mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Removed context static inialization.
This commit is contained in:
@@ -316,6 +316,8 @@ class BgfxAllocator : public bx::ReallocatorI
|
||||
{
|
||||
public:
|
||||
BgfxAllocator()
|
||||
: m_numBlocks(0)
|
||||
, m_maxBlocks(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -327,24 +329,43 @@ public:
|
||||
{
|
||||
BX_UNUSED(_file, _line);
|
||||
void* ptr = ::malloc(_size);
|
||||
BX_TRACE("ALLOC %p of %d byte(s) at %s line %d.", ptr, _size, _file, _line);
|
||||
dbgPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
|
||||
++m_numBlocks;
|
||||
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
|
||||
return ptr;
|
||||
}
|
||||
|
||||
virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
|
||||
{
|
||||
BX_TRACE("FREE %p at %s line %d.", ptr, _file, _line);
|
||||
dbgPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
|
||||
BX_UNUSED(_file, _line);
|
||||
::free(_ptr);
|
||||
--m_numBlocks;
|
||||
}
|
||||
|
||||
virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
|
||||
{
|
||||
BX_UNUSED(_file, _line);
|
||||
void* ptr = ::realloc(_ptr, _size);
|
||||
BX_TRACE("REALLOC %p (old %p) of %d byte(s) at %s line %d.", ptr, _ptr, _size, _file, _line);
|
||||
dbgPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
|
||||
|
||||
if (NULL == _ptr)
|
||||
{
|
||||
++m_numBlocks;
|
||||
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void dumpStats() const
|
||||
{
|
||||
dbgPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t m_numBlocks;
|
||||
uint32_t m_maxBlocks;
|
||||
};
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
@@ -513,5 +534,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
allocator.dumpStats();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -438,15 +438,11 @@ struct FontManager::CachedFont
|
||||
int16_t padding;
|
||||
};
|
||||
|
||||
const uint16_t MAX_OPENED_FILES = 64;
|
||||
const uint16_t MAX_OPENED_FONT = 64;
|
||||
const uint32_t MAX_FONT_BUFFER_SIZE = 512 * 512 * 4;
|
||||
#define MAX_FONT_BUFFER_SIZE (512 * 512 * 4)
|
||||
|
||||
FontManager::FontManager(Atlas* _atlas)
|
||||
: m_ownAtlas(false)
|
||||
, m_atlas(_atlas)
|
||||
, m_fontHandles(MAX_OPENED_FONT)
|
||||
, m_filesHandles(MAX_OPENED_FILES)
|
||||
{
|
||||
init();
|
||||
}
|
||||
@@ -454,8 +450,6 @@ FontManager::FontManager(Atlas* _atlas)
|
||||
FontManager::FontManager(uint32_t _textureSideWidth)
|
||||
: m_ownAtlas(true)
|
||||
, m_atlas(new Atlas(_textureSideWidth) )
|
||||
, m_fontHandles(MAX_OPENED_FONT)
|
||||
, m_filesHandles(MAX_OPENED_FILES)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
|
||||
class Atlas;
|
||||
|
||||
#define MAX_OPENED_FILES 64
|
||||
#define MAX_OPENED_FONT 64
|
||||
|
||||
#define FONT_TYPE_ALPHA UINT32_C(0x00000100) // L8
|
||||
// #define FONT_TYPE_LCD UINT32_C(0x00000200) // BGRA8
|
||||
// #define FONT_TYPE_RGBA UINT32_C(0x00000300) // BGRA8
|
||||
@@ -188,10 +191,10 @@ private:
|
||||
bool m_ownAtlas;
|
||||
Atlas* m_atlas;
|
||||
|
||||
bx::HandleAlloc m_fontHandles;
|
||||
bx::HandleAllocT<MAX_OPENED_FONT> m_fontHandles;
|
||||
CachedFont* m_cachedFonts;
|
||||
|
||||
bx::HandleAlloc m_filesHandles;
|
||||
bx::HandleAllocT<MAX_OPENED_FILES> m_filesHandles;
|
||||
CachedFile* m_cachedFiles;
|
||||
|
||||
GlyphInfo m_blackGlyph;
|
||||
|
||||
@@ -21,7 +21,6 @@
|
||||
#include "vs_font_distance_field_subpixel.bin.h"
|
||||
#include "fs_font_distance_field_subpixel.bin.h"
|
||||
|
||||
#define MAX_TEXT_BUFFER_COUNT 64
|
||||
#define MAX_BUFFERED_CHARACTERS (8192 - 5)
|
||||
|
||||
class TextBuffer
|
||||
@@ -545,8 +544,7 @@ void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
|
||||
}
|
||||
|
||||
TextBufferManager::TextBufferManager(FontManager* _fontManager)
|
||||
: m_textBufferHandles(MAX_TEXT_BUFFER_COUNT)
|
||||
, m_fontManager(_fontManager)
|
||||
: m_fontManager(_fontManager)
|
||||
{
|
||||
m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
|
||||
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
BGFX_HANDLE(TextBufferHandle);
|
||||
|
||||
#define MAX_TEXT_BUFFER_COUNT 64
|
||||
|
||||
/// type of vertex and index buffer to use with a TextBuffer
|
||||
struct BufferType
|
||||
{
|
||||
@@ -83,7 +85,7 @@ private:
|
||||
};
|
||||
|
||||
BufferCache* m_textBuffers;
|
||||
bx::HandleAlloc m_textBufferHandles;
|
||||
bx::HandleAllocT<MAX_TEXT_BUFFER_COUNT> m_textBufferHandles;
|
||||
FontManager* m_fontManager;
|
||||
bgfx::VertexDecl m_vertexDecl;
|
||||
bgfx::UniformHandle u_texColor;
|
||||
|
||||
296
src/bgfx.cpp
296
src/bgfx.cpp
@@ -113,15 +113,65 @@ namespace bgfx
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
static CallbackStub s_callbackStub;
|
||||
static bx::CrtAllocator s_allocatorStub;
