Fixed IDL.

This commit is contained in:
Бранимир Караџић
2019-10-25 20:13:21 -07:00
parent 6a883a33fd
commit bd9600e167
5 changed files with 47 additions and 45 deletions

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@@ -248,6 +248,11 @@ public static partial class bgfx
/// </summary>
None = 0x0000000000000000,
/// <summary>
/// Front counter-clockwise (default is clockwise).
/// </summary>
FrontCcw = 0x0000008000000000,
/// <summary>
/// Enable blend independent.
/// </summary>

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@@ -10,7 +10,7 @@ public import core.stdc.stdarg : va_list;
extern(C) @nogc nothrow:
enum uint BGFX_API_VERSION = 100;
enum uint BGFX_API_VERSION = 101;
alias bgfx_view_id_t = ushort;
@@ -100,6 +100,7 @@ enum ulong BGFX_STATE_MSAA = 0x0100000000000000; /// Enable MSAA rasterization.
enum ulong BGFX_STATE_LINEAA = 0x0200000000000000; /// Enable line AA rasterization.
enum ulong BGFX_STATE_CONSERVATIVE_RASTER = 0x0400000000000000; /// Enable conservative rasterization.
enum ulong BGFX_STATE_NONE = 0x0000000000000000; /// No state.
enum ulong BGFX_STATE_FRONT_CCW = 0x0000008000000000; /// Front counter-clockwise (default is clockwise).
enum ulong BGFX_STATE_BLEND_INDEPENDENT = 0x0000000400000000; /// Enable blend independent.
enum ulong BGFX_STATE_BLEND_ALPHA_TO_COVERAGE = 0x0000000800000000; /// Enable alpha to coverage.
/**

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@@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(100)
#define BGFX_API_VERSION UINT32_C(101)
/**
* Color RGB/alpha/depth write. When it's not specified write will be disabled.
@@ -90,9 +90,6 @@
#define BGFX_STATE_CULL_SHIFT 36 //!< Culling mode bit shift
#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) //!< Culling mode bit mask
/// Front winding direction. Will default to clockwise unless otherwise specified.
#define BGFX_STATE_FRONT_CCW UINT64_C(0x0000008000000000) //!< Front counter-clockwise (default is clockwise).
/**
* Alpha reference value.
*
@@ -125,6 +122,7 @@
#define BGFX_STATE_LINEAA UINT64_C(0x0200000000000000) //!< Enable line AA rasterization.
#define BGFX_STATE_CONSERVATIVE_RASTER UINT64_C(0x0400000000000000) //!< Enable conservative rasterization.
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000) //!< No state.
#define BGFX_STATE_FRONT_CCW UINT64_C(0x0000008000000000) //!< Front counter-clockwise (default is clockwise).
#define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000) //!< Enable blend independent.
#define BGFX_STATE_BLEND_ALPHA_TO_COVERAGE UINT64_C(0x0000000800000000) //!< Enable alpha to coverage.
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise

