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Cleanup.
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@@ -326,10 +326,6 @@ void mtxBillboard(float* __restrict _result
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_result[15] = 1.0f;
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}
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//-------------------------------------------------
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// Uniforms
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//-------------------------------------------------
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struct Uniforms
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{
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void init()
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@@ -418,20 +414,25 @@ struct Uniforms
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bgfx::destroyUniform(u_lightRgbInnerR);
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}
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struct
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struct Params
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{
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float m_ambientPass;
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float m_lightningPass;
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float m_lightCount;
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float m_lightIndex;
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} m_params;
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struct
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};
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struct SvParams
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{
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float m_useStencilTex;
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float m_dfail;
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float m_unused0;
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float m_unused1;
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} m_svparams;
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};
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Params m_params;
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SvParams m_svparams;
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float m_ambient[4];
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float m_diffuse[4];
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float m_specular_shininess[4];
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