|
||||
|
||||
CallbackI* g_callback = &s_callbackStub;
|
||||
bx::ReallocatorI* g_allocator = &s_allocatorStub;
|
||||
class AllocatorStub : public bx::ReallocatorI
|
||||
{
|
||||
public:
|
||||
AllocatorStub()
|
||||
: m_numBlocks(0)
|
||||
, m_maxBlocks(0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
|
||||
{
|
||||
++m_numBlocks;
|
||||
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
|
||||
|
||||
BX_UNUSED(_file, _line);
|
||||
return ::malloc(_size);
|
||||
}
|
||||
|
||||
virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
|
||||
{
|
||||
BX_CHECK(_ptr != NULL, "Freeing NULL! Fix it!");
|
||||
|
||||
--m_numBlocks;
|
||||
|
||||
BX_UNUSED(_file, _line);
|
||||
::free(_ptr);
|
||||
}
|
||||
|
||||
virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
|
||||
{
|
||||
if (NULL == _ptr)
|
||||
{
|
||||
++m_numBlocks;
|
||||
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
|
||||
}
|
||||
|
||||
BX_UNUSED(_file, _line);
|
||||
return ::realloc(_ptr, _size);
|
||||
}
|
||||
|
||||
void checkLeaks() const
|
||||
{
|
||||
BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t m_numBlocks;
|
||||
uint32_t m_maxBlocks;
|
||||
};
|
||||
|
||||
static CallbackStub* s_callbackStub = NULL;
|
||||
static AllocatorStub* s_allocatorStub = NULL;
|
||||
|
||||
CallbackI* g_callback = NULL;
|
||||
bx::ReallocatorI* g_allocator = NULL;
|
||||
|
||||
static BX_THREAD uint32_t s_threadIndex = 0;
|
||||
static Context s_ctx;
|
||||
static Context* s_ctx;
|
||||
|
||||
void fatal(Fatal::Enum _code, const char* _format, ...)
|
||||
{
|
||||
@@ -248,8 +298,8 @@ namespace bgfx
|
||||
destroyVertexShader(vsh);
|
||||
destroyFragmentShader(fsh);
|
||||
|
||||
m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
|
||||
m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
|
||||
m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
|
||||
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
|
||||
}
|
||||
|
||||
void TextVideoMemBlitter::shutdown()
|
||||
@@ -258,8 +308,8 @@ namespace bgfx
|
||||
|
||||
destroyProgram(m_program);
|
||||
destroyTexture(m_texture);
|
||||
s_ctx.destroyTransientVertexBuffer(m_vb);
|
||||
s_ctx.destroyTransientIndexBuffer(m_ib);
|
||||
s_ctx->destroyTransientVertexBuffer(m_vb);
|
||||
s_ctx->destroyTransientIndexBuffer(m_ib);
|
||||
}
|
||||
|
||||
void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
|
||||
@@ -402,7 +452,7 @@ namespace bgfx
|
||||
destroyVertexShader(vsh);
|
||||
destroyFragmentShader(fsh);
|
||||
|
||||
m_vb = s_ctx.createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
|
||||
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
|
||||
|
||||
mem = alloc(6*sizeof(uint16_t) );
|
||||
uint16_t* indices = (uint16_t*)mem->data;
|
||||
@@ -412,7 +462,7 @@ namespace bgfx
|
||||
indices[3] = 2;
|
||||
indices[4] = 3;
|
||||
indices[5] = 0;
|
||||
m_ib = s_ctx.createIndexBuffer(mem);
|
||||
m_ib = s_ctx->createIndexBuffer(mem);
|
||||
#endif // BGFX_CONFIG_CLEAR_QUAD
|
||||
}
|
||||
|
||||
@@ -423,7 +473,7 @@ namespace bgfx
|
||||
#if BGFX_CONFIG_CLEAR_QUAD
|
||||
destroyProgram(m_program);
|
||||
destroyIndexBuffer(m_ib);
|
||||
s_ctx.destroyTransientVertexBuffer(m_vb);
|
||||
s_ctx->destroyTransientVertexBuffer(m_vb);
|
||||
#endif // BGFX_CONFIG_CLEAR_QUAD
|
||||
}
|
||||
|
||||
@@ -479,8 +529,8 @@ namespace bgfx
|
||||
{
|
||||
m_key.m_depth = _depth;
|
||||
m_key.m_view = _id;
|
||||
m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
|
||||
s_ctx.m_seq[_id]++;
|
||||
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
|
||||
s_ctx->m_seq[_id]++;
|
||||
uint64_t key = m_key.encode();
|
||||
m_sortKeys[m_num] = key;
|
||||
m_sortValues[m_num] = m_numRenderStates;
|
||||
@@ -522,8 +572,8 @@ namespace bgfx
|
||||
id += ntz;
|
||||
|
||||
m_key.m_view = id;
|
||||
m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
|
||||
s_ctx.m_seq[id]++;
|
||||
m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
|
||||
s_ctx->m_seq[id]++;
|
||||
uint64_t key = m_key.encode();
|
||||
m_sortKeys[m_num] = key;
|
||||
m_sortValues[m_num] = m_numRenderStates;
|
||||
@@ -542,7 +592,7 @@ namespace bgfx
|
||||
|
||||
void Frame::sort()
|
||||
{
|
||||
bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
|
||||
bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
|
||||
}
|
||||
|
||||
RendererType::Enum getRendererType()
|
||||
@@ -564,48 +614,80 @@ namespace bgfx
|
||||
|
||||
void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
|
||||
{
|
||||
if (NULL != _callback)
|
||||
{
|
||||
g_callback = _callback;
|
||||
}
|
||||
|
||||
if (NULL != _allocator)
|
||||
{
|
||||
g_allocator = _allocator;
|
||||
}
|
||||
else
|
||||
{
|
||||
bx::CrtAllocator allocator;
