mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
7
3rdparty/dear-imgui/imgui.cpp
vendored
7
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -5117,7 +5117,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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{
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ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top);
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}
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@@ -7516,6 +7516,7 @@ static void ImGui::NavUpdate()
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NavUpdateWindowing();
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// Set output flags for user application
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// FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here.
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g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs);
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g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest;
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@@ -7751,7 +7752,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
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ImGuiWindow* window = g.NavWindow;
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bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up));
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bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down));
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if ((page_up_held && !page_down_held) || (page_down_held && !page_up_held))
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if (page_up_held != page_down_held) // If either (not both) are pressed
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{
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if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll)
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{
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@@ -8420,7 +8421,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
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// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
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BeginTooltip();
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if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
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if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
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{
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ImGuiWindow* tooltip_window = g.CurrentWindow;
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tooltip_window->SkipItems = true;
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63
3rdparty/dear-imgui/imgui_demo.cpp
vendored
63
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -871,17 +871,18 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::TreeNode("Grid"))
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{
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static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
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for (int i = 0; i < 16; i++)
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static bool selected[4*4] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
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for (int i = 0; i < 4*4; i++)
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{
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ImGui::PushID(i);
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if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50)))
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{
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int x = i % 4, y = i / 4;
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if (x > 0) selected[i - 1] ^= 1;
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if (x < 3) selected[i + 1] ^= 1;
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if (y > 0) selected[i - 4] ^= 1;
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if (y < 3) selected[i + 4] ^= 1;
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int x = i % 4;
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int y = i / 4;
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if (x > 0) { selected[i - 1] ^= 1; }
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if (x < 3) { selected[i + 1] ^= 1; }
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if (y > 0) { selected[i - 4] ^= 1; }
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if (y < 3) { selected[i + 4] ^= 1; }
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}
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if ((i % 4) < 3) ImGui::SameLine();
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ImGui::PopID();
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@@ -947,7 +948,7 @@ static void ShowDemoWindowWidgets()
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static float values[90] = { 0 };
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static int values_offset = 0;
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static double refresh_time = 0.0;
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if (!animate || refresh_time == 0.0f)
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if (!animate || refresh_time == 0.0)
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refresh_time = ImGui::GetTime();
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while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
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{
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@@ -1975,9 +1976,9 @@ static void ShowDemoWindowLayout()
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ImGui::EndChild();
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ImGui::PopStyleVar(2);
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float scroll_x_delta = 0.0f;
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ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
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ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
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ImGui::Text("Scroll from code"); ImGui::SameLine();
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ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
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ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine();
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ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x);
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if (scroll_x_delta != 0.0f)
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{
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@@ -2505,9 +2506,9 @@ static void ShowDemoWindowMisc()
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// Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item
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static float f3[3] = { 0.0f, 0.0f, 0.0f };
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int focus_ahead = -1;
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if (ImGui::Button("Focus on X")) focus_ahead = 0; ImGui::SameLine();
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if (ImGui::Button("Focus on Y")) focus_ahead = 1; ImGui::SameLine();
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if (ImGui::Button("Focus on Z")) focus_ahead = 2;
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if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine();
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if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine();
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if (ImGui::Button("Focus on Z")) { focus_ahead = 2; }
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if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead);
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ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f);
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@@ -3726,8 +3727,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
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if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500
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if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500
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if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
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if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
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if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step
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ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
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if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
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@@ -3765,7 +3766,8 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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{
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const float DISTANCE = 10.0f;
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static int corner = 0;
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ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
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ImGuiIO& io = ImGui::GetIO();
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ImVec2 window_pos = ImVec2((corner & 1) ? io.DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? io.DisplaySize.y - DISTANCE : DISTANCE);
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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if (corner != -1)
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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@@ -3775,7 +3777,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
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ImGui::Separator();
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y);
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else
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ImGui::Text("Mouse Position: <invalid>");
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if (ImGui::BeginPopupContextWindow())
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@@ -3850,27 +3852,30 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
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ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
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ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
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ImGui::ColorEdit3("Color", &col.x);
