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Merge branch 'master' of github.com:bkaradzic/bgfx
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@@ -12,8 +12,14 @@
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#if BGFX_SHADER_LANGUAGE_HLSL
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float uintBitsToFloat(uint _x) { return asfloat(_x); }
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float uintBitsToFloat(uint _x) { return asfloat(_x); }
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vec2 uintBitsToFloat(uint2 _x) { return asfloat(_x); }
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vec3 uintBitsToFloat(uint3 _x) { return asfloat(_x); }
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vec4 uintBitsToFloat(uint4 _x) { return asfloat(_x); }
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uint floatBitsToUint(float _x) { return asuint(_x); }
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uvec2 floatBitsToUint(vec2 _x) { return asuint(_x); }
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uvec3 floatBitsToUint(vec3 _x) { return asuint(_x); }
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uvec4 floatBitsToUint(vec4 _x) { return asuint(_x); }
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#define SHARED groupshared
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