|
||||
g_allocator =
|
||||
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
|
||||
}
|
||||
|
||||
if (NULL != _callback)
|
||||
{
|
||||
g_callback = _callback;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_callback =
|
||||
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
|
||||
}
|
||||
|
||||
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
|
||||
|
||||
s_ctx = BX_NEW(g_allocator, Context);
|
||||
|
||||
// On NaCl renderer is on the main thread.
|
||||
s_ctx.init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS);
|
||||
s_ctx->init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS);
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.shutdown();
|
||||
s_ctx->shutdown();
|
||||
|
||||
BX_DELETE(g_allocator, s_ctx);
|
||||
|
||||
if (NULL != s_callbackStub)
|
||||
{
|
||||
BX_DELETE(g_allocator, s_callbackStub);
|
||||
s_callbackStub = NULL;
|
||||
}
|
||||
|
||||
if (NULL != s_allocatorStub)
|
||||
{
|
||||
s_allocatorStub->checkLeaks();
|
||||
|
||||
bx::CrtAllocator allocator;
|
||||
BX_DELETE(&allocator, s_allocatorStub);
|
||||
s_allocatorStub = NULL;
|
||||
}
|
||||
|
||||
s_threadIndex = 0;
|
||||
g_callback = &s_callbackStub;
|
||||
g_allocator = &s_allocatorStub;
|
||||
g_callback = NULL;
|
||||
g_allocator = NULL;
|
||||
|
||||
BX_TRACE("Shutdown complete.");
|
||||
}
|
||||
|
||||
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.reset(_width, _height, _flags);
|
||||
s_ctx->reset(_width, _height, _flags);
|
||||
}
|
||||
|
||||
void frame()
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.frame();
|
||||
s_ctx->frame();
|
||||
}
|
||||
|
||||
bool renderFrame()
|
||||
{
|
||||
BGFX_CHECK_RENDER_THREAD();
|
||||
return s_ctx.renderFrame();
|
||||
return s_ctx->renderFrame();
|
||||
}
|
||||
|
||||
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
|
||||
@@ -742,7 +824,11 @@ namespace bgfx
|
||||
#if BGFX_CONFIG_DEBUG
|
||||
# define CHECK_HANDLE_LEAK(_handleAlloc) \
|
||||
do { \
|
||||
BX_WARN(0 == _handleAlloc.getNumHandles(), "LEAK: " #_handleAlloc " %d (max: %d)", _handleAlloc.getNumHandles(), _handleAlloc.getMaxHandles() ); \
|
||||
BX_WARN(0 == _handleAlloc.getNumHandles() \
|
||||
, "LEAK: " #_handleAlloc " %d (max: %d)" \
|
||||
, _handleAlloc.getNumHandles() \
|
||||
, _handleAlloc.getMaxHandles() \
|
||||
); \
|
||||
} while (0)
|
||||
|
||||
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
|
||||
@@ -786,13 +872,13 @@ namespace bgfx
|
||||
void setDebug(uint32_t _debug)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_debug = _debug;
|
||||
s_ctx->m_debug = _debug;
|
||||
}
|
||||
|
||||
void dbgTextClear(uint8_t _attr, bool _small)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.dbgTextClear(_attr, _small);
|
||||
s_ctx->dbgTextClear(_attr, _small);
|
||||
}
|
||||
|
||||
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
||||
@@ -800,66 +886,66 @@ namespace bgfx
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
va_list argList;
|
||||
va_start(argList, _format);
|
||||
s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
||||
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
||||
va_end(argList);
|
||||
}
|
||||
|
||||
IndexBufferHandle createIndexBuffer(const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.createIndexBuffer(_mem);
|
||||
return s_ctx->createIndexBuffer(_mem);
|
||||
}
|
||||
|
||||
void destroyIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyIndexBuffer(_handle);
|
||||
s_ctx->destroyIndexBuffer(_handle);
|
||||
}
|
||||
|
||||
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||
return s_ctx.createVertexBuffer(_mem, _decl);
|
||||
return s_ctx->createVertexBuffer(_mem, _decl);
|
||||
}
|
||||
|
||||
void destroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyVertexBuffer(_handle);
|
||||
s_ctx->destroyVertexBuffer(_handle);
|
||||
}
|
||||
|
||||
DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.createDynamicIndexBuffer(_num);
|
||||
return s_ctx->createDynamicIndexBuffer(_num);
|
||||
}
|
||||
|
||||
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
return s_ctx.createDynamicIndexBuffer(_mem);
|
||||
return s_ctx->createDynamicIndexBuffer(_mem);
|
||||
}
|
||||
|
||||
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
s_ctx.updateDynamicIndexBuffer(_handle, _mem);
|
||||
s_ctx->updateDynamicIndexBuffer(_handle, _mem);
|
||||
}
|
||||
|
||||
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyDynamicIndexBuffer(_handle);
|
||||
s_ctx->destroyDynamicIndexBuffer(_handle);
|
||||
}
|
||||
|
||||
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||
return s_ctx.createDynamicVertexBuffer(_num, _decl);
|
||||
return s_ctx->createDynamicVertexBuffer(_num, _decl);
|
||||
