Added spirv-cross.

This commit is contained in:
Бранимир Караџић
2019-01-09 19:23:47 -08:00
parent 4647e99f51
commit ac29dccc6a
1882 changed files with 106397 additions and 19 deletions

180
3rdparty/spirv-cross/CMakeLists.txt vendored Normal file
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# Copyright 2016 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 2.8)
project(SPIRV-Cross)
enable_testing()
option(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS "Instead of throwing exceptions assert" OFF)
if(${CMAKE_GENERATOR} MATCHES "Makefile")
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
message(FATAL_ERROR "Build out of tree to avoid overwriting Makefile")
endif()
endif()
set(spirv-compiler-options "")
set(spirv-compiler-defines "")
if(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
set(spirv-compiler-defines ${spirv-compiler-defines} SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
endif()
# To specify special debug or optimization options, use
# -DCMAKE_CXX_COMPILE_FLAGS
# However, we require the C++11 dialect.
if (NOT "${MSVC}")
set(spirv-compiler-options ${spirv-compiler-options} -std=c++11 -Wall -Wextra -Werror -Wshadow)
set(spirv-compiler-defines ${spirv-compiler-defines} __STDC_LIMIT_MACROS)
if(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
set(spirv-compiler-options ${spirv-compiler-options} -fno-exceptions)
endif()
endif()
macro(extract_headers out_abs file_list)
set(${out_abs}) # absolute paths
foreach(_a ${file_list})
# get_filename_component only returns the longest extension, so use a regex
string(REGEX REPLACE ".*\\.(h|hpp)" "\\1" ext ${_a})
if(("${ext}" STREQUAL "h") OR ("${ext}" STREQUAL "hpp"))
list(APPEND ${out_abs} "${_a}")
endif()
endforeach()
endmacro()
macro(spirv_cross_add_library name config_name)
add_library(${name} ${ARGN})
extract_headers(hdrs "${ARGN}")
target_include_directories(${name} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<INSTALL_INTERFACE:include/spirv_cross>)
set_target_properties(${name} PROPERTIES
PUBLIC_HEADERS "${hdrs}")
target_compile_options(${name} PRIVATE ${spirv-compiler-options})
target_compile_definitions(${name} PRIVATE ${spirv-compiler-defines})
install(TARGETS ${name}
EXPORT ${config_name}Config
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include/spirv_cross)
install(FILES ${hdrs} DESTINATION include/spirv_cross)
install(EXPORT ${config_name}Config DESTINATION share/${config_name}/cmake)
export(TARGETS ${name} FILE ${config_name}Config.cmake)
endmacro()
spirv_cross_add_library(spirv-cross-core spirv_cross_core STATIC
${CMAKE_CURRENT_SOURCE_DIR}/GLSL.std.450.h
${CMAKE_CURRENT_SOURCE_DIR}/spirv_common.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross.cpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_parser.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_parser.cpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_parsed_ir.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_parsed_ir.cpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cfg.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cfg.cpp)
spirv_cross_add_library(spirv-cross-glsl spirv_cross_glsl STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_glsl.hpp)
spirv_cross_add_library(spirv-cross-cpp spirv_cross_cpp STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cpp.cpp)
spirv_cross_add_library(spirv-cross-reflect spirv_cross_reflect STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_reflect.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_reflect.cpp)
spirv_cross_add_library(spirv-cross-msl spirv_cross_msl STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_msl.cpp)
spirv_cross_add_library(spirv-cross-hlsl spirv_cross_hlsl STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_hlsl.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_hlsl.cpp)
spirv_cross_add_library(spirv-cross-util spirv_cross_util STATIC
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_util.hpp
${CMAKE_CURRENT_SOURCE_DIR}/spirv_cross_util.cpp)
add_executable(spirv-cross main.cpp)
target_compile_options(spirv-cross PRIVATE ${spirv-compiler-options})
target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines})
install(TARGETS spirv-cross RUNTIME DESTINATION bin)
target_link_libraries(spirv-cross spirv-cross-glsl spirv-cross-hlsl spirv-cross-cpp spirv-cross-reflect spirv-cross-msl spirv-cross-util spirv-cross-core)
target_link_libraries(spirv-cross-util spirv-cross-core)
target_link_libraries(spirv-cross-glsl spirv-cross-core)
target_link_libraries(spirv-cross-msl spirv-cross-glsl)
target_link_libraries(spirv-cross-hlsl spirv-cross-glsl)
target_link_libraries(spirv-cross-cpp spirv-cross-glsl)
# Set up tests, using only the simplest modes of the test_shaders
# script. You have to invoke the script manually to:
# - Update the reference files
# - Get cycle counts from malisc
# - Keep failing outputs
find_package(PythonInterp)
if (${PYTHONINTERP_FOUND})
if (${PYTHON_VERSION_MAJOR} GREATER 2)
add_test(NAME spirv-cross-test
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-no-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-no-opt
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-metal
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-metal-no-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl-no-opt
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-hlsl
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-hlsl-no-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl-no-opt
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --opt --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-metal-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --metal --opt --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-msl
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-hlsl-opt
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --hlsl --opt --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-hlsl
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
add_test(NAME spirv-cross-test-reflection
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/test_shaders.py --reflect --parallel
${CMAKE_CURRENT_SOURCE_DIR}/shaders-reflection
WORKING_DIRECTORY $<TARGET_FILE_DIR:spirv-cross>)
endif()
else()
message(WARNING "Testing disabled. Could not find python3. If you have python3 installed try running "
"cmake with -DPYTHON_EXECUTABLE:FILEPATH=/path/to/python3 to help it find the executable")
endif()

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TARGET := spirv-cross
SOURCES := $(wildcard spirv_*.cpp)
CLI_SOURCES := main.cpp
OBJECTS := $(SOURCES:.cpp=.o)
CLI_OBJECTS := $(CLI_SOURCES:.cpp=.o)
STATIC_LIB := lib$(TARGET).a
DEPS := $(OBJECTS:.o=.d) $(CLI_OBJECTS:.o=.d)
CXXFLAGS += -std=c++11 -Wall -Wextra -Wshadow -D__STDC_LIMIT_MACROS
ifeq ($(DEBUG), 1)
CXXFLAGS += -O0 -g
else
CXXFLAGS += -O2 -DNDEBUG
endif
ifeq ($(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS), 1)
CXXFLAGS += -DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS -fno-exceptions
endif
all: $(TARGET)
-include $(DEPS)
$(TARGET): $(CLI_OBJECTS) $(STATIC_LIB)
$(CXX) -o $@ $(CLI_OBJECTS) $(STATIC_LIB) $(LDFLAGS)
$(STATIC_LIB): $(OBJECTS)
$(AR) rcs $@ $(OBJECTS)
%.o: %.cpp
$(CXX) -c -o $@ $< $(CXXFLAGS) -MMD
clean:
rm -f $(TARGET) $(OBJECTS) $(CLI_OBJECTS) $(STATIC_LIB) $(DEPS)
.PHONY: clean

