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Updated ImGui.
This commit is contained in:
962
3rdparty/dear-imgui/imgui.cpp
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962
3rdparty/dear-imgui/imgui.cpp
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129
3rdparty/dear-imgui/imgui.h
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129
3rdparty/dear-imgui/imgui.h
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@@ -1,4 +1,4 @@
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// dear imgui, v1.91.7 WIP
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// dear imgui, v1.91.9 WIP
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// (headers)
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// Help:
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@@ -28,8 +28,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.7 WIP"
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#define IMGUI_VERSION_NUM 19163
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#define IMGUI_VERSION "1.91.9 WIP"
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#define IMGUI_VERSION_NUM 19183
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#define IMGUI_HAS_TABLE
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/*
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@@ -158,7 +158,7 @@ typedef unsigned int ImU32; // 32-bit unsigned integer (often used to st
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typedef signed long long ImS64; // 64-bit signed integer
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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// Forward declarations
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// Forward declarations: ImDrawList, ImFontAtlas layer
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struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
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struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
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struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
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@@ -173,6 +173,8 @@ struct ImFontConfig; // Configuration data when adding a font or
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struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset)
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struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
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// Forward declarations: ImGui layer
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struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui (also see: ImGuiPlatformIO)
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struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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@@ -1009,6 +1011,7 @@ namespace ImGui
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IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down). Same as GetMouseClickedCount() == 1.
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IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down)
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IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? Same as GetMouseClickedCount() == 2. (note that a double-click will also report IsMouseClicked() == true)
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IMGUI_API bool IsMouseReleasedWithDelay(ImGuiMouseButton button, float delay); // delayed mouse release (use very sparingly!). Generally used with 'delay >= io.MouseDoubleClickTime' + combined with a 'io.MouseClickedLastCount==1' test. This is a very rarely used UI idiom, but some apps use this: e.g. MS Explorer single click on an icon to rename.
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IMGUI_API int GetMouseClickedCount(ImGuiMouseButton button); // return the number of successive mouse-clicks at the time where a click happen (otherwise 0).
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
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IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
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@@ -1099,8 +1102,8 @@ enum ImGuiWindowFlags_
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// Obsolete names
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiWindowFlags_NavFlattened = 1 << 29, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90.0: Use ImGuiChildFlags_AlwaysUseWindowPadding in BeginChild() call.
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ImGuiWindowFlags_NavFlattened = 1 << 31, // Obsoleted in 1.90.9: Use ImGuiChildFlags_NavFlattened in BeginChild() call.
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#endif
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};
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@@ -1174,7 +1177,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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// Elide display / Alignment
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ImGuiInputTextFlags_ElideLeft = 1 << 17, // When text doesn't fit, elide left side to ensure right side stays visible. Useful for path/filenames. Single-line only!
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ImGuiInputTextFlags_ElideLeft = 1 << 17, // When text doesn't fit, elide left side to ensure right side stays visible. Useful for path/filenames. Single-line only!
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// Callback features
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ImGuiInputTextFlags_CallbackCompletion = 1 << 18, // Callback on pressing TAB (for completion handling)
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@@ -1182,7 +1185,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackAlways = 1 << 20, // Callback on each iteration. User code may query cursor position, modify text buffer.
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 21, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
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ImGuiInputTextFlags_CallbackResize = 1 << 22, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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ImGuiInputTextFlags_CallbackEdit = 1 << 23, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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ImGuiInputTextFlags_CallbackEdit = 1 << 23, // Callback on any edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.
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// Obsolete names
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//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
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@@ -1205,14 +1208,16 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
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ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
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ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
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ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (text will still fit in current column)
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_SpanLabelWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (label will still fit in current column)
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ImGuiTreeNodeFlags_LabelSpanAllColumns = 1 << 15, // Label will span all columns of its container table
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 17, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiTreeNodeFlags_AllowItemOverlap = ImGuiTreeNodeFlags_AllowOverlap, // Renamed in 1.89.7
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ImGuiTreeNodeFlags_SpanTextWidth = ImGuiTreeNodeFlags_SpanLabelWidth,// Renamed in 1.90.7
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#endif
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};
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@@ -1399,6 +1404,7 @@ enum ImGuiDataType_
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ImGuiDataType_Float, // float
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ImGuiDataType_Double, // double
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ImGuiDataType_Bool, // bool (provided for user convenience, not supported by scalar widgets)
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ImGuiDataType_String, // char* (provided for user convenience, not supported by scalar widgets)
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ImGuiDataType_COUNT
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};
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@@ -1748,10 +1754,16 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
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// Alpha preview
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// - Prior to 1.91.8 (2025/01/21): alpha was made opaque in the preview by default using old name ImGuiColorEditFlags_AlphaPreview.
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// - We now display the preview as transparent by default. You can use ImGuiColorEditFlags_AlphaOpaque to use old behavior.
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// - The new flags may be combined better and allow finer controls.
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ImGuiColorEditFlags_AlphaOpaque = 1 << 11, // // ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4(). For ColorButton() this does the same as _NoAlpha.
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ImGuiColorEditFlags_AlphaNoBg = 1 << 12, // // ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 13, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
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// User Options (right-click on widget to change some of them).
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ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
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ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
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ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
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ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
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ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
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@@ -1768,12 +1780,16 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar,
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// [Internal] Masks
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ImGuiColorEditFlags_AlphaMask_ = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaOpaque | ImGuiColorEditFlags_AlphaNoBg | ImGuiColorEditFlags_AlphaPreviewHalf,
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ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex,
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ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float,
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ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar,
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ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV,
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// Obsolete names
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiColorEditFlags_AlphaPreview = 0, // [Removed in 1.91.8] This is the default now. Will display a checkerboard unless ImGuiColorEditFlags_AlphaNoBg is set.
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#endif
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//ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69]
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};
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@@ -2130,6 +2146,7 @@ struct ImGuiStyle
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ImVec2 WindowPadding; // Padding within a window.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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float WindowBorderHoverPadding; // Hit-testing extent outside/inside resizing border. Also extend determination of hovered window. Generally meaningfully larger than WindowBorderSize to make it easy to reach borders.
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ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constrain individual windows, use SetNextWindowSizeConstraints().
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left.
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@@ -2400,6 +2417,7 @@ struct ImGuiIO
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ImU16 MouseClickedCount[5]; // == 0 (not clicked), == 1 (same as MouseClicked[]), == 2 (double-clicked), == 3 (triple-clicked) etc. when going from !Down to Down
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ImU16 MouseClickedLastCount[5]; // Count successive number of clicks. Stays valid after mouse release. Reset after another click is done.
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bool MouseReleased[5]; // Mouse button went from Down to !Down
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double MouseReleasedTime[5]; // Time of last released (rarely used! but useful to handle delayed single-click when trying to disambiguate them from double-click).
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bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
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bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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@@ -2441,7 +2459,7 @@ struct ImGuiIO
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// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
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// The callback function should return 0 by default.
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// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
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// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.
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// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
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// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB
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// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows
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@@ -2694,6 +2712,7 @@ struct ImGuiListClipper
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// - It is important that we are keeping those disabled by default so they don't leak in user space.
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// - This is in order to allow user enabling implicit cast operators between ImVec2/ImVec4 and their own types (using IM_VEC2_CLASS_EXTRA in imconfig.h)
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// - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including this file (or in imconfig.h) to access courtesy maths operators for ImVec2 and ImVec4.
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// - We intentionally provide ImVec2*float but not float*ImVec2: this is rare enough and we want to reduce the surface for possible user mistake.
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#ifdef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS_IMPLEMENTED
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IM_MSVC_RUNTIME_CHECKS_OFF
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@@ -2895,7 +2914,7 @@ struct ImGuiSelectionBasicStorage
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IMGUI_API void Clear(); // Clear selection
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IMGUI_API void Swap(ImGuiSelectionBasicStorage& r); // Swap two selections
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IMGUI_API void SetItemSelected(ImGuiID id, bool selected); // Add/remove an item from selection (generally done by ApplyRequests() function)
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IMGUI_API bool GetNextSelectedItem(void** opaque_it, ImGuiID* out_id); // Iterate selection with 'void* it = NULL; ImGuiId id; while (selection.GetNextSelectedItem(&it, &id)) { ... }'
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IMGUI_API bool GetNextSelectedItem(void** opaque_it, ImGuiID* out_id); // Iterate selection with 'void* it = NULL; ImGuiID id; while (selection.GetNextSelectedItem(&it, &id)) { ... }'
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inline ImGuiID GetStorageIdFromIndex(int idx) { return AdapterIndexToStorageId(this, idx); } // Convert index to item id based on provided adapter.
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};
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@@ -2919,7 +2938,7 @@ struct ImGuiSelectionExternalStorage
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// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking.
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#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX
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#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63)
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#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (32)
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#endif
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// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h]
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@@ -2993,7 +3012,6 @@ struct ImDrawChannel
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ImVector<ImDrawIdx> _IdxBuffer;
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};
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// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order.
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// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call.
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struct ImDrawListSplitter
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@@ -3114,7 +3132,7 @@ struct ImDrawList
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// General polygon
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// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
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// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience fo user but not used by main library.
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// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience for the user but not used by the main library.
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IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
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IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
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@@ -3228,26 +3246,28 @@ struct ImDrawData
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// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont)
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//-----------------------------------------------------------------------------
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// A font input/source (we may rename this to ImFontSource in the future)
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struct ImFontConfig
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{
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void* FontData; // // TTF/OTF data
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int FontDataSize; // // TTF/OTF data size
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bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
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int FontNo; // 0 // Index of font within TTF/OTF file
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float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
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int OversampleH; // 2 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
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int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis.
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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bool PixelSnapH; // false // Align every glyph AdvanceX to pixel boundaries. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
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ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs when rendered: essentially add to glyph->AdvanceX. Only X axis is supported for now.
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int FontNo; // 0 // Index of font within TTF/OTF file
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int OversampleH; // 0 (2) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1 or 2 depending on size. Note the difference between 2 and 3 is minimal. You can reduce this to 1 for large glyphs save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
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int OversampleV; // 0 (1) // Rasterize at higher quality for sub-pixel positioning. 0 == auto == 1. This is not really useful as we don't use sub-pixel positions on the Y axis.
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float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
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//ImVec2 GlyphExtraSpacing; // 0, 0 // (REMOVED IN 1.91.9: use GlyphExtraAdvanceX)
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ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
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const ImWchar* GlyphRanges; // NULL // THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list).
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float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font
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float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this.
