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https://github.com/bkaradzic/bgfx.git
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Fixed program ref counting issue.
This commit is contained in:
59
src/bgfx_p.h
59
src/bgfx_p.h
@@ -3302,47 +3302,46 @@ namespace bgfx
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return invalid;
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}
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uint16_t idx = m_programHashMap.find(uint32_t(_fsh.idx<<16)|_vsh.idx);
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if (kInvalidHandle != idx)
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ProgramHandle handle = { m_programHashMap.find(uint32_t(_fsh.idx<<16)|_vsh.idx) };
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if (isValid(handle) )
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{
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ProgramHandle handle = { idx };
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ProgramRef& pr = m_programRef[handle.idx];
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++pr.m_refCount;
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shaderIncRef(pr.m_vsh);
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shaderIncRef(pr.m_fsh);
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return handle;
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}
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const ShaderRef& vsr = m_shaderRef[_vsh.idx];
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const ShaderRef& fsr = m_shaderRef[_fsh.idx];
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if (vsr.m_hash != fsr.m_hash)
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else
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{
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BX_TRACE("Vertex shader output doesn't match fragment shader input.");
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ProgramHandle invalid = BGFX_INVALID_HANDLE;
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return invalid;
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}
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const ShaderRef& vsr = m_shaderRef[_vsh.idx];
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const ShaderRef& fsr = m_shaderRef[_fsh.idx];
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if (vsr.m_hash != fsr.m_hash)
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{
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BX_TRACE("Vertex shader output doesn't match fragment shader input.");
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ProgramHandle invalid = BGFX_INVALID_HANDLE;
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return invalid;
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}
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ProgramHandle handle;
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handle.idx = m_programHandle.alloc();
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handle.idx = m_programHandle.alloc();
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BX_WARN(isValid(handle), "Failed to allocate program handle.");
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if (isValid(handle) )
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{
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shaderIncRef(_vsh);
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shaderIncRef(_fsh);
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ProgramRef& pr = m_programRef[handle.idx];
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pr.m_vsh = _vsh;
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pr.m_fsh = _fsh;
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pr.m_refCount = 1;
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BX_WARN(isValid(handle), "Failed to allocate program handle.");
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if (isValid(handle) )
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{
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shaderIncRef(_vsh);
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shaderIncRef(_fsh);
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ProgramRef& pr = m_programRef[handle.idx];
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pr.m_vsh = _vsh;
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pr.m_fsh = _fsh;
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pr.m_refCount = 1;
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const uint32_t key = uint32_t(_fsh.idx<<16)|_vsh.idx;
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bool ok = m_programHashMap.insert(key, handle.idx);
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BX_CHECK(ok, "Program already exists (key: %x, handle: %3d)!", key, handle.idx); BX_UNUSED(ok);
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const uint32_t key = uint32_t(_fsh.idx<<16)|_vsh.idx;
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bool ok = m_programHashMap.insert(key, handle.idx);
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BX_CHECK(ok, "Program already exists (key: %x, handle: %3d)!", key, handle.idx); BX_UNUSED(ok);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
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cmdbuf.write(handle);
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cmdbuf.write(_vsh);
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cmdbuf.write(_fsh);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
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cmdbuf.write(handle);
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cmdbuf.write(_vsh);
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cmdbuf.write(_fsh);
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}
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}
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if (_destroyShaders)
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