}
|
||||
|
||||
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
||||
@@ -867,27 +953,27 @@ namespace bgfx
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||
return s_ctx.createDynamicVertexBuffer(_mem, _decl);
|
||||
return s_ctx->createDynamicVertexBuffer(_mem, _decl);
|
||||
}
|
||||
|
||||
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
s_ctx.updateDynamicVertexBuffer(_handle, _mem);
|
||||
s_ctx->updateDynamicVertexBuffer(_handle, _mem);
|
||||
}
|
||||
|
||||
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyDynamicVertexBuffer(_handle);
|
||||
s_ctx->destroyDynamicVertexBuffer(_handle);
|
||||
}
|
||||
|
||||
bool checkAvailTransientIndexBuffer(uint32_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
||||
return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
|
||||
return s_ctx->m_submit->checkAvailTransientIndexBuffer(_num);
|
||||
}
|
||||
|
||||
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
|
||||
@@ -895,14 +981,14 @@ namespace bgfx
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||
return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
|
||||
return s_ctx->m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
|
||||
}
|
||||
|
||||
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 < _num, "Requesting 0 instances.");
|
||||
return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _stride);
|
||||
return s_ctx->m_submit->checkAvailTransientVertexBuffer(_num, _stride);
|
||||
}
|
||||
|
||||
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
|
||||
@@ -918,7 +1004,7 @@ namespace bgfx
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _tib, "_tib can't be NULL");
|
||||
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
||||
return s_ctx.allocTransientIndexBuffer(_tib, _num);
|
||||
return s_ctx->allocTransientIndexBuffer(_tib, _num);
|
||||
}
|
||||
|
||||
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
|
||||
@@ -928,52 +1014,52 @@ namespace bgfx
|
||||
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
||||
BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
|
||||
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
||||
return s_ctx.allocTransientVertexBuffer(_tvb, _num, _decl);
|
||||
return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
|
||||
}
|
||||
|
||||
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
|
||||
return s_ctx.allocInstanceDataBuffer(_num, _stride);
|
||||
return s_ctx->allocInstanceDataBuffer(_num, _stride);
|
||||
}
|
||||
|
||||
VertexShaderHandle createVertexShader(const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
return s_ctx.createVertexShader(_mem);
|
||||
return s_ctx->createVertexShader(_mem);
|
||||
}
|
||||
|
||||
void destroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyVertexShader(_handle);
|
||||
s_ctx->destroyVertexShader(_handle);
|
||||
}
|
||||
|
||||
FragmentShaderHandle createFragmentShader(const Memory* _mem)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
return s_ctx.createFragmentShader(_mem);
|
||||
return s_ctx->createFragmentShader(_mem);
|
||||
}
|
||||
|
||||
void destroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyFragmentShader(_handle);
|
||||
s_ctx->destroyFragmentShader(_handle);
|
||||
}
|
||||
|
||||
ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.createProgram(_vsh, _fsh);
|
||||
return s_ctx->createProgram(_vsh, _fsh);
|
||||
}
|
||||
|
||||
void destroyProgram(ProgramHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyProgram(_handle);
|
||||
s_ctx->destroyProgram(_handle);
|
||||
}
|
||||
|
||||
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
|
||||
@@ -1016,7 +1102,7 @@ namespace bgfx
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
||||
return s_ctx.createTexture(_mem, _flags, _info);
|
||||
return s_ctx->createTexture(_mem, _flags, _info);
|
||||
}
|
||||
|
||||
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
||||
@@ -1055,7 +1141,7 @@ namespace bgfx
|
||||
tc.m_mem = _mem;
|
||||
bx::write(&writer, tc);
|
||||
|
||||
return s_ctx.createTexture(mem, _flags, NULL);
|
||||
return s_ctx->createTexture(mem, _flags, NULL);
|
||||
}
|
||||
|
||||
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
||||
@@ -1094,7 +1180,7 @@ namespace bgfx
|
||||
tc.m_mem = _mem;
|
||||
bx::write(&writer, tc);
|
||||
|
||||
return s_ctx.createTexture(mem, _flags, NULL);
|
||||
return s_ctx->createTexture(mem, _flags, NULL);
|
||||
}
|
||||
|
||||
TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
||||
@@ -1133,13 +1219,13 @@ namespace bgfx
|
||||
tc.m_mem = _mem;
|
||||
bx::write(&writer, tc);
|
||||
|
||||
return s_ctx.createTexture(mem, _flags, NULL);
|
||||
return s_ctx->createTexture(mem, _flags, NULL);
|
||||
}
|
||||
|
