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Cleanup.
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@@ -3056,8 +3056,8 @@ namespace bgfx
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return invalid;
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}
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uint32_t shaderHash = bx::hashMurmur2A(_mem->data, _mem->size);
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uint16_t idx = m_shaderHashMap.find(shaderHash);
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const uint32_t shaderHash = bx::hashMurmur2A(_mem->data, _mem->size);
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const uint16_t idx = m_shaderHashMap.find(shaderHash);
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if (kInvalidHandle != idx)
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{
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ShaderHandle handle = { idx };
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