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unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
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float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
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float RasterizerDensity; // 1.0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e.g. a 100% and a 400% fonts for a zooming display. IMPORTANT: If you increase this it is expected that you increase font scale accordingly, otherwise quality may look lowered.
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ImWchar EllipsisChar; // 0 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
|
||||
|
||||
// [Internal]
|
||||
char Name[40]; // Name (strictly to ease debugging)
|
||||
@@ -3263,7 +3283,7 @@ struct ImFontGlyph
|
||||
unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops)
|
||||
unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering.
|
||||
unsigned int Codepoint : 30; // 0x0000..0x10FFFF
|
||||
float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
|
||||
float AdvanceX; // Horizontal distance to advance layout with
|
||||
float X0, Y0, X1, Y1; // Glyph corners
|
||||
float U0, V0, U1, V1; // Texture coordinates
|
||||
};
|
||||
@@ -3337,8 +3357,8 @@ struct ImFontAtlas
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_data_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
|
||||
IMGUI_API void ClearFonts(); // Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
|
||||
IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
|
||||
IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
|
||||
IMGUI_API void Clear(); // Clear all input and output.
|
||||
|
||||
// Build atlas, retrieve pixel data.
|
||||
@@ -3371,7 +3391,7 @@ struct ImFontAtlas
|
||||
IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters
|
||||
|
||||
//-------------------------------------------
|
||||
// [BETA] Custom Rectangles/Glyphs API
|
||||
// [ALPHA] Custom Rectangles/Glyphs API
|
||||
//-------------------------------------------
|
||||
|
||||
// You can request arbitrary rectangles to be packed into the atlas, for your own purposes.
|
||||
@@ -3393,15 +3413,16 @@ struct ImFontAtlas
|
||||
// Members
|
||||
//-------------------------------------------
|
||||
|
||||
// Input
|
||||
ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_)
|
||||
ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
|
||||
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
|
||||
int TexGlyphPadding; // FIXME: Should be called "TexPackPadding". Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0 (will also need to set AntiAliasedLinesUseTex = false).
|
||||
bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
|
||||
void* UserData; // Store your own atlas related user-data (if e.g. you have multiple font atlas).
|
||||
|
||||
// [Internal]
|
||||
// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
|
||||
bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
|
||||
bool TexReady; // Set when texture was built matching current font input
|
||||
bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format.
|
||||
unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
|
||||
@@ -3424,8 +3445,8 @@ struct ImFontAtlas
|
||||
int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines
|
||||
|
||||
// [Obsolete]
|
||||
//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
|
||||
//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
|
||||
//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
|
||||
//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
|
||||
};
|
||||
|
||||
// Font runtime data and rendering
|
||||
@@ -3433,40 +3454,41 @@ struct ImFontAtlas
|
||||
struct ImFont
|
||||
{
|
||||
// [Internal] Members: Hot ~20/24 bytes (for CalcTextSize)
|
||||
ImVector<float> IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
|
||||
ImVector<float> IndexAdvanceX; // 12-16 // out // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
|
||||
float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
|
||||
float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
|
||||
float FontSize; // 4 // in // Height of characters/line, set during loading (don't change after loading)
|
||||
|
||||
// [Internal] Members: Hot ~28/40 bytes (for RenderText loop)
|
||||
ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
|
||||
ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
|
||||
const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
|
||||
ImVector<ImU16> IndexLookup; // 12-16 // out // Sparse. Index glyphs by Unicode code-point.
|
||||
ImVector<ImFontGlyph> Glyphs; // 12-16 // out // All glyphs.
|
||||
ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
|
||||
|
||||
// [Internal] Members: Cold ~32/40 bytes
|
||||
// Conceptually ConfigData[] is the list of font sources merged to create this font.
|
||||
ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
|
||||
const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
|
||||
short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
|
||||
ImFontAtlas* ContainerAtlas; // 4-8 // out // What we has been loaded into
|
||||
const ImFontConfig* ConfigData; // 4-8 // in // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
|
||||
short ConfigDataCount; // 2 // in // Number of ImFontConfig involved in creating this font. Usually 1, or >1 when merging multiple font sources into one ImFont.
|
||||
short EllipsisCharCount; // 1 // out // 1 or 3
|
||||
ImWchar EllipsisChar; // 2-4 // out // = '...'/'.'// Character used for ellipsis rendering.
|
||||
ImWchar FallbackChar; // 2-4 // out // = FFFD/'?' // Character used if a glyph isn't found.
|
||||
float EllipsisWidth; // 4 // out // Width
|
||||
float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
|
||||
ImWchar EllipsisChar; // 2-4 // out // Character used for ellipsis rendering ('...').
|
||||
ImWchar FallbackChar; // 2-4 // out // Character used if a glyph isn't found (U+FFFD, '?')
|
||||
float EllipsisWidth; // 4 // out // Total ellipsis Width
|
||||
float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
|
||||
float Scale; // 4 // in // Base font scale (1.0f), multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
|
||||
float Ascent, Descent; // 4+4 // out // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled)
|
||||
int MetricsTotalSurface;// 4 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
|
||||
bool DirtyLookupTables; // 1 // out //
|
||||
float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
|
||||
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled)
|
||||
int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
|
||||
ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
|
||||
ImU8 Used8kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/8192/8]; // 1 bytes if ImWchar=ImWchar16, 16 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
|
||||
|
||||
// Methods
|
||||
IMGUI_API ImFont();
|
||||
IMGUI_API ~ImFont();
|
||||
IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c);
|
||||
IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c);
|
||||
float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
|
||||
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
|
||||
IMGUI_API ImFontGlyph* FindGlyph(ImWchar c);
|
||||
IMGUI_API ImFontGlyph* FindGlyphNoFallback(ImWchar c);
|
||||
float GetCharAdvance(ImWchar c) { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
|
||||
bool IsLoaded() const { return ContainerAtlas != NULL; }
|
||||
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
|
||||
|
||||
// [Internal] Don't use!
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
|
||||
@@ -3480,7 +3502,6 @@ struct ImFont
|
||||
IMGUI_API void GrowIndex(int new_size);
|
||||
IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
|
||||
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
|
||||
IMGUI_API void SetGlyphVisible(ImWchar c, bool visible);
|
||||
IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last);
|
||||
};
|
||||
|
||||
@@ -3534,7 +3555,7 @@ struct ImGuiPlatformIO
|
||||
IMGUI_API ImGuiPlatformIO();
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Interface with OS and Platform backend
|
||||
// Input - Interface with OS and Platform backend (most common stuff)
|
||||
//------------------------------------------------------------------
|
||||
|
||||
// Optional: Access OS clipboard
|
||||
@@ -3559,7 +3580,7 @@ struct ImGuiPlatformIO
|
||||
ImWchar Platform_LocaleDecimalPoint; // '.'
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Interface with Renderer Backend
|
||||
// Input - Interface with Renderer Backend
|
||||
//------------------------------------------------------------------
|
||||
|
||||
// Written by some backends during ImGui_ImplXXXX_RenderDrawData() call to point backend_specific ImGui_ImplXXXX_RenderState* structure.
|
||||
|
||||
172
3rdparty/dear-imgui/imgui_demo.cpp
vendored
172
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.9 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@@ -295,6 +295,7 @@ struct ExampleMemberInfo
|
||||
// Metadata description of ExampleTreeNode struct.
|
||||
static const ExampleMemberInfo ExampleTreeNodeMemberInfos[]
|
||||
{
|
||||
{ "MyName", ImGuiDataType_String, 1, offsetof(ExampleTreeNode, Name) },
|
||||
{ "MyBool", ImGuiDataType_Bool, 1, offsetof(ExampleTreeNode, DataMyBool) },
|
||||
{ "MyInt", ImGuiDataType_S32, 1, offsetof(ExampleTreeNode, DataMyInt) },
|
||||
{ "MyVec2", ImGuiDataType_Float, 2, offsetof(ExampleTreeNode, DataMyVec2) },
|
||||
@@ -583,7 +584,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
"- Error recovery is not perfect nor guaranteed! It is a feature to ease development.\n"
|
||||
"- You not are not supposed to rely on it in the course of a normal application run.\n"
|
||||
"- Possible usage: facilitate recovery from errors triggered from a scripting language or after specific exceptions handlers.\n"
|
||||
"- Always ensure that on programmers seat you have at minimum Asserts or Tooltips enabled when making direct imgui API call!"
|
||||
"- Always ensure that on programmers seat you have at minimum Asserts or Tooltips enabled when making direct imgui API call! "
|
||||
"Otherwise it would severely hinder your ability to catch and correct mistakes!");
|
||||
ImGui::Checkbox("io.ConfigErrorRecoveryEnableAssert", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::Checkbox("io.ConfigErrorRecoveryEnableDebugLog", &io.ConfigErrorRecoveryEnableDebugLog);
|
||||
@@ -743,18 +744,25 @@ static void ShowDemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
const bool has_debug_tools = false;
|
||||
#endif
|
||||
ImGui::MenuItem("Metrics/Debugger", NULL, &demo_data->ShowMetrics, has_debug_tools);
|
||||
if (ImGui::BeginMenu("Debug Options"))
|
||||
{
|
||||
ImGui::BeginDisabled(!has_debug_tools);
|
||||
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
|
||||
ImGui::MenuItem("ID Stack Tool", NULL, &demo_data->ShowIDStackTool, has_debug_tools);
|
||||
bool is_debugger_present = io.ConfigDebugIsDebuggerPresent;
|
||||
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools && is_debugger_present))
|
||||
if (ImGui::MenuItem("Item Picker", NULL, false, has_debug_tools))// && is_debugger_present))
|
||||
ImGui::DebugStartItemPicker();
|
||||
if (!is_debugger_present)
|
||||
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable the menu option to avoid casual users crashing the application.\n\nYou can however always access the Item Picker in Metrics->Tools.");
|
||||
ImGui::SetItemTooltip("Requires io.ConfigDebugIsDebuggerPresent=true to be set.\n\nWe otherwise disable some extra features to avoid casual users crashing the application.");
|
||||
ImGui::MenuItem("Style Editor", NULL, &demo_data->ShowStyleEditor);
|
||||
ImGui::MenuItem("About Dear ImGui", NULL, &demo_data->ShowAbout);
|
||||
|
||||
ImGui::SeparatorText("Debug Options");
|
||||
ImGui::MenuItem("Highlight ID Conflicts", NULL, &io.ConfigDebugHighlightIdConflicts, has_debug_tools);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
@@ -1027,8 +1035,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::SeparatorText("Custom");
|
||||
|
||||
HelpMarker(
|
||||
"Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() is the preferred way to standardize"
|
||||
"tooltip activation details across your application. You may however decide to use custom"
|
||||
"Passing ImGuiHoveredFlags_ForTooltip to IsItemHovered() is the preferred way to standardize "
|
||||
"tooltip activation details across your application. You may however decide to use custom "
|
||||
"flags for a specific tooltip instance.");
|
||||
|
||||
// The following examples are passed for documentation purpose but may not be useful to most users.
|
||||
@@ -1114,7 +1122,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &base_flags, ImGuiTreeNodeFlags_SpanTextWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &base_flags, ImGuiTreeNodeFlags_SpanLabelWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
|
||||
@@ -1151,9 +1159,9 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Text("This is a drag and drop source");
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanTextWidth))
|
||||
if (i == 2 && (base_flags & ImGuiTreeNodeFlags_SpanLabelWidth))
|
||||
{
|
||||
// Item 2 has an additional inline button to help demonstrate SpanTextWidth.
|
||||
// Item 2 has an additional inline button to help demonstrate SpanLabelWidth.