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# SPIRV-Cross
SPIRV-Cross is a tool designed for parsing and converting SPIR-V to other shader languages.
[![Build Status](https://travis-ci.org/KhronosGroup/SPIRV-Cross.svg?branch=master)](https://travis-ci.org/KhronosGroup/SPIRV-Cross)
[![Build Status](https://ci.appveyor.com/api/projects/status/github/KhronosGroup/SPIRV-Cross?svg=true&branch=master)](https://ci.appveyor.com/project/HansKristian-ARM/SPIRV-Cross)
## Features
- Convert SPIR-V to readable, usable and efficient GLSL
- Convert SPIR-V to readable, usable and efficient Metal Shading Language (MSL)
- Convert SPIR-V to readable, usable and efficient HLSL
- Convert SPIR-V to debuggable C++ [EXPERIMENTAL]
- Convert SPIR-V to a JSON reflection format [EXPERIMENTAL]
- Reflection API to simplify the creation of Vulkan pipeline layouts
- Reflection API to modify and tweak OpDecorations
- Supports "all" of vertex, fragment, tessellation, geometry and compute shaders.
SPIRV-Cross tries hard to emit readable and clean output from the SPIR-V.
The goal is to emit GLSL or MSL that looks like it was written by a human and not awkward IR/assembly-like code.
NOTE: Individual features are expected to be mostly complete, but it is possible that certain obscure GLSL features are not yet supported.
However, most missing features are expected to be "trivial" improvements at this stage.
## Building
SPIRV-Cross has been tested on Linux, OSX and Windows.
The make and CMake build flavors offer the option to treat exceptions as assertions. To disable exceptions for make just append `SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=1` to the command line. For CMake append `-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS=ON`. By default exceptions are enabled.
### Linux and macOS
Just run `make` on the command line. A recent GCC (4.8+) or Clang (3.x+) compiler is required as SPIRV-Cross uses C++11 extensively.
### Windows
MinGW-w64 based compilation works with `make`, and an MSVC 2013 solution is also included.
## Usage
### Using the C++ API
For more in-depth documentation than what's provided in this README, please have a look at the [Wiki](https://github.com/KhronosGroup/SPIRV-Cross/wiki).
To perform reflection and convert to other shader languages you can use the SPIRV-Cross API.
For example:
```c++
#include "spirv_glsl.hpp"
#include <vector>
#include <utility>
extern std::vector<uint32_t> load_spirv_file();
int main()
{
// Read SPIR-V from disk or similar.
std::vector<uint32_t> spirv_binary = load_spirv_file();
spirv_cross::CompilerGLSL glsl(std::move(spirv_binary));
// The SPIR-V is now parsed, and we can perform reflection on it.
spirv_cross::ShaderResources resources = glsl.get_shader_resources();
// Get all sampled images in the shader.
for (auto &resource : resources.sampled_images)
{
unsigned set = glsl.get_decoration(resource.id, spv::DecorationDescriptorSet);
unsigned binding = glsl.get_decoration(resource.id, spv::DecorationBinding);
printf("Image %s at set = %u, binding = %u\n", resource.name.c_str(), set, binding);
// Modify the decoration to prepare it for GLSL.
glsl.unset_decoration(resource.id, spv::DecorationDescriptorSet);
// Some arbitrary remapping if we want.
glsl.set_decoration(resource.id, spv::DecorationBinding, set * 16 + binding);
}
// Set some options.
spirv_cross::CompilerGLSL::Options options;
options.version = 310;
options.es = true;
glsl.set_options(options);
// Compile to GLSL, ready to give to GL driver.
std::string source = glsl.compile();
}
```
#### Integrating SPIRV-Cross in a custom build system
To add SPIRV-Cross to your own codebase, just copy the source and header files from root directory
and build the relevant .cpp files you need. Make sure to build with C++11 support, e.g. `-std=c++11` in GCC and Clang.
Alternatively, the Makefile generates a libspirv-cross.a static library during build that can be linked in.
### Creating a SPIR-V file from GLSL with glslang
```
glslangValidator -H -V -o test.spv test.frag
```
### Converting a SPIR-V file to GLSL ES
```
glslangValidator -H -V -o test.spv shaders/comp/basic.comp
./spirv-cross --version 310 --es test.spv
```
#### Converting to desktop GLSL
```
glslangValidator -H -V -o test.spv shaders/comp/basic.comp
./spirv-cross --version 330 test.spv --output test.comp
```
#### Disable prettifying optimizations
```
glslangValidator -H -V -o test.spv shaders/comp/basic.comp
./spirv-cross --version 310 --es test.spv --output test.comp --force-temporary
```
### Using shaders generated from C++ backend
Please see `samples/cpp` where some GLSL shaders are compiled to SPIR-V, decompiled to C++ and run with test data.
Reading through the samples should explain how to use the C++ interface.
A simple Makefile is included to build all shaders in the directory.
### Implementation notes
When using SPIR-V and SPIRV-Cross as an intermediate step for cross-compiling between high level languages there are some considerations to take into account,
as not all features used by one high-level language are necessarily supported natively by the target shader language.
SPIRV-Cross aims to provide the tools needed to handle these scenarios in a clean and robust way, but some manual action is required to maintain compatibility.
#### HLSL source to GLSL
##### HLSL entry points
When using SPIR-V shaders compiled from HLSL, there are some extra things you need to take care of.
First make sure that the entry point is used correctly.
If you forget to set the entry point correctly in glslangValidator (-e MyFancyEntryPoint),
you will likely encounter this error message:
```
Cannot end a function before ending the current block.
Likely cause: If this SPIR-V was created from glslang HLSL, make sure the entry point is valid.
```
##### Vertex/Fragment interface linking
HLSL relies on semantics in order to effectively link together shader stages. In the SPIR-V generated by glslang, the transformation from HLSL to GLSL ends up looking like
```c++
struct VSOutput {
// SV_Position is rerouted to gl_Position
float4 position : SV_Position;
float4 coord : TEXCOORD0;
};
VSOutput main(...) {}
```
```c++
struct VSOutput {
float4 coord;
}
layout(location = 0) out VSOutput _magicNameGeneratedByGlslang;
```
While this works, be aware of the type of the struct which is used in the vertex stage and the fragment stage.
There may be issues if the structure type name differs in vertex stage and fragment stage.
You can make use of the reflection interface to force the name of the struct type.
```
// Something like this for both vertex outputs and fragment inputs.
compiler.set_name(varying_resource.base_type_id, "VertexFragmentLinkage");
```
Some platform may require identical variable name for both vertex outputs and fragment inputs. (for example MacOSX)
to rename varaible base on location, please add
```
--rename-interface-variable <in|out> <location> <new_variable_name>
```
#### HLSL source to legacy GLSL/ESSL
HLSL tends to emit varying struct types to pass data between vertex and fragment.
This is not supported in legacy GL/GLES targets, so to support this, varying structs are flattened.
This is done automatically, but the API user might need to be aware that this is happening in order to support all cases.
Modern GLES code like this:
```c++
struct Output {
vec4 a;
vec2 b;
};
out Output vout;
```
Is transformed into:
```c++
struct Output {
vec4 a;
vec2 b;
};
varying vec4 Output_a;
varying vec2 Output_b;
```
Note that now, both the struct name and the member names will participate in the linking interface between vertex and fragment, so
API users might want to ensure that both the struct names and member names match so that vertex outputs and fragment inputs can link properly.
#### Separate image samplers (HLSL/Vulkan) for backends which do not support it (GLSL)
Another thing you need to remember is when using samplers and textures in HLSL these are separable, and not directly compatible with GLSL. If you need to use this with desktop GL/GLES, you need to call `Compiler::build_combined_image_samplers` first before calling `Compiler::compile`, or you will get an exception.
```c++
// From main.cpp
// Builds a mapping for all combinations of images and samplers.
compiler->build_combined_image_samplers();
// Give the remapped combined samplers new names.
// Here you can also set up decorations if you want (binding = #N).
for (auto &remap : compiler->get_combined_image_samplers())
{
compiler->set_name(remap.combined_id, join("SPIRV_Cross_Combined", compiler->get_name(remap.image_id),
compiler->get_name(remap.sampler_id)));
}
```
If your target is Vulkan GLSL, `--vulkan-semantics` will emit separate image samplers as you'd expect.
The command line client calls `Compiler::build_combined_image_samplers` automatically, but if you're calling the library, you'll need to do this yourself.
#### Descriptor sets (Vulkan GLSL) for backends which do not support them (HLSL/GLSL/Metal)
Descriptor sets are unique to Vulkan, so make sure that descriptor set + binding is remapped to a flat binding scheme (set always 0), so that other APIs can make sense of the bindings.
This can be done with `Compiler::set_decoration(id, spv::DecorationDescriptorSet)`.
#### Linking by name for targets which do not support explicit locations (legacy GLSL/ESSL)
Modern GLSL and HLSL sources (and SPIR-V) relies on explicit layout(location) qualifiers to guide the linking process between shader stages,
but older GLSL relies on symbol names to perform the linking. When emitting shaders with older versions, these layout statements will be removed,
so it is important that the API user ensures that the names of I/O variables are sanitized so that linking will work properly.
The reflection API can rename variables, struct types and struct members to deal with these scenarios using `Compiler::set_name` and friends.
#### Clip-space conventions
SPIRV-Cross can perform some common clip space conversions on gl_Position/SV_Position by enabling `CompilerGLSL::Options.vertex.fixup_clipspace`.
While this can be convenient, it is recommended to modify the projection matrices instead as that can achieve the same result.
For GLSL targets, enabling this will convert a shader which assumes `[0, w]` depth range (Vulkan / D3D / Metal) into `[-w, w]` range.
For MSL and HLSL targets, enabling this will convert a shader in `[-w, w]` depth range (OpenGL) to `[0, w]` depth range.
By default, the CLI will not enable `fixup_clipspace`, but in the API you might want to set an explicit value using `CompilerGLSL::set_options()`.
Y-flipping of gl_Position and similar is also supported.
The use of this is discouraged, because relying on vertex shader Y-flipping tends to get quite messy.
To enable this, set `CompilerGLSL::Options.vertex.flip_vert_y` or `--flip-vert-y` in CLI.
## Contributing
Contributions to SPIRV-Cross are welcome. See Testing and Licensing sections for details.
### Testing
SPIRV-Cross maintains a test suite of shaders with reference output of how the output looks after going through a roundtrip through
glslangValidator then back through SPIRV-Cross again. The reference files are stored inside the repository in order to be able to track regressions.
All pull requests should ensure that test output does not change unexpectedly. This can be tested with:
```
./test_shaders.py shaders
./test_shaders.py shaders --opt
./test_shaders.py shaders-hlsl --hlsl
./test_shaders.py shaders-hlsl --hlsl --opt
./test_shaders.py shaders-msl --msl
./test_shaders.py shaders-msl --msl --opt
```
although there are a couple of convenience script for doing this:
```
./checkout_glslang_spirv_tools.sh # Checks out glslang and SPIRV-Tools at a fixed revision which matches the reference output.
./build_glslang_spirv_tools.sh # Builds glslang and SPIRV-Tools.
./test_shaders.sh # Runs over all changes and makes sure that there are no deltas compared to reference files.
```
However, when improving SPIRV-Cross there are of course legitimate cases where reference output should change.
In these cases, run:
```
./update_test_shaders.sh
```
to update the reference files and include these changes as part of the pull request.
Always make sure you are running the correct version of glslangValidator as well as SPIRV-Tools when updating reference files.
See `checkout_glslang_spirv_tools.sh`.
In short, the master branch should always be able to run `./test_shaders.py shaders` and friends without failure.
SPIRV-Cross uses Travis CI to test all pull requests, so it is not strictly needed to perform testing yourself if you have problems running it locally.
A pull request which does not pass testing on Travis will not be accepted however.
When adding support for new features to SPIRV-Cross, a new shader and reference file should be added which covers usage of the new shader features in question.
### Licensing
Contributors of new files should add a copyright header at the top of every new source code file with their copyright
along with the Apache 2.0 licensing stub.
### Formatting
SPIRV-Cross uses `clang-format` to automatically format code.
Please use `clang-format` with the style sheet found in `.clang-format` to automatically format code before submitting a pull request.
To make things easy, the `format_all.sh` script can be used to format all
source files in the library. In this directory, run the following from the
command line:
./format_all.sh
## ABI concerns
### SPIR-V headers
The current repository uses the latest SPIR-V and GLSL.std.450 headers.
SPIR-V files created from older headers could have ABI issues.
## Regression testing
In shaders/ a collection of shaders are maintained for purposes of regression testing.
The current reference output is contained in reference/.
`./test_shaders.py shaders` can be run to perform regression testing.
See `./test_shaders.py --help` for more.
### Metal backend
To test the roundtrip path GLSL -> SPIR-V -> MSL, `--msl` can be added, e.g. `./test_shaders.py --msl shaders-msl`.
### HLSL backend
To test the roundtrip path GLSL -> SPIR-V -> HLSL, `--hlsl` can be added, e.g. `./test_shaders.py --hlsl shaders-hlsl`.
### Updating regression tests
When legitimate changes are found, use `--update` flag to update regression files.
Otherwise, `./test_shaders.py` will fail with error code.
### Mali Offline Compiler cycle counts
To obtain a CSV of static shader cycle counts before and after going through spirv-cross, add
`--malisc` flag to `./test_shaders`. This requires the Mali Offline Compiler to be installed in PATH.

31
3rdparty/spirv-cross/appveyor.yml vendored Normal file
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environment:
matrix:
- GENERATOR: "Visual Studio 12 2013 Win64"
CONFIG: Debug
- GENERATOR: "Visual Studio 12 2013 Win64"
CONFIG: Release
- GENERATOR: "Visual Studio 14 2015 Win64"
CONFIG: Debug
- GENERATOR: "Visual Studio 14 2015 Win64"
CONFIG: Release
- GENERATOR: "Visual Studio 12 2013"
CONFIG: Debug
- GENERATOR: "Visual Studio 12 2013"
CONFIG: Release
- GENERATOR: "Visual Studio 14 2015"
CONFIG: Debug
- GENERATOR: "Visual Studio 14 2015"
CONFIG: Release
build_script:
- git submodule update --init
- cmake "-G%GENERATOR%" -H. -B_builds
- cmake --build _builds --config "%CONFIG%"

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#!/bin/bash
PROFILE=Release
if [ ! -z $1 ]; then
PROFILE=$1
fi
if [ ! -z $2 ]; then
NPROC="--parallel $2"
fi
echo "Building glslang."
mkdir -p external/glslang-build
cd external/glslang-build
cmake ../glslang -DCMAKE_BUILD_TYPE=$PROFILE -DCMAKE_INSTALL_PREFIX=output
cmake --build . --config $PROFILE --target install ${NPROC}
cd ../..
echo "Building SPIRV-Tools."
mkdir -p external/spirv-tools-build
cd external/spirv-tools-build
cmake ../spirv-tools -DCMAKE_BUILD_TYPE=$PROFILE -DSPIRV_WERROR=OFF -DCMAKE_INSTALL_PREFIX=output
cmake --build . --config $PROFILE --target install ${NPROC}
cd ../..

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#!/bin/bash
GLSLANG_REV=91ac4290bcf2cb930b4fb0981f09c00c0b6797e1
SPIRV_TOOLS_REV=9bfe0eb25e3dfdf4f3fd86ab6c0cda009c9bd661
SPIRV_HEADERS_REV=d5b2e1255f706ce1f88812217e9a554f299848af
if [ -d external/glslang ]; then
echo "Updating glslang to revision $GLSLANG_REV."
cd external/glslang
git fetch origin
git checkout $GLSLANG_REV
else
echo "Cloning glslang revision $GLSLANG_REV."
mkdir -p external
cd external
git clone git://github.com/KhronosGroup/glslang.git
cd glslang
git checkout $GLSLANG_REV
fi
cd ../..
if [ -d external/spirv-tools ]; then
echo "Updating SPIRV-Tools to revision $SPIRV_TOOLS_REV."
cd external/spirv-tools
git fetch origin
git checkout $SPIRV_TOOLS_REV
else
echo "Cloning SPIRV-Tools revision $SPIRV_TOOLS_REV."
mkdir -p external
cd external
git clone git://github.com/KhronosGroup/SPIRV-Tools.git spirv-tools
cd spirv-tools
git checkout $SPIRV_TOOLS_REV
fi
if [ -d external/spirv-headers ]; then
cd external/spirv-headers
git pull origin master
git checkout $SPIRV_HEADERS_REV
cd ../..
else
git clone git://github.com/KhronosGroup/SPIRV-Headers.git external/spirv-headers
cd external/spirv-headers
git checkout $SPIRV_HEADERS_REV
cd ../..
fi
cd ../..

