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https://github.com/bkaradzic/bgfx.git
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Updated ImGui.
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2
3rdparty/dear-imgui/imgui.cpp
vendored
2
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -2906,7 +2906,7 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
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bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert)
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{
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bool error = false;
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if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatch version string!"); }
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if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatched version string!"); }
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if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
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if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
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if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
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4
3rdparty/dear-imgui/imgui.h
vendored
4
3rdparty/dear-imgui/imgui.h
vendored
@@ -22,7 +22,9 @@
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
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#define IMGUI_VERSION "1.63 WIP"
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#define IMGUI_VERSION_NUM 16300
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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@@ -180,7 +182,7 @@ namespace ImGui
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IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
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IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
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IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
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IMGUI_API const char* GetVersion(); // get a version string e.g. "1.23"
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IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23"
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// Styles
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IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default)
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