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("button")) {}
|
||||
}
|
||||
@@ -2109,19 +2117,16 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
if (ImGui::TreeNode("Color/Picker Widgets"))
|
||||
{
|
||||
static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f);
|
||||
static ImGuiColorEditFlags base_flags = ImGuiColorEditFlags_None;
|
||||
|
||||
static bool alpha_preview = true;
|
||||
static bool alpha_half_preview = false;
|
||||
static bool drag_and_drop = true;
|
||||
static bool options_menu = true;
|
||||
static bool hdr = false;
|
||||
ImGui::SeparatorText("Options");
|
||||
ImGui::Checkbox("With Alpha Preview", &alpha_preview);
|
||||
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
|
||||
ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
|
||||
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_NoAlpha", &base_flags, ImGuiColorEditFlags_NoAlpha);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaOpaque", &base_flags, ImGuiColorEditFlags_AlphaOpaque);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaNoBg", &base_flags, ImGuiColorEditFlags_AlphaNoBg);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaPreviewHalf", &base_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_NoDragDrop", &base_flags, ImGuiColorEditFlags_NoDragDrop);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_NoOptions", &base_flags, ImGuiColorEditFlags_NoOptions); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options.");
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_HDR", &base_flags, ImGuiColorEditFlags_HDR); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit");
|
||||
ImGui::SeparatorText("Inline color editor");
|
||||
@@ -2129,15 +2134,15 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"Click on the color square to open a color picker.\n"
|
||||
"CTRL+click on individual component to input value.\n");
|
||||
ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
|
||||
ImGui::ColorEdit3("MyColor##1", (float*)&color, base_flags);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (HSV, with Alpha)");
|
||||
ImGui::Text("Color widget HSV with Alpha:");
|
||||
ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags);
|
||||
ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | base_flags);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (float display)");
|
||||
ImGui::Text("Color widget with Float Display:");
|
||||
ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
|
||||
ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | base_flags);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with Picker)");
|
||||
ImGui::Text("Color button with Picker:");
|
||||
@@ -2145,7 +2150,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
"With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n"
|
||||
"With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only "
|
||||
"be used for the tooltip and picker popup.");
|
||||
ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
|
||||
ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | base_flags);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with custom Picker popup)");
|
||||
ImGui::Text("Color button with Custom Picker Popup:");
|
||||
@@ -2165,7 +2170,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
}
|
||||
|
||||
static ImVec4 backup_color;
|
||||
bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
|
||||
bool open_popup = ImGui::ColorButton("MyColor##3b", color, base_flags);
|
||||
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
open_popup |= ImGui::Button("Palette");
|
||||
if (open_popup)
|
||||
@@ -2177,7 +2182,7 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
{
|
||||
ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!");
|
||||
ImGui::Separator();
|
||||
ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
|
||||
ImGui::ColorPicker4("##picker", (float*)&color, base_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginGroup(); // Lock X position
|
||||
@@ -2219,40 +2224,42 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Text("Color button only:");
|
||||
static bool no_border = false;
|
||||
ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border);
|
||||
ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80));
|
||||
ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, base_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80));
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Color/ColorPicker");
|
||||
ImGui::SeparatorText("Color picker");
|
||||
static bool alpha = true;
|
||||
static bool alpha_bar = true;
|
||||
static bool side_preview = true;
|
||||
|
||||
static bool ref_color = false;
|
||||
static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f);
|
||||
static int display_mode = 0;
|
||||
static int picker_mode = 0;
|
||||
ImGui::Checkbox("With Alpha", &alpha);
|
||||
ImGui::Checkbox("With Alpha Bar", &alpha_bar);
|
||||
ImGui::Checkbox("With Side Preview", &side_preview);
|
||||
if (side_preview)
|
||||
static int display_mode = 0;
|
||||
static ImGuiColorEditFlags color_picker_flags = ImGuiColorEditFlags_AlphaBar;
|
||||
|
||||
ImGui::PushID("Color picker");
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_NoAlpha", &color_picker_flags, ImGuiColorEditFlags_NoAlpha);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_AlphaBar", &color_picker_flags, ImGuiColorEditFlags_AlphaBar);
|
||||
ImGui::CheckboxFlags("ImGuiColorEditFlags_NoSidePreview", &color_picker_flags, ImGuiColorEditFlags_NoSidePreview);
|
||||
if (color_picker_flags & ImGuiColorEditFlags_NoSidePreview)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("With Ref Color", &ref_color);
|
||||
if (ref_color)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
|
||||
ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | base_flags);
|
||||
}
|
||||
}
|
||||
ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0");
|
||||
|
||||
ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0ImGuiColorEditFlags_PickerHueBar\0ImGuiColorEditFlags_PickerHueWheel\0");
|
||||
ImGui::SameLine(); HelpMarker("When not specified explicitly, user can right-click the picker to change mode.");
|
||||
|
||||
ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0ImGuiColorEditFlags_NoInputs\0ImGuiColorEditFlags_DisplayRGB\0ImGuiColorEditFlags_DisplayHSV\0ImGuiColorEditFlags_DisplayHex\0");
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, "
|
||||
"but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex "
|
||||
"if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions().");
|
||||
ImGui::SameLine(); HelpMarker("When not specified explicitly (Auto/Current mode), user can right-click the picker to change mode.");
|
||||
ImGuiColorEditFlags flags = misc_flags;
|
||||
if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
|
||||
if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
|
||||
if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
|
||||
|
||||
ImGuiColorEditFlags flags = base_flags | color_picker_flags;
|
||||
if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
|
||||
if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel;
|
||||
if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays
|
||||
@@ -2264,8 +2271,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Text("Set defaults in code:");
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"SetColorEditOptions() is designed to allow you to set boot-time default.\n"
|
||||
"We don't have Push/Pop functions because you can force options on a per-widget basis if needed,"
|
||||
"and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid"
|
||||
"We don't have Push/Pop functions because you can force options on a per-widget basis if needed, "
|
||||
"and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid "
|
||||
"encouraging you to persistently save values that aren't forward-compatible.");
|
||||
if (ImGui::Button("Default: Uint8 + HSV + Hue Bar"))
|
||||
ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar);
|
||||
@@ -2281,14 +2288,15 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(w);
|
||||
ImGui::ColorPicker3("##MyColor##6", (float*)&color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha);
|
||||
ImGui::PopID();
|
||||
|
||||
// HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0)
|
||||
static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV!
|
||||
ImGui::Spacing();
|
||||
ImGui::Text("HSV encoded colors");
|
||||
ImGui::SameLine(); HelpMarker(
|
||||
"By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV"
|
||||
"allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the"
|
||||
"By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV "
|
||||
"allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the "
|
||||
"added benefit that you can manipulate hue values with the picker even when saturation or value are zero.");
|
||||
ImGui::Text("Color widget with InputHSV:");
|
||||
ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float);
|
||||
@@ -3550,7 +3558,7 @@ static void ShowDemoWindowMultiSelect(ImGuiDemoWindowData* demo_data)
|
||||
if (ImGui::TreeNode("Multi-Select (trees)"))
|
||||
{
|
||||
HelpMarker(
|
||||
"This is rather advanced and experimental. If you are getting started with multi-select,"
|
||||
"This is rather advanced and experimental. If you are getting started with multi-select, "
|
||||
"please don't start by looking at how to use it for a tree!\n\n"
|
||||
"Future versions will try to simplify and formalize some of this.");
|
||||
|
||||
@@ -6349,15 +6357,17 @@ static void ShowDemoWindowTables()
|
||||
IMGUI_DEMO_MARKER("Tables/Tree view");
|
||||
if (ImGui::TreeNode("Tree view"))
|
||||
{
|
||||
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
|
||||
static ImGuiTableFlags table_flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
|
||||
|
||||
static ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAllColumns;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanTextWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);
|
||||
static ImGuiTreeNodeFlags tree_node_flags_base = ImGuiTreeNodeFlags_SpanAllColumns;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanLabelWidth", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanLabelWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_SpanAllColumns);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_LabelSpanAllColumns", &tree_node_flags_base, ImGuiTreeNodeFlags_LabelSpanAllColumns);
|
||||
ImGui::SameLine(); HelpMarker("Useful if you know that you aren't displaying contents in other columns");
|
||||
|
||||
HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
|
||||
if (ImGui::BeginTable("3ways", 3, flags))
|
||||
if (ImGui::BeginTable("3ways", 3, table_flags))
|
||||
{
|
||||
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
|
||||
@@ -6378,13 +6388,21 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
const bool is_folder = (node->ChildCount > 0);
|
||||
|
||||
ImGuiTreeNodeFlags node_flags = tree_node_flags_base;
|
||||
if (node != &all_nodes[0])
|
||||
node_flags &= ~ImGuiTreeNodeFlags_LabelSpanAllColumns; // Only demonstrate this on the root node.