8
3rdparty/spirv-cross/format_all.sh vendored Executable file
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#!/bin/bash
#for file in spirv_*.{cpp,hpp} include/spirv_cross/*.{hpp,h} samples/cpp/*.cpp main.cpp
for file in spirv_*.{cpp,hpp} main.cpp
do
echo "Formatting file: $file ..."
clang-format -style=file -i $file
done

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/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_BARRIER_HPP
#define SPIRV_CROSS_BARRIER_HPP
#include <atomic>
#include <thread>
namespace spirv_cross
{
class Barrier
{
public:
Barrier()
{
count.store(0);
iteration.store(0);
}
void set_release_divisor(unsigned divisor)
{
this->divisor = divisor;
}
static inline void memoryBarrier()
{
std::atomic_thread_fence(std::memory_order_seq_cst);
}
void reset_counter()
{
count.store(0);
iteration.store(0);
}
void wait()
{
unsigned target_iteration = iteration.load(std::memory_order_relaxed) + 1;
// Overflows cleanly.
unsigned target_count = divisor * target_iteration;
// Barriers don't enforce memory ordering.
// Be as relaxed about the barrier as we possibly can!
unsigned c = count.fetch_add(1u, std::memory_order_relaxed);
if (c + 1 == target_count)
{
iteration.store(target_iteration, std::memory_order_relaxed);
}
else
{
// If we have more threads than the CPU, don't hog the CPU for very long periods of time.
while (iteration.load(std::memory_order_relaxed) != target_iteration)
std::this_thread::yield();
}
}
private:
unsigned divisor = 1;
std::atomic<unsigned> count;
std::atomic<unsigned> iteration;
};
}
#endif

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@@ -0,0 +1,126 @@
/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_EXTERNAL_INTERFACE_H
#define SPIRV_CROSS_EXTERNAL_INTERFACE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
typedef struct spirv_cross_shader spirv_cross_shader_t;
struct spirv_cross_interface
{
spirv_cross_shader_t *(*construct)(void);
void (*destruct)(spirv_cross_shader_t *thiz);
void (*invoke)(spirv_cross_shader_t *thiz);
};
void spirv_cross_set_stage_input(spirv_cross_shader_t *thiz, unsigned location, void *data, size_t size);
void spirv_cross_set_stage_output(spirv_cross_shader_t *thiz, unsigned location, void *data, size_t size);
void spirv_cross_set_push_constant(spirv_cross_shader_t *thiz, void *data, size_t size);
void spirv_cross_set_uniform_constant(spirv_cross_shader_t *thiz, unsigned location, void *data, size_t size);
void spirv_cross_set_resource(spirv_cross_shader_t *thiz, unsigned set, unsigned binding, void **data, size_t size);
const struct spirv_cross_interface *spirv_cross_get_interface(void);
typedef enum spirv_cross_builtin {
SPIRV_CROSS_BUILTIN_POSITION = 0,
SPIRV_CROSS_BUILTIN_FRAG_COORD = 1,
SPIRV_CROSS_BUILTIN_WORK_GROUP_ID = 2,
SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS = 3,
SPIRV_CROSS_NUM_BUILTINS
} spirv_cross_builtin;
void spirv_cross_set_builtin(spirv_cross_shader_t *thiz, spirv_cross_builtin builtin, void *data, size_t size);
#define SPIRV_CROSS_NUM_DESCRIPTOR_SETS 4
#define SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS 16
#define SPIRV_CROSS_NUM_STAGE_INPUTS 16
#define SPIRV_CROSS_NUM_STAGE_OUTPUTS 16
#define SPIRV_CROSS_NUM_UNIFORM_CONSTANTS 32
enum spirv_cross_format
{
SPIRV_CROSS_FORMAT_R8_UNORM = 0,
SPIRV_CROSS_FORMAT_R8G8_UNORM = 1,
SPIRV_CROSS_FORMAT_R8G8B8_UNORM = 2,
SPIRV_CROSS_FORMAT_R8G8B8A8_UNORM = 3,
SPIRV_CROSS_NUM_FORMATS
};
enum spirv_cross_wrap
{
SPIRV_CROSS_WRAP_CLAMP_TO_EDGE = 0,
SPIRV_CROSS_WRAP_REPEAT = 1,
SPIRV_CROSS_NUM_WRAP
};
enum spirv_cross_filter
{
SPIRV_CROSS_FILTER_NEAREST = 0,
SPIRV_CROSS_FILTER_LINEAR = 1,
SPIRV_CROSS_NUM_FILTER
};
enum spirv_cross_mipfilter
{
SPIRV_CROSS_MIPFILTER_BASE = 0,
SPIRV_CROSS_MIPFILTER_NEAREST = 1,
SPIRV_CROSS_MIPFILTER_LINEAR = 2,
SPIRV_CROSS_NUM_MIPFILTER
};
struct spirv_cross_miplevel
{
const void *data;
unsigned width, height;
size_t stride;
};
struct spirv_cross_sampler_info
{
const struct spirv_cross_miplevel *mipmaps;
unsigned num_mipmaps;
enum spirv_cross_format format;
enum spirv_cross_wrap wrap_s;
enum spirv_cross_wrap wrap_t;
enum spirv_cross_filter min_filter;
enum spirv_cross_filter mag_filter;
enum spirv_cross_mipfilter mip_filter;
};
typedef struct spirv_cross_sampler_2d spirv_cross_sampler_2d_t;
spirv_cross_sampler_2d_t *spirv_cross_create_sampler_2d(const struct spirv_cross_sampler_info *info);
void spirv_cross_destroy_sampler_2d(spirv_cross_sampler_2d_t *samp);
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,62 @@
/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_IMAGE_HPP
#define SPIRV_CROSS_IMAGE_HPP
#ifndef GLM_SWIZZLE
#define GLM_SWIZZLE
#endif
#ifndef GLM_FORCE_RADIANS
#define GLM_FORCE_RADIANS
#endif
#include <glm/glm.hpp>
namespace spirv_cross
{
template <typename T>
struct image2DBase
{
virtual ~image2DBase() = default;
inline virtual T load(glm::ivec2 coord) const
{
return T(0, 0, 0, 1);
}
inline virtual void store(glm::ivec2 coord, const T &v)
{
}
};
typedef image2DBase<glm::vec4> image2D;
typedef image2DBase<glm::ivec4> iimage2D;
typedef image2DBase<glm::uvec4> uimage2D;
template <typename T>
inline T imageLoad(const image2DBase<T> &image, glm::ivec2 coord)
{
return image.load(coord);
}
template <typename T>
void imageStore(image2DBase<T> &image, glm::ivec2 coord, const T &value)
{
image.store(coord, value);
}
}
#endif

