mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Updated ImGui.
This commit is contained in:
94
3rdparty/dear-imgui/imgui.cpp
vendored
94
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -2118,7 +2118,14 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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ImGuiContext& g = *GImGui;
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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if (g.ActiveIdIsJustActivated)
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{
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g.ActiveIdTimer = 0.0f;
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if (id != 0)
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{
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g.LastActiveId = id;
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g.LastActiveIdTimer = 0.0f;
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}
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}
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g.ActiveId = id;
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g.ActiveIdAllowNavDirFlags = 0;
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g.ActiveIdAllowOverlap = false;
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@@ -3414,7 +3421,8 @@ static void ImGui::UpdateMouseInputs()
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{
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if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
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{
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if (ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
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ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f);
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if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
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g.IO.MouseDoubleClicked[i] = true;
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g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click
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}
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@@ -3428,10 +3436,11 @@ static void ImGui::UpdateMouseInputs()
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}
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else if (g.IO.MouseDown[i])
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{
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ImVec2 mouse_delta = g.IO.MousePos - g.IO.MouseClickedPos[i];
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g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, mouse_delta.x < 0.0f ? -mouse_delta.x : mouse_delta.x);
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g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, mouse_delta.y < 0.0f ? -mouse_delta.y : mouse_delta.y);
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g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(mouse_delta));
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// Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold
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ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f);
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g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos));
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g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x);
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g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y);
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}
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if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation
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g.NavDisableMouseHover = false;
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@@ -3571,6 +3580,7 @@ void ImGui::NewFrame()
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ClearActiveID();
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if (g.ActiveId)
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g.ActiveIdTimer += g.IO.DeltaTime;
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g.LastActiveIdTimer += g.IO.DeltaTime;
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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@@ -11224,28 +11234,28 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
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ImVec2 pos = window->DC.CursorPos;
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pos.y += window->DC.CurrentLineTextBaseOffset;
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ImRect bb(pos, pos + size);
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ItemSize(bb);
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ImRect bb_inner(pos, pos + size);
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ItemSize(bb_inner);
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// Fill horizontal space.
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ImVec2 window_padding = window->WindowPadding;
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float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x;
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float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
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ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
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ImRect bb_with_spacing(pos, pos + size_draw);
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ImRect bb(pos, pos + size_draw);
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
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bb_with_spacing.Max.x += window_padding.x;
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bb.Max.x += window_padding.x;
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// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
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float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
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float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
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float spacing_R = style.ItemSpacing.x - spacing_L;
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float spacing_D = style.ItemSpacing.y - spacing_U;
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bb_with_spacing.Min.x -= spacing_L;
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bb_with_spacing.Min.y -= spacing_U;
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bb_with_spacing.Max.x += spacing_R;
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bb_with_spacing.Max.y += spacing_D;
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if (!ItemAdd(bb_with_spacing, (flags & ImGuiSelectableFlags_Disabled) ? 0 : id))
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bb.Min.x -= spacing_L;
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bb.Min.y -= spacing_U;
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bb.Max.x += spacing_R;
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bb.Max.y += spacing_D;
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if (!ItemAdd(bb, (flags & ImGuiSelectableFlags_Disabled) ? 0 : id))
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{
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet)
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PushColumnClipRect();
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@@ -11260,7 +11270,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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selected = false;
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@@ -11276,18 +11286,18 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (hovered || selected)
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{
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
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RenderNavHighlight(bb_with_spacing, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
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}
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet)
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{
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PushColumnClipRect();
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bb_with_spacing.Max.x -= (GetContentRegionMax().x - max_x);
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bb.Max.x -= (GetContentRegionMax().x - max_x);
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}
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f));
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RenderTextClipped(bb_inner.Min, bb.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f));
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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// Automatically close popups
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@@ -13148,6 +13158,7 @@ void ImGui::ClearDragDrop()
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ImGuiContext& g = *GImGui;
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g.DragDropActive = false;
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g.DragDropPayload.Clear();
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g.DragDropAcceptFlags = 0;
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g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropAcceptFrameCount = -1;
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@@ -13232,16 +13243,15 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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{
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// FIXME-DRAG
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//SetNextWindowPos(g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This is better but e.g ColorButton with checkboard has issue with transparent colors :(
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// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
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// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
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ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
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SetNextWindowPos(tooltip_pos);
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PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
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BeginTooltip();
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// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
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// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
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BeginDragDropTooltip();
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if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
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{
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ImGuiWindow* tooltip_window = g.CurrentWindow;
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tooltip_window->SkipItems = true;
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tooltip_window->HiddenFrames = 1;
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}
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}
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if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
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@@ -13258,17 +13268,32 @@ void ImGui::EndDragDropSource()
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IM_ASSERT(g.DragDropActive);
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if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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{
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EndTooltip();
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PopStyleColor();
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//PopStyleVar();
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}
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EndDragDropTooltip();
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// Discard the drag if have not called SetDragDropPayload()
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if (g.DragDropPayload.DataFrameCount == -1)
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ClearDragDrop();
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}
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void ImGui::BeginDragDropTooltip()
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{
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// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
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// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
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// Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do.
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ImGuiContext& g = *GImGui;
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//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
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ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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BeginTooltipEx(0, true);
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}
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void ImGui::EndDragDropTooltip()
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{
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EndTooltip();
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}
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// Use 'cond' to choose to submit payload on drag start or every frame
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bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond)
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{
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@@ -13382,6 +13407,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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float r_surface = r.GetWidth() * r.GetHeight();
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if (r_surface < g.DragDropAcceptIdCurrRectSurface)
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{
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g.DragDropAcceptFlags = flags;
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g.DragDropAcceptIdCurr = g.DragDropTargetId;
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g.DragDropAcceptIdCurrRectSurface = r_surface;
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}
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1
3rdparty/dear-imgui/imgui.h
vendored
1
3rdparty/dear-imgui/imgui.h
vendored
@@ -718,6 +718,7 @@ enum ImGuiDragDropFlags_
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
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ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery.
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};
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10
3rdparty/dear-imgui/imgui_internal.h
vendored
10
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -627,6 +627,8 @@ struct ImGuiContext
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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@@ -688,7 +690,8 @@ struct ImGuiContext
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ImGuiPayload DragDropPayload;
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ImRect DragDropTargetRect;
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ImGuiID DragDropTargetId;
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float DragDropAcceptIdCurrRectSurface;
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ImGuiDragDropFlags DragDropAcceptFlags;
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float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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@@ -761,6 +764,8 @@ struct ImGuiContext
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
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LastActiveId = 0;
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LastActiveIdTimer = 0.0f;
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MovingWindow = NULL;
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NextTreeNodeOpenVal = false;
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NextTreeNodeOpenCond = 0;
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@@ -799,6 +804,7 @@ struct ImGuiContext
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DragDropSourceFlags = 0;
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DragDropMouseButton = -1;
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DragDropTargetId = 0;
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DragDropAcceptFlags = 0;
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DragDropAcceptIdCurrRectSurface = 0.0f;
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DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
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DragDropAcceptFrameCount = -1;
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@@ -1109,6 +1115,8 @@ namespace ImGui
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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IMGUI_API void ClearDragDrop();
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IMGUI_API bool IsDragDropPayloadBeingAccepted();
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IMGUI_API void BeginDragDropTooltip();
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IMGUI_API void EndDragDropTooltip();
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// FIXME-WIP: New Columns API
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IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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