|
||||
|
||||
if (is_folder)
|
||||
{
|
||||
bool open = ImGui::TreeNodeEx(node->Name, tree_node_flags);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextDisabled("--");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(node->Type);
|
||||
bool open = ImGui::TreeNodeEx(node->Name, node_flags);
|
||||
if ((node_flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) == 0)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextDisabled("--");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(node->Type);
|
||||
}
|
||||
if (open)
|
||||
{
|
||||
for (int child_n = 0; child_n < node->ChildCount; child_n++)
|
||||
@@ -6394,7 +6412,7 @@ static void ShowDemoWindowTables()
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::TreeNodeEx(node->Name, tree_node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen);
|
||||
ImGui::TreeNodeEx(node->Name, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%d", node->Size);
|
||||
ImGui::TableNextColumn();
|
||||
@@ -6404,7 +6422,7 @@ static void ShowDemoWindowTables()
|
||||
};
|
||||
static const MyTreeNode nodes[] =
|
||||
{
|
||||
{ "Root", "Folder", -1, 1, 3 }, // 0
|
||||
{ "Root with Long Name", "Folder", -1, 1, 3 }, // 0
|
||||
{ "Music", "Folder", -1, 4, 2 }, // 1
|
||||
{ "Textures", "Folder", -1, 6, 3 }, // 2
|
||||
{ "desktop.ini", "System file", 1024, -1,-1 }, // 3
|
||||
@@ -7390,6 +7408,8 @@ static void ShowDemoWindowInputs()
|
||||
ImGui::Text("Mouse down:");
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
|
||||
ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
|
||||
ImGui::Text("Mouse clicked count:");
|
||||
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseClickedCount[i] > 0) { ImGui::SameLine(); ImGui::Text("b%d: %d", i, io.MouseClickedCount[i]); }
|
||||
|
||||
// We iterate both legacy native range and named ImGuiKey ranges. This is a little unusual/odd but this allows
|
||||
// displaying the data for old/new backends.
|
||||
@@ -7692,7 +7712,8 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
ImGui::TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding");
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
|
||||
ImGui::Text("(c) 2014-2025 Omar Cornut");
|
||||
ImGui::Text("Developed by Omar Cornut and all Dear ImGui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
ImGui::Text("If your company uses this, please consider funding the project.");
|
||||
|
||||
@@ -7849,6 +7870,8 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
ImGui::PushID((void*)font);
|
||||
if (ImGui::Selectable(font->GetDebugName(), font == font_current))
|
||||
io.FontDefault = font;
|
||||
if (font == font_current)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
@@ -7945,7 +7968,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 2.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBarOverlineSize", &style.TabBarOverlineSize, 0.0f, 3.0f, "%.0f");
|
||||
ImGui::SameLine(); HelpMarker("Overline is only drawn over the selected tab when ImGuiTabBarFlags_DrawSelectedOverline is set.");
|
||||
|
||||
ImGui::SeparatorText("Rounding");
|
||||
@@ -7962,11 +7985,14 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
|
||||
ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
|
||||
|
||||
ImGui::SeparatorText("Widgets");
|
||||
ImGui::SeparatorText("Windows");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat("WindowBorderHoverPadding", &style.WindowBorderHoverPadding, 1.0f, 20.0f, "%.0f");
|
||||
int window_menu_button_position = style.WindowMenuButtonPosition + 1;
|
||||
if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
|
||||
style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1);
|
||||
|
||||
ImGui::SeparatorText("Widgets");
|
||||
ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
@@ -8025,9 +8051,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
|
||||
|
||||
static ImGuiColorEditFlags alpha_flags = 0;
|
||||
if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_AlphaOpaque)) { alpha_flags = ImGuiColorEditFlags_AlphaOpaque; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
|
||||
HelpMarker(
|
||||
"In the color list:\n"
|
||||
"Left-click on color square to open color picker,\n"
|
||||
@@ -8956,6 +8982,8 @@ struct ExampleAppPropertyEditor
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTable("##properties", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY))
|
||||
{
|
||||
// Push object ID after we entered the table, so table is shared for all objects
|
||||
ImGui::PushID((int)node->UID);
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 2.0f); // Default twice larger
|
||||
if (node->HasData)
|
||||
@@ -8994,10 +9022,16 @@ struct ExampleAppPropertyEditor
|
||||
ImGui::SliderScalarN("##Editor", field_desc.DataType, field_ptr, field_desc.DataCount, &v_min, &v_max);
|
||||
break;
|
||||
}
|
||||
case ImGuiDataType_String:
|
||||
{
|
||||
ImGui::InputText("##Editor", reinterpret_cast<char*>(field_ptr), 28);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
@@ -9462,7 +9496,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
float th = (n == 0) ? 1.0f : thickness;
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
|
||||
111
3rdparty/dear-imgui/imgui_draw.cpp
vendored
111
3rdparty/dear-imgui/imgui_draw.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.9 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -1669,8 +1669,7 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
|
||||
// Accept null ranges
|
||||
if (text_begin == text_end || text_begin[0] == 0)
|
||||
return;
|
||||
if (text_end == NULL)
|
||||
text_end = text_begin + strlen(text_begin);
|
||||
// No need to strlen() here: font->RenderText() will do it and may early out.
|
||||
|
||||
// Pull default font/size from the shared ImDrawListSharedData instance
|
||||
if (font == NULL)
|
||||
@@ -1693,7 +1692,7 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
|
||||
|
||||
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
||||
{
|
||||
AddText(NULL, 0.0f, pos, col, text_begin, text_end);
|
||||
AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
||||
@@ -2375,8 +2374,8 @@ ImFontConfig::ImFontConfig()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
FontDataOwnedByAtlas = true;
|
||||
OversampleH = 2;
|
||||
OversampleV = 1;
|
||||
OversampleH = 0; // Auto == 1 or 2 depending on size
|
||||
OversampleV = 0; // Auto == 1
|
||||
GlyphMaxAdvanceX = FLT_MAX;
|
||||
RasterizerMultiply = 1.0f;
|
||||
RasterizerDensity = 1.0f;
|
||||
@@ -2521,6 +2520,7 @@ void ImFontAtlas::ClearTexData()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexReady = false;
|
||||
}
|
||||
@@ -2573,8 +2573,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
|
||||
IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
|
||||
IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
|
||||
IM_ASSERT(font_cfg->RasterizerDensity > 0.0f);
|
||||
IM_ASSERT(font_cfg->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
|
||||
|
||||
// Create new font
|
||||
if (!font_cfg->MergeMode)
|
||||
@@ -2820,6 +2819,13 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig
|
||||
*data = table[*data];
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v)
|
||||
{
|
||||
// Automatically disable horizontal oversampling over size 36
|
||||
*out_oversample_h = (cfg->OversampleH != 0) ? cfg->OversampleH : (cfg->SizePixels * cfg->RasterizerDensity > 36.0f || cfg->PixelSnapH) ? 1 : 2;
|
||||
*out_oversample_v = (cfg->OversampleV != 0) ? cfg->OversampleV : 1;
|
||||
}
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
||||
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
||||
@@ -2985,15 +2991,19 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
buf_rects_out_n += src_tmp.GlyphsCount;
|
||||
buf_packedchars_out_n += src_tmp.GlyphsCount;
|
||||
|
||||
// Convert our ranges in the format stb_truetype wants
|
||||
// Automatic selection of oversampling parameters
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
int oversample_h, oversample_v;
|
||||
ImFontAtlasBuildGetOversampleFactors(&cfg, &oversample_h, &oversample_v);
|
||||
|
||||
// Convert our ranges in the format stb_truetype wants
|
||||
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
|
||||
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
|
||||
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
|
||||
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
|
||||
src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
|
||||
src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
|
||||
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
|
||||
src_tmp.PackRange.h_oversample = (unsigned char)oversample_h;
|
||||
src_tmp.PackRange.v_oversample = (unsigned char)oversample_v;
|
||||
|
||||
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
||||
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
|
||||
@@ -3002,9 +3012,9 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
int x0, y0, x1, y1;
|
||||
const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
|
||||
IM_ASSERT(glyph_index_in_font != 0);
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
|
||||
src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + cfg.OversampleH - 1);
|
||||
src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + cfg.OversampleV - 1);
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * oversample_h, scale * oversample_v, 0, 0, &x0, &y0, &x1, &y1);
|
||||
src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + oversample_h - 1);
|
||||
src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + oversample_v - 1);
|
||||
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
||||
}
|
||||
}
|
||||
@@ -3339,7 +3349,7 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
||||
if (r->Font == NULL || r->GlyphID == 0)
|
||||
continue;
|
||||
|
||||
// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
|
||||
// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, PixelSnapH
|
||||
IM_ASSERT(r->Font->ContainerAtlas == atlas);
|
||||
ImVec2 uv0, uv1;
|
||||
atlas->CalcCustomRectUV(r, &uv0, &uv1);
|
||||
@@ -3689,7 +3699,7 @@ ImFont::ImFont()
|
||||
Scale = 1.0f;
|
||||
Ascent = Descent = 0.0f;
|
||||
MetricsTotalSurface = 0;
|
||||
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
||||
memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
|
||||
}
|
||||
|
||||
ImFont::~ImFont()
|
||||
@@ -3709,7 +3719,7 @@ void ImFont::ClearOutputData()
|
||||
DirtyLookupTables = true;
|
||||
Ascent = Descent = 0.0f;
|
||||
MetricsTotalSurface = 0;
|
||||
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
||||
memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
|
||||
}
|
||||
|
||||
static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
|
||||
@@ -3732,17 +3742,17 @@ void ImFont::BuildLookupTable()
|
||||
IndexAdvanceX.clear();
|
||||
IndexLookup.clear();
|
||||
DirtyLookupTables = false;
|
||||
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
||||
memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
|
||||
GrowIndex(max_codepoint + 1);
|
||||
for (int i = 0; i < Glyphs.Size; i++)
|
||||
{
|
||||
int codepoint = (int)Glyphs[i].Codepoint;
|
||||
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
||||
IndexLookup[codepoint] = (ImWchar)i;
|
||||
IndexLookup[codepoint] = (ImU16)i;
|
||||
|
||||
// Mark 4K page as used
|
||||
const int page_n = codepoint / 4096;
|
||||
Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
|
||||
const int page_n = codepoint / 8192;
|
||||
Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
|
||||
}
|
||||
|
||||
// Create a glyph to handle TAB
|
||||
@@ -3756,12 +3766,14 @@ void ImFont::BuildLookupTable()
|
||||
tab_glyph.Codepoint = '\t';
|
||||
tab_glyph.AdvanceX *= IM_TABSIZE;
|
||||
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
|
||||
IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
|
||||
IndexLookup[(int)tab_glyph.Codepoint] = (ImU16)(Glyphs.Size - 1);
|
||||
}
|
||||
|
||||
// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
|
||||
SetGlyphVisible((ImWchar)' ', false);
|
||||
SetGlyphVisible((ImWchar)'\t', false);
|
||||
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)' '))
|
||||
glyph->Visible = false;
|
||||
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)'\t'))
|
||||
glyph->Visible = false;
|
||||
|
||||
// Setup Fallback character
|
||||
const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
|
||||
@@ -3796,40 +3808,34 @@ void ImFont::BuildLookupTable()
|
||||
}
|
||||
else if (dot_char != 0)
|
||||
{
|
||||
const ImFontGlyph* glyph = FindGlyph(dot_char);
|
||||
const ImFontGlyph* dot_glyph = FindGlyph(dot_char);
|
||||
EllipsisChar = dot_char;
|
||||
EllipsisCharCount = 3;
|
||||
EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
|
||||
EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
|
||||
EllipsisCharStep = (float)(int)(dot_glyph->X1 - dot_glyph->X0) + 1.0f;
|
||||
EllipsisWidth = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + EllipsisCharStep * 3.0f - 1.0f); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
|
||||
}
|
||||
}
|
||||
|
||||
// API is designed this way to avoid exposing the 4K page size
|
||||
// API is designed this way to avoid exposing the 8K page size
|
||||
// e.g. use with IsGlyphRangeUnused(0, 255)
|
||||
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
|
||||
{
|
||||
unsigned int page_begin = (c_begin / 4096);
|
||||
unsigned int page_last = (c_last / 4096);
|
||||
unsigned int page_begin = (c_begin / 8192);
|
||||
unsigned int page_last = (c_last / 8192);
|
||||
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
|
||||
if ((page_n >> 3) < sizeof(Used4kPagesMap))
|
||||
if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
|
||||
if ((page_n >> 3) < sizeof(Used8kPagesMap))
|
||||
if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImFont::SetGlyphVisible(ImWchar c, bool visible)
|
||||
{
|
||||
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
|
||||
glyph->Visible = visible ? 1 : 0;
|
||||
}
|
||||
|
||||
void ImFont::GrowIndex(int new_size)
|
||||
{
|
||||
IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
|
||||
if (new_size <= IndexLookup.Size)
|
||||
return;
|
||||
IndexAdvanceX.resize(new_size, -1.0f);
|
||||
IndexLookup.resize(new_size, (ImWchar)-1);
|
||||
IndexLookup.resize(new_size, (ImU16)-1);
|
||||
}
|
||||
|
||||
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
||||
@@ -3853,8 +3859,8 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
|
||||
if (cfg->PixelSnapH)
|
||||
advance_x = IM_ROUND(advance_x);
|
||||
|
||||
// Bake spacing
|
||||
advance_x += cfg->GlyphExtraSpacing.x;
|
||||
// Bake extra spacing
|
||||
advance_x += cfg->GlyphExtraAdvanceX;
|
||||
}
|
||||
|
||||
int glyph_idx = Glyphs.Size;
|
||||
@@ -3872,6 +3878,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
|
||||
glyph.U1 = u1;
|
||||
glyph.V1 = v1;
|
||||
glyph.AdvanceX = advance_x;
|
||||
IM_ASSERT(Glyphs.Size < 0xFFFF); // IndexLookup[] hold 16-bit values and -1 is reserved.