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@@ -0,0 +1,603 @@
/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_INTERNAL_INTERFACE_HPP
#define SPIRV_CROSS_INTERNAL_INTERFACE_HPP
// This file must only be included by the shader generated by spirv-cross!
#ifndef GLM_FORCE_SWIZZLE
#define GLM_FORCE_SWIZZLE
#endif
#ifndef GLM_FORCE_RADIANS
#define GLM_FORCE_RADIANS
#endif
#include <glm/glm.hpp>
#include "barrier.hpp"
#include "external_interface.h"
#include "image.hpp"
#include "sampler.hpp"
#include "thread_group.hpp"
#include <assert.h>
#include <stdint.h>
namespace internal
{
// Adaptor helpers to adapt GLSL access chain syntax to C++.
// Don't bother with arrays of arrays on uniforms ...
// Would likely need horribly complex variadic template munging.
template <typename T>
struct Interface
{
enum
{
ArraySize = 1,
Size = sizeof(T)
};
Interface()
: ptr(0)
{
}
T &get()
{
assert(ptr);
return *ptr;
}
T *ptr;
};
// For array types, return a pointer instead.
template <typename T, unsigned U>
struct Interface<T[U]>
{
enum
{
ArraySize = U,
Size = U * sizeof(T)
};
Interface()
: ptr(0)
{
}
T *get()
{
assert(ptr);
return ptr;
}
T *ptr;
};
// For case when array size is 1, avoid double dereference.
template <typename T>
struct PointerInterface
{
enum
{
ArraySize = 1,
Size = sizeof(T *)
};
enum
{
PreDereference = true
};
PointerInterface()
: ptr(0)
{
}
T &get()
{
assert(ptr);
return *ptr;
}
T *ptr;
};
// Automatically converts a pointer down to reference to match GLSL syntax.
template <typename T>
struct DereferenceAdaptor
{
DereferenceAdaptor(T **ptr)
: ptr(ptr)
{
}
T &operator[](unsigned index) const
{
return *(ptr[index]);
}
T **ptr;
};
// We can't have a linear array of T* since T* can be an abstract type in case of samplers.
// We also need a list of pointers since we can have run-time length SSBOs.
template <typename T, unsigned U>
struct PointerInterface<T[U]>
{
enum
{
ArraySize = U,
Size = sizeof(T *) * U
};
enum
{
PreDereference = false
};
PointerInterface()
: ptr(0)
{
}
DereferenceAdaptor<T> get()
{
assert(ptr);
return DereferenceAdaptor<T>(ptr);
}
T **ptr;
};
// Resources can be more abstract and be unsized,
// so we need to have an array of pointers for those cases.
template <typename T>
struct Resource : PointerInterface<T>
{
};
// POD with no unknown sizes, so we can express these as flat arrays.
template <typename T>
struct UniformConstant : Interface<T>
{
};
template <typename T>
struct StageInput : Interface<T>
{
};
template <typename T>
struct StageOutput : Interface<T>
{
};
template <typename T>
struct PushConstant : Interface<T>
{
};
}
struct spirv_cross_shader
{
struct PPSize
{
PPSize()
: ptr(0)
, size(0)
{
}
void **ptr;
size_t size;
};
struct PPSizeResource
{
PPSizeResource()
: ptr(0)
, size(0)
, pre_dereference(false)
{
}
void **ptr;
size_t size;
bool pre_dereference;
};
PPSizeResource resources[SPIRV_CROSS_NUM_DESCRIPTOR_SETS][SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS];
PPSize stage_inputs[SPIRV_CROSS_NUM_STAGE_INPUTS];
PPSize stage_outputs[SPIRV_CROSS_NUM_STAGE_OUTPUTS];
PPSize uniform_constants[SPIRV_CROSS_NUM_UNIFORM_CONSTANTS];
PPSize push_constant;
PPSize builtins[SPIRV_CROSS_NUM_BUILTINS];
template <typename U>
void register_builtin(spirv_cross_builtin builtin, const U &value)
{
assert(!builtins[builtin].ptr);
builtins[builtin].ptr = (void **)&value.ptr;
builtins[builtin].size = sizeof(*value.ptr) * U::ArraySize;
}
void set_builtin(spirv_cross_builtin builtin, void *data, size_t size)
{
assert(builtins[builtin].ptr);
assert(size >= builtins[builtin].size);
*builtins[builtin].ptr = data;
}
template <typename U>
void register_resource(const internal::Resource<U> &value, unsigned set, unsigned binding)
{
assert(set < SPIRV_CROSS_NUM_DESCRIPTOR_SETS);
assert(binding < SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS);
assert(!resources[set][binding].ptr);
resources[set][binding].ptr = (void **)&value.ptr;
resources[set][binding].size = internal::Resource<U>::Size;
resources[set][binding].pre_dereference = internal::Resource<U>::PreDereference;
}
template <typename U>
void register_stage_input(const internal::StageInput<U> &value, unsigned location)
{
assert(location < SPIRV_CROSS_NUM_STAGE_INPUTS);
assert(!stage_inputs[location].ptr);
stage_inputs[location].ptr = (void **)&value.ptr;
stage_inputs[location].size = internal::StageInput<U>::Size;
}
template <typename U>
void register_stage_output(const internal::StageOutput<U> &value, unsigned location)
{
assert(location < SPIRV_CROSS_NUM_STAGE_OUTPUTS);
assert(!stage_outputs[location].ptr);
stage_outputs[location].ptr = (void **)&value.ptr;
stage_outputs[location].size = internal::StageOutput<U>::Size;
}
template <typename U>
void register_uniform_constant(const internal::UniformConstant<U> &value, unsigned location)
{
assert(location < SPIRV_CROSS_NUM_UNIFORM_CONSTANTS);
assert(!uniform_constants[location].ptr);
uniform_constants[location].ptr = (void **)&value.ptr;
uniform_constants[location].size = internal::UniformConstant<U>::Size;
}
template <typename U>
void register_push_constant(const internal::PushConstant<U> &value)
{
assert(!push_constant.ptr);
push_constant.ptr = (void **)&value.ptr;
push_constant.size = internal::PushConstant<U>::Size;
}
void set_stage_input(unsigned location, void *data, size_t size)
{
assert(location < SPIRV_CROSS_NUM_STAGE_INPUTS);
assert(stage_inputs[location].ptr);
assert(size >= stage_inputs[location].size);
*stage_inputs[location].ptr = data;
}
void set_stage_output(unsigned location, void *data, size_t size)
{
assert(location < SPIRV_CROSS_NUM_STAGE_OUTPUTS);
assert(stage_outputs[location].ptr);
assert(size >= stage_outputs[location].size);
*stage_outputs[location].ptr = data;
}
void set_uniform_constant(unsigned location, void *data, size_t size)
{
assert(location < SPIRV_CROSS_NUM_UNIFORM_CONSTANTS);
assert(uniform_constants[location].ptr);
assert(size >= uniform_constants[location].size);
*uniform_constants[location].ptr = data;
}
void set_push_constant(void *data, size_t size)
{
assert(push_constant.ptr);
assert(size >= push_constant.size);
*push_constant.ptr = data;
}
void set_resource(unsigned set, unsigned binding, void **data, size_t size)
{
assert(set < SPIRV_CROSS_NUM_DESCRIPTOR_SETS);
assert(binding < SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS);
assert(resources[set][binding].ptr);
assert(size >= resources[set][binding].size);
// We're using the regular PointerInterface, dereference ahead of time.
if (resources[set][binding].pre_dereference)
*resources[set][binding].ptr = *data;
else
*resources[set][binding].ptr = data;
}
};
namespace spirv_cross
{
template <typename T>
struct BaseShader : spirv_cross_shader
{
void invoke()
{
static_cast<T *>(this)->main();
}
};
struct FragmentResources
{
internal::StageOutput<glm::vec4> gl_FragCoord;
void init(spirv_cross_shader &s)
{
s.register_builtin(SPIRV_CROSS_BUILTIN_FRAG_COORD, gl_FragCoord);
}
#define gl_FragCoord __res->gl_FragCoord.get()
};
template <typename T, typename Res>
struct FragmentShader : BaseShader<FragmentShader<T, Res>>
{
inline void main()
{
impl.main();
}
FragmentShader()
{
resources.init(*this);
impl.__res = &resources;
}
T impl;
Res resources;
};
struct VertexResources
{
internal::StageOutput<glm::vec4> gl_Position;
void init(spirv_cross_shader &s)
{
s.register_builtin(SPIRV_CROSS_BUILTIN_POSITION, gl_Position);
}
#define gl_Position __res->gl_Position.get()
};
template <typename T, typename Res>
struct VertexShader : BaseShader<VertexShader<T, Res>>
{
inline void main()
{
impl.main();
}
VertexShader()
{
resources.init(*this);
impl.__res = &resources;
}
T impl;
Res resources;
};
struct TessEvaluationResources
{
inline void init(spirv_cross_shader &)
{
}
};
template <typename T, typename Res>
struct TessEvaluationShader : BaseShader<TessEvaluationShader<T, Res>>
{
inline void main()
{
impl.main();
}
TessEvaluationShader()
{
resources.init(*this);
impl.__res = &resources;
}
T impl;
Res resources;
};
struct TessControlResources
{
inline void init(spirv_cross_shader &)
{
}
};
template <typename T, typename Res>
struct TessControlShader : BaseShader<TessControlShader<T, Res>>
{
inline void main()
{
impl.main();
}
TessControlShader()
{
resources.init(*this);
impl.__res = &resources;
}
T impl;
Res resources;
};
struct GeometryResources
{
inline void init(spirv_cross_shader &)
{
}
};
template <typename T, typename Res>
struct GeometryShader : BaseShader<GeometryShader<T, Res>>
{
inline void main()
{
impl.main();
}
GeometryShader()
{
resources.init(*this);
impl.__res = &resources;
}
T impl;
Res resources;
};
struct ComputeResources
{
internal::StageInput<glm::uvec3> gl_WorkGroupID__;
internal::StageInput<glm::uvec3> gl_NumWorkGroups__;
void init(spirv_cross_shader &s)
{
s.register_builtin(SPIRV_CROSS_BUILTIN_WORK_GROUP_ID, gl_WorkGroupID__);
s.register_builtin(SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS, gl_NumWorkGroups__);
}
#define gl_WorkGroupID __res->gl_WorkGroupID__.get()
#define gl_NumWorkGroups __res->gl_NumWorkGroups__.get()
Barrier barrier__;
#define barrier() __res->barrier__.wait()
};
struct ComputePrivateResources
{
uint32_t gl_LocalInvocationIndex__;
#define gl_LocalInvocationIndex __priv_res.gl_LocalInvocationIndex__
glm::uvec3 gl_LocalInvocationID__;
#define gl_LocalInvocationID __priv_res.gl_LocalInvocationID__
glm::uvec3 gl_GlobalInvocationID__;
#define gl_GlobalInvocationID __priv_res.gl_GlobalInvocationID__
};
template <typename T, typename Res, unsigned WorkGroupX, unsigned WorkGroupY, unsigned WorkGroupZ>
struct ComputeShader : BaseShader<ComputeShader<T, Res, WorkGroupX, WorkGroupY, WorkGroupZ>>
{
inline void main()
{
resources.barrier__.reset_counter();
for (unsigned z = 0; z < WorkGroupZ; z++)
for (unsigned y = 0; y < WorkGroupY; y++)
for (unsigned x = 0; x < WorkGroupX; x++)
impl[z][y][x].__priv_res.gl_GlobalInvocationID__ =
glm::uvec3(WorkGroupX, WorkGroupY, WorkGroupZ) * resources.gl_WorkGroupID__.get() +
glm::uvec3(x, y, z);
group.run();
group.wait();
}
ComputeShader()
: group(&impl[0][0][0])
{
resources.init(*this);
resources.barrier__.set_release_divisor(WorkGroupX * WorkGroupY * WorkGroupZ);
unsigned i = 0;
for (unsigned z = 0; z < WorkGroupZ; z++)
{
for (unsigned y = 0; y < WorkGroupY; y++)
{
for (unsigned x = 0; x < WorkGroupX; x++)
{
impl[z][y][x].__priv_res.gl_LocalInvocationID__ = glm::uvec3(x, y, z);
impl[z][y][x].__priv_res.gl_LocalInvocationIndex__ = i++;
impl[z][y][x].__res = &resources;
}
}
}
}
T impl[WorkGroupZ][WorkGroupY][WorkGroupX];
ThreadGroup<T, WorkGroupX * WorkGroupY * WorkGroupZ> group;
Res resources;
};
inline void memoryBarrierShared()
{
Barrier::memoryBarrier();
}
inline void memoryBarrier()
{
Barrier::memoryBarrier();
}
// TODO: Rest of the barriers.
// Atomics
template <typename T>
inline T atomicAdd(T &v, T a)
{
static_assert(sizeof(std::atomic<T>) == sizeof(T), "Cannot cast properly to std::atomic<T>.");
// We need explicit memory barriers in GLSL to enfore any ordering.
// FIXME: Can we really cast this? There is no other way I think ...
return std::atomic_fetch_add_explicit(reinterpret_cast<std::atomic<T> *>(&v), a, std::memory_order_relaxed);
}
}
void spirv_cross_set_stage_input(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
{
shader->set_stage_input(location, data, size);
}
void spirv_cross_set_stage_output(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
{
shader->set_stage_output(location, data, size);
}
void spirv_cross_set_uniform_constant(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
{
shader->set_uniform_constant(location, data, size);
}
void spirv_cross_set_resource(spirv_cross_shader_t *shader, unsigned set, unsigned binding, void **data, size_t size)
{
shader->set_resource(set, binding, data, size);
}
void spirv_cross_set_push_constant(spirv_cross_shader_t *shader, void *data, size_t size)
{
shader->set_push_constant(data, size);
}
void spirv_cross_set_builtin(spirv_cross_shader_t *shader, spirv_cross_builtin builtin, void *data, size_t size)
{
shader->set_builtin(builtin, data, size);
}
#endif

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@@ -0,0 +1,105 @@
/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_SAMPLER_HPP
#define SPIRV_CROSS_SAMPLER_HPP
#include <vector>
namespace spirv_cross
{
struct spirv_cross_sampler_2d
{
inline virtual ~spirv_cross_sampler_2d()
{
}
};
template <typename T>
struct sampler2DBase : spirv_cross_sampler_2d
{
sampler2DBase(const spirv_cross_sampler_info *info)
{
mips.insert(mips.end(), info->mipmaps, info->mipmaps + info->num_mipmaps);
format = info->format;
wrap_s = info->wrap_s;
wrap_t = info->wrap_t;
min_filter = info->min_filter;
mag_filter = info->mag_filter;
mip_filter = info->mip_filter;
}
inline virtual T sample(glm::vec2 uv, float bias)
{
return sampleLod(uv, bias);
}
inline virtual T sampleLod(glm::vec2 uv, float lod)
{
if (mag_filter == SPIRV_CROSS_FILTER_NEAREST)
{
uv.x = wrap(uv.x, wrap_s, mips[0].width);
uv.y = wrap(uv.y, wrap_t, mips[0].height);
glm::vec2 uv_full = uv * glm::vec2(mips[0].width, mips[0].height);
int x = int(uv_full.x);
int y = int(uv_full.y);
return sample(x, y, 0);
}
else
{
return T(0, 0, 0, 1);
}
}
inline float wrap(float v, spirv_cross_wrap wrap, unsigned size)
{
switch (wrap)
{
case SPIRV_CROSS_WRAP_REPEAT:
return v - glm::floor(v);
case SPIRV_CROSS_WRAP_CLAMP_TO_EDGE:
{
float half = 0.5f / size;
return glm::clamp(v, half, 1.0f - half);
}
default:
return 0.0f;
}
}
std::vector<spirv_cross_miplevel> mips;
spirv_cross_format format;
spirv_cross_wrap wrap_s;
spirv_cross_format wrap_t;
spirv_cross_filter min_filter;
spirv_cross_filter mag_filter;
spirv_cross_mipfilter mip_filter;
};
typedef sampler2DBase<glm::vec4> sampler2D;
typedef sampler2DBase<glm::ivec4> isampler2D;
typedef sampler2DBase<glm::uvec4> usampler2D;
template <typename T>
inline T texture(const sampler2DBase<T> &samp, const glm::vec2 &uv, float bias = 0.0f)
{
return samp.sample(uv, bias);
}
}
#endif

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/*
* Copyright 2015-2017 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_THREAD_GROUP_HPP
#define SPIRV_CROSS_THREAD_GROUP_HPP
#include <condition_variable>
#include <mutex>
#include <thread>
namespace spirv_cross
{
template <typename T, unsigned Size>
class ThreadGroup
{
public:
ThreadGroup(T *impl)
{
for (unsigned i = 0; i < Size; i++)
workers[i].start(&impl[i]);
}
void run()
{
for (auto &worker : workers)
worker.run();
}
void wait()
{
for (auto &worker : workers)
worker.wait();
}
private:
struct Thread
{
enum State
{
Idle,
Running,
Dying
};
State state = Idle;
void start(T *impl)
{
worker = std::thread([impl, this] {
for (;;)
{
{
std::unique_lock<std::mutex> l{ lock };
cond.wait(l, [this] { return state != Idle; });
if (state == Dying)
break;
}
impl->main();
std::lock_guard<std::mutex> l{ lock };
state = Idle;
cond.notify_one();
}
});
}
void wait()
{
std::unique_lock<std::mutex> l{ lock };
cond.wait(l, [this] { return state == Idle; });
}
void run()
{
std::lock_guard<std::mutex> l{ lock };
state = Running;
cond.notify_one();
}
~Thread()
{
if (worker.joinable())
{
{
std::lock_guard<std::mutex> l{ lock };
state = Dying;
cond.notify_one();
}
worker.join();
}
}
std::thread worker;
std::condition_variable cond;
std::mutex lock;
};
Thread workers[Size];
};
}
#endif

