Fixed Metal cubemap bind validation error

This commit is contained in:
Attila Kocsis
2019-01-18 21:43:37 +01:00
parent d10a13e7ed
commit ce4ebddd17

View File

@@ -2878,7 +2878,14 @@ namespace bgfx { namespace mtl
{
if ( NULL == m_ptrMips[_mip] )
{
m_ptrMips[_mip] = m_ptr.newTextureViewWithPixelFormat(m_ptr.pixelFormat(), m_ptr.textureType(), NSMakeRange(_mip,1), NSMakeRange(0,m_ptr.arrayLength() * (m_type == TextureCube ? 6 : 1)));
if (TextureCube == m_type)
{
m_ptrMips[_mip] = m_ptr.newTextureViewWithPixelFormat(m_ptr.pixelFormat(), MTLTextureType2DArray, NSMakeRange(_mip,1), NSMakeRange(0,m_ptr.arrayLength() * 6));
}
else
{
m_ptrMips[_mip] = m_ptr.newTextureViewWithPixelFormat(m_ptr.pixelFormat(), m_ptr.textureType(), NSMakeRange(_mip,1), NSMakeRange(0,m_ptr.arrayLength()));
}
}
return m_ptrMips[_mip];