mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Fix 21-deferred with texture array frame buffer (#2646)
This commit is contained in:
@@ -275,6 +275,7 @@ public:
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u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4);
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u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4);
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u_layer = bgfx::createUniform("u_layer", bgfx::UniformType::Vec4);
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// Create program from shaders.
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m_geomProgram = loadProgram("vs_deferred_geom", "fs_deferred_geom");
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@@ -288,11 +289,15 @@ public:
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if (0 != (BGFX_CAPS_TEXTURE_2D_ARRAY & bgfx::getCaps()->supported) )
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{
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m_lightTaProgram = loadProgram("vs_deferred_light", "fs_deferred_light_ta");
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m_lightTaProgram = loadProgram("vs_deferred_light", "fs_deferred_light_ta");
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m_combineTaProgram = loadProgram("vs_deferred_combine", "fs_deferred_combine_ta");
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m_debugTaProgram = loadProgram("vs_deferred_debug", "fs_deferred_debug_ta");
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}
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else
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{
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m_lightTaProgram = BGFX_INVALID_HANDLE;
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m_lightTaProgram = BGFX_INVALID_HANDLE;
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m_combineTaProgram = BGFX_INVALID_HANDLE;
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m_debugTaProgram = BGFX_INVALID_HANDLE;
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}
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if (0 != (BGFX_CAPS_IMAGE_RW & bgfx::getCaps()->supported)
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@@ -388,7 +393,19 @@ public:
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}
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bgfx::destroy(m_combineProgram);
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if (bgfx::isValid(m_combineTaProgram) )
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{
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bgfx::destroy(m_combineTaProgram);
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}
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bgfx::destroy(m_debugProgram);
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if (bgfx::isValid(m_debugTaProgram) )
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{
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bgfx::destroy(m_debugTaProgram);
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}
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bgfx::destroy(m_lineProgram);
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bgfx::destroy(m_textureColor);
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@@ -819,21 +836,30 @@ public:
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}
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// Combine color and light buffers.
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bgfx::setTexture(0, s_albedo, m_gbufferTex[0]);
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bgfx::setTexture(0, s_albedo, bgfx::getTexture(m_gbuffer, 0) );
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bgfx::setTexture(1, s_light, m_lightBufferTex);
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bgfx::setState(0
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| BGFX_STATE_WRITE_RGB
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| BGFX_STATE_WRITE_A
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);
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screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
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bgfx::submit(kRenderPassCombine, m_combineProgram);
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if (bgfx::isValid(m_lightTaProgram)
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&& m_useTArray)
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{
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bgfx::submit(kRenderPassCombine, m_combineTaProgram);
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}
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else
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{
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bgfx::submit(kRenderPassCombine, m_combineProgram);
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}
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if (m_showGBuffer)
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{
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const float aspectRatio = float(m_width)/float(m_height);
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// Draw m_debug m_gbuffer.
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
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for (uint8_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
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{
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float mtx[16];
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bx::mtxSRT(mtx
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@@ -845,9 +871,21 @@ public:
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bgfx::setTransform(mtx);
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bgfx::setVertexBuffer(0, m_vbh);
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bgfx::setIndexBuffer(m_ibh, 0, 6);
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bgfx::setTexture(0, s_texColor, m_gbufferTex[ii]);
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bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_gbuffer, ii) );
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bgfx::setState(BGFX_STATE_WRITE_RGB);
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bgfx::submit(kRenderPassDebugGBuffer, m_debugProgram);
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if (ii != BX_COUNTOF(m_gbufferTex) - 1
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&& bgfx::isValid(m_lightTaProgram)
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&& m_useTArray)
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{
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const float layer[4] = { float(ii) };
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bgfx::setUniform(u_layer, layer);
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bgfx::submit(kRenderPassDebugGBuffer, m_debugTaProgram);
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}
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else
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{
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bgfx::submit(kRenderPassDebugGBuffer, m_debugProgram);
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}
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}
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}
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}
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@@ -877,6 +915,7 @@ public:
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bgfx::UniformHandle u_mtx;
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bgfx::UniformHandle u_lightPosRadius;
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bgfx::UniformHandle u_lightRgbInnerR;
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bgfx::UniformHandle u_layer;
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bgfx::ProgramHandle m_geomProgram;
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bgfx::ProgramHandle m_lightProgram;
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@@ -884,7 +923,9 @@ public:
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bgfx::ProgramHandle m_lightUavProgram;
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bgfx::ProgramHandle m_clearUavProgram;
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bgfx::ProgramHandle m_combineProgram;
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bgfx::ProgramHandle m_combineTaProgram;
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bgfx::ProgramHandle m_debugProgram;
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bgfx::ProgramHandle m_debugTaProgram;
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bgfx::ProgramHandle m_lineProgram;
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bgfx::TextureHandle m_textureColor;
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bgfx::TextureHandle m_textureNormal;
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@@ -12,5 +12,5 @@ IMAGE2D_RW(i_light, rgba8, 2);
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void main()
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{
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ivec2 coord = ivec2(gl_FragCoord.xy);
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imageStore(i_light, coord, vec4(0.0, 0.0, 0.0, 0.0));
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imageStore(i_light, coord, vec4(0.0, 0.0, 0.0, 0.0) );
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}
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18
examples/21-deferred/fs_deferred_combine_ta.sc
Normal file
18
examples/21-deferred/fs_deferred_combine_ta.sc
Normal file
@@ -0,0 +1,18 @@
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$input v_texcoord0
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/*
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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SAMPLER2DARRAY(s_albedo, 0);
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SAMPLER2D(s_light, 1);
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void main()
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{
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vec4 albedo = toLinear(texture2DArray(s_albedo, vec3(v_texcoord0, 0.0) ) );
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vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
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gl_FragColor = toGamma(albedo*light);
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}
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17
examples/21-deferred/fs_deferred_debug_ta.sc
Normal file
17
examples/21-deferred/fs_deferred_debug_ta.sc
Normal file
@@ -0,0 +1,17 @@
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$input v_texcoord0
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/*
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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SAMPLER2DARRAY(s_texColor, 0);
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uniform vec4 u_layer;
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void main()
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{
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gl_FragColor = texture2DArray(s_texColor, vec3(v_texcoord0, u_layer.x) );
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}
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