12
3rdparty/spirv-cross/jni/Android.mk vendored Normal file
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@@ -0,0 +1,12 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS += -std=c++11 -Wall -Wextra
LOCAL_MODULE := spirv-cross
LOCAL_SRC_FILES := ../spirv_cfg.cpp ../spirv_cross.cpp ../spirv_cross_util.cpp ../spirv_glsl.cpp ../spirv_hlsl.cpp ../spirv_msl.cpp ../spirv_cpp.cpp
LOCAL_CPP_FEATURES := exceptions
LOCAL_ARM_MODE := arm
LOCAL_CFLAGS := -D__STDC_LIMIT_MACROS
include $(BUILD_STATIC_LIBRARY)

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@@ -0,0 +1,2 @@
APP_STL := c++_static
APP_ABI := armeabi-v7a

1124
3rdparty/spirv-cross/main.cpp vendored Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,28 @@
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@@ -0,0 +1,156 @@
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<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\spirv_cross_util.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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RWByteAddressBuffer _4 : register(u0);
void comp_main()
{
uint _21 = _4.Load(_4.Load(0) * 4 + 4);
for (uint _23 = 0u; _23 < 64u; )
{
_4.Store(_23 * 4 + 4, 0u);
_23++;
continue;
}
_4.Store(_4.Load(0) * 4 + 4, _21);
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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RWByteAddressBuffer u0_counter : register(u1);
RWBuffer<uint> u0 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
uint _29;
u0_counter.InterlockedAdd(0, -1, _29);
u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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RWByteAddressBuffer u0_counter : register(u1);
RWBuffer<uint> u0 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
uint _29;
u0_counter.InterlockedAdd(0, 1, _29);
u0[asint(asfloat(_29))] = uint(int(gl_GlobalInvocationID.x)).x;
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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struct A
{
int a;
int b;
};
struct A_1
{
int a;
int b;
};
RWByteAddressBuffer C1 : register(u1);
cbuffer C2 : register(b2)
{
A_1 C2_1_Data[1024] : packoffset(c0);
};
RWByteAddressBuffer C3 : register(u0);
cbuffer B : register(b3)
{
A_1 C4_Data[1024] : packoffset(c0);
};
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
C1.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C2_1_Data[gl_GlobalInvocationID.x].a));
C1.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C2_1_Data[gl_GlobalInvocationID.x].b));
C3.Store(gl_GlobalInvocationID.x * 8 + 0, uint(C4_Data[gl_GlobalInvocationID.x].a));
C3.Store(gl_GlobalInvocationID.x * 8 + 4, uint(C4_Data[gl_GlobalInvocationID.x].b));
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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RWByteAddressBuffer bar : register(u0);
RWByteAddressBuffer foo : register(u1);
void comp_main()
{
[unroll]
for (int _135 = 0; _135 < 16; )
{
bar.Store4(_135 * 16 + 0, asuint(asfloat(foo.Load4(_135 * 16 + 0))));
_135++;
continue;
}
[loop]
for (int _136 = 0; _136 < 16; )
{
bar.Store4((15 - _136) * 16 + 0, asuint(asfloat(foo.Load4(_136 * 16 + 0))));
_136++;
continue;
}
[branch]
if (asfloat(bar.Load(160)) > 10.0f)
{
foo.Store4(320, asuint(5.0f.xxxx));
}
foo.Store4(320, asuint(20.0f.xxxx));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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void comp_main()
{
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1u
#endif
static const uint _3 = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 3u
#endif
static const uint _4 = SPIRV_CROSS_CONSTANT_ID_2;
static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
RWByteAddressBuffer _8 : register(u0);
RWByteAddressBuffer _9 : register(u1);
static uint3 gl_WorkGroupID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
};
static uint3 _22 = gl_WorkGroupSize;
void comp_main()
{
_8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0))));
}
[numthreads(SPIRV_CROSS_CONSTANT_ID_0, 2, SPIRV_CROSS_CONSTANT_ID_2)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
comp_main();
}

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cbuffer _4_5 : register(b0)
{
column_major float2x4 _5_m0 : packoffset(c0);
float4 _5_m1 : packoffset(c4);
};
static float2 _3;
struct SPIRV_Cross_Output
{
float2 _3 : SV_Target0;
};
void frag_main()
{
_3 = mul(_5_m0, _5_m1);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output._3 = _3;
return stage_output;
}

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Texture2D<float4> uTex : register(t1);
SamplerState uSampler : register(s0);
static float4 FragColor;
static float2 vUV;
struct SPIRV_Cross_Input
{
float2 vUV : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uTex.Sample(uSampler, vUV);
FragColor += uTex.Sample(uSampler, vUV, int2(1, 1));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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void frag_main()
{
}
void main()
{
frag_main();
}

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static float4 FragColor;
static float4 vA;
static float4 vB;
struct SPIRV_Cross_Input
{
float4 vA : TEXCOORD0;
float4 vB : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = fmod(vA, vB);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = 10.0f.xxxx;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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Texture2D<float4> uTexture : register(t0);
SamplerState _uTexture_sampler : register(s0);
static int2 Size;
struct SPIRV_Cross_Output
{
int2 Size : SV_Target0;
};
uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
void frag_main()
{
uint _19_dummy_parameter;
uint _20_dummy_parameter;
Size = int2(SPIRV_Cross_textureSize(uTexture, uint(0), _19_dummy_parameter)) + int2(SPIRV_Cross_textureSize(uTexture, uint(1), _20_dummy_parameter));
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.Size = Size;
return stage_output;
}

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Texture2D<float4> uImage : register(t0);
SamplerState _uImage_sampler : register(s0);
static float4 v0;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 v0 : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
float phi;
float4 _36;
int _51;
_51 = 0;
phi = 1.0f;
_36 = float4(1.0f, 2.0f, 1.0f, 2.0f);
for (;;)
{
FragColor = _36;
if (_51 < 4)
{
if (v0[_51] > 0.0f)
{
float2 _48 = phi.xx;
_51++;
phi += 2.0f;
_36 = uImage.SampleLevel(_uImage_sampler, _48, 0.0f);
continue;
}
else
{
break;
}
}
else
{
break;
}
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
v0 = stage_input.v0;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static float3 FragColor;
struct SPIRV_Cross_Output
{
float3 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u));
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
float4 foobar[4] = _76;
float4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
bool _99 = index > 30;
if (_99)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (_99)
{
foobar[1].z = 20.0f;
}
int _37 = index & 3;
FragColor += foobar[_37].z;
baz = _90;
FragColor += baz[_37].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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cbuffer Registers
{
float registers_foo : packoffset(c0);
};
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = 10.0f + registers_foo;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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static float4 FragColor;
static int4 vA;
static int4 vB;
struct SPIRV_Cross_Input
{
nointerpolation int4 vA : TEXCOORD0;
nointerpolation int4 vB : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float4(vA - vB * (vA / vB));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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Texture2D<float4> uTexture : register(t0);
SamplerState _uTexture_sampler : register(s0);
static float4 gl_FragCoord;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uTexture.Load(int3(int2(gl_FragCoord.xy), 0));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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Texture2D<float4> uShadow : register(t0);
SamplerComparisonState _uShadow_sampler : register(s0);
Texture2D<float4> uTexture : register(t1);
SamplerComparisonState uSampler : register(s2);
static float3 vUV;
static float FragColor;
struct SPIRV_Cross_Input
{
float3 vUV : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uShadow.SampleCmp(_uShadow_sampler, vUV.xy, vUV.z) + uTexture.SampleCmp(uSampler, vUV.xy, vUV.z);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,40 @@
static int counter;
static float4 FragColor;
struct SPIRV_Cross_Input
{
nointerpolation int counter : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
bool _29;
for (;;)
{
_29 = counter == 10;
if (_29)
{
break;
}
else
{
break;
}
}
bool4 _35 = _29.xxxx;
FragColor = float4(_35.x ? 10.0f.xxxx.x : 30.0f.xxxx.x, _35.y ? 10.0f.xxxx.y : 30.0f.xxxx.y, _35.z ? 10.0f.xxxx.z : 30.0f.xxxx.z, _35.w ? 10.0f.xxxx.w : 30.0f.xxxx.w);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
counter = stage_input.counter;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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#ifndef SPIRV_CROSS_CONSTANT_ID_201
#define SPIRV_CROSS_CONSTANT_ID_201 -10
#endif
static const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
#ifndef SPIRV_CROSS_CONSTANT_ID_202
#define SPIRV_CROSS_CONSTANT_ID_202 100u
#endif
static const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
static const int _20 = (_7 + 2);
static const uint _25 = (_8 % 5u);
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 int4(20, 30, _20, _20)
#endif
static const int4 _30 = SPIRV_CROSS_CONSTANT_ID_0;
static const int2 _32 = int2(_30.y, _30.x);
static const int _33 = _30.y;
static float4 gl_Position;
static int _4;
struct SPIRV_Cross_Output
{
nointerpolation int _4 : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
float4 _63 = 0.0f.xxxx;
_63.y = float(_20);
float4 _66 = _63;
_66.z = float(_25);
float4 _52 = _66 + float4(_30);
float2 _56 = _52.xy + float2(_32);
gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
_4 = _33;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output._4 = _4;
return stage_output;
}

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@@ -0,0 +1,28 @@
static float4 gl_Position;
static int gl_VertexIndex;
static int gl_InstanceIndex;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
uint gl_InstanceIndex : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float(uint(gl_VertexIndex) + uint(gl_InstanceIndex)).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@@ -0,0 +1,28 @@
static float4 gl_Position;
static int gl_VertexID;
static int gl_InstanceID;
struct SPIRV_Cross_Input
{
uint gl_VertexID : SV_VertexID;
uint gl_InstanceID : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float(gl_VertexID + gl_InstanceID).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexID = int(stage_input.gl_VertexID);
gl_InstanceID = int(stage_input.gl_InstanceID);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@@ -0,0 +1,21 @@
RWByteAddressBuffer wo : register(u1);
ByteAddressBuffer ro : register(t0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
wo.Store4(gl_GlobalInvocationID.x * 64 + 272, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 64 + 160))));
wo.Store4(gl_GlobalInvocationID.x * 16 + 480, asuint(asfloat(ro.Load4(gl_GlobalInvocationID.x * 16 + 480))));
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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@@ -0,0 +1,15 @@
RWByteAddressBuffer WriteOnly : register(u2);
ByteAddressBuffer ReadOnly : register(t0);
RWByteAddressBuffer ReadWrite : register(u1);
void comp_main()
{
WriteOnly.Store4(0, asuint(asfloat(ReadOnly.Load4(0))));
ReadWrite.Store4(0, asuint(asfloat(ReadWrite.Load4(0)) + 10.0f.xxxx));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,22 @@
RWByteAddressBuffer u0_counter : register(u1);
RWBuffer<uint> u0 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
uint _29;
u0_counter.InterlockedAdd(0, -1, _29);
u0[uint(asint(asfloat(_29))) + 0u] = uint(int(gl_GlobalInvocationID.x)).x;
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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@@ -0,0 +1,22 @@
RWByteAddressBuffer u0_counter : register(u1);
RWBuffer<uint> u0 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
uint _29;
u0_counter.InterlockedAdd(0, 1, _29);
u0[uint(asint(asfloat(_29))) + 0u] = uint(int(gl_GlobalInvocationID.x)).x;
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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@@ -0,0 +1,89 @@
RWByteAddressBuffer ssbo : register(u2);
RWTexture2D<uint> uImage : register(u0);
RWTexture2D<int> iImage : register(u1);
groupshared int int_atomic;
groupshared uint uint_atomic;
groupshared int int_atomic_array[1];
groupshared uint uint_atomic_array[1];
void comp_main()
{
uint _19;
InterlockedAdd(uImage[int2(1, 5)], 1u, _19);
uint _27;
InterlockedAdd(uImage[int2(1, 5)], 1u, _27);
iImage[int2(1, 6)] = int(_27).x;
uint _32;
InterlockedOr(uImage[int2(1, 5)], 1u, _32);
uint _34;
InterlockedXor(uImage[int2(1, 5)], 1u, _34);
uint _36;
InterlockedAnd(uImage[int2(1, 5)], 1u, _36);
uint _38;
InterlockedMin(uImage[int2(1, 5)], 1u, _38);
uint _40;
InterlockedMax(uImage[int2(1, 5)], 1u, _40);
uint _44;
InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44);
int _47;
InterlockedAdd(iImage[int2(1, 6)], 1, _47);
int _49;
InterlockedOr(iImage[int2(1, 6)], 1, _49);
int _51;
InterlockedXor(iImage[int2(1, 6)], 1, _51);
int _53;
InterlockedAnd(iImage[int2(1, 6)], 1, _53);
int _55;
InterlockedMin(iImage[int2(1, 6)], 1, _55);
int _57;
InterlockedMax(iImage[int2(1, 6)], 1, _57);
int _61;
InterlockedCompareExchange(iImage[int2(1, 5)], 10, 2, _61);
uint _68;
ssbo.InterlockedAdd(0, 1u, _68);
uint _70;
ssbo.InterlockedOr(0, 1u, _70);
uint _72;
ssbo.InterlockedXor(0, 1u, _72);
uint _74;
ssbo.InterlockedAnd(0, 1u, _74);
uint _76;
ssbo.InterlockedMin(0, 1u, _76);
uint _78;
ssbo.InterlockedMax(0, 1u, _78);
uint _80;
ssbo.InterlockedExchange(0, 1u, _80);
uint _82;
ssbo.InterlockedCompareExchange(0, 10u, 2u, _82);
int _85;
ssbo.InterlockedAdd(4, 1, _85);
int _87;
ssbo.InterlockedOr(4, 1, _87);
int _89;
ssbo.InterlockedXor(4, 1, _89);
int _91;
ssbo.InterlockedAnd(4, 1, _91);
int _93;
ssbo.InterlockedMin(4, 1, _93);
int _95;
ssbo.InterlockedMax(4, 1, _95);
int _97;
ssbo.InterlockedExchange(4, 1, _97);
int _99;
ssbo.InterlockedCompareExchange(4, 10, 2, _99);
int _102;
InterlockedAdd(int_atomic, 10, _102);
uint _105;
InterlockedAdd(uint_atomic, 10u, _105);
int _110;
InterlockedAdd(int_atomic_array[0], 10, _110);
uint _115;
InterlockedAdd(uint_atomic_array[0], 10u, _115);
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,26 @@
static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u);
void comp_main()
{
GroupMemoryBarrier();
AllMemoryBarrier();
DeviceMemoryBarrier();
DeviceMemoryBarrier();
AllMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
AllMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
DeviceMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
DeviceMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
AllMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
GroupMemoryBarrierWithGroupSync();
}
[numthreads(4, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,11 @@
static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u);
void comp_main()
{
}
[numthreads(8, 4, 2)]
void main()
{
comp_main();
}

