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D3D11: Changed shadow sampler to SampleCmpLevelZero.
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@@ -59,13 +59,13 @@ struct BgfxSampler2DShadow
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float bgfxShadow2D(BgfxSampler2DShadow _sampler, vec3 _coord)
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{
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return _sampler.m_texture.SampleCmp(_sampler.m_sampler, _coord.xy, _coord.z * 2.0 - 1.0);
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return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z * 2.0 - 1.0);
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}
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float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord)
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{
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vec3 coord = _coord.xyz * rcp(_coord.w);
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return _sampler.m_texture.SampleCmp(_sampler.m_sampler, coord.xy, coord.z * 2.0 - 1.0);
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return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z * 2.0 - 1.0);
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}
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struct BgfxSampler3D
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