mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 05:43:12 +01:00
Fixed IDL.
This commit is contained in:
@@ -248,6 +248,11 @@ public static partial class bgfx
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/// </summary>
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None = 0x0000000000000000,
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/// <summary>
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/// Front counter-clockwise (default is clockwise).
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/// </summary>
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FrontCcw = 0x0000008000000000,
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/// <summary>
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/// Enable blend independent.
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/// </summary>
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@@ -10,7 +10,7 @@ public import core.stdc.stdarg : va_list;
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extern(C) @nogc nothrow:
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enum uint BGFX_API_VERSION = 100;
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enum uint BGFX_API_VERSION = 101;
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alias bgfx_view_id_t = ushort;
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@@ -100,6 +100,7 @@ enum ulong BGFX_STATE_MSAA = 0x0100000000000000; /// Enable MSAA rasterization.
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enum ulong BGFX_STATE_LINEAA = 0x0200000000000000; /// Enable line AA rasterization.
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enum ulong BGFX_STATE_CONSERVATIVE_RASTER = 0x0400000000000000; /// Enable conservative rasterization.
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enum ulong BGFX_STATE_NONE = 0x0000000000000000; /// No state.
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enum ulong BGFX_STATE_FRONT_CCW = 0x0000008000000000; /// Front counter-clockwise (default is clockwise).
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enum ulong BGFX_STATE_BLEND_INDEPENDENT = 0x0000000400000000; /// Enable blend independent.
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enum ulong BGFX_STATE_BLEND_ALPHA_TO_COVERAGE = 0x0000000800000000; /// Enable alpha to coverage.
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/**
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@@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(100)
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#define BGFX_API_VERSION UINT32_C(101)
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/**
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* Color RGB/alpha/depth write. When it's not specified write will be disabled.
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@@ -90,9 +90,6 @@
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#define BGFX_STATE_CULL_SHIFT 36 //!< Culling mode bit shift
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#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) //!< Culling mode bit mask
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/// Front winding direction. Will default to clockwise unless otherwise specified.
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#define BGFX_STATE_FRONT_CCW UINT64_C(0x0000008000000000) //!< Front counter-clockwise (default is clockwise).
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/**
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* Alpha reference value.
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*
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@@ -125,6 +122,7 @@
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#define BGFX_STATE_LINEAA UINT64_C(0x0200000000000000) //!< Enable line AA rasterization.
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#define BGFX_STATE_CONSERVATIVE_RASTER UINT64_C(0x0400000000000000) //!< Enable conservative rasterization.
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#define BGFX_STATE_NONE UINT64_C(0x0000000000000000) //!< No state.
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#define BGFX_STATE_FRONT_CCW UINT64_C(0x0000008000000000) //!< Front counter-clockwise (default is clockwise).
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#define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000) //!< Enable blend independent.
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#define BGFX_STATE_BLEND_ALPHA_TO_COVERAGE UINT64_C(0x0000000800000000) //!< Enable alpha to coverage.
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/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(100)
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version(101)
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typedef "bool"
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typedef "char"
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@@ -79,22 +79,18 @@ flag.StateBlendEquation { bits = 64, shift = 28, range = 6, base = 0, desc = "Bl
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--- Cull state. When `BGFX_STATE_CULL_*` is not specified culling will be disabled.
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flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mode" }
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.Cw --- Cull clockwise triangles.
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.Ccw --- Cull counter-clockwise triangles.
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()
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--- Font facing. When BGFX_STATE_FRONT_CCW is not specified, front facing is CW
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flag.StateFrontCCW { bits = 64, shift = 39, range = 1, base = 1, desc = "Front facing" }
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.Cw --- Cull clockwise triangles.
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.Ccw --- Cull counter-clockwise triangles.
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()
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--- Alpha reference value.
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flag.StateAlphaRef { bits = 64, shift = 40, range = 8, desc = "Alpha reference", "helper" }
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flag.StatePt { bits = 64, shift = 48, range = 3, base = 1, desc = "Primitive type" }
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.Tristrip --- Tristrip.
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.Lines --- Lines.
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.Linestrip --- Line strip.
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.Points --- Points.
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.Tristrip --- Tristrip.
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.Lines --- Lines.
