mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-19 13:32:59 +01:00
Resolve D3D11 render targets before switching.
This commit is contained in:
@@ -1436,6 +1436,14 @@ namespace bgfx { namespace d3d11
|
||||
|
||||
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
||||
{
|
||||
if (isValid(m_fbh)
|
||||
&& m_fbh.idx != _fbh.idx
|
||||
&& m_rtMsaa)
|
||||
{
|
||||
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
||||
frameBuffer.resolve();
|
||||
}
|
||||
|
||||
BX_UNUSED(_msaa);
|
||||
if (!isValid(_fbh) )
|
||||
{
|
||||
@@ -1455,14 +1463,6 @@ namespace bgfx { namespace d3d11
|
||||
m_currentDepthStencil = frameBuffer.m_dsv;
|
||||
}
|
||||
|
||||
if (isValid(m_fbh)
|
||||
&& m_fbh.idx != _fbh.idx
|
||||
&& m_rtMsaa)
|
||||
{
|
||||
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
||||
frameBuffer.resolve();
|
||||
}
|
||||
|
||||
m_fbh = _fbh;
|
||||
m_rtMsaa = _msaa;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user