Updated docs.

This commit is contained in:
Branimir Karadžić
2016-04-02 18:20:10 -07:00
parent e5346ade92
commit ad49e3024c
5 changed files with 34 additions and 3 deletions

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@@ -992,6 +992,18 @@
<dd><p>Selected <a class="reference internal" href="#project0structbgfx_1_1_caps_1_1_g_p_u"><span>GPU</span></a> device id. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps16homogeneousDepthE">
<span id="bgfx::Caps::homogeneousDepth__b"></span><span class="target" id="project0structbgfx_1_1_caps_1af44dfe9ca7538e9e8cf6feecc37656f0"></span>bool <code class="descname">homogeneousDepth</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps16homogeneousDepthE" title="Permalink to this definition"></a></dt>
<dd><p>True when NDC depth is in [-1, 1] range. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps16originBottomLeftE">
<span id="bgfx::Caps::originBottomLeft__b"></span><span class="target" id="project0structbgfx_1_1_caps_1a1f64f782bd68dfc615a2571ca6e1cf72"></span>bool <code class="descname">originBottomLeft</code><a class="headerlink" href="#_CPPv2N4bgfx4Caps16originBottomLeftE" title="Permalink to this definition"></a></dt>
<dd><p>True when NDC origin is at bottom left. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx4Caps3gpuE">
<span id="bgfx::Caps::gpu__GPUA"></span><span class="target" id="project0structbgfx_1_1_caps_1ac57ba69338666cbb6b26b50df04d045a"></span><a class="reference internal" href="#_CPPv2N4bgfx4Caps3GPUE" title="bgfx::Caps::GPU">GPU</a> <code class="descname">gpu</code>[4]<a class="headerlink" href="#_CPPv2N4bgfx4Caps3gpuE" title="Permalink to this definition"></a></dt>
@@ -1286,6 +1298,12 @@
<dd><p><a class="reference internal" href="#project0structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> view matrix translation adjustment. </p>
</dd></dl>
<dl class="member">
<dt id="_CPPv2N4bgfx3HMD3Eye10projectionE">
<span id="bgfx::HMD::Eye::projection__floatA"></span><span class="target" id="project0structbgfx_1_1_h_m_d_1_1_eye_1aba4db0b11b3793e075464e34e307eebb"></span>float <code class="descname">projection</code>[16]<a class="headerlink" href="#_CPPv2N4bgfx3HMD3Eye10projectionE" title="Permalink to this definition"></a></dt>
<dd><p><a class="reference internal" href="#project0structbgfx_1_1_h_m_d_1_1_eye"><span>Eye</span></a> projection matrix. </p>
</dd></dl>
</div>
</dd></dl>

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@@ -462,6 +462,10 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12maxDrawCallsE">bgfx::Caps::maxDrawCalls (C++ member)</a>
</dt>
@@ -482,6 +486,10 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16originBottomLeftE">bgfx::Caps::originBottomLeft (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
</dt>
@@ -678,6 +686,10 @@
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10projectionE">bgfx::HMD::Eye::projection (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye8rotationE">bgfx::HMD::Eye::rotation (C++ member)</a>
</dt>
@@ -937,6 +949,8 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10gpuTimeEndE">bgfx::Stats::gpuTimeEnd (C++ member)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimerFreqE">bgfx::Stats::gpuTimerFreq (C++ member)</a>
</dt>
@@ -945,8 +959,6 @@
<dt><a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7int32_tb">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20OcclusionQueryHandle7int32_tb">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle7int32_tb">[2]</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ class)</a>
</dt>

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@@ -671,6 +671,7 @@ handling.</li>
<li>Johan Sköld (<a class="reference external" href="https://github.com/rhoot">&#64;rhoot</a>) - Rust language API bindings.</li>
<li>Jean-François Verdon (<a class="reference external" href="https://github.com/Nodrev">&#64;Nodrev</a>) - Alternative deployment for Android.</li>
<li>Jason Nadro (<a class="reference external" href="https://github.com/jnadro">&#64;jnadro</a>) - Python language API bindings.</li>
<li>Krzysztof Kondrak (<a class="reference external" href="https://github.com/kondrak">&#64;kondrak</a>) - OculusVR integration.</li>
</ul>
</div></blockquote>
</div>

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