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Updated docs.
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@@ -129,6 +129,7 @@
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<li class="toctree-l2"><a class="reference internal" href="#mvs">34-mvs</a></li>
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<li class="toctree-l2"><a class="reference internal" href="#dynamic">35-dynamic</a></li>
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<li class="toctree-l2"><a class="reference internal" href="#sky">36-sky</a></li>
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<li class="toctree-l2"><a class="reference internal" href="#gpudrivenrendering">37-gpudrivenrendering</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a></li>
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@@ -1111,6 +1112,15 @@ off programatically.</p>
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<img alt="example-36-sky" src="https://github.com/bkaradzic/bgfx/raw/master/examples/36-sky/screenshot.png" />
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</div>
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</div>
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<div class="section" id="gpudrivenrendering">
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<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering">37-gpudrivenrendering</a><a class="headerlink" href="#gpudrivenrendering" title="Permalink to this headline">¶</a></h2>
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<p>GPU-Driven Rendering. Reference:
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<a class="reference external" href="https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/">Experiments in GPU-based occlusion culling</a>,
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<a class="reference external" href="https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/">Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding</a></p>
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<div class="figure">
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<img alt="example-37-gpudrivenrendering" src="https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png" />
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</div>
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</div>
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</div>
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@@ -239,6 +239,7 @@ licensed under permissive BSD-2 clause open source license.</p>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#mvs">34-mvs</a></li>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#dynamic">35-dynamic</a></li>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#sky">36-sky</a></li>
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<li class="toctree-l2"><a class="reference internal" href="examples.html#gpudrivenrendering">37-gpudrivenrendering</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
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@@ -512,6 +512,7 @@ cubemap as texture 2D array in a compute shader.</li>
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<li>Apoorva Joshi (<a class="reference external" href="https://github.com/ApoorvaJ">@ApoorvaJ</a>) - 33-pom example.</li>
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<li>Stanislav Pidhorsky (<a class="reference external" href="https://github.com/podgorskiy">@podgorskiy</a>) - 36-sky example.</li>
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<li>云风 (<a class="reference external" href="https://github.com/cloudwu">@cloudwu</a>) - Alternative Lua bindings.</li>
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<li>Kostas Anagnostou (<a class="reference external" href="https://github.com/KostasAAA">@KostasAAA</a>) - 37-gpudrivenrendering example.</li>
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</ul>
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</div></blockquote>
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</div>
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