mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Cleanup.
This commit is contained in:
@@ -3536,7 +3536,7 @@ public static partial class bgfx
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/// <param name="_handle">Vertex buffer.</param>
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/// <param name="_startVertex">First vertex to render.</param>
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/// <param name="_numVertices">Number of vertices to render.</param>
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/// <param name="_layoutHandle">VertexLayout handle for aliasing vertex buffer.</param>
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/// <param name="_layoutHandle">Vertex layout for aliasing vertex buffer.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_set_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void encoder_set_vertex_buffer(Encoder* _this, byte _stream, VertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
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@@ -3549,7 +3549,7 @@ public static partial class bgfx
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/// <param name="_handle">Dynamic vertex buffer.</param>
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/// <param name="_startVertex">First vertex to render.</param>
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/// <param name="_numVertices">Number of vertices to render.</param>
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/// <param name="_layoutHandle">VertexLayout handle for aliasing vertex buffer.</param>
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/// <param name="_layoutHandle">Vertex layout for aliasing vertex buffer.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_set_dynamic_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void encoder_set_dynamic_vertex_buffer(Encoder* _this, byte _stream, DynamicVertexBufferHandle _handle, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
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@@ -3562,7 +3562,7 @@ public static partial class bgfx
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/// <param name="_tvb">Transient vertex buffer.</param>
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/// <param name="_startVertex">First vertex to render.</param>
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/// <param name="_numVertices">Number of vertices to render.</param>
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/// <param name="_layoutHandle">VertexLayout handle for aliasing vertex buffer.</param>
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/// <param name="_layoutHandle">Vertex layout for aliasing vertex buffer.</param>
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///
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[DllImport(DllName, EntryPoint="bgfx_encoder_set_transient_vertex_buffer", CallingConvention = CallingConvention.Cdecl)]
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public static extern unsafe void encoder_set_transient_vertex_buffer(Encoder* _this, byte _stream, TransientVertexBuffer* _tvb, uint _startVertex, uint _numVertices, VertexLayoutHandle _layoutHandle);
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@@ -1225,7 +1225,7 @@ namespace bgfx
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/// @param[in] _handle Vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_encoder_set_vertex_buffer`.
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///
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@@ -1255,7 +1255,7 @@ namespace bgfx
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/// @param[in] _handle Dynamic vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_encoder_set_dynamic_vertex_buffer`.
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///
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@@ -1285,7 +1285,7 @@ namespace bgfx
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/// @param[in] _tvb Transient vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_encoder_set_transient_vertex_buffer`.
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///
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@@ -3621,7 +3621,7 @@ namespace bgfx
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/// @param[in] _handle Vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_vertex_buffer`.
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///
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@@ -3651,7 +3651,7 @@ namespace bgfx
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/// @param[in] _handle Dynamic vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
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///
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@@ -3681,7 +3681,7 @@ namespace bgfx
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/// @param[in] _tvb Transient vertex buffer.
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/// @param[in] _startVertex First vertex to render.
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/// @param[in] _numVertices Number of vertices to render.
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/// @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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/// @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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///
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/// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`.
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///
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@@ -2435,7 +2435,7 @@ BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, c
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* @param[in] _handle Vertex buffer.
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* @param[in] _startVertex First vertex to render.
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* @param[in] _numVertices Number of vertices to render.
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* @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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* @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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*
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*/
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BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
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@@ -2447,7 +2447,7 @@ BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _s
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* @param[in] _handle Dynamic vertex buffer.
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* @param[in] _startVertex First vertex to render.
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* @param[in] _numVertices Number of vertices to render.
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* @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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* @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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*
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*/
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BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
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@@ -2459,7 +2459,7 @@ BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, ui
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* @param[in] _tvb Transient vertex buffer.
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* @param[in] _startVertex First vertex to render.
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* @param[in] _numVertices Number of vertices to render.
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* @param[in] _layoutHandle VertexLayout handle for aliasing vertex buffer.
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* @param[in] _layoutHandle Vertex layout for aliasing vertex buffer.
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*
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*/
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BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_layout_handle_t _layoutHandle);
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@@ -1291,19 +1291,19 @@ func.destroy { cname = "destroy_vertex_layout" }
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--- Create static vertex buffer.
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func.createVertexBuffer
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"VertexBufferHandle" --- Static vertex buffer handle.
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.mem "const Memory*" --- Vertex buffer data.
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.layout "const VertexLayout &" --- Vertex layout.
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.flags "uint16_t" --- Buffer creation flags.
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{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
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"VertexBufferHandle" --- Static vertex buffer handle.
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.mem "const Memory*" --- Vertex buffer data.
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.layout "const VertexLayout &" --- Vertex layout.
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.flags "uint16_t" --- Buffer creation flags.
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{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
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--- Set static vertex buffer debug name.
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func.setName { cname = "set_vertex_buffer_name" }
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@@ -1384,21 +1384,21 @@ func.createDynamicVertexBuffer
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--- Create dynamic vertex buffer and initialize it.
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func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
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"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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.mem "const Memory*" --- Vertex buffer data.
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.layout "const VertexLayout&" --- Vertex layout.
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.flags "uint16_t" --- Buffer creation flags.
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{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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--- buffers.
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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--- index buffers.
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"DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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.mem "const Memory*" --- Vertex buffer data.
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.layout "const VertexLayout&" --- Vertex layout.
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.flags "uint16_t" --- Buffer creation flags.
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{ default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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--- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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--- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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--- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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--- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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--- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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--- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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--- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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--- buffers.
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--- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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--- index buffers.
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--- Update dynamic vertex buffer.
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func.update { cname = "update_dynamic_vertex_buffer" }
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@@ -2211,7 +2211,7 @@ func.Encoder.setVertexBuffer
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.handle "VertexBufferHandle" --- Vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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@@ -2227,7 +2227,7 @@ func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
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.handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set vertex buffer for draw primitive.
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@@ -2243,7 +2243,7 @@ func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
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.tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
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.startVertex "uint32_t" --- First vertex to render.
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.numVertices "uint32_t" --- Number of vertices to render.
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.layoutHandle "VertexLayoutHandle" --- VertexLayout handle for aliasing vertex buffer.
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.layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
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{ default = "BGFX_INVALID_HANDLE" }
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--- Set number of vertices for auto generated vertices use in conjuction
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