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Cleanup.
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(129)
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version(130)
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typedef "bool"
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typedef "char"
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@@ -2705,7 +2705,8 @@ func.overrideInternal { cname = "override_internal_texture_ptr" }
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--- yet from the main thread.
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.handle "TextureHandle" --- Texture handle.
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.ptr "uintptr_t" --- Native API pointer to texture.
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.layerIndex "uint32_t" --- Layer index for texture arrays (only implemented for D3D11).
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.layerIndex "uint16_t" --- Layer index for texture arrays (only implemented for D3D11).
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{ default = 0 }
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--- Override internal texture by creating new texture. Previously created
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--- internal texture will released.
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