This commit is contained in:
Бранимир Караџић
2019-08-17 21:35:20 -07:00
parent ff7497fb3e
commit b079e67426
4 changed files with 43 additions and 43 deletions

View File

@@ -1291,19 +1291,19 @@ func.destroy { cname = "destroy_vertex_layout" }
--- Create static vertex buffer.
func.createVertexBuffer
"VertexBufferHandle" --- Static vertex buffer handle.
.mem "const Memory*" --- Vertex buffer data.
.layout "const VertexLayout &" --- Vertex layout.
.flags "uint16_t" --- Buffer creation flags.
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
"VertexBufferHandle" --- Static vertex buffer handle.
.mem "const Memory*" --- Vertex buffer data.
.layout "const VertexLayout &" --- Vertex layout.
.flags "uint16_t" --- Buffer creation flags.
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
--- Set static vertex buffer debug name.
func.setName { cname = "set_vertex_buffer_name" }
@@ -1384,21 +1384,21 @@ func.createDynamicVertexBuffer
--- Create dynamic vertex buffer and initialize it.
func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
.mem "const Memory*" --- Vertex buffer data.
.layout "const VertexLayout&" --- Vertex layout.
.flags "uint16_t" --- Buffer creation flags.
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
--- buffers.
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
--- index buffers.
"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
.mem "const Memory*" --- Vertex buffer data.
.layout "const VertexLayout&" --- Vertex layout.
.flags "uint16_t" --- Buffer creation flags.
{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
--- buffers.
--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
--- index buffers.
--- Update dynamic vertex buffer.
func.update { cname = "update_dynamic_vertex_buffer" }
@@ -2211,7 +2211,7 @@ func.Encoder.setVertexBuffer
.handle "VertexBufferHandle" --- Vertex buffer.
.startVertex "uint32_t" --- First vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
@@ -2227,7 +2227,7 @@ func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
.startVertex "uint32_t" --- First vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
{ default = "BGFX_INVALID_HANDLE" }
--- Set vertex buffer for draw primitive.
@@ -2243,7 +2243,7 @@ func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
.tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
.startVertex "uint32_t" --- First vertex to render.
.numVertices "uint32_t" --- Number of vertices to render.
.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
{ default = "BGFX_INVALID_HANDLE" }
--- Set number of vertices for auto generated vertices use in conjuction