||||
void destroyTexture(TextureHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyTexture(_handle);
|
||||
s_ctx->destroyTexture(_handle);
|
||||
}
|
||||
|
||||
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
|
||||
@@ -1153,7 +1239,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
s_ctx.updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
||||
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1169,7 +1255,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
s_ctx.updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
|
||||
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1185,7 +1271,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
s_ctx.updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
||||
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1193,163 +1279,163 @@ namespace bgfx
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
|
||||
return s_ctx.createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
|
||||
return s_ctx->createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
|
||||
}
|
||||
|
||||
void destroyRenderTarget(RenderTargetHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyRenderTarget(_handle);
|
||||
s_ctx->destroyRenderTarget(_handle);
|
||||
}
|
||||
|
||||
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.createUniform(_name, _type, _num);
|
||||
return s_ctx->createUniform(_name, _type, _num);
|
||||
}
|
||||
|
||||
void destroyUniform(UniformHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.destroyUniform(_handle);
|
||||
s_ctx->destroyUniform(_handle);
|
||||
}
|
||||
|
||||
void setViewName(uint8_t _id, const char* _name)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewName(_id, _name);
|
||||
s_ctx->setViewName(_id, _name);
|
||||
}
|
||||
|
||||
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewRect(_id, _x, _y, _width, _height);
|
||||
s_ctx->setViewRect(_id, _x, _y, _width, _height);
|
||||
}
|
||||
|
||||
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
|
||||
s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
|
||||
}
|
||||
|
||||
void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewScissor(_id, _x, _y, _width, _height);
|
||||
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
|
||||
}
|
||||
|
||||
void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewScissorMask(_viewMask, _x, _y, _width, _height);
|
||||
s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
|
||||
}
|
||||
|
||||
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
||||
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
||||
}
|
||||
|
||||
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
|
||||
s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
|
||||
}
|
||||
|
||||
void setViewSeq(uint8_t _id, bool _enabled)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewSeq(_id, _enabled);
|
||||
s_ctx->setViewSeq(_id, _enabled);
|
||||
}
|
||||
|
||||
void setViewSeqMask(uint32_t _viewMask, bool _enabled)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewSeqMask(_viewMask, _enabled);
|
||||
s_ctx->setViewSeqMask(_viewMask, _enabled);
|
||||
}
|
||||
|
||||
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewRenderTarget(_id, _handle);
|
||||
s_ctx->setViewRenderTarget(_id, _handle);
|
||||
}
|
||||
|
||||
void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewRenderTargetMask(_mask, _handle);
|
||||
s_ctx->setViewRenderTargetMask(_mask, _handle);
|
||||
}
|
||||
|
||||
void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewTransform(_id, _view, _proj, _other);
|
||||
s_ctx->setViewTransform(_id, _view, _proj, _other);
|
||||
}
|
||||
|
||||
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setViewTransformMask(_viewMask, _view, _proj, _other);
|
||||
s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
|
||||
}
|
||||
|
||||
void setMarker(const char* _marker)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setMarker(_marker);
|
||||
s_ctx->m_submit->setMarker(_marker);
|
||||
}
|
||||
|
||||
void setState(uint64_t _state, uint32_t _rgba)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setState(_state, _rgba);
|
||||
s_ctx->m_submit->setState(_state, _rgba);
|
||||
}
|
||||
|
||||
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setStencil(_fstencil, _bstencil);
|
||||
s_ctx->m_submit->setStencil(_fstencil, _bstencil);
|
||||
}
|
||||
|
||||
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.m_submit->setScissor(_x, _y, _width, _height);
|
||||
return s_ctx->m_submit->setScissor(_x, _y, _width, _height);
|
||||
}
|
||||
|
||||
void setScissor(uint16_t _cache)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setScissor(_cache);
|
||||
s_ctx->m_submit->setScissor(_cache);
|
||||
}
