear-imgui/imgui_draw.cpp
vendored
12
3rdparty/dear-imgui/imgui_draw.cpp
vendored
@@ -2167,7 +2167,8 @@ const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
|
||||
static const ImWchar ranges[] =
|
||||
{
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
|
||||
0x2000, 0x206F, // General Punctuation
|
||||
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
||||
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
||||
0xFF00, 0xFFEF, // Half-width characters
|
||||
0x4e00, 0x9FAF, // CJK Ideograms
|
||||
@@ -2243,9 +2244,10 @@ const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
||||
static ImWchar base_ranges[] = // not zero-terminated
|
||||
{
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
|
||||
0x2000, 0x206F, // General Punctuation
|
||||
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
||||
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
||||
0xFF00, 0xFFEF, // Half-width characters
|
||||
0xFF00, 0xFFEF // Half-width characters
|
||||
};
|
||||
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
|
||||
if (!full_ranges[0])
|
||||
@@ -2301,9 +2303,9 @@ const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
||||
static ImWchar base_ranges[] = // not zero-terminated
|
||||
{
|
||||
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
||||
0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
|
||||
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
||||
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
||||
0xFF00, 0xFFEF, // Half-width characters
|
||||
0xFF00, 0xFFEF // Half-width characters
|
||||
};
|
||||
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
|
||||
if (!full_ranges[0])
|
||||
|
||||
Reference in New Issue
Block a user