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.Linestrip --- Line strip.
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.Points --- Points.
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()
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--- Point size value.
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@@ -103,16 +99,16 @@ flag.StatePointSize { bits = 64, shift = 52, range = 4, desc = "Point size", "he
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--- Enable MSAA write when writing into MSAA frame buffer.
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--- This flag is ignored when not writing into MSAA frame buffer.
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flag.State { bits = 64 , range = 64 , desc = "State" }
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.Msaa (57) --- Enable MSAA rasterization.
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.Lineaa (58) --- Enable line AA rasterization.
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.ConservativeRaster (59) --- Enable conservative rasterization.
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.None (0) --- No state.
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.BlendIndependent(35) --- Enable blend independent.
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.BlendAlphaToCoverage (36) --- Enable alpha to coverage.
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.Msaa (57) --- Enable MSAA rasterization.
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.Lineaa (58) --- Enable line AA rasterization.
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.ConservativeRaster (59) --- Enable conservative rasterization.
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.None (0) --- No state.
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.FrontCcw(40) --- Front counter-clockwise (default is clockwise).
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.BlendIndependent(35) --- Enable blend independent.
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.BlendAlphaToCoverage (36) --- Enable alpha to coverage.
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.Default { "WriteRgb", "WriteA", "WriteZ", "DepthTestLess", "CullCw", "Msaa" }
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--- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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--- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
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--- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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--- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
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--- Do not use!
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flag.StateReserved { bits = 64, shift = 61, range = 3 }
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42
src/bgfx.cpp
42
src/bgfx.cpp
@@ -5153,35 +5153,37 @@ BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
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) );
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BX_STATIC_ASSERT( (0
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| BGFX_STATE_WRITE_MASK
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| BGFX_STATE_DEPTH_TEST_MASK
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| BGFX_STATE_BLEND_MASK
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| BGFX_STATE_ALPHA_REF_MASK
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| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
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| BGFX_STATE_BLEND_EQUATION_MASK
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| BGFX_STATE_BLEND_INDEPENDENT
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| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
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| BGFX_STATE_CULL_MASK
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| BGFX_STATE_ALPHA_REF_MASK
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| BGFX_STATE_PT_MASK
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| BGFX_STATE_POINT_SIZE_MASK
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| BGFX_STATE_MSAA
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| BGFX_STATE_LINEAA
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| BGFX_STATE_BLEND_MASK
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| BGFX_STATE_CONSERVATIVE_RASTER
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| BGFX_STATE_CULL_MASK
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| BGFX_STATE_DEPTH_TEST_MASK
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| BGFX_STATE_FRONT_CCW
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| BGFX_STATE_LINEAA
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| BGFX_STATE_MSAA
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| BGFX_STATE_POINT_SIZE_MASK
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| BGFX_STATE_PT_MASK
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| BGFX_STATE_RESERVED_MASK
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| BGFX_STATE_WRITE_MASK
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) == (0
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^ BGFX_STATE_WRITE_MASK
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^ BGFX_STATE_DEPTH_TEST_MASK
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^ BGFX_STATE_BLEND_MASK
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^ BGFX_STATE_ALPHA_REF_MASK
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^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
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^ BGFX_STATE_BLEND_EQUATION_MASK
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^ BGFX_STATE_BLEND_INDEPENDENT
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^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
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^ BGFX_STATE_CULL_MASK
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^ BGFX_STATE_ALPHA_REF_MASK
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^ BGFX_STATE_PT_MASK
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^ BGFX_STATE_POINT_SIZE_MASK
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^ BGFX_STATE_MSAA
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^ BGFX_STATE_LINEAA
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^ BGFX_STATE_BLEND_MASK
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^ BGFX_STATE_CONSERVATIVE_RASTER
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^ BGFX_STATE_CULL_MASK
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^ BGFX_STATE_DEPTH_TEST_MASK
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^ BGFX_STATE_FRONT_CCW
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^ BGFX_STATE_LINEAA
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^ BGFX_STATE_MSAA
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^ BGFX_STATE_POINT_SIZE_MASK
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^ BGFX_STATE_PT_MASK
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^ BGFX_STATE_RESERVED_MASK
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^ BGFX_STATE_WRITE_MASK
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) );
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BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
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