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Updated docs.
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@@ -4938,8 +4938,8 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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</dd></dl>
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<dl class="function">
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<dt id="_CPPv2N4bgfx11readTextureE13TextureHandlePv">
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<span id="bgfx::readTexture__TextureHandle.voidP"></span><span class="target" id="bgfxnamespacebgfx_1a6e6d88f74de73c87ca9644fd89eb6123"></span>uint32_t <code class="descclassname">bgfx::</code><code class="descname">readTexture</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, void *<em>_data</em><span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx11readTextureE13TextureHandlePv" title="Permalink to this definition">¶</a></dt>
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<dt id="_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t">
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<span id="bgfx::readTexture__TextureHandle.voidP.uint8_t"></span><span class="target" id="bgfxnamespacebgfx_1a917250df0398e10837853d1a2d416279"></span>uint32_t <code class="descclassname">bgfx::</code><code class="descname">readTexture</code><span class="sig-paren">(</span>TextureHandle <em>_handle</em>, void *<em>_data</em>, uint8_t <em>_mip</em> = 0<span class="sig-paren">)</span><a class="headerlink" href="#_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t" title="Permalink to this definition">¶</a></dt>
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<dd><p>Read back texture content. </p>
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<p><dl class="docutils">
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<dt><strong>Return</strong></dt>
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@@ -4954,7 +4954,9 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
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<dd><ul class="breatheparameterlist first last">
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<li><code class="first docutils literal"><span class="pre">_handle</span></code> - <p>Texture handle. </p>
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</li>
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<li><code class="first docutils literal"><span class="pre">_data</span></code> - <p>Destination buffer.</p>
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<li><code class="first docutils literal"><span class="pre">_data</span></code> - <p>Destination buffer. </p>
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</li>
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<li><code class="first docutils literal"><span class="pre">_mip</span></code> - <p>Mip level.</p>
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</li>
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</ul>
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</dd>
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@@ -728,7 +728,7 @@
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</dt>
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<dt><a href="bgfx.html#_CPPv2N4bgfx11readTextureE13TextureHandlePv">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11readTextureE17FrameBufferHandle7uint8_tPv">[1]</a>
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<dt><a href="bgfx.html#_CPPv2N4bgfx11readTextureE13TextureHandlePv7uint8_t">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11readTextureE17FrameBufferHandle7uint8_tPv">[1]</a>
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</dt>
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objects.inv
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objects.inv
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@@ -297,6 +297,7 @@ into working directory, and it will be automatically loaded during bgfx
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initialization. This allows frame capture at any time by pressing
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<strong>F11</strong>.</p>
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<p>Download: <a class="reference external" href="https://renderdoc.org/builds">RenderDoc</a></p>
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<p>RenderDoc <a class="reference external" href="https://renderdoc.org/docs/how/index.html">How do I ...?</a> documentation.</p>
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</div>
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<div class="section" id="intelgpa">
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<h3>IntelGPA<a class="headerlink" href="#intelgpa" title="Permalink to this headline">¶</a></h3>
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