|
||||
|
||||
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
|
||||
// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
|
||||
@@ -3885,33 +3892,33 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
||||
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
||||
unsigned int index_size = (unsigned int)IndexLookup.Size;
|
||||
|
||||
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
|
||||
if (dst < index_size && IndexLookup.Data[dst] == (ImU16)-1 && !overwrite_dst) // 'dst' already exists
|
||||
return;
|
||||
if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
|
||||
return;
|
||||
|
||||
GrowIndex(dst + 1);
|
||||
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
|
||||
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImU16)-1;
|
||||
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
|
||||
}
|
||||
|
||||
// Find glyph, return fallback if missing
|
||||
const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
|
||||
ImFontGlyph* ImFont::FindGlyph(ImWchar c)
|
||||
{
|
||||
if (c >= (size_t)IndexLookup.Size)
|
||||
return FallbackGlyph;
|
||||
const ImWchar i = IndexLookup.Data[c];
|
||||
if (i == (ImWchar)-1)
|
||||
const ImU16 i = IndexLookup.Data[c];
|
||||
if (i == (ImU16)-1)
|
||||
return FallbackGlyph;
|
||||
return &Glyphs.Data[i];
|
||||
}
|
||||
|
||||
const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
|
||||
ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
|
||||
{
|
||||
if (c >= (size_t)IndexLookup.Size)
|
||||
return NULL;
|
||||
const ImWchar i = IndexLookup.Data[c];
|
||||
if (i == (ImWchar)-1)
|
||||
const ImU16 i = IndexLookup.Data[c];
|
||||
if (i == (ImU16)-1)
|
||||
return NULL;
|
||||
return &Glyphs.Data[i];
|
||||
}
|
||||
@@ -4125,15 +4132,15 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
||||
|
||||
// Align to be pixel perfect
|
||||
float x = IM_TRUNC(pos.x);
|
||||
float y = IM_TRUNC(pos.y);
|
||||
if (y > clip_rect.w)
|
||||
return;
|
||||
|
||||
if (!text_end)
|
||||
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
||||
|
||||
const float scale = size / FontSize;
|
||||
const float line_height = FontSize * scale;
|
||||
const float origin_x = x;
|
||||
|
||||
73
3rdparty/dear-imgui/imgui_internal.h
vendored
73
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.9 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -130,16 +130,24 @@ Index of this file:
|
||||
// [SECTION] Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Utilities
|
||||
// (other types which are not forwarded declared are: ImBitArray<>, ImSpan<>, ImSpanAllocator<>, ImPool<>, ImChunkStream<>)
|
||||
struct ImBitVector; // Store 1-bit per value
|
||||
struct ImRect; // An axis-aligned rectangle (2 points)
|
||||
struct ImGuiTextIndex; // Maintain a line index for a text buffer.
|
||||
|
||||
// ImDrawList/ImFontAtlas
|
||||
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
|
||||
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
|
||||
|
||||
// ImGui
|
||||
struct ImGuiBoxSelectState; // Box-selection state (currently used by multi-selection, could potentially be used by others)
|
||||
struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
|
||||
struct ImGuiContext; // Main Dear ImGui context
|
||||
struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
|
||||
struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
|
||||
struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
|
||||
struct ImGuiDeactivatedItemData; // Data for IsItemDeactivated()/IsItemDeactivatedAfterEdit() function.
|
||||
struct ImGuiErrorRecoveryState; // Storage of stack sizes for error handling and recovery
|
||||
struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
|
||||
struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
|
||||
@@ -221,7 +229,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#endif
|
||||
|
||||
// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
|
||||
#define IMGUI_DEBUG_LOG_ERROR(...) do { ImGuiContext& g2 = *GImGui; if (g2.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g2.DebugLogSkippedErrors++; } while (0)
|
||||
#define IMGUI_DEBUG_LOG_ERROR(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g.DebugLogSkippedErrors++; } while (0)
|
||||
#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
@@ -461,7 +469,7 @@ static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * (T)t); }
|
||||
template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
@@ -735,6 +743,7 @@ struct ImGuiTextIndex
|
||||
|
||||
// Helper: ImGuiStorage
|
||||
IMGUI_API ImGuiStoragePair* ImLowerBound(ImGuiStoragePair* in_begin, ImGuiStoragePair* in_end, ImGuiID key);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImDrawList support
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -827,8 +836,7 @@ struct ImGuiDataTypeInfo
|
||||
// Extend ImGuiDataType_
|
||||
enum ImGuiDataTypePrivate_
|
||||
{
|
||||
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
|
||||
ImGuiDataType_Pointer,
|
||||
ImGuiDataType_Pointer = ImGuiDataType_COUNT + 1,
|
||||
ImGuiDataType_ID,
|
||||
};
|
||||
|
||||
@@ -914,7 +922,7 @@ enum ImGuiButtonFlagsPrivate_
|
||||
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
|
||||
//ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat
|
||||
//ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat -> use ImGuiItemFlags_ButtonRepeat instead.
|
||||
ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
|
||||
ImGuiButtonFlags_AllowOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable.
|
||||
//ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press
|
||||
@@ -1071,7 +1079,7 @@ struct IMGUI_API ImGuiGroupData
|
||||
ImVec2 BackupCurrLineSize;
|
||||
float BackupCurrLineTextBaseOffset;
|
||||
ImGuiID BackupActiveIdIsAlive;
|
||||
bool BackupActiveIdPreviousFrameIsAlive;
|
||||
bool BackupDeactivatedIdIsAlive;
|
||||
bool BackupHoveredIdIsAlive;
|
||||
bool BackupIsSameLine;
|
||||
bool EmitItem;
|
||||
@@ -1186,14 +1194,17 @@ enum ImGuiNextWindowDataFlags_
|
||||
ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
|
||||
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
|
||||
ImGuiNextWindowDataFlags_HasScroll = 1 << 7,
|
||||
ImGuiNextWindowDataFlags_HasChildFlags = 1 << 8,
|
||||
ImGuiNextWindowDataFlags_HasRefreshPolicy = 1 << 9,
|
||||
ImGuiNextWindowDataFlags_HasWindowFlags = 1 << 8,
|
||||
ImGuiNextWindowDataFlags_HasChildFlags = 1 << 9,
|
||||
ImGuiNextWindowDataFlags_HasRefreshPolicy = 1 << 10,
|
||||
};
|
||||
|
||||
// Storage for SetNexWindow** functions
|
||||
struct ImGuiNextWindowData
|
||||
{
|
||||
ImGuiNextWindowDataFlags Flags;
|
||||
ImGuiNextWindowDataFlags HasFlags;
|
||||
|
||||
// Members below are NOT cleared. Always rely on HasFlags.
|
||||
ImGuiCond PosCond;
|
||||
ImGuiCond SizeCond;
|
||||
ImGuiCond CollapsedCond;
|
||||
@@ -1202,6 +1213,7 @@ struct ImGuiNextWindowData
|
||||
ImVec2 SizeVal;
|
||||
ImVec2 ContentSizeVal;
|
||||
ImVec2 ScrollVal;
|
||||
ImGuiWindowFlags WindowFlags; // Only honored by BeginTable()
|
||||
ImGuiChildFlags ChildFlags;
|
||||
bool CollapsedVal;
|
||||
ImRect SizeConstraintRect;
|
||||
@@ -1212,7 +1224,7 @@ struct ImGuiNextWindowData
|
||||
ImGuiWindowRefreshFlags RefreshFlagsVal;
|
||||
|
||||
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
|
||||
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
|
||||
inline void ClearFlags() { HasFlags = ImGuiNextWindowDataFlags_None; }
|
||||
};
|
||||
|
||||
enum ImGuiNextItemDataFlags_
|
||||
@@ -1229,7 +1241,8 @@ struct ImGuiNextItemData
|
||||
{
|
||||
ImGuiNextItemDataFlags HasFlags; // Called HasFlags instead of Flags to avoid mistaking this
|
||||
ImGuiItemFlags ItemFlags; // Currently only tested/used for ImGuiItemFlags_AllowOverlap and ImGuiItemFlags_HasSelectionUserData.