|
||||
|
||||
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
return s_ctx.m_submit->setTransform(_mtx, _num);
|
||||
return s_ctx->m_submit->setTransform(_mtx, _num);
|
||||
}
|
||||
|
||||
void setTransform(uint32_t _cache, uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setTransform(_cache, _num);
|
||||
s_ctx->m_submit->setTransform(_cache, _num);
|
||||
}
|
||||
|
||||
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.setUniform(_handle, _value, _num);
|
||||
s_ctx->setUniform(_handle, _value, _num);
|
||||
}
|
||||
|
||||
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
||||
s_ctx->m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
||||
}
|
||||
|
||||
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
|
||||
s_ctx->m_submit->setIndexBuffer(s_ctx->m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
|
||||
}
|
||||
|
||||
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
|
||||
@@ -1357,73 +1443,73 @@ namespace bgfx
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _tib, "_tib can't be NULL");
|
||||
uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
|
||||
s_ctx.m_submit->setIndexBuffer(_tib, numIndices);
|
||||
s_ctx->m_submit->setIndexBuffer(_tib, numIndices);
|
||||
}
|
||||
|
||||
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setVertexBuffer(_handle, _numVertices);
|
||||
s_ctx->m_submit->setVertexBuffer(_handle, _numVertices);
|
||||
}
|
||||
|
||||
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx], _numVertices);
|
||||
s_ctx->m_submit->setVertexBuffer(s_ctx->m_dynamicVertexBuffers[_handle.idx], _numVertices);
|
||||
}
|
||||
|
||||
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
|
||||
s_ctx.m_submit->setVertexBuffer(_tvb, _numVertices);
|
||||
s_ctx->m_submit->setVertexBuffer(_tvb, _numVertices);
|
||||
}
|
||||
|
||||
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setInstanceDataBuffer(_idb, _num);
|
||||
s_ctx->m_submit->setInstanceDataBuffer(_idb, _num);
|
||||
}
|
||||
|
||||
void setProgram(ProgramHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setProgram(_handle);
|
||||
s_ctx->m_submit->setProgram(_handle);
|
||||
}
|
||||
|
||||
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _flags);
|
||||
s_ctx->m_submit->setTexture(_stage, _sampler, _handle, _flags);
|
||||
}
|
||||
|
||||
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth, _flags);
|
||||
s_ctx->m_submit->setTexture(_stage, _sampler, _handle, _depth, _flags);
|
||||
}
|
||||
|
||||
void submit(uint8_t _id, int32_t _depth)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->submit(_id, _depth);
|
||||
s_ctx->m_submit->submit(_id, _depth);
|
||||
}
|
||||
|
||||
void submitMask(uint32_t _viewMask, int32_t _depth)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->submitMask(_viewMask, _depth);
|
||||
s_ctx->m_submit->submitMask(_viewMask, _depth);
|
||||
}
|
||||
|
||||
void discard()
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.m_submit->discard();
|
||||
s_ctx->m_submit->discard();
|
||||
}
|
||||
|
||||
void saveScreenShot(const char* _filePath)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
s_ctx.saveScreenShot(_filePath);
|
||||
s_ctx->saveScreenShot(_filePath);
|
||||
}
|
||||
}
|
||||
|
||||
42
src/bgfx_p.h
42
src/bgfx_p.h
@@ -999,17 +999,18 @@ namespace bgfx
|
||||
m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
|
||||
reset();
|
||||
finish();
|
||||
m_textVideoMem = new TextVideoMem;
|
||||
m_textVideoMem = BX_NEW(g_allocator, TextVideoMem);
|
||||
}
|
||||
|
||||
void destroy()
|
||||
{
|
||||
ConstantBuffer::destroy(m_constantBuffer);
|
||||
delete m_textVideoMem;
|
||||
BX_DELETE(g_allocator, m_textVideoMem);
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
m_flags = BGFX_STATE_NONE;
|
||||
m_state.reset();
|
||||
m_matrixCache.reset();
|
||||
m_rectCache.reset();
|
||||
@@ -1370,7 +1371,8 @@ namespace bgfx
|
||||
memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) );
|
||||
}
|
||||
|
||||
void shutdown(bx::HandleAlloc& _handleAlloc)
|
||||
template <uint16_t MaxHandlesT>
|
||||
void shutdown(bx::HandleAllocT<MaxHandlesT>& _handleAlloc)
|
||||
{
|
||||
for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it)
|
||||
{
|
||||
@@ -1533,17 +1535,6 @@ namespace bgfx
|
||||
, m_submit(&m_frame[1])
|
||||
, m_numFreeDynamicIndexBufferHandles(0)
|
||||
, m_numFreeDynamicVertexBufferHandles(0)
|
||||
, m_dynamicIndexBufferHandle(BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS)
|
||||
, m_dynamicVertexBufferHandle(BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS)
|
||||
, m_indexBufferHandle(BGFX_CONFIG_MAX_INDEX_BUFFERS)
|
||||
, m_vertexDeclHandle(BGFX_CONFIG_MAX_VERTEX_DECLS)
|
||||
