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Cleanup.
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@@ -968,8 +968,8 @@ namespace bgfx
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_frame->m_uniformEnd = _frame->m_uniformBuffer->getPos();
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m_compute.m_matrix = m_draw.m_matrix;
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m_compute.m_num = m_draw.m_num;
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m_compute.m_startMatrix = m_draw.m_startMatrix;
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m_compute.m_numMatrices = m_draw.m_numMatrices;
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m_compute.m_numX = bx::uint32_max(_numX, 1);
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m_compute.m_numY = bx::uint32_max(_numY, 1);
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m_compute.m_numZ = bx::uint32_max(_numZ, 1);
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