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ImGui::ColorEdit4("Color", &col.x);
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{
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col32 = ImColor(col);
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float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
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for (int n = 0; n < 2; n++)
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{
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float curr_thickness = (n == 0) ? 1.0f : thickness;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, curr_thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, curr_thickness); x += sz+spacing;
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draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, curr_thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, curr_thickness); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, curr_thickness); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, curr_thickness); x += sz+spacing; // Diagonal line
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, curr_thickness);
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// First line uses a thickness of 1.0, second line uses the configurable thickness
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float th = (n == 0) ? 1.0f : thickness;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6, th); x += sz+spacing; // Hexagon
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, th); x += sz+spacing; // Circle
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, th); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, th); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, th); x += sz+spacing;
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draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, th); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, th); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, th); x += sz+spacing; // Diagonal line
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, th);
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x = p.x + 4;
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y += sz+spacing;
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}
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6); x += sz+spacing; // Hexagon
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; // Circle
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
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20
3rdparty/dear-imgui/imgui_draw.cpp
vendored
20
3rdparty/dear-imgui/imgui_draw.cpp
vendored
@@ -955,6 +955,9 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, floa
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_Path.push_back(centre);
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return;
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}
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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_Path.reserve(_Path.Size + (num_segments + 1));
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for (int i = 0; i <= num_segments; i++)
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{
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@@ -1138,21 +1141,23 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
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return;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
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PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1);
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PathStroke(col, true, thickness);
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}
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void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
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{
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if ((col & IM_COL32_A_MASK) == 0)
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if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
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return;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1);
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PathFillConvex(col);
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}
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@@ -1518,7 +1523,7 @@ void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
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GetTexDataAsAlpha8(&pixels, NULL, NULL);
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if (pixels)
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{
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TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
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TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
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const unsigned char* src = pixels;
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unsigned int* dst = TexPixelsRGBA32;
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for (int n = TexWidth * TexHeight; n > 0; n--)
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@@ -2999,13 +3004,14 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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const float inv_rounding = 1.0f / rounding;
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const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
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const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
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const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
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const float x0 = ImMax(p0.x, rect.Min.x + rounding);
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if (arc0_b == arc0_e)
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{
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draw_list->PathLineTo(ImVec2(x0, p1.y));
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draw_list->PathLineTo(ImVec2(x0, p0.y));
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}
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else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f)
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else if (arc0_b == 0.0f && arc0_e == half_pi)
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{
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draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
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draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
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@@ -3025,7 +3031,7 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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draw_list->PathLineTo(ImVec2(x1, p0.y));
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draw_list->PathLineTo(ImVec2(x1, p1.y));
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}
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else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f)
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else if (arc1_b == 0.0f && arc1_e == half_pi)
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{
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draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
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draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
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||||
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20
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
20
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -672,7 +672,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
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||||
// Render
|
||||
ImVec2 center = bb.GetCenter();
|
||||
if (hovered)
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||||
window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
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||||
window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9);
|
||||
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||||
float cross_extent = (radius * 0.7071f) - 1.0f;
|
||||
ImU32 cross_col = GetColorU32(ImGuiCol_Text);
|
||||
@@ -1666,7 +1666,7 @@ static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
|
||||
static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
|
||||
if (decimal_precision < 0)
|
||||
return FLT_MIN;
|
||||
return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
|
||||
return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision);
|
||||
}
|
||||
|
||||
template<typename TYPE>
|
||||
@@ -3910,9 +3910,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
if (n + 1 == components)
|
||||
PushItemWidth(w_item_last);
|
||||
if (flags & ImGuiColorEditFlags_Float)
|
||||
value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
{
|
||||
value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
value_changed_as_float |= value_changed;
|
||||
}
|
||||
else
|
||||
{
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
@@ -4015,7 +4020,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
{
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3);
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any
|
||||
value_changed = true;
|
||||
}
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
@@ -4597,7 +4602,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
|
||||
SetCursorScreenPos(backup_pos);
|
||||
ImVec4 dummy_ref_col;
|
||||
memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
|
||||
memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4));
|
||||
ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
|
||||
PopID();
|
||||
}
|
||||
@@ -5000,7 +5005,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
float button_radius = g.FontSize * 0.5f;
|
||||
ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
|
||||
if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius))
|
||||
if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius))
|
||||
*p_open = false;
|
||||
last_item_backup.Restore();
|
||||
}
|
||||
@@ -5819,6 +5824,7 @@ ImGuiTabBar::ImGuiTabBar()
|
||||
ID = 0;
|
||||
SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
|
||||
CurrFrameVisible = PrevFrameVisible = -1;
|
||||
ContentsHeight = 0.0f;
|
||||
OffsetMax = OffsetNextTab = 0.0f;
|
||||
ScrollingAnim = ScrollingTarget = 0.0f;
|
||||
Flags = ImGuiTabBarFlags_None;
|
||||
@@ -6432,7 +6438,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)(intptr_t)(id + 1)) : 0;
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id);
|
||||
if (just_closed)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user