, m_vertexBufferHandle(BGFX_CONFIG_MAX_VERTEX_BUFFERS)
|
||||
, m_vertexShaderHandle(BGFX_CONFIG_MAX_VERTEX_SHADERS)
|
||||
, m_fragmentShaderHandle(BGFX_CONFIG_MAX_FRAGMENT_SHADERS)
|
||||
, m_programHandle(BGFX_CONFIG_MAX_PROGRAMS)
|
||||
, m_textureHandle(BGFX_CONFIG_MAX_TEXTURES)
|
||||
, m_renderTargetHandle(BGFX_CONFIG_MAX_RENDER_TARGETS)
|
||||
, m_uniformHandle(BGFX_CONFIG_MAX_UNIFORMS)
|
||||
, m_frames(0)
|
||||
, m_debug(BGFX_DEBUG_NONE)
|
||||
, m_rendererInitialized(false)
|
||||
@@ -3163,19 +3154,20 @@ namespace bgfx
|
||||
DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
||||
|
||||
NonLocalAllocator m_dynamicIndexBufferAllocator;
|
||||
bx::HandleAlloc m_dynamicIndexBufferHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
|
||||
NonLocalAllocator m_dynamicVertexBufferAllocator;
|
||||
bx::HandleAlloc m_dynamicVertexBufferHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
|
||||
|
||||
bx::HandleAlloc m_indexBufferHandle;
|
||||
bx::HandleAlloc m_vertexDeclHandle;
|
||||
bx::HandleAlloc m_vertexBufferHandle;
|
||||
bx::HandleAlloc m_vertexShaderHandle;
|
||||
bx::HandleAlloc m_fragmentShaderHandle;
|
||||
bx::HandleAlloc m_programHandle;
|
||||
bx::HandleAlloc m_textureHandle;
|
||||
bx::HandleAlloc m_renderTargetHandle;
|
||||
bx::HandleAlloc m_uniformHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_DECLS > m_vertexDeclHandle;
|
||||
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_BUFFERS> m_vertexBufferHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_SHADERS> m_vertexShaderHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_FRAGMENT_SHADERS> m_fragmentShaderHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_PROGRAMS> m_programHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_TEXTURES> m_textureHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_RENDER_TARGETS> m_renderTargetHandle;
|
||||
bx::HandleAllocT<BGFX_CONFIG_MAX_UNIFORMS> m_uniformHandle;
|
||||
|
||||
struct VertexShaderRef
|
||||
{
|
||||
|
||||
@@ -44,9 +44,9 @@ namespace bgfx
|
||||
typedef void (WINAPI *D3DPERF_SetOptionsFunc)(DWORD _options);
|
||||
typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
|
||||
|
||||
#define _PIX_SETMARKER(_col, _name) s_renderCtx.m_D3DPERF_SetMarker(_col, _name)
|
||||
#define _PIX_BEGINEVENT(_col, _name) s_renderCtx.m_D3DPERF_BeginEvent(_col, _name)
|
||||
#define _PIX_ENDEVENT() s_renderCtx.m_D3DPERF_EndEvent()
|
||||
#define _PIX_SETMARKER(_col, _name) s_renderCtx->m_D3DPERF_SetMarker(_col, _name)
|
||||
#define _PIX_BEGINEVENT(_col, _name) s_renderCtx->m_D3DPERF_BeginEvent(_col, _name)
|
||||
#define _PIX_ENDEVENT() s_renderCtx->m_D3DPERF_EndEvent()
|
||||
|
||||
#if BGFX_CONFIG_DEBUG_PIX
|
||||
# define PIX_SETMARKER(_color, _name) _PIX_SETMARKER(_color, _name)
|
||||
|
||||
@@ -1181,7 +1181,7 @@ namespace bgfx
|
||||
uint32_t m_fsChanges;
|
||||
};
|
||||
|
||||
static RendererContext s_renderCtx;
|
||||
static RendererContext* s_renderCtx;
|
||||
|
||||
void IndexBuffer::create(uint32_t _size, void* _data)
|
||||
{
|
||||
@@ -1199,7 +1199,7 @@ namespace bgfx
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
@@ -1214,7 +1214,7 @@ namespace bgfx
|
||||
srd.SysMemPitch = 0;
|
||||
srd.SysMemSlicePitch = 0;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc
|
||||
, &srd
|
||||
, &m_ptr
|
||||
) );
|
||||
@@ -1223,7 +1223,7 @@ namespace bgfx
|
||||
|
||||
void IndexBuffer::update(uint32_t _offset, uint32_t _size, void* _data)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
BX_CHECK(m_dynamic, "Must be dynamic!");
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
@@ -1250,7 +1250,7 @@ namespace bgfx
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.StructureByteStride = 0;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc
|
||||
, NULL
|
||||
, &m_ptr
|
||||
) );
|
||||
@@ -1266,7 +1266,7 @@ namespace bgfx
|
||||
srd.SysMemPitch = 0;
|
||||
srd.SysMemSlicePitch = 0;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc
|
||||
, &srd
|
||||
, &m_ptr
|
||||
) );
|
||||
@@ -1275,7 +1275,7 @@ namespace bgfx
|
||||
|
||||
void VertexBuffer::update(uint32_t _offset, uint32_t _size, void* _data)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
BX_CHECK(m_dynamic, "Must be dynamic!");
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
@@ -1318,7 +1318,7 @@ namespace bgfx
|
||||
case UniformType::_uniform: \
|
||||
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
||||
{ \
|
||||
s_renderCtx.setShaderConstant(type, loc, data, num); \
|
||||
s_renderCtx->setShaderConstant(type, loc, data, num); \
|
||||
} \
|
||||
break;
|
||||
|
||||
@@ -1349,13 +1349,13 @@ namespace bgfx
|
||||
|
||||
void TextVideoMemBlitter::setup()
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