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@@ -0,0 +1,50 @@
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 4.0f
#endif
static const float X = SPIRV_CROSS_CONSTANT_ID_0;
static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u);
struct Data
{
float a;
float b;
};
static const Data _21 = { 1.0f, 2.0f };
static const Data _24 = { 3.0f, 4.0f };
static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } };
static const Data _30 = { 3.0f, 5.0f };
RWByteAddressBuffer _61 : register(u0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint gl_LocalInvocationIndex : SV_GroupIndex;
};
void comp_main()
{
Data data[2] = _25;
Data _28 = { X, 2.0f };
Data _31[2] = { _28, _30 };
Data data2[2] = _31;
if (gl_LocalInvocationIndex == 0u)
{
_61.Store(gl_WorkGroupID.x * 8 + 0, asuint(data[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a));
_61.Store(gl_WorkGroupID.x * 8 + 4, asuint(data[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b));
}
}
[numthreads(2, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
comp_main();
}

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@@ -0,0 +1,16 @@
globallycoherent RWByteAddressBuffer _29 : register(u3);
ByteAddressBuffer _33 : register(t2);
RWTexture2D<float> uImageIn : register(u0);
globallycoherent RWTexture2D<float> uImageOut : register(u1);
void comp_main()
{
uImageOut[int2(9, 7)] = uImageIn[int2(9, 7)].x;
_29.Store(0, asuint(asfloat(_33.Load(0))));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,64 @@
RWTexture2D<float> uImageInF : register(u0);
RWTexture2D<float> uImageOutF : register(u1);
RWTexture2D<int> uImageInI : register(u2);
RWTexture2D<int> uImageOutI : register(u3);
RWTexture2D<uint> uImageInU : register(u4);
RWTexture2D<uint> uImageOutU : register(u5);
RWBuffer<float> uImageInBuffer : register(u6);
RWBuffer<float> uImageOutBuffer : register(u7);
RWTexture2D<float2> uImageInF2 : register(u8);
RWTexture2D<float2> uImageOutF2 : register(u9);
RWTexture2D<int2> uImageInI2 : register(u10);
RWTexture2D<int2> uImageOutI2 : register(u11);
RWTexture2D<uint2> uImageInU2 : register(u12);
RWTexture2D<uint2> uImageOutU2 : register(u13);
RWBuffer<float2> uImageInBuffer2 : register(u14);
RWBuffer<float2> uImageOutBuffer2 : register(u15);
RWTexture2D<float4> uImageInF4 : register(u16);
RWTexture2D<float4> uImageOutF4 : register(u17);
RWTexture2D<int4> uImageInI4 : register(u18);
RWTexture2D<int4> uImageOutI4 : register(u19);
RWTexture2D<uint4> uImageInU4 : register(u20);
RWTexture2D<uint4> uImageOutU4 : register(u21);
RWBuffer<float4> uImageInBuffer4 : register(u22);
RWBuffer<float4> uImageOutBuffer4 : register(u23);
RWTexture2D<float4> uImageNoFmtF : register(u24);
RWTexture2D<uint4> uImageNoFmtU : register(u25);
RWTexture2D<int4> uImageNoFmtI : register(u26);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
int2 _23 = int2(gl_GlobalInvocationID.xy);
uImageOutF[_23] = uImageInF[_23].x;
uImageOutI[_23] = uImageInI[_23].x;
uImageOutU[_23] = uImageInU[_23].x;
int _74 = int(gl_GlobalInvocationID.x);
uImageOutBuffer[_74] = uImageInBuffer[_74].x;
uImageOutF2[_23] = uImageInF2[_23].xy;
uImageOutI2[_23] = uImageInI2[_23].xy;
uImageOutU2[_23] = uImageInU2[_23].xy;
float4 _135 = uImageInBuffer2[_74].xyyy;
uImageOutBuffer2[_74] = _135.xy;
uImageOutF4[_23] = uImageInF4[_23];
int4 _165 = uImageInI4[_23];
uImageOutI4[_23] = _165;
uint4 _180 = uImageInU4[_23];
uImageOutU4[_23] = _180;
uImageOutBuffer4[_74] = uImageInBuffer4[_74];
uImageNoFmtF[_23] = _135;
uImageNoFmtU[_23] = _180;
uImageNoFmtI[_23] = _165;
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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RWByteAddressBuffer _15 : register(u0);
ByteAddressBuffer _20 : register(t1);
// Returns the inverse of a matrix, by using the algorithm of calculating the classical
// adjoint and dividing by the determinant. The contents of the matrix are changed.
float2x2 SPIRV_Cross_Inverse(float2x2 m)
{
float2x2 adj; // The adjoint matrix (inverse after dividing by determinant)
// Create the transpose of the cofactors, as the classical adjoint of the matrix.
adj[0][0] = m[1][1];
adj[0][1] = -m[0][1];
adj[1][0] = -m[1][0];
adj[1][1] = m[0][0];
// Calculate the determinant as a combination of the cofactors of the first row.
float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]);
// Divide the classical adjoint matrix by the determinant.
// If determinant is zero, matrix is not invertable, so leave it unchanged.
return (det != 0.0f) ? (adj * (1.0f / det)) : m;
}
// Returns the determinant of a 2x2 matrix.
float SPIRV_Cross_Det2x2(float a1, float a2, float b1, float b2)
{
return a1 * b2 - b1 * a2;
}
// Returns the inverse of a matrix, by using the algorithm of calculating the classical
// adjoint and dividing by the determinant. The contents of the matrix are changed.
float3x3 SPIRV_Cross_Inverse(float3x3 m)
{
float3x3 adj; // The adjoint matrix (inverse after dividing by determinant)
// Create the transpose of the cofactors, as the classical adjoint of the matrix.
adj[0][0] = SPIRV_Cross_Det2x2(m[1][1], m[1][2], m[2][1], m[2][2]);
adj[0][1] = -SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[2][1], m[2][2]);
adj[0][2] = SPIRV_Cross_Det2x2(m[0][1], m[0][2], m[1][1], m[1][2]);
adj[1][0] = -SPIRV_Cross_Det2x2(m[1][0], m[1][2], m[2][0], m[2][2]);
adj[1][1] = SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[2][0], m[2][2]);
adj[1][2] = -SPIRV_Cross_Det2x2(m[0][0], m[0][2], m[1][0], m[1][2]);
adj[2][0] = SPIRV_Cross_Det2x2(m[1][0], m[1][1], m[2][0], m[2][1]);
adj[2][1] = -SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[2][0], m[2][1]);
adj[2][2] = SPIRV_Cross_Det2x2(m[0][0], m[0][1], m[1][0], m[1][1]);
// Calculate the determinant as a combination of the cofactors of the first row.
float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]);
// Divide the classical adjoint matrix by the determinant.
// If determinant is zero, matrix is not invertable, so leave it unchanged.
return (det != 0.0f) ? (adj * (1.0f / det)) : m;
}
// Returns the determinant of a 3x3 matrix.
float SPIRV_Cross_Det3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3)
{
return a1 * SPIRV_Cross_Det2x2(b2, b3, c2, c3) - b1 * SPIRV_Cross_Det2x2(a2, a3, c2, c3) + c1 * SPIRV_Cross_Det2x2(a2, a3, b2, b3);
}
// Returns the inverse of a matrix, by using the algorithm of calculating the classical
// adjoint and dividing by the determinant. The contents of the matrix are changed.
float4x4 SPIRV_Cross_Inverse(float4x4 m)
{
float4x4 adj; // The adjoint matrix (inverse after dividing by determinant)
// Create the transpose of the cofactors, as the classical adjoint of the matrix.
adj[0][0] = SPIRV_Cross_Det3x3(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]);
adj[0][1] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3]);
adj[0][2] = SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3]);
adj[0][3] = -SPIRV_Cross_Det3x3(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3]);
adj[1][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]);
adj[1][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3]);
adj[1][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3]);
adj[1][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3]);
adj[2][0] = SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]);
adj[2][1] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3]);
adj[2][2] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3]);
adj[2][3] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3]);
adj[3][0] = -SPIRV_Cross_Det3x3(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]);
adj[3][1] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2]);
adj[3][2] = -SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2]);
adj[3][3] = SPIRV_Cross_Det3x3(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2]);
// Calculate the determinant as a combination of the cofactors of the first row.
float det = (adj[0][0] * m[0][0]) + (adj[0][1] * m[1][0]) + (adj[0][2] * m[2][0]) + (adj[0][3] * m[3][0]);
// Divide the classical adjoint matrix by the determinant.
// If determinant is zero, matrix is not invertable, so leave it unchanged.
return (det != 0.0f) ? (adj * (1.0f / det)) : m;
}
void comp_main()
{
float2x2 _23 = asfloat(uint2x2(_20.Load2(0), _20.Load2(8)));
float2x2 _24 = SPIRV_Cross_Inverse(_23);
_15.Store2(0, asuint(_24[0]));
_15.Store2(8, asuint(_24[1]));
float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48)));
float3x3 _30 = SPIRV_Cross_Inverse(_29);
_15.Store3(16, asuint(_30[0]));
_15.Store3(32, asuint(_30[1]));
_15.Store3(48, asuint(_30[2]));
float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112)));
float4x4 _36 = SPIRV_Cross_Inverse(_35);
_15.Store4(64, asuint(_36[0]));
_15.Store4(80, asuint(_36[1]));
_15.Store4(96, asuint(_36[2]));
_15.Store4(112, asuint(_36[3]));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,17 @@
RWByteAddressBuffer _10 : register(u0);
cbuffer SPIRV_Cross_NumWorkgroups : register(b0)
{
uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
};
void comp_main()
{
_10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count);
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,24 @@
RWByteAddressBuffer _10 : register(u0);
cbuffer SPIRV_Cross_NumWorkgroups : register(b0)
{
uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
};
static uint3 gl_WorkGroupID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
};
void comp_main()
{
_10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count + gl_WorkGroupID);
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
comp_main();
}

