Updated docs.

This commit is contained in:
Бранимир Караџић
2020-05-30 09:22:10 -07:00
parent a3bab32048
commit cd151059d2
2 changed files with 7 additions and 5 deletions

View File

@@ -767,13 +767,14 @@
<dl class="cpp macro">
<dt id="c.BGFX_RESET_FLUSH_AFTER_RENDER">
<span class="target" id="defines_8h_1ae01ca78b058a1f7bf2358d61f7b52b03"></span><code class="sig-name descname">BGFX_RESET_FLUSH_AFTER_RENDER</code><a class="headerlink" href="#c.BGFX_RESET_FLUSH_AFTER_RENDER" title="Permalink to this definition"></a><br /></dt>
<dd><p>Flush rendering after submitting to GPU. This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_MULTITHREADED=0</span></code>. </p>
<dd><p>Flush rendering after submitting to GPU. </p>
</dd></dl>
<dl class="cpp macro">
<dt id="c.BGFX_RESET_FLIP_AFTER_RENDER">
<span class="target" id="defines_8h_1a1685b3f0489fc8465f3d3c5b70424e38"></span><code class="sig-name descname">BGFX_RESET_FLIP_AFTER_RENDER</code><a class="headerlink" href="#c.BGFX_RESET_FLIP_AFTER_RENDER" title="Permalink to this definition"></a><br /></dt>
<dd></dd></dl>
<dd><p>This flag specifies where flip occurs. Default behaviour is that flip occurs before rendering new frame. This flag only has effect when <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_MULTITHREADED=0</span></code>. </p>
</dd></dl>
<dl class="cpp macro">
<dt id="c.BGFX_RESET_SRGB_BACKBUFFER">
@@ -859,13 +860,14 @@
<dl class="cpp macro">
<dt id="c.BGFX_DEBUG_WIREFRAME">
<span class="target" id="defines_8h_1ae489c12ff4b561a2f68ddb0bf727049c"></span><code class="sig-name descname">BGFX_DEBUG_WIREFRAME</code><a class="headerlink" href="#c.BGFX_DEBUG_WIREFRAME" title="Permalink to this definition"></a><br /></dt>
<dd><p>Enable wireframe for all primitives. Enable infinitely fast hardware test. No draw calls will be submitted to driver. Its useful when profiling to quickly assess bottleneck between CPU and GPU. </p>
<dd><p>Enable wireframe for all primitives. </p>
</dd></dl>
<dl class="cpp macro">
<dt id="c.BGFX_DEBUG_IFH">
<span class="target" id="defines_8h_1a01a6722a2d1b1c1948b44191b2dddf48"></span><code class="sig-name descname">BGFX_DEBUG_IFH</code><a class="headerlink" href="#c.BGFX_DEBUG_IFH" title="Permalink to this definition"></a><br /></dt>
<dd></dd></dl>
<dd><p>Enable infinitely fast hardware test. No draw calls will be submitted to driver. Its useful when profiling to quickly assess bottleneck between CPU and GPU. </p>
</dd></dl>
<dl class="cpp macro">
<dt id="c.BGFX_DEBUG_STATS">

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