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@@ -1,7 +1,7 @@
-- vim: syntax=lua
-- bgfx interface
version(100)
version(101)
typedef "bool"
typedef "char"
@@ -79,22 +79,18 @@ flag.StateBlendEquation { bits = 64, shift = 28, range = 6, base = 0, desc = "Bl
--- Cull state. When `BGFX_STATE_CULL_*` is not specified culling will be disabled.
flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mode" }
.Cw --- Cull clockwise triangles.
.Ccw --- Cull counter-clockwise triangles.
()
--- Font facing. When BGFX_STATE_FRONT_CCW is not specified, front facing is CW
flag.StateFrontCCW { bits = 64, shift = 39, range = 1, base = 1, desc = "Front facing" }
.Cw --- Cull clockwise triangles.
.Ccw --- Cull counter-clockwise triangles.
()
--- Alpha reference value.
flag.StateAlphaRef { bits = 64, shift = 40, range = 8, desc = "Alpha reference", "helper" }
flag.StatePt { bits = 64, shift = 48, range = 3, base = 1, desc = "Primitive type" }
.Tristrip --- Tristrip.
.Lines --- Lines.
.Linestrip --- Line strip.
.Points --- Points.
.Tristrip --- Tristrip.
.Lines --- Lines.
.Linestrip --- Line strip.
.Points --- Points.
()
--- Point size value.
@@ -103,16 +99,16 @@ flag.StatePointSize { bits = 64, shift = 52, range = 4, desc = "Point size", "he
--- Enable MSAA write when writing into MSAA frame buffer.
--- This flag is ignored when not writing into MSAA frame buffer.
flag.State { bits = 64 , range = 64 , desc = "State" }
.Msaa (57) --- Enable MSAA rasterization.
.Lineaa (58) --- Enable line AA rasterization.
.ConservativeRaster (59) --- Enable conservative rasterization.
.None (0) --- No state.
.BlendIndependent(35) --- Enable blend independent.
.BlendAlphaToCoverage (36) --- Enable alpha to coverage.
.Msaa (57) --- Enable MSAA rasterization.
.Lineaa (58) --- Enable line AA rasterization.
.ConservativeRaster (59) --- Enable conservative rasterization.
.None (0) --- No state.
.FrontCcw(40) --- Front counter-clockwise (default is clockwise).
.BlendIndependent(35) --- Enable blend independent.
.BlendAlphaToCoverage (36) --- Enable alpha to coverage.
.Default { "WriteRgb", "WriteA", "WriteZ", "DepthTestLess", "CullCw", "Msaa" }
--- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
--- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
--- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
--- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
--- Do not use!
flag.StateReserved { bits = 64, shift = 61, range = 3 }

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@@ -5153,35 +5153,37 @@ BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
) );
BX_STATIC_ASSERT( (0
| BGFX_STATE_WRITE_MASK
| BGFX_STATE_DEPTH_TEST_MASK
| BGFX_STATE_BLEND_MASK
| BGFX_STATE_ALPHA_REF_MASK
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
| BGFX_STATE_BLEND_EQUATION_MASK
| BGFX_STATE_BLEND_INDEPENDENT
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
| BGFX_STATE_CULL_MASK
| BGFX_STATE_ALPHA_REF_MASK
| BGFX_STATE_PT_MASK
| BGFX_STATE_POINT_SIZE_MASK
| BGFX_STATE_MSAA
| BGFX_STATE_LINEAA
| BGFX_STATE_BLEND_MASK
| BGFX_STATE_CONSERVATIVE_RASTER
| BGFX_STATE_CULL_MASK
| BGFX_STATE_DEPTH_TEST_MASK
| BGFX_STATE_FRONT_CCW
| BGFX_STATE_LINEAA
| BGFX_STATE_MSAA
| BGFX_STATE_POINT_SIZE_MASK
| BGFX_STATE_PT_MASK
| BGFX_STATE_RESERVED_MASK
| BGFX_STATE_WRITE_MASK
) == (0
^ BGFX_STATE_WRITE_MASK
^ BGFX_STATE_DEPTH_TEST_MASK
^ BGFX_STATE_BLEND_MASK
^ BGFX_STATE_ALPHA_REF_MASK
^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
^ BGFX_STATE_BLEND_EQUATION_MASK
^ BGFX_STATE_BLEND_INDEPENDENT
^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
^ BGFX_STATE_CULL_MASK
^ BGFX_STATE_ALPHA_REF_MASK
^ BGFX_STATE_PT_MASK
^ BGFX_STATE_POINT_SIZE_MASK
^ BGFX_STATE_MSAA
^ BGFX_STATE_LINEAA
^ BGFX_STATE_BLEND_MASK
^ BGFX_STATE_CONSERVATIVE_RASTER
^ BGFX_STATE_CULL_MASK
^ BGFX_STATE_DEPTH_TEST_MASK
^ BGFX_STATE_FRONT_CCW
^ BGFX_STATE_LINEAA
^ BGFX_STATE_MSAA
^ BGFX_STATE_POINT_SIZE_MASK
^ BGFX_STATE_PT_MASK
^ BGFX_STATE_RESERVED_MASK
^ BGFX_STATE_WRITE_MASK
) );
BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );