mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-20 22:03:12 +01:00
Removed context static inialization.
This commit is contained in:
@@ -232,7 +232,14 @@ namespace bgfx
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struct RendererContext
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{
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RendererContext()
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: m_flags(BGFX_RESET_NONE)
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: m_d3d9(NULL)
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, m_device(NULL)
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, m_backBufferColor(NULL)
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, m_backBufferDepthStencil(NULL)
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, m_captureTexture(NULL)
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, m_captureSurface(NULL)
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, m_captureResolve(NULL)
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, m_flags(BGFX_RESET_NONE)
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, m_initialized(false)
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, m_amd(false)
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, m_nvidia(false)
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@@ -1010,7 +1017,7 @@ namespace bgfx
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bool m_rtMsaa;
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};
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static RendererContext s_renderCtx;
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static RendererContext* s_renderCtx;
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void IndexBuffer::create(uint32_t _size, void* _data)
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{
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@@ -1018,7 +1025,7 @@ namespace bgfx
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m_dynamic = NULL == _data;
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uint32_t usage = D3DUSAGE_WRITEONLY;
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D3DPOOL pool = s_renderCtx.m_pool;
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D3DPOOL pool = s_renderCtx->m_pool;
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if (m_dynamic)
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{
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@@ -1026,7 +1033,7 @@ namespace bgfx
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pool = D3DPOOL_DEFAULT;
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}
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DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
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DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
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, usage
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, D3DFMT_INDEX16
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, pool
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@@ -1052,7 +1059,7 @@ namespace bgfx
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{
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if (m_dynamic)
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{
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DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
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DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
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, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
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, D3DFMT_INDEX16
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, D3DPOOL_DEFAULT
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@@ -1069,7 +1076,7 @@ namespace bgfx
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m_dynamic = NULL == _data;
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uint32_t usage = D3DUSAGE_WRITEONLY;
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D3DPOOL pool = s_renderCtx.m_pool;
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D3DPOOL pool = s_renderCtx->m_pool;
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if (m_dynamic)
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{
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@@ -1077,7 +1084,7 @@ namespace bgfx
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pool = D3DPOOL_DEFAULT;
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}
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DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
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DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
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, usage
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, 0
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, pool
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@@ -1103,7 +1110,7 @@ namespace bgfx
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{
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if (m_dynamic)
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{
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DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
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DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
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, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
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, 0
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, D3DPOOL_DEFAULT
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@@ -1204,7 +1211,7 @@ namespace bgfx
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memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
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IDirect3DVertexDeclaration9* ptr;
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DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &ptr) );
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DX_CHECK(s_renderCtx->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
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return ptr;
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}
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@@ -1273,7 +1280,7 @@ namespace bgfx
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}
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else
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{
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const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
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const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
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BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
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if (NULL != info)
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{
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@@ -1304,12 +1311,12 @@ namespace bgfx
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if (_fragment)
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{
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DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
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DX_CHECK(s_renderCtx->m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
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}
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else
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{
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DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
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DX_CHECK(s_renderCtx->m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
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BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
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}
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}
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@@ -1318,12 +1325,12 @@ namespace bgfx
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{
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m_type = Texture2D;
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DX_CHECK(s_renderCtx.m_device->CreateTexture(_width
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DX_CHECK(s_renderCtx->m_device->CreateTexture(_width
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, _height
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, _numMips
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, 0
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, _fmt
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, s_renderCtx.m_pool
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, s_renderCtx->m_pool
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, &m_texture2d
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, NULL
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) );
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@@ -1340,13 +1347,13 @@ namespace bgfx
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{
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m_type = Texture3D;
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DX_CHECK(s_renderCtx.m_device->CreateVolumeTexture(_width
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DX_CHECK(s_renderCtx->m_device->CreateVolumeTexture(_width
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, _height
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, _depth
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, _numMips
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, 0
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, _fmt
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, s_renderCtx.m_pool
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, s_renderCtx->m_pool
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, &m_texture3d
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, NULL
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) );
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@@ -1364,11 +1371,11 @@ namespace bgfx
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{
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m_type = TextureCube;
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DX_CHECK(s_renderCtx.m_device->CreateCubeTexture(_edge
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DX_CHECK(s_renderCtx->m_device->CreateCubeTexture(_edge
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, _numMips
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, 0
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, _fmt
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, s_renderCtx.m_pool
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, s_renderCtx->m_pool
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, &m_textureCube
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, NULL
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) );
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@@ -1631,17 +1638,17 @@ namespace bgfx
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void Texture::updateBegin(uint8_t _side, uint8_t _mip)
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{
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uint32_t slicePitch;
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s_renderCtx.m_updateTextureSide = _side;
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s_renderCtx.m_updateTextureMip = _mip;
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s_renderCtx.m_updateTextureBits = lock(_side, _mip, s_renderCtx.m_updateTexturePitch, slicePitch);
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s_renderCtx->m_updateTextureSide = _side;
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s_renderCtx->m_updateTextureMip = _mip;
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s_renderCtx->m_updateTextureBits = lock(_side, _mip, s_renderCtx->m_updateTexturePitch, slicePitch);
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}
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void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
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{
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uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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uint32_t srcpitch = _rect.m_width*bpp/8;
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uint32_t dstpitch = s_renderCtx.m_updateTexturePitch;
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uint8_t* bits = s_renderCtx.m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
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uint32_t dstpitch = s_renderCtx->m_updateTexturePitch;
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uint8_t* bits = s_renderCtx->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
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const bool convert = m_textureFormat != m_requestedFormat;
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@@ -1682,13 +1689,13 @@ namespace bgfx
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void Texture::updateEnd()
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{
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unlock(s_renderCtx.m_updateTextureSide, s_renderCtx.m_updateTextureMip);
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unlock(s_renderCtx->m_updateTextureSide, s_renderCtx->m_updateTextureMip);
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}
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void Texture::commit(uint8_t _stage, uint32_t _flags)
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{
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s_renderCtx.setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
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DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
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s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
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DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_ptr) );
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}
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void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
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@@ -1717,7 +1724,7 @@ namespace bgfx
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if (m_depthOnly)
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{
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DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(1
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DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(1
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, 1
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, D3DFMT_R5G6B5
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, D3DMULTISAMPLE_NONE
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@@ -1729,7 +1736,7 @@ namespace bgfx
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BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
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DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
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DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
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, m_height
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, 1
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, D3DUSAGE_DEPTHSTENCIL
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@@ -1747,7 +1754,7 @@ namespace bgfx
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{
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if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
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{
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DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(m_width
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DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(m_width
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, m_height
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, s_colorFormat[colorFormat]
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, m_msaa.m_type
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@@ -1762,7 +1769,7 @@ namespace bgfx
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if (0 < colorFormat)
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{
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DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
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DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
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, m_height
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, 1
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, D3DUSAGE_RENDERTARGET
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@@ -1779,9 +1786,9 @@ namespace bgfx
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if (0 < depthFormat)
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{
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DX_CHECK(s_renderCtx.m_device->CreateDepthStencilSurface(m_width
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DX_CHECK(s_renderCtx->m_device->CreateDepthStencilSurface(m_width
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, m_height
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, s_depthFormat[depthFormat] // s_renderCtx.m_fmtDepth
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, s_depthFormat[depthFormat] // s_renderCtx->m_fmtDepth
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, m_msaa.m_type
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, m_msaa.m_quality
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, FALSE
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@@ -1832,14 +1839,14 @@ namespace bgfx
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void RenderTarget::commit(uint8_t _stage, uint32_t _textureFlags)
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{
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s_renderCtx.setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _textureFlags) ? _textureFlags : m_textureFlags);
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DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_depthOnly ? m_depthTexture : m_colorTexture) );
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s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _textureFlags) ? _textureFlags : m_textureFlags);
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DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_depthOnly ? m_depthTexture : m_colorTexture) );
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}
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void RenderTarget::resolve()
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{
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#if BX_PLATFORM_WINDOWS
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DX_CHECK(s_renderCtx.m_device->StretchRect(m_rt
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DX_CHECK(s_renderCtx->m_device->StretchRect(m_rt
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, NULL
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, m_color
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, NULL
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@@ -1881,14 +1888,14 @@ namespace bgfx
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case UniformType::_uniform: \
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{ \
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_type* value = (_type*)data; \
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s_renderCtx.m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
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s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
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} \
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break; \
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\
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case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
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{ \
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_type* value = (_type*)data; \
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s_renderCtx.m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
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s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
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} \
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break
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@@ -1919,11 +1926,11 @@ namespace bgfx
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void TextVideoMemBlitter::setup()
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{
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uint32_t width = s_renderCtx.m_params.BackBufferWidth;
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uint32_t height = s_renderCtx.m_params.BackBufferHeight;
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uint32_t width = s_renderCtx->m_params.BackBufferWidth;
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uint32_t height = s_renderCtx->m_params.BackBufferHeight;
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RenderTargetHandle rt = BGFX_INVALID_HANDLE;
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s_renderCtx.setRenderTarget(rt, false);
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s_renderCtx->setRenderTarget(rt, false);
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D3DVIEWPORT9 vp;
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vp.X = 0;
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@@ -1933,7 +1940,7 @@ namespace bgfx
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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IDirect3DDevice9* device = s_renderCtx.m_device;
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IDirect3DDevice9* device = s_renderCtx->m_device;
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DX_CHECK(device->SetViewport(&vp) );
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DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
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DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
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@@ -1944,16 +1951,16 @@ namespace bgfx
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DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
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DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
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Program& program = s_renderCtx.m_program[m_program.idx];
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Program& program = s_renderCtx->m_program[m_program.idx];
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device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
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device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
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VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
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VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
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VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
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VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
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DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
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DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
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IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
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IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
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DX_CHECK(device->SetIndices(ib.m_ptr) );
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float proj[16];
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@@ -1961,18 +1968,18 @@ namespace bgfx
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PredefinedUniform& predefined = program.m_predefined[0];
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uint8_t flags = predefined.m_type;
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s_renderCtx.setShaderConstantF(flags, predefined.m_loc, proj, 4);
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s_renderCtx->setShaderConstantF(flags, predefined.m_loc, proj, 4);
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s_renderCtx.m_textures[m_texture.idx].commit(0);
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s_renderCtx->m_textures[m_texture.idx].commit(0);
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}
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void TextVideoMemBlitter::render(uint32_t _numIndices)
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{
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uint32_t numVertices = _numIndices*4/6;
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s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data, true);
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s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data, true);
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s_renderCtx->m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data, true);
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s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data, true);
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DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
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DX_CHECK(s_renderCtx->m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
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, 0
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, 0
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, numVertices
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@@ -1983,145 +1990,150 @@ namespace bgfx
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void Context::flip()
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{
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s_renderCtx.flip();
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if (NULL != s_renderCtx)
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{
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s_renderCtx->flip();
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}
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}
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void Context::rendererInit()
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{
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s_renderCtx.init();
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s_renderCtx = BX_NEW(g_allocator, RendererContext);
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s_renderCtx->init();
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}
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void Context::rendererShutdown()
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{
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s_renderCtx.shutdown();
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s_renderCtx->shutdown();
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BX_DELETE(g_allocator, s_renderCtx);
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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{
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s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
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s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
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}
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void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
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{
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s_renderCtx.m_indexBuffers[_handle.idx].destroy();
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s_renderCtx->m_indexBuffers[_handle.idx].destroy();
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}
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void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
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{
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s_renderCtx.m_vertexDecls[_handle.idx].create(_decl);
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s_renderCtx->m_vertexDecls[_handle.idx].create(_decl);
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}
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void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
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{
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s_renderCtx.m_vertexDecls[_handle.idx].destroy();
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s_renderCtx->m_vertexDecls[_handle.idx].destroy();
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}
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void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
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{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
||||
s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].destroy();
|
||||
s_renderCtx->m_program[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
||||
s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
|
||||
{
|
||||
s_renderCtx.m_updateTexture = &s_renderCtx.m_textures[_handle.idx];
|
||||
s_renderCtx.m_updateTexture->updateBegin(_side, _mip);
|
||||
s_renderCtx->m_updateTexture = &s_renderCtx->m_textures[_handle.idx];
|
||||
s_renderCtx->m_updateTexture->updateBegin(_side, _mip);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_updateTexture->update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
s_renderCtx->m_updateTexture->update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureEnd()
|
||||
{
|
||||
s_renderCtx.m_updateTexture->updateEnd();
|
||||
s_renderCtx.m_updateTexture = NULL;
|
||||
s_renderCtx->m_updateTexture->updateEnd();
|
||||
s_renderCtx->m_updateTexture = NULL;
|
||||
}
|
||||
|
||||
void Context::rendererDestroyTexture(TextureHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].destroy();
|
||||
s_renderCtx->m_textures[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
s_renderCtx->m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
||||
s_renderCtx->m_renderTargets[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
|
||||
@@ -2129,18 +2141,18 @@ namespace bgfx
|
||||
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
||||
void* data = BX_ALLOC(g_allocator, size);
|
||||
memset(data, 0, size);
|
||||
s_renderCtx.m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
s_renderCtx->m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx->m_uniformReg.add(_name, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyUniform(UniformHandle _handle)
|
||||
{
|
||||
BX_FREE(g_allocator, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
BX_FREE(g_allocator, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
s_renderCtx->saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
@@ -2150,7 +2162,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
{
|
||||
memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
||||
memcpy(s_renderCtx->m_uniforms[_loc], _data, _size);
|
||||
}
|
||||
|
||||
void Context::rendererSetMarker(const char* _marker, uint32_t _size)
|
||||
@@ -2166,11 +2178,11 @@ namespace bgfx
|
||||
|
||||
void Context::rendererSubmit()
|
||||
{
|
||||
IDirect3DDevice9* device = s_renderCtx.m_device;
|
||||
IDirect3DDevice9* device = s_renderCtx->m_device;
|
||||
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
||||
|
||||
s_renderCtx.updateResolution(m_render->m_resolution);
|
||||
s_renderCtx->updateResolution(m_render->m_resolution);
|
||||
|
||||
int64_t elapsed = -bx::getHPCounter();
|
||||
int64_t captureElapsed = 0;
|
||||
@@ -2180,13 +2192,13 @@ namespace bgfx
|
||||
if (0 < m_render->m_iboffset)
|
||||
{
|
||||
TransientIndexBuffer* ib = m_render->m_transientIb;
|
||||
s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data, true);
|
||||
s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data, true);
|
||||
}
|
||||
|
||||
if (0 < m_render->m_vboffset)
|
||||
{
|
||||
TransientVertexBuffer* vb = m_render->m_transientVb;
|
||||
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data, true);
|
||||
s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data, true);
|
||||
}
|
||||
|
||||
m_render->sort();
|
||||
@@ -2220,7 +2232,7 @@ namespace bgfx
|
||||
uint32_t statsNumInstances = 0;
|
||||
uint32_t statsNumPrimsRendered = 0;
|
||||
|
||||
s_renderCtx.invalidateSamplerState();
|
||||
s_renderCtx->invalidateSamplerState();
|
||||
|
||||
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
||||
{
|
||||
@@ -2255,7 +2267,7 @@ namespace bgfx
|
||||
if (m_render->m_rt[view].idx != rt.idx)
|
||||
{
|
||||
rt = m_render->m_rt[view];
|
||||
s_renderCtx.setRenderTarget(rt);
|
||||
s_renderCtx->setRenderTarget(rt);
|
||||
}
|
||||
|
||||
const Rect& rect = m_render->m_rect[view];
|
||||
@@ -2515,7 +2527,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
|
||||
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
|
||||
}
|
||||
@@ -2526,7 +2538,7 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle != programIdx)
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
|
||||
if (constantsChanged)
|
||||
{
|
||||
@@ -2547,7 +2559,7 @@ namespace bgfx
|
||||
rect[2] = m_render->m_rect[view].m_width;
|
||||
rect[3] = m_render->m_rect[view].m_height;
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2557,26 +2569,26 @@ namespace bgfx
|
||||
rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
||||
rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2585,7 +2597,7 @@ namespace bgfx
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2594,7 +2606,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2617,7 +2629,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2635,13 +2647,13 @@ namespace bgfx
|
||||
Matrix4 viewProjBias;
|
||||
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2668,15 +2680,15 @@ namespace bgfx
|
||||
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
||||
{
|
||||
case BGFX_SAMPLER_TEXTURE:
|
||||
s_renderCtx.m_textures[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
s_renderCtx->m_textures[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
||||
s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
s_renderCtx->m_renderTargets[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
||||
// id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
// id = s_renderCtx->m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2705,16 +2717,16 @@ namespace bgfx
|
||||
uint16_t handle = state.m_vertexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx
|
||||
&& s_renderCtx.m_instancing)
|
||||
&& s_renderCtx->m_instancing)
|
||||
{
|
||||
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
|
||||
DX_CHECK(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
|
||||
DX_CHECK(device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
|
||||
@@ -2744,7 +2756,7 @@ namespace bgfx
|
||||
uint16_t handle = state.m_indexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
||||
const IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
|
||||
DX_CHECK(device->SetIndices(ib.m_ptr) );
|
||||
}
|
||||
else
|
||||
@@ -2758,9 +2770,9 @@ namespace bgfx
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_C(0xffffffff) == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
|
||||
}
|
||||
|
||||
@@ -2773,7 +2785,7 @@ namespace bgfx
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
@@ -2826,7 +2838,7 @@ namespace bgfx
|
||||
if (0 < m_render->m_num)
|
||||
{
|
||||
captureElapsed = -bx::getHPCounter();
|
||||
s_renderCtx.capture();
|
||||
s_renderCtx->capture();
|
||||
captureElapsed += bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
@@ -2847,7 +2859,7 @@ namespace bgfx
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
|
||||
|
||||
static int64_t next = now;
|
||||
|
||||
@@ -2862,7 +2874,7 @@ namespace bgfx
|
||||
uint16_t pos = 0;
|
||||
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
||||
|
||||
const D3DADAPTER_IDENTIFIER9& identifier = s_renderCtx.m_identifier;
|
||||
const D3DADAPTER_IDENTIFIER9& identifier = s_renderCtx->m_identifier;
|
||||
tvm.printf(0, pos++, 0x0f, " Device: %s (%s)", identifier.Description, identifier.Driver);
|
||||
|
||||
pos = 10;
|
||||
|
||||
Reference in New Issue
Block a user