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@@ -0,0 +1,20 @@
RWByteAddressBuffer _11 : register(u0);
void comp_main()
{
_11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
_11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
float4x4 _38 = mul(_35, _37);
_11.Store4(32, asuint(_38[0]));
_11.Store4(48, asuint(_38[1]));
_11.Store4(64, asuint(_38[2]));
_11.Store4(80, asuint(_38[3]));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,91 @@
RWByteAddressBuffer _28 : register(u0);
cbuffer UBO : register(b1)
{
int _68_index0 : packoffset(c0);
int _68_index1 : packoffset(c0.y);
};
void comp_main()
{
float4x4 _253 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124)));
_28.Store4(0, asuint(_253[0]));
_28.Store4(16, asuint(_253[1]));
_28.Store4(32, asuint(_253[2]));
_28.Store4(48, asuint(_253[3]));
float2x2 _256 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156)));
_28.Store2(128, asuint(_256[0]));
_28.Store2(136, asuint(_256[1]));
float2x3 _259 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212)));
_28.Store3(160, asuint(_259[0]));
_28.Store3(176, asuint(_259[1]));
float3x2 _262 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264)));
_28.Store2(216, asuint(_262[0]));
_28.Store2(224, asuint(_262[1]));
_28.Store2(232, asuint(_262[2]));
float4x4 _265 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
_28.Store(64, asuint(_265[0].x));
_28.Store(68, asuint(_265[1].x));
_28.Store(72, asuint(_265[2].x));
_28.Store(76, asuint(_265[3].x));
_28.Store(80, asuint(_265[0].y));
_28.Store(84, asuint(_265[1].y));
_28.Store(88, asuint(_265[2].y));
_28.Store(92, asuint(_265[3].y));
_28.Store(96, asuint(_265[0].z));
_28.Store(100, asuint(_265[1].z));
_28.Store(104, asuint(_265[2].z));
_28.Store(108, asuint(_265[3].z));
_28.Store(112, asuint(_265[0].w));
_28.Store(116, asuint(_265[1].w));
_28.Store(120, asuint(_265[2].w));
_28.Store(124, asuint(_265[3].w));
float2x2 _268 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
_28.Store(144, asuint(_268[0].x));
_28.Store(148, asuint(_268[1].x));
_28.Store(152, asuint(_268[0].y));
_28.Store(156, asuint(_268[1].y));
float2x3 _271 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
_28.Store(192, asuint(_271[0].x));
_28.Store(196, asuint(_271[1].x));
_28.Store(200, asuint(_271[0].y));
_28.Store(204, asuint(_271[1].y));
_28.Store(208, asuint(_271[0].z));
_28.Store(212, asuint(_271[1].z));
float3x2 _274 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
_28.Store(240, asuint(_274[0].x));
_28.Store(244, asuint(_274[1].x));
_28.Store(248, asuint(_274[2].x));
_28.Store(256, asuint(_274[0].y));
_28.Store(260, asuint(_274[1].y));
_28.Store(264, asuint(_274[2].y));
_28.Store(_68_index0 * 4 + _68_index1 * 16 + 64, asuint(1.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 8 + 144, asuint(2.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 8 + 192, asuint(3.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 16 + 240, asuint(4.0f));
_28.Store(_68_index0 * 4 + 64, asuint(1.0f.x));
_28.Store(_68_index0 * 4 + 80, asuint(1.0f.xxxx.y));
_28.Store(_68_index0 * 4 + 96, asuint(1.0f.xxxx.z));
_28.Store(_68_index0 * 4 + 112, asuint(1.0f.xxxx.w));
_28.Store(_68_index0 * 4 + 144, asuint(2.0f.x));
_28.Store(_68_index0 * 4 + 152, asuint(2.0f.xx.y));
_28.Store(_68_index0 * 4 + 192, asuint(3.0f.x));
_28.Store(_68_index0 * 4 + 200, asuint(3.0f.xxx.y));
_28.Store(_68_index0 * 4 + 208, asuint(3.0f.xxx.z));
_28.Store(_68_index0 * 4 + 240, asuint(4.0f.x));
_28.Store(_68_index0 * 4 + 256, asuint(4.0f.xx.y));
_28.Store(_68_index0 * 16 + _68_index1 * 4 + 0, asuint(1.0f));
_28.Store(_68_index0 * 8 + _68_index1 * 4 + 128, asuint(2.0f));
_28.Store(_68_index0 * 16 + _68_index1 * 4 + 160, asuint(3.0f));
_28.Store(_68_index0 * 8 + _68_index1 * 4 + 216, asuint(4.0f));
_28.Store4(_68_index0 * 16 + 0, asuint(1.0f.xxxx));
_28.Store2(_68_index0 * 8 + 128, asuint(2.0f.xx));
_28.Store3(_68_index0 * 16 + 160, asuint(3.0f.xxx));
_28.Store2(_68_index0 * 8 + 216, asuint(4.0f.xx));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,29 @@
static const uint3 gl_WorkGroupSize = uint3(4u, 1u, 1u);
ByteAddressBuffer _22 : register(t0);
RWByteAddressBuffer _44 : register(u1);
static uint3 gl_GlobalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
uint gl_LocalInvocationIndex : SV_GroupIndex;
};
groupshared float sShared[4];
void comp_main()
{
sShared[gl_LocalInvocationIndex] = asfloat(_22.Load(gl_GlobalInvocationID.x * 4 + 0));
GroupMemoryBarrierWithGroupSync();
_44.Store(gl_GlobalInvocationID.x * 4 + 0, asuint(sShared[3u - gl_LocalInvocationIndex]));
}
[numthreads(4, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
comp_main();
}

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@@ -0,0 +1,49 @@
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 100
#endif
static const int a = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 200
#endif
static const int b = SPIRV_CROSS_CONSTANT_ID_1;
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 300
#endif
static const int c = SPIRV_CROSS_CONSTANT_ID_2;
static const int _18 = (c + 50);
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 400
#endif
static const int e = SPIRV_CROSS_CONSTANT_ID_3;
struct A
{
int member0[a];
int member1[b];
};
struct B
{
int member0[b];
int member1[a];
};
RWByteAddressBuffer _22 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
_22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e)));
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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@@ -0,0 +1,43 @@
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 2
#endif
static const int b = SPIRV_CROSS_CONSTANT_ID_1;
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 1
#endif
static const int a = SPIRV_CROSS_CONSTANT_ID_0;
static const uint _26 = (uint(a) + 0u);
#ifndef SPIRV_CROSS_CONSTANT_ID_10
#define SPIRV_CROSS_CONSTANT_ID_10 1u
#endif
static const uint _27 = SPIRV_CROSS_CONSTANT_ID_10;
static const uint3 gl_WorkGroupSize = uint3(_27, 20u, 1u);
static const uint _32 = gl_WorkGroupSize.x;
static const uint _33 = (_26 + _32);
static const uint _34 = gl_WorkGroupSize.y;
static const uint _35 = (_33 + _34);
static const int _42 = (1 - a);
RWByteAddressBuffer _23 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
int spec_const_array_size[b];
spec_const_array_size[0] = 10;
spec_const_array_size[1] = 40;
spec_const_array_size[a] = a;
_23.Store((_35 + gl_GlobalInvocationID.x) * 4 + 0, uint(b + spec_const_array_size[_42]));
}
[numthreads(SPIRV_CROSS_CONSTANT_ID_10, 20, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}

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@@ -0,0 +1,9 @@
void comp_main()
{
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}

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@@ -0,0 +1,67 @@
RWByteAddressBuffer _9 : register(u0, space0);
static uint4 gl_SubgroupEqMask;
static uint4 gl_SubgroupGeMask;
static uint4 gl_SubgroupGtMask;
static uint4 gl_SubgroupLeMask;
static uint4 gl_SubgroupLtMask;
void comp_main()
{
_9.Store(0, asuint(float(WaveGetLaneCount())));
_9.Store(0, asuint(float(WaveGetLaneIndex())));
_9.Store(0, asuint(float4(gl_SubgroupEqMask).x));
_9.Store(0, asuint(float4(gl_SubgroupGeMask).x));
_9.Store(0, asuint(float4(gl_SubgroupGtMask).x));
_9.Store(0, asuint(float4(gl_SubgroupLeMask).x));
_9.Store(0, asuint(float4(gl_SubgroupLtMask).x));
uint4 _75 = WaveActiveBallot(true);
float4 _88 = WaveActiveSum(20.0f.xxxx);
int4 _94 = WaveActiveSum(int4(20, 20, 20, 20));
float4 _96 = WaveActiveProduct(20.0f.xxxx);
int4 _98 = WaveActiveProduct(int4(20, 20, 20, 20));
float4 _127 = WavePrefixProduct(_96) * _96;
int4 _129 = WavePrefixProduct(_98) * _98;
}
[numthreads(1, 1, 1)]
void main()
{
gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96));
if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0;
if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0;
if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0;
if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0;
gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u);
if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u;
if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u;
if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u;
if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u;
if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u;
if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u;
uint gt_lane_index = WaveGetLaneIndex() + 1;
gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u);
if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u;
if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u;
if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u;
if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u;
if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u;
if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u;
if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u;
uint le_lane_index = WaveGetLaneIndex() + 1;
gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u;
if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u;
if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u;
if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u;
if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u;
if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u;
if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u;
if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u;
gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u;
if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u;
if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u;
if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u;
if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u;
if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u;
if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u;
comp_main();
}

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@@ -0,0 +1,34 @@
static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
static float4 FragColor;
static float4 v0;
struct SPIRV_Cross_Input
{
float4 v0 : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
FragColor += _17[_33].xxxx;
_46 = _33;
continue;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
v0 = stage_input.v0;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,26 @@
static float3 FragColor;
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR0;
};
void frag_main()
{
FragColor = vColor.xyz;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = float4(FragColor, 0.0);
return stage_output;
}