|
||||
// Non-flags members are NOT cleared by ItemAdd() meaning they are still valid during NavProcessItem()
|
||||
|
||||
// Members below are NOT cleared by ItemAdd() meaning they are still valid during e.g. NavProcessItem(). Always rely on HasFlags.
|
||||
ImGuiID FocusScopeId; // Set by SetNextItemSelectionUserData()
|
||||
ImGuiSelectionUserData SelectionUserData; // Set by SetNextItemSelectionUserData() (note that NULL/0 is a valid value, we use -1 == ImGuiSelectionUserData_Invalid to mark invalid values)
|
||||
float Width; // Set by SetNextItemWidth()
|
||||
@@ -1248,11 +1261,11 @@ struct ImGuiNextItemData
|
||||
struct ImGuiLastItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_
|
||||
ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_ (called 'InFlags' before v1.91.4).
|
||||
ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
|
||||
ImRect Rect; // Full rectangle
|
||||
ImRect NavRect; // Navigation scoring rectangle (not displayed)
|
||||
// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags ar set.
|
||||
// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags are set.
|
||||
ImRect DisplayRect; // Display rectangle. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) is set.
|
||||
ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
|
||||
ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
|
||||
@@ -1315,6 +1328,15 @@ struct ImGuiPtrOrIndex
|
||||
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
|
||||
};
|
||||
|
||||
// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
|
||||
struct ImGuiDeactivatedItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
int ElapseFrame;
|
||||
bool HasBeenEditedBefore;
|
||||
bool IsAlive;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Popup support
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2066,7 +2088,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiWindowStackData> CurrentWindowStack;
|
||||
ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
|
||||
int WindowsActiveCount; // Number of unique windows submitted by frame
|
||||
ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING).
|
||||
float WindowsBorderHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, style.WindowBorderHoverPadding). This isn't so multi-dpi friendly.
|
||||
ImGuiID DebugBreakInWindow; // Set to break in Begin() call.
|
||||
ImGuiWindow* CurrentWindow; // Window being drawn into
|
||||
ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
|
||||
@@ -2107,9 +2129,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
|
||||
ImGuiID ActiveIdPreviousFrame;
|
||||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
||||
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
||||
ImGuiDeactivatedItemData DeactivatedItemData;
|
||||
ImGuiDataTypeStorage ActiveIdValueOnActivation; // Backup of initial value at the time of activation. ONLY SET BY SPECIFIC WIDGETS: DragXXX and SliderXXX.
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
@@ -2441,6 +2461,8 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImGuiLayoutType LayoutType;
|
||||
ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
|
||||
ImU32 ModalDimBgColor;
|
||||
ImGuiItemStatusFlags WindowItemStatusFlags;
|
||||
ImGuiItemStatusFlags ChildItemStatusFlags;
|
||||
|
||||
// Local parameters stacks
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
@@ -2536,6 +2558,8 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiStorage StateStorage;
|
||||
ImVector<ImGuiOldColumns> ColumnsStorage;
|
||||
float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
|
||||
float FontWindowScaleParents;
|
||||
float FontRefSize; // This is a copy of window->CalcFontSize() at the time of Begin(), trying to phase out CalcFontSize() especially as it may be called on non-current window.
|
||||
int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back)
|
||||
|
||||
ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
|
||||
@@ -2570,7 +2594,7 @@ public:
|
||||
|
||||
// We don't use g.FontSize because the window may be != g.CurrentWindow.
|
||||
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
float CalcFontSize() const { ImGuiContext& g = *Ctx; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
|
||||
float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontBaseSize * FontWindowScale * FontWindowScaleParents; }
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
|
||||
};
|
||||
@@ -2593,6 +2617,8 @@ enum ImGuiTabItemFlagsPrivate_
|
||||
ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing,
|
||||
ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
|
||||
ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button
|
||||
ImGuiTabItemFlags_Invisible = 1 << 22, // To reserve space e.g. with ImGuiTabItemFlags_Leading
|
||||
//ImGuiTabItemFlags_Unsorted = 1 << 23, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
||||
};
|
||||
|
||||
// Storage for one active tab item (sizeof() 40 bytes)
|
||||
@@ -2856,6 +2882,7 @@ struct IMGUI_API ImGuiTable
|
||||
ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here.
|
||||
ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[]
|
||||
ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen;
|
||||
ImS8 NavLayer; // ImGuiNavLayer at the time of BeginTable().
|
||||
bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row.
|
||||
bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
|
||||
bool IsInitializing;
|
||||
@@ -2958,7 +2985,8 @@ namespace ImGui
|
||||
// If this ever crashes because g.CurrentWindow is NULL, it means that either:
|
||||
// - ImGui::NewFrame() has never been called, which is illegal.
|
||||
// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
|
||||
IMGUI_API ImGuiIO& GetIOEx(ImGuiContext* ctx);
|
||||
IMGUI_API ImGuiIO& GetIO(ImGuiContext* ctx);
|
||||
IMGUI_API ImGuiPlatformIO& GetPlatformIO(ImGuiContext* ctx);
|
||||
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
|
||||
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
|
||||
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
|
||||
@@ -2997,6 +3025,7 @@ namespace ImGui
|
||||
// Fonts, drawing
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
|
||||
IMGUI_API void PushPasswordFont();
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { IM_UNUSED(window); return GetForegroundDrawList(); } // This seemingly unnecessary wrapper simplifies compatibility between the 'master' and 'docking' branches.
|
||||
IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
|
||||
@@ -3078,7 +3107,7 @@ namespace ImGui
|
||||
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags);
|
||||
IMGUI_API bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags = 0);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
|
||||
IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags item_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
|
||||
@@ -3359,6 +3388,7 @@ namespace ImGui
|
||||
IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
|
||||
IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
|
||||
IMGUI_API void TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float width);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(ImGuiWindow* window);
|
||||
IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
|
||||
@@ -3554,6 +3584,7 @@ IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,
|
||||
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* cfg, int* out_oversample_h, int* out_oversample_v);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Test Engine specific hooks (imgui_test_engine)
|
||||
|
||||
67
3rdparty/dear-imgui/imgui_tables.cpp
vendored
67
3rdparty/dear-imgui/imgui_tables.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.9 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -340,6 +340,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
{
|
||||
ItemSize(outer_rect);
|
||||
ItemAdd(outer_rect, id);
|
||||
g.NextWindowData.ClearFlags();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -374,6 +375,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->NavLayer = (ImS8)outer_window->DC.NavLayerCurrent;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// Instance data (for instance 0, TableID == TableInstanceID)
|
||||
@@ -414,12 +416,15 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Reset scroll if we are reactivating it
|
||||
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
||||
|
||||
// Create scrolling region (without border and zero window padding)
|
||||
ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
|
||||
ImGuiChildFlags child_child_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags) ? g.NextWindowData.ChildFlags : ImGuiChildFlags_None;
|
||||
ImGuiWindowFlags child_window_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasWindowFlags) ? g.NextWindowData.WindowFlags : ImGuiWindowFlags_None;
|
||||
if (flags & ImGuiTableFlags_ScrollX)
|
||||
child_window_flags |= ImGuiWindowFlags_HorizontalScrollbar;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), child_child_flags, child_window_flags);
|
||||
table->InnerWindow = g.CurrentWindow;
|
||||
table->WorkRect = table->InnerWindow->WorkRect;
|
||||
table->OuterRect = table->InnerWindow->Rect();
|
||||
@@ -1050,7 +1055,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); // Use Count NOT request so Header line changes layer when frozen
|
||||
// Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
|
||||
|
||||
if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
|
||||
{
|
||||
@@ -1337,7 +1343,11 @@ void ImGui::EndTable()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
|
||||
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
|
||||
@@ -1489,7 +1499,7 @@ void ImGui::EndTable()
|
||||
if (inner_window != outer_window)
|
||||
{
|
||||
short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << table->NavLayer; // So empty table don't appear to navigate differently.
|
||||
g.CurrentTable = NULL; // To avoid error recovery recursing
|
||||
EndChild();
|
||||
g.CurrentTable = table;
|
||||
@@ -1560,8 +1570,12 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
|
||||
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
|
||||
if (table->DeclColumnsCount >= table->ColumnsCount)
|
||||
{
|
||||
@@ -1634,7 +1648,11 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
|
||||
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
|
||||
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
|
||||
@@ -1711,9 +1729,11 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
if (!table)
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
@@ -2018,7 +2038,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (unfreeze_rows_request)
|
||||
{
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
|
||||
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
|
||||
table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
|
||||
|
||||
@@ -3034,7 +3054,11 @@ void ImGui::TableHeadersRow()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
|
||||
// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
|
||||
@@ -3079,7 +3103,12 @@ void ImGui::TableHeader(const char* label)
|
||||
return;
|
||||
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
IM_ASSERT(table->CurrentColumn != -1);
|
||||
const int column_n = table->CurrentColumn;
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
@@ -3254,7 +3283,11 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImDrawList* draw_list = window->DrawList;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
|
||||
|
||||
if (max_label_width == 0.0f)
|
||||
@@ -3299,7 +3332,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
|
||||
|
||||
// Draw background and labels in first pass, then all borders.
|
||||
float max_x = 0.0f;
|
||||
float max_x = -FLT_MAX;
|
||||
for (int pass = 0; pass < 2; pass++)
|
||||
for (int order_n = 0; order_n < data_count; order_n++)
|
||||
{
|
||||
|
||||
281
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
281
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// dear imgui, v1.91.9 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@@ -477,7 +477,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
// - PressedOnDragDropHold can generally be associated with any flag.
|
||||
// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported.
|
||||
//------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set:
|
||||
// The behavior of the return-value changes when ImGuiItemFlags_ButtonRepeat is set:
|
||||
// Repeat+ Repeat+ Repeat+ Repeat+
|
||||
// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick
|
||||
//-------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -909,15 +909,17 @@ ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis)
|
||||
// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set.
