Updated docs.

This commit is contained in:
Branimir Karadžić
2016-10-27 20:33:17 -07:00
parent 72638f7d7b
commit b3d973d700
5 changed files with 8 additions and 5 deletions

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@@ -4938,8 +4938,8 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
</dd></dl>
<dl class="function">
<dt id="_CPPv2N4bgfx11readTextureE13TextureHandlePv">
<span id="bgfx::readTexture__TextureHandle.voidP"></span><span class="target" id="bgfxnamespacebgfx_1a6e6d88f74de73c87ca9644fd89eb6123"></span>uint32_t <code class="descclassname">bgfx::</code><code class="descname">readTexture</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, void *<em>_data</em><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx11readTextureE13TextureHandlePv" title="Permalink to this definition"></a></dt>
<dt id="_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t">
<span id="bgfx::readTexture__TextureHandle.voidP.uint8_t"></span><span class="target" id="bgfxnamespacebgfx_1a917250df0398e10837853d1a2d416279"></span>uint32_t <code class="descclassname">bgfx::</code><code class="descname">readTexture</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, void *<em>_data</em>, uint8_t <em>_mip</em> = 0<span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t" title="Permalink to this definition"></a></dt>
<dd><p>Read back texture content. </p>
<p><dl class="docutils">
<dt><strong>Return</strong></dt>
@@ -4954,7 +4954,9 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
<dd><ul class="breatheparameterlist first last">
<li><code class="first docutils literal"><span class="pre">_handle</span></code> - <p>Texture handle. </p>
</li>
<li><code class="first docutils literal"><span class="pre">_data</span></code> - <p>Destination buffer.</p>
<li><code class="first docutils literal"><span class="pre">_data</span></code> - <p>Destination buffer. </p>
</li>
<li><code class="first docutils literal"><span class="pre">_mip</span></code> - <p>Mip level.</p>
</li>
</ul>
</dd>

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@@ -728,7 +728,7 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11readTextureE13TextureHandlePv">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11readTextureE17FrameBufferHandle7uint8_tPv">[1]</a>
<dt><a href="bgfx.html#_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11readTextureE17FrameBufferHandle7uint8_tPv">[1]</a>
</dt>

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@@ -297,6 +297,7 @@ into working directory, and it will be automatically loaded during bgfx
initialization. This allows frame capture at any time by pressing
<strong>F11</strong>.</p>
<p>Download: <a class="reference external" href="https://renderdoc.org/builds">RenderDoc</a></p>
<p>RenderDoc <a class="reference external" href="https://renderdoc.org/docs/how/index.html">How do I ...?</a> documentation.</p>
</div>
<div class="section" id="intelgpa">
<h3>IntelGPA<a class="headerlink" href="#intelgpa" title="Permalink to this headline"></a></h3>

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