Updated docs.

This commit is contained in:
Branimir Karadžić
2018-03-04 16:52:06 -08:00
parent ba747e7cf6
commit bd5b8019fd
4 changed files with 13 additions and 1 deletions

View File

@@ -129,6 +129,7 @@
<li class="toctree-l2"><a class="reference internal" href="#mvs">34-mvs</a></li>
<li class="toctree-l2"><a class="reference internal" href="#dynamic">35-dynamic</a></li>
<li class="toctree-l2"><a class="reference internal" href="#sky">36-sky</a></li>
<li class="toctree-l2"><a class="reference internal" href="#gpudrivenrendering">37-gpudrivenrendering</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a></li>
@@ -1111,6 +1112,15 @@ off programatically.</p>
<img alt="example-36-sky" src="https://github.com/bkaradzic/bgfx/raw/master/examples/36-sky/screenshot.png" />
</div>
</div>
<div class="section" id="gpudrivenrendering">
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering">37-gpudrivenrendering</a><a class="headerlink" href="#gpudrivenrendering" title="Permalink to this headline"></a></h2>
<p>GPU-Driven Rendering. Reference:
<a class="reference external" href="https://interplayoflight.wordpress.com/2017/11/15/experiments-in-gpu-based-occlusion-culling/">Experiments in GPU-based occlusion culling</a>,
<a class="reference external" href="https://interplayoflight.wordpress.com/2018/01/15/experiments-in-gpu-based-occlusion-culling-part-2-multidrawindirect-and-mesh-lodding/">Experiments in GPU-based occlusion culling part 2: MultiDrawIndirect and mesh lodding</a></p>
<div class="figure">
<img alt="example-37-gpudrivenrendering" src="https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png" />
</div>
</div>
</div>

View File

@@ -239,6 +239,7 @@ licensed under permissive BSD-2 clause open source license.</p>
<li class="toctree-l2"><a class="reference internal" href="examples.html#mvs">34-mvs</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#dynamic">35-dynamic</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#sky">36-sky</a></li>
<li class="toctree-l2"><a class="reference internal" href="examples.html#gpudrivenrendering">37-gpudrivenrendering</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>

View File

@@ -512,6 +512,7 @@ cubemap as texture 2D array in a compute shader.</li>
<li>Apoorva Joshi (<a class="reference external" href="https://github.com/ApoorvaJ">&#64;ApoorvaJ</a>) - 33-pom example.</li>
<li>Stanislav Pidhorsky (<a class="reference external" href="https://github.com/podgorskiy">&#64;podgorskiy</a>) - 36-sky example.</li>
<li>云风 (<a class="reference external" href="https://github.com/cloudwu">&#64;cloudwu</a>) - Alternative Lua bindings.</li>
<li>Kostas Anagnostou (<a class="reference external" href="https://github.com/KostasAAA">&#64;KostasAAA</a>) - 37-gpudrivenrendering example.</li>
</ul>
</div></blockquote>
</div>

File diff suppressed because one or more lines are too long