|
||||
ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImRect outer_rect = window->Rect();
|
||||
const ImRect inner_rect = window->InnerRect;
|
||||
const float border_size = window->WindowBorderSize;
|
||||
const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar)
|
||||
IM_ASSERT(scrollbar_size > 0.0f);
|
||||
const float border_size = IM_ROUND(window->WindowBorderSize * 0.5f);
|
||||
const float border_top = (window->Flags & ImGuiWindowFlags_MenuBar) ? IM_ROUND(g.Style.FrameBorderSize * 0.5f) : 0.0f;
|
||||
if (axis == ImGuiAxis_X)
|
||||
return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size);
|
||||
return ImRect(inner_rect.Min.x + border_size, ImMax(outer_rect.Min.y + border_size, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x - border_size, outer_rect.Max.y - border_size);
|
||||
else
|
||||
return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size);
|
||||
return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y + border_top, outer_rect.Max.x - border_size, inner_rect.Max.y - border_size);
|
||||
}
|
||||
|
||||
void ImGui::Scrollbar(ImGuiAxis axis)
|
||||
@@ -969,8 +971,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
|
||||
|
||||
// When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab)
|
||||
float alpha = 1.0f;
|
||||
if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f)
|
||||
alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f));
|
||||
if ((axis == ImGuiAxis_Y) && bb_frame_height < bb_frame_width)
|
||||
alpha = ImSaturate(bb_frame_height / ImMax(bb_frame_width * 2.0f, 1.0f));
|
||||
if (alpha <= 0.0f)
|
||||
return false;
|
||||
|
||||
@@ -987,7 +989,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
|
||||
// But we maintain a minimum size in pixel to allow for the user to still aim inside.
|
||||
IM_ASSERT(ImMax(size_contents_v, size_visible_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
|
||||
const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_visible_v), (ImS64)1);
|
||||
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_visible_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v);
|
||||
const float grab_h_minsize = ImMin(bb.GetSize()[axis], style.GrabMinSize);
|
||||
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_visible_v / (float)win_size_v), grab_h_minsize, scrollbar_size_v);
|
||||
const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
|
||||
|
||||
// Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
|
||||
@@ -1826,7 +1829,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags;
|
||||
ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.HasFlags;
|
||||
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
@@ -1895,7 +1898,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
if (!popup_open)
|
||||
return false;
|
||||
|
||||
g.NextWindowData.Flags = backup_next_window_data_flags;
|
||||
g.NextWindowData.HasFlags = backup_next_window_data_flags;
|
||||
return BeginComboPopup(popup_id, bb, flags);
|
||||
}
|
||||
|
||||
@@ -1910,7 +1913,7 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
|
||||
|
||||
// Set popup size
|
||||
float w = bb.GetWidth();
|
||||
if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)
|
||||
if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasSizeConstraint)
|
||||
{
|
||||
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
|
||||
}
|
||||
@@ -1924,9 +1927,9 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
|
||||
else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4;
|
||||
else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20;
|
||||
ImVec2 constraint_min(0.0f, 0.0f), constraint_max(FLT_MAX, FLT_MAX);
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0 || g.NextWindowData.SizeVal.x <= 0.0f) // Don't apply constraints if user specified a size
|
||||
if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasSize) == 0 || g.NextWindowData.SizeVal.x <= 0.0f) // Don't apply constraints if user specified a size
|
||||
constraint_min.x = w;
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0 || g.NextWindowData.SizeVal.y <= 0.0f)
|
||||
if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasSize) == 0 || g.NextWindowData.SizeVal.y <= 0.0f)
|
||||
constraint_max.y = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
|
||||
SetNextWindowSizeConstraints(constraint_min, constraint_max);
|
||||
}
|
||||
@@ -2058,7 +2061,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(vo
|
||||
preview_value = getter(user_data, *current_item);
|
||||
|
||||
// The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here.
|
||||
if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint))
|
||||
if (popup_max_height_in_items != -1 && !(g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasSizeConstraint))
|
||||
SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
|
||||
|
||||
if (!BeginCombo(label, preview_value, ImGuiComboFlags_None))
|
||||
@@ -2171,6 +2174,7 @@ static const ImGuiDataTypeInfo GDataTypeInfo[] =
|
||||
{ sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg)
|
||||
{ sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double
|
||||
{ sizeof(bool), "bool", "%d", "%d" }, // ImGuiDataType_Bool
|
||||
{ 0, "char*","%s", "%s" }, // ImGuiDataType_String
|
||||
};
|
||||
IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT);
|
||||
|
||||
@@ -4258,6 +4262,23 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
|
||||
BufTextLen += new_text_len;
|
||||
}
|
||||
|
||||
void ImGui::PushPasswordFont()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImFont* in_font = g.Font;
|
||||
ImFont* out_font = &g.InputTextPasswordFont;
|
||||
ImFontGlyph* glyph = in_font->FindGlyph('*');
|
||||
out_font->FontSize = in_font->FontSize;
|
||||
out_font->Scale = in_font->Scale;
|
||||
out_font->Ascent = in_font->Ascent;
|
||||
out_font->Descent = in_font->Descent;
|
||||
out_font->ContainerAtlas = in_font->ContainerAtlas;
|
||||
out_font->FallbackGlyph = glyph;
|
||||
out_font->FallbackAdvanceX = glyph->AdvanceX;
|
||||
IM_ASSERT(out_font->Glyphs.Size == 0 && out_font->IndexAdvanceX.Size == 0 && out_font->IndexLookup.Size == 0);
|
||||
PushFont(out_font);
|
||||
}
|
||||
|
||||
// Return false to discard a character.
|
||||
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard)
|
||||
{
|
||||
@@ -4664,23 +4685,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
// Select the buffer to render.
|
||||
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state;
|
||||
const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
||||
bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
||||
|
||||
// Password pushes a temporary font with only a fallback glyph
|
||||
if (is_password && !is_displaying_hint)
|
||||
{
|
||||
const ImFontGlyph* glyph = g.Font->FindGlyph('*');
|
||||
ImFont* password_font = &g.InputTextPasswordFont;
|
||||
password_font->FontSize = g.Font->FontSize;
|
||||
password_font->Scale = g.Font->Scale;
|
||||
password_font->Ascent = g.Font->Ascent;
|
||||
password_font->Descent = g.Font->Descent;
|
||||
password_font->ContainerAtlas = g.Font->ContainerAtlas;
|
||||
password_font->FallbackGlyph = glyph;
|
||||
password_font->FallbackAdvanceX = glyph->AdvanceX;
|
||||
IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty());
|
||||
PushFont(password_font);
|
||||
}
|
||||
PushPasswordFont();
|
||||
|
||||
// Process mouse inputs and character inputs
|
||||
if (g.ActiveId == id)
|
||||
@@ -4991,19 +5000,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
}
|
||||
|
||||
// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer
|
||||
// before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
|
||||
// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail.
|
||||
// This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage
|
||||
// FIXME-OPT: We always reapply the live buffer back to the input buffer before clearing ActiveId,
|
||||
// even though strictly speaking it wasn't modified on this frame. Should mark dirty state from the stb_textedit callbacks.
|
||||
// If we do that, need to ensure that as special case, 'validated == true' also writes back.
|
||||
// This also allows the user to use InputText() without maintaining any user-side storage.
|
||||
// (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object
|
||||
// unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize).
|
||||
const bool apply_edit_back_to_user_buffer = !revert_edit || (validated && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
const bool apply_edit_back_to_user_buffer = true;// !revert_edit || (validated && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
|
||||
if (apply_edit_back_to_user_buffer)
|
||||
{
|
||||
// Apply new value immediately - copy modified buffer back
|
||||
// Apply current edited text immediately.
|
||||
// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
|
||||
// FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
|
||||
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
|
||||
|
||||
// User callback
|
||||
if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0)
|
||||
@@ -5160,6 +5167,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
const int buf_display_max_length = 2 * 1024 * 1024;
|
||||
const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595
|
||||
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
|
||||
|
||||
// Display hint when contents is empty
|
||||
// At this point we need to handle the possibility that a callback could have modified the underlying buffer (#8368)
|
||||
const bool new_is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
||||
if (new_is_displaying_hint != is_displaying_hint)
|
||||
{
|
||||
if (is_password && !is_displaying_hint)
|
||||
PopFont();
|
||||
is_displaying_hint = new_is_displaying_hint;
|
||||
if (is_password && !is_displaying_hint)
|
||||
PushPasswordFont();
|
||||
}
|
||||
if (is_displaying_hint)
|
||||
{
|
||||
buf_display = hint;
|
||||
@@ -5918,7 +5937,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
if ((flags & ImGuiColorEditFlags_NoLabel))
|
||||
Text("Current");
|
||||
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip;
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaMask_ | ImGuiColorEditFlags_NoTooltip;
|
||||
ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2));
|
||||
if (ref_col != NULL)
|
||||
{
|
||||
@@ -5958,7 +5977,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaMask_ | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoSmallPreview;
|
||||
ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
|
||||
if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags_DisplayMask_) == 0)
|
||||
if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB))
|
||||
@@ -6134,8 +6153,8 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
if (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaOpaque))
|
||||
flags &= ~(ImGuiColorEditFlags_AlphaNoBg | ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
|
||||
ImVec4 col_rgb = col;
|
||||
if (flags & ImGuiColorEditFlags_InputHSV)
|
||||
@@ -6154,14 +6173,17 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
|
||||
{
|
||||
float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
|
||||
RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight);
|
||||
if ((flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
|
||||
RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight);
|
||||
else
|
||||
window->DrawList->AddRectFilled(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), rounding, ImDrawFlags_RoundCornersRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha;
|
||||
if (col_source.w < 1.0f)
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaOpaque) ? col_rgb_without_alpha : col_rgb;
|
||||
if (col_source.w < 1.0f && (flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
|
||||
RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
else
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding);
|
||||
@@ -6191,7 +6213,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
|
||||
// Tooltip
|
||||
if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered && IsItemHovered(ImGuiHoveredFlags_ForTooltip))
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_AlphaMask_));
|
||||
|
||||
return pressed;
|
||||
}
|
||||
@@ -6232,7 +6254,8 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
|
||||
ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
|
||||
ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
ImGuiColorEditFlags flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_AlphaMask_;
|
||||
ColorButton("##preview", cf, (flags & flags_to_forward) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
SameLine();
|
||||
if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags_InputMask_))
|
||||
{
|
||||
@@ -6548,10 +6571,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
|
||||
const bool span_all_columns = (flags & ImGuiTreeNodeFlags_SpanAllColumns) != 0 && (g.CurrentTable != NULL);
|
||||
const bool span_all_columns_label = (flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) != 0 && (g.CurrentTable != NULL);
|
||||
ImRect frame_bb;
|
||||
frame_bb.Min.x = span_all_columns ? window->ParentWorkRect.Min.x : (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
|
||||
frame_bb.Min.y = window->DC.CursorPos.y;
|
||||
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanTextWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
|
||||
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanLabelWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
|
||||
frame_bb.Max.y = window->DC.CursorPos.y + frame_height;
|
||||
if (display_frame)
|
||||
{
|
||||
@@ -6565,7 +6589,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
|
||||
ImRect interact_bb = frame_bb;
|
||||
if ((flags & (ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanTextWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
|
||||
if ((flags & (ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanLabelWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
|
||||
interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0f ? style.ItemSpacing.x * 2.0f : 0.0f);
|
||||
|
||||
// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
|
||||
@@ -6573,7 +6597,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
|
||||
|
||||
bool is_visible;
|
||||
if (span_all_columns)
|
||||
if (span_all_columns || span_all_columns_label)
|
||||
{
|
||||
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
|
||||
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
|
||||
@@ -6614,7 +6638,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
return is_open;
|
||||
}
|
||||
|
||||
if (span_all_columns)
|
||||
if (span_all_columns || span_all_columns_label)
|
||||
{
|
||||
TablePushBackgroundChannel();
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
|
||||
@@ -6767,7 +6791,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
LogSetNextTextDecoration(">", NULL);
|
||||
}
|
||||
|
||||
if (span_all_columns)
|
||||
if (span_all_columns && !span_all_columns_label)
|
||||
TablePopBackgroundChannel();
|
||||
|
||||
// Label
|
||||
@@ -6775,6 +6799,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
|
||||
else
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
|
||||
if (span_all_columns_label)
|
||||
TablePopBackgroundChannel();
|
||||
}
|
||||
|
||||
if (store_tree_node_stack_data && is_open)
|
||||
@@ -6949,13 +6976,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
|
||||
size.x = ImMax(label_size.x, max_x - min_x);
|
||||
|
||||
// Text stays at the submission position, but bounding box may be extended on both sides
|
||||
const ImVec2 text_min = pos;
|
||||
const ImVec2 text_max(min_x + size.x, pos.y + size.y);
|
||||
|
||||
// Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable.
