diff --git a/src/bgfx.cpp b/src/bgfx.cpp index 14e89edda..16fd5f52f 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -968,8 +968,8 @@ namespace bgfx _frame->m_uniformEnd = _frame->m_uniformBuffer->getPos(); - m_compute.m_matrix = m_draw.m_matrix; - m_compute.m_num = m_draw.m_num; + m_compute.m_startMatrix = m_draw.m_startMatrix; + m_compute.m_numMatrices = m_draw.m_numMatrices; m_compute.m_numX = bx::uint32_max(_numX, 1); m_compute.m_numY = bx::uint32_max(_numY, 1); m_compute.m_numZ = bx::uint32_max(_numZ, 1); diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 7484e323b..674133701 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -1409,7 +1409,7 @@ namespace bgfx m_stateFlags = BGFX_STATE_DEFAULT; m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT); m_rgba = 0; - m_matrix = 0; + m_startMatrix = 0; m_startIndex = 0; m_numIndices = UINT32_MAX; m_numVertices = UINT32_MAX; @@ -1418,7 +1418,7 @@ namespace bgfx m_numInstances = 1; m_startIndirect = 0; m_numIndirect = UINT16_MAX; - m_num = 1; + m_numMatrices = 1; m_submitFlags = BGFX_SUBMIT_EYE_FIRST; m_scissor = UINT16_MAX; m_streamMask = 0; @@ -1444,7 +1444,7 @@ namespace bgfx uint32_t m_rgba; uint32_t m_uniformBegin; uint32_t m_uniformEnd; - uint32_t m_matrix; + uint32_t m_startMatrix; uint32_t m_startIndex; uint32_t m_numIndices; uint32_t m_numVertices; @@ -1453,7 +1453,7 @@ namespace bgfx uint16_t m_instanceDataStride; uint16_t m_startIndirect; uint16_t m_numIndirect; - uint16_t m_num; + uint16_t m_numMatrices; uint16_t m_scissor; uint8_t m_submitFlags; uint8_t m_streamMask; @@ -1468,14 +1468,14 @@ namespace bgfx { void clear() { - m_uniformBegin = 0; - m_uniformEnd = 0; - m_matrix = 0; - m_numX = 0; - m_numY = 0; - m_numZ = 0; - m_num = 0; - m_submitFlags = BGFX_SUBMIT_EYE_FIRST; + m_uniformBegin = 0; + m_uniformEnd = 0; + m_startMatrix = 0; + m_numX = 0; + m_numY = 0; + m_numZ = 0; + m_numMatrices = 0; + m_submitFlags = BGFX_SUBMIT_EYE_FIRST; m_indirectBuffer.idx = kInvalidHandle; m_startIndirect = 0; @@ -1484,7 +1484,7 @@ namespace bgfx uint32_t m_uniformBegin; uint32_t m_uniformEnd; - uint32_t m_matrix; + uint32_t m_startMatrix; IndirectBufferHandle m_indirectBuffer; uint32_t m_numX; @@ -1492,7 +1492,7 @@ namespace bgfx uint32_t m_numZ; uint16_t m_startIndirect; uint16_t m_numIndirect; - uint16_t m_num; + uint16_t m_numMatrices; uint8_t m_submitFlags; }; @@ -1931,10 +1931,10 @@ namespace bgfx uint32_t setTransform(FrameCache& _frameCache, const void* _mtx, uint16_t _num) { - m_draw.m_matrix = _frameCache.m_matrixCache.add(_mtx, _num); - m_draw.m_num = _num; + m_draw.m_startMatrix = _frameCache.m_matrixCache.add(_mtx, _num); + m_draw.m_numMatrices = _num; - return m_draw.m_matrix; + return m_draw.m_startMatrix; } uint32_t allocTransform(FrameCache& _frameCache, Transform* _transform, uint16_t _num) @@ -1952,8 +1952,8 @@ namespace bgfx , _cache , BGFX_CONFIG_MAX_MATRIX_CACHE ); - m_draw.m_matrix = _cache; - m_draw.m_num = uint16_t(bx::uint32_min(_cache+_num, BGFX_CONFIG_MAX_MATRIX_CACHE-1) - _cache); + m_draw.m_startMatrix = _cache; + m_draw.m_numMatrices = uint16_t(bx::uint32_min(_cache+_num, BGFX_CONFIG_MAX_MATRIX_CACHE-1) - _cache); } void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) diff --git a/src/renderer.h b/src/renderer.h index eb670319f..1e8cda0f0 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -236,11 +236,11 @@ namespace bgfx case PredefinedUniform::Model: { - const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_matrix]; + const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_startMatrix]; _renderer->setShaderUniform4x4f(flags , predefined.m_loc , model.un.val - , bx::uint32_min(_draw.m_num*mtxRegs, predefined.m_count) + , bx::uint32_min(_draw.m_numMatrices*mtxRegs, predefined.m_count) ); } break; @@ -248,7 +248,7 @@ namespace bgfx case PredefinedUniform::ModelView: { Matrix4 modelView; - const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_matrix]; + const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_startMatrix]; bx::float4x4_mul(&modelView.un.f4x4 , &model.un.f4x4 , &m_view[_eye][_view].un.f4x4 @@ -264,7 +264,7 @@ namespace bgfx case PredefinedUniform::ModelViewProj: { Matrix4 modelViewProj; - const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_matrix]; + const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_startMatrix]; bx::float4x4_mul(&modelViewProj.un.f4x4 , &model.un.f4x4 , &m_viewProj[_eye][_view].un.f4x4