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@@ -0,0 +1,26 @@
static float3 FragColor;
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float3 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = vColor.xyz;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,32 @@
Texture2D<float4> uTex : register(t0);
SamplerState _uTex_sampler : register(s0);
static float4 FragColor;
static float4 vColor;
static float2 vTex;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
float2 vTex : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = vColor * uTex.Sample(_uTex_sampler, vTex);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
vTex = stage_input.vTex;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,26 @@
static float2 value;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 value : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float4(1.0f, 0.0f, asfloat(asint(value.x)), 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
value = stage_input.value;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,27 @@
static float2 FragColor;
static float2 x0;
struct SPIRV_Cross_Input
{
float2 x0 : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float2 FragColor : SV_Target0;
};
void frag_main()
{
bool2 _27 = (x0.x > x0.y).xx;
FragColor = float2(_27.x ? float2(1.0f, 0.0f).x : float2(0.0f, 1.0f).x, _27.y ? float2(1.0f, 0.0f).y : float2(0.0f, 1.0f).y);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
x0 = stage_input.x0;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,33 @@
static float4 gl_FragCoord;
static float gl_FragDepth;
static float4 FragColor;
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
float gl_FragDepth : SV_Depth;
};
void frag_main()
{
FragColor = gl_FragCoord + vColor;
gl_FragDepth = 0.5f;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
vColor = stage_input.vColor;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -0,0 +1,29 @@
static float2 value;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 value : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
bool _47;
void frag_main()
{
bool2 _25 = bool2(value.x == 0.0f, _47);
FragColor = float4(1.0f, 0.0f, float(bool2(!_25.x, !_25.y).x), float(bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y).x));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
value = stage_input.value;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -0,0 +1,30 @@
static float gl_ClipDistance[2];
static float gl_CullDistance[1];
static float FragColor;
struct SPIRV_Cross_Input
{
float2 gl_ClipDistance0 : SV_ClipDistance0;
float gl_CullDistance0 : SV_CullDistance0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (gl_ClipDistance[0] + gl_CullDistance[0]) + gl_ClipDistance[1];
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_ClipDistance[0] = stage_input.gl_ClipDistance0.x;
gl_ClipDistance[1] = stage_input.gl_ClipDistance0.y;
gl_CullDistance[0] = stage_input.gl_CullDistance0.x;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,24 @@
Texture2D<float4> uSampler : register(t0);
SamplerState _uSampler_sampler : register(s0);
Texture2D<float4> uSamplerShadow : register(t1);
SamplerComparisonState _uSamplerShadow_sampler : register(s1);
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (uSampler.Sample(_uSampler_sampler, 1.0f.xx) + uSampler.Load(int3(int2(10, 10), 0))).x + uSamplerShadow.SampleCmp(_uSamplerShadow_sampler, 1.0f.xxx.xy, 1.0f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -0,0 +1,23 @@
Texture2D<float4> uDepth : register(t2);
SamplerComparisonState uSampler : register(s0);
SamplerState uSampler1 : register(s1);
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uDepth.SampleCmp(uSampler, 1.0f.xxx.xy, 1.0f) + uDepth.Sample(uSampler1, 1.0f.xx).x;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -0,0 +1,37 @@
RWByteAddressBuffer _34 : register(u0);
Texture2D<int4> Buf : register(t1);
SamplerState _Buf_sampler : register(s1);
static float4 gl_FragCoord;
static int vIn;
static int vIn2;
static float4 FragColor;
struct SPIRV_Cross_Input
{
nointerpolation int vIn : TEXCOORD0;
nointerpolation int vIn2 : TEXCOORD1;
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
int _40 = Buf.Load(int3(int2(gl_FragCoord.xy), 0)).x % 16;
FragColor = (asfloat(_34.Load4(_40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Load4(((vIn * vIn) + (vIn2 * vIn2)) * 16 + 0));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
vIn = stage_input.vIn;
vIn2 = stage_input.vIn2;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,44 @@
struct CBO_1
{
float4 a;
float4 b;
float4 c;
float4 d;
};
ConstantBuffer<CBO_1> cbo[2][4] : register(b4, space0);
cbuffer PushMe
{
float4 push_a : packoffset(c0);
float4 push_b : packoffset(c1);
float4 push_c : packoffset(c2);
float4 push_d : packoffset(c3);
};
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = cbo[1][2].a;
FragColor += cbo[1][2].b;
FragColor += cbo[1][2].c;
FragColor += cbo[1][2].d;
FragColor += push_a;
FragColor += push_b;
FragColor += push_c;
FragColor += push_d;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,39 @@
struct Foo
{
float a;
float b;
};
static const float _16[4] = { 1.0f, 4.0f, 3.0f, 2.0f };
static const Foo _24 = { 10.0f, 20.0f };
static const Foo _27 = { 30.0f, 40.0f };
static const Foo _28[2] = { { 10.0f, 20.0f }, { 30.0f, 40.0f } };
static float4 FragColor;
static int _line;
struct SPIRV_Cross_Input
{
nointerpolation int _line : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
Foo foos[2] = _28;
FragColor = _16[_line].xxxx;
FragColor += (foos[_line].a * foos[1 - _line].a).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
_line = stage_input._line;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

View File

@@ -0,0 +1,54 @@
Texture2D<float4> uSampler : register(t0);
SamplerState _uSampler_sampler : register(s0);
static float4 FragColor;
static float4 vInput;
struct SPIRV_Cross_Input
{
float4 vInput : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = vInput;
float4 _23 = uSampler.Sample(_uSampler_sampler, vInput.xy);
float4 _26 = ddx(vInput);
float4 _29 = ddy(vInput);
float4 _32 = fwidth(vInput);
float4 _35 = ddx_coarse(vInput);
float4 _38 = ddy_coarse(vInput);
float4 _41 = fwidth(vInput);
float4 _44 = ddx_fine(vInput);
float4 _47 = ddy_fine(vInput);
float4 _50 = fwidth(vInput);
float _56_tmp = uSampler.CalculateLevelOfDetail(_uSampler_sampler, vInput.zw);
if (vInput.y > 10.0f)
{
FragColor += _23;
FragColor += _26;
FragColor += _29;
FragColor += _32;
FragColor += _35;
FragColor += _38;
FragColor += _41;
FragColor += _44;
FragColor += _47;
FragColor += _50;
FragColor += float2(_56_tmp, _56_tmp).xyxy;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vInput = stage_input.vInput;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,19 @@
static float gl_FragDepth;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_DepthGreaterEqual;
};
void frag_main()
{
gl_FragDepth = 0.5f;
}
[earlydepthstencil]
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}

View File

@@ -0,0 +1,19 @@
static float gl_FragDepth;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_DepthLessEqual;
};
void frag_main()
{
gl_FragDepth = 0.5f;
}
[earlydepthstencil]
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}

View File

@@ -0,0 +1,9 @@
void frag_main()
{
}
[earlydepthstencil]
void main()
{
frag_main();
}

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@@ -0,0 +1,44 @@
static float2 FP32Out;
static uint FP16;
static uint FP16Out;
static float2 FP32;
struct SPIRV_Cross_Input
{
nointerpolation uint FP16 : TEXCOORD0;
nointerpolation float2 FP32 : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float2 FP32Out : SV_Target0;
uint FP16Out : SV_Target1;
};
uint SPIRV_Cross_packHalf2x16(float2 value)
{
uint2 Packed = f32tof16(value);
return Packed.x | (Packed.y << 16);
}
float2 SPIRV_Cross_unpackHalf2x16(uint value)
{
return f16tof32(uint2(value & 0xffff, value >> 16));
}
void frag_main()
{
FP32Out = SPIRV_Cross_unpackHalf2x16(FP16);
FP16Out = SPIRV_Cross_packHalf2x16(FP32);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
FP16 = stage_input.FP16;
FP32 = stage_input.FP32;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FP32Out = FP32Out;
stage_output.FP16Out = FP16Out;
return stage_output;
}

View File

@@ -0,0 +1,45 @@
static min16float4 v4;
static min16float3 v3;
static min16float v1;
static min16float2 v2;
static float o1;
static float2 o2;
static float3 o3;
static float4 o4;
struct SPIRV_Cross_Input
{
min16float v1 : TEXCOORD0;
min16float2 v2 : TEXCOORD1;
min16float3 v3 : TEXCOORD2;
min16float4 v4 : TEXCOORD3;
};
struct SPIRV_Cross_Output
{
float o1 : SV_Target0;
float2 o2 : SV_Target1;
float3 o3 : SV_Target2;
float4 o4 : SV_Target3;
};
void frag_main()
{
min16float4 _324;
min16float4 _387 = modf(v4, _324);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
v4 = stage_input.v4;
v3 = stage_input.v3;
v1 = stage_input.v1;
v2 = stage_input.v2;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.o1 = o1;
stage_output.o2 = o2;
stage_output.o3 = o3;
stage_output.o4 = o4;
return stage_output;
}

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@@ -0,0 +1,39 @@
static bool gl_FrontFacing;
static float4 FragColor;
static float4 vA;
static float4 vB;
struct SPIRV_Cross_Input
{
float4 vA : TEXCOORD0;
float4 vB : TEXCOORD1;
bool gl_FrontFacing : SV_IsFrontFace;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
if (gl_FrontFacing)
{
FragColor = vA;
}
else
{
FragColor = vB;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FrontFacing = stage_input.gl_FrontFacing;
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,8 @@
void frag_main()
{
}
void main()
{
frag_main();
}

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@@ -0,0 +1,8 @@
void frag_main()
{
}
void main()
{
frag_main();
}

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@@ -0,0 +1,32 @@
Texture2DMS<float4> uSubpass0 : register(t0);
Texture2DMS<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static int gl_SampleID;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
uint gl_SampleID : SV_SampleIndex;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = (uSubpass0.Load(int2(gl_FragCoord.xy), 1) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
gl_SampleID = stage_input.gl_SampleID;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,29 @@
Texture2D<float4> uSubpass0 : register(t0);
Texture2D<float4> uSubpass1 : register(t1);
static float4 gl_FragCoord;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uSubpass0.Load(int3(int2(gl_FragCoord.xy), 0)) + uSubpass1.Load(int3(int2(gl_FragCoord.xy), 0));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,28 @@
static float4 FragColor;
struct VertexOut
{
float4 a : TEXCOORD1;
float4 b : TEXCOORD2;
};
static VertexOut _12;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = _12.a + _12.b;
}
SPIRV_Cross_Output main(in VertexOut stage_input_12)
{
_12 = stage_input_12;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,55 @@
static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = _16[index];
if (index < 10)
{
FragColor += _16[index ^ 1];
}
else
{
FragColor += _16[index & 1];
}
bool _63 = index > 30;
if (_63)
{
FragColor += _60[index & 3].y;
}
else
{
FragColor += _60[index & 1].x;
}
float4 foobar[4] = _60;
if (_63)
{
foobar[1].z = 20.0f;
}
int _91 = index & 3;
FragColor += foobar[_91].z;
FragColor += _104[_91].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,26 @@
static float4 FragColor;
static float4x4 m;
struct SPIRV_Cross_Input
{
float4x4 m : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = ((m[0] + m[1]) + m[2]) + m[3];
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
m = stage_input.m;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,67 @@
static float4 a4;
static float4 b4;
static float3 a3;
static float3 b3;
static float2 a2;
static float2 b2;
static float a1;
static float b1;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 a4 : TEXCOORD0;
float3 a3 : TEXCOORD1;
float2 a2 : TEXCOORD2;
float a1 : TEXCOORD3;
float4 b4 : TEXCOORD4;
float3 b3 : TEXCOORD5;
float2 b2 : TEXCOORD6;
float b1 : TEXCOORD7;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
float mod(float x, float y)
{
return x - y * floor(x / y);
}
float2 mod(float2 x, float2 y)
{
return x - y * floor(x / y);
}
float3 mod(float3 x, float3 y)
{
return x - y * floor(x / y);
}
float4 mod(float4 x, float4 y)
{
return x - y * floor(x / y);
}
void frag_main()
{
FragColor = ((mod(a4, b4) + mod(a3, b3).xyzx) + mod(a2, b2).xyxy) + mod(a1, b1).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
a4 = stage_input.a4;
b4 = stage_input.b4;
a3 = stage_input.a3;
b3 = stage_input.b3;
a2 = stage_input.a2;
b2 = stage_input.b2;
a1 = stage_input.a1;
b1 = stage_input.b1;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@@ -0,0 +1,31 @@
static float4 RT0;
static float4 RT1;
static float4 RT2;
static float4 RT3;
struct SPIRV_Cross_Output
{
float4 RT0 : SV_Target0;
float4 RT1 : SV_Target1;
float4 RT2 : SV_Target2;
float4 RT3 : SV_Target3;
};
void frag_main()
{
RT0 = 1.0f.xxxx;
RT1 = 2.0f.xxxx;
RT2 = 3.0f.xxxx;
RT3 = 4.0f.xxxx;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.RT0 = RT0;
stage_output.RT1 = RT1;
stage_output.RT2 = RT2;
stage_output.RT3 = RT3;
return stage_output;
}

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@@ -0,0 +1,8 @@
void frag_main()
{
}
void main()
{
frag_main();
}

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@@ -0,0 +1,16 @@
static float4 vColor;
struct SPIRV_Cross_Input
{
float4 vColor : TEXCOORD0;
};
void frag_main()
{
}
void main(SPIRV_Cross_Input stage_input)
{
vColor = stage_input.vColor;
frag_main();
}

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@@ -0,0 +1,8 @@
void frag_main()
{
}
void main()
{
frag_main();
}

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@@ -0,0 +1,19 @@
static float2 FragColor;
struct SPIRV_Cross_Output
{
float2 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float2(0.5f, 0.5f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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