|
||||
// FIXME: Not part of layout so not included in clipper calculation, but ItemSize currently doesn't allow offsetting CursorPos.
|
||||
ImRect bb(min_x, pos.y, text_max.x, text_max.y);
|
||||
ImRect bb(min_x, pos.y, min_x + size.x, pos.y + size.y);
|
||||
if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0)
|
||||
{
|
||||
const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x;
|
||||
@@ -7091,8 +7114,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
PopColumnsBackground();
|
||||
}
|
||||
|
||||
// Text stays at the submission position. Alignment/clipping extents ignore SpanAllColumns.
|
||||
if (is_visible)
|
||||
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
RenderTextClipped(pos, ImVec2(window->WorkRect.Max.x, pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
||||
@@ -8634,12 +8658,13 @@ bool ImGui::BeginMenuBar()
|
||||
|
||||
IM_ASSERT(!window->DC.MenuBarAppending);
|
||||
BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore
|
||||
PushID("##menubar");
|
||||
PushID("##MenuBar");
|
||||
|
||||
// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
|
||||
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
|
||||
const float border_top = ImMax(window->WindowBorderSize * 0.5f - window->TitleBarHeight, 0.0f);
|
||||
ImRect bar_rect = window->MenuBarRect();
|
||||
ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y));
|
||||
ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize * 0.5f), IM_ROUND(bar_rect.Min.y + border_top), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize * 0.5f))), IM_ROUND(bar_rect.Max.y));
|
||||
clip_rect.ClipWith(window->OuterRectClipped);
|
||||
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
||||
|
||||
@@ -8660,6 +8685,10 @@ void ImGui::EndMenuBar()
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
|
||||
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
|
||||
IM_ASSERT(window->DC.MenuBarAppending);
|
||||
|
||||
// Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings.
|
||||
if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu))
|
||||
{
|
||||
@@ -8686,9 +8715,6 @@ void ImGui::EndMenuBar()
|
||||
}
|
||||
}
|
||||
|
||||
IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'"
|
||||
IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
|
||||
IM_ASSERT(window->DC.MenuBarAppending);
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
@@ -8757,22 +8783,33 @@ bool ImGui::BeginMainMenuBar()
|
||||
float height = GetFrameHeight();
|
||||
bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags);
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
|
||||
if (is_open)
|
||||
BeginMenuBar();
|
||||
else
|
||||
if (!is_open)
|
||||
{
|
||||
End();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Temporarily disable _NoSavedSettings, in the off-chance that tables or child windows submitted within the menu-bar may want to use settings. (#8356)
|
||||
g.CurrentWindow->Flags &= ~ImGuiWindowFlags_NoSavedSettings;
|
||||
BeginMenuBar();
|
||||
return is_open;
|
||||
}
|
||||
|
||||
void ImGui::EndMainMenuBar()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!g.CurrentWindow->DC.MenuBarAppending)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(0, "Calling EndMainMenuBar() not from a menu-bar!"); // Not technically testing that it is the main menu bar
|
||||
return;
|
||||
}
|
||||
|
||||
EndMenuBar();
|
||||
g.CurrentWindow->Flags |= ImGuiWindowFlags_NoSavedSettings; // Restore _NoSavedSettings (#8356)
|
||||
|
||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
|
||||
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
|
||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest && g.ActiveId == 0)
|
||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||
|
||||
End();
|
||||
@@ -9933,7 +9970,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
|
||||
IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
IM_ASSERT(!(flags & ImGuiTabItemFlags_Button)); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!
|
||||
IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!
|
||||
|
||||
bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL);
|
||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||
@@ -9979,6 +10016,23 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
|
||||
return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL);
|
||||
}
|
||||
|
||||
void ImGui::TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar;
|
||||
if (tab_bar == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return;
|
||||
}
|
||||
SetNextItemWidth(width);
|
||||
TabItemEx(tab_bar, str_id, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder | ImGuiTabItemFlags_Invisible, NULL);
|
||||
}
|
||||
|
||||
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window)
|
||||
{
|
||||
// Layout whole tab bar if not already done
|
||||
@@ -10124,8 +10178,11 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowOverlap);
|
||||
if (g.DragDropActive)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
bool hovered, held, pressed;
|
||||
if (flags & ImGuiTabItemFlags_Invisible)
|
||||
hovered = held = pressed = false;
|
||||
else
|
||||
pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
if (pressed && !is_tab_button)
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
|
||||
@@ -10157,36 +10214,59 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
#endif
|
||||
|
||||
// Render tab shape
|
||||
ImDrawList* display_draw_list = window->DrawList;
|
||||
const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabSelected : ImGuiCol_TabDimmedSelected) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabDimmed));
|
||||
TabItemBackground(display_draw_list, bb, flags, tab_col);
|
||||
if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline) && style.TabBarOverlineSize > 0.0f)
|
||||
const bool is_visible = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) && !(flags & ImGuiTabItemFlags_Invisible);
|
||||
if (is_visible)
|
||||
{
|
||||
float x_offset = IM_TRUNC(0.4f * style.TabRounding);
|
||||
if (x_offset < 2.0f * g.CurrentDpiScale)
|
||||
x_offset = 0.0f;
|
||||
float y_offset = 1.0f * g.CurrentDpiScale;
|
||||
display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), style.TabBarOverlineSize);
|
||||
}
|
||||
RenderNavCursor(bb, id);
|
||||
ImDrawList* display_draw_list = window->DrawList;
|
||||
const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabSelected : ImGuiCol_TabDimmedSelected) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabDimmed));
|
||||
TabItemBackground(display_draw_list, bb, flags, tab_col);
|
||||
if (tab_contents_visible && (tab_bar->Flags & ImGuiTabBarFlags_DrawSelectedOverline) && style.TabBarOverlineSize > 0.0f)
|
||||
{
|
||||
// Might be moved to TabItemBackground() ?
|
||||
ImVec2 tl = bb.GetTL() + ImVec2(0, 1.0f * g.CurrentDpiScale);
|
||||
ImVec2 tr = bb.GetTR() + ImVec2(0, 1.0f * g.CurrentDpiScale);
|
||||
ImU32 overline_col = GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline);
|
||||
if (style.TabRounding > 0.0f)
|
||||
{
|
||||
float rounding = style.TabRounding;
|
||||
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
|
||||
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
|
||||
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
display_draw_list->AddLine(tl - ImVec2(0.5f, 0.5f), tr - ImVec2(0.5f, 0.5f), overline_col, style.TabBarOverlineSize);
|
||||
}
|
||||
}
|
||||
RenderNavCursor(bb, id);
|
||||
|
||||
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
|
||||
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
|
||||
if (tab_bar->SelectedTabId != tab->ID && hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
|
||||
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
|
||||
if (tab_bar->SelectedTabId != tab->ID && hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
|
||||
TabBarQueueFocus(tab_bar, tab);
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
|
||||
bool just_closed;
|
||||
bool text_clipped;
|
||||
TabItemLabelAndCloseButton(display_draw_list, bb, tab_just_unsaved ? (flags & ~ImGuiTabItemFlags_UnsavedDocument) : flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
|
||||
if (just_closed && p_open != NULL)
|
||||
{
|
||||
*p_open = false;
|
||||
TabBarCloseTab(tab_bar, tab);
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
|
||||
bool just_closed;
|
||||
bool text_clipped;
|
||||
TabItemLabelAndCloseButton(display_draw_list, bb, tab_just_unsaved ? (flags & ~ImGuiTabItemFlags_UnsavedDocument) : flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
|
||||
if (just_closed && p_open != NULL)
|
||||
{
|
||||
*p_open = false;
|
||||
TabBarCloseTab(tab_bar, tab);
|
||||
}
|
||||
|
||||
// Tooltip
|
||||
// (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok)
|
||||
// (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores)
|
||||
// FIXME: This is a mess.
|
||||
// FIXME: We may want disabled tab to still display the tooltip?
|
||||
if (text_clipped && g.HoveredId == id && !held)
|
||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
||||
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
}
|
||||
|
||||
// Restore main window position so user can draw there
|
||||
@@ -10194,15 +10274,6 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
PopClipRect();
|
||||
window->DC.CursorPos = backup_main_cursor_pos;
|
||||
|
||||
// Tooltip
|
||||
// (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok)
|
||||
// (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores)
|
||||
// FIXME: This is a mess.
|
||||
// FIXME: We may want disabled tab to still display the tooltip?
|
||||
if (text_clipped && g.HoveredId == id && !held)
|
||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
|
||||
SetItemTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
|
||||
IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected
|
||||
if (is_tab_button)
|
||||
return pressed;
|
||||
|
||||
Reference in New Issue
Block a user