uint32_t width = s_renderCtx.m_scd.BufferDesc.Width;
|
||||
uint32_t height = s_renderCtx.m_scd.BufferDesc.Height;
|
||||
uint32_t width = s_renderCtx->m_scd.BufferDesc.Width;
|
||||
uint32_t height = s_renderCtx->m_scd.BufferDesc.Height;
|
||||
|
||||
RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.setRenderTarget(rt, false);
|
||||
s_renderCtx->setRenderTarget(rt, false);
|
||||
|
||||
D3D11_VIEWPORT vp;
|
||||
vp.TopLeftX = 0;
|
||||
@@ -1371,25 +1371,25 @@ namespace bgfx
|
||||
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
||||
;
|
||||
|
||||
s_renderCtx.setBlendState(state);
|
||||
s_renderCtx.setDepthStencilState(state);
|
||||
s_renderCtx.setRasterizerState(state);
|
||||
s_renderCtx->setBlendState(state);
|
||||
s_renderCtx->setDepthStencilState(state);
|
||||
s_renderCtx->setRasterizerState(state);
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
s_renderCtx.m_currentProgram = &program;
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
s_renderCtx->m_currentProgram = &program;
|
||||
deviceCtx->VSSetShader( (ID3D11VertexShader*)program.m_vsh->m_ptr, NULL, 0);
|
||||
deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
||||
deviceCtx->PSSetShader( (ID3D11PixelShader*)program.m_fsh->m_ptr, NULL, 0);
|
||||
deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
|
||||
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
|
||||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program, 0);
|
||||
s_renderCtx->setInputLayout(vertexDecl, program, 0);
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
|
||||
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
||||
|
||||
float proj[16];
|
||||
@@ -1397,22 +1397,22 @@ namespace bgfx
|
||||
|
||||
PredefinedUniform& predefined = program.m_predefined[0];
|
||||
uint8_t flags = predefined.m_type;
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, proj, 4);
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, proj, 4);
|
||||
|
||||
s_renderCtx.commitShaderConstants();
|
||||
s_renderCtx.m_textures[m_texture.idx].commit(0);
|
||||
s_renderCtx.commitTextureStage();
|
||||
s_renderCtx->commitShaderConstants();
|
||||
s_renderCtx->m_textures[m_texture.idx].commit(0);
|
||||
s_renderCtx->commitTextureStage();
|
||||
}
|
||||
|
||||
void TextVideoMemBlitter::render(uint32_t _numIndices)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
|
||||
ib.update(0, _numIndices*2, m_ib->data);
|
||||
|
||||
uint32_t numVertices = _numIndices*4/6;
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
||||
s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
||||
|
||||
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
deviceCtx->DrawIndexed(_numIndices, 0, 0);
|
||||
@@ -1421,19 +1421,19 @@ namespace bgfx
|
||||
void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
|
||||
{
|
||||
BX_UNUSED(_height);
|
||||
uint32_t width = s_renderCtx.m_scd.BufferDesc.Width;
|
||||
uint32_t height = s_renderCtx.m_scd.BufferDesc.Height;
|
||||
uint32_t width = s_renderCtx->m_scd.BufferDesc.Width;
|
||||
uint32_t height = s_renderCtx->m_scd.BufferDesc.Height;
|
||||
|
||||
if (0 == _rect.m_x
|
||||
&& 0 == _rect.m_y
|
||||
&& width == _rect.m_width
|
||||
&& height == _rect.m_height)
|
||||
{
|
||||
s_renderCtx.clear(_clear);
|
||||
s_renderCtx->clear(_clear);
|
||||
}
|
||||
else
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
uint64_t state = 0;
|
||||
state |= _clear.m_flags & BGFX_CLEAR_COLOR_BIT ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
|
||||
@@ -1450,19 +1450,19 @@ namespace bgfx
|
||||
: 0
|
||||
;
|
||||
|
||||
s_renderCtx.setBlendState(state);
|
||||
s_renderCtx.setDepthStencilState(state, stencil);
|
||||
s_renderCtx.setRasterizerState(state);
|
||||
s_renderCtx->setBlendState(state);
|
||||
s_renderCtx->setDepthStencilState(state, stencil);
|
||||
s_renderCtx->setRasterizerState(state);
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
s_renderCtx.m_currentProgram = &program;
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
s_renderCtx->m_currentProgram = &program;
|
||||
deviceCtx->VSSetShader( (ID3D11VertexShader*)program.m_vsh->m_ptr, NULL, 0);
|
||||
deviceCtx->VSSetConstantBuffers(0, 0, NULL);
|
||||
deviceCtx->PSSetShader( (ID3D11PixelShader*)program.m_fsh->m_ptr, NULL, 0);
|
||||
deviceCtx->PSSetConstantBuffers(0, 0, NULL);
|
||||
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
|
||||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
|
||||
@@ -1500,11 +1500,11 @@ namespace bgfx
|
||||
vertex->m_abgr = abgr;
|
||||
}
|
||||
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
|
||||
s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, program, 0);
|
||||
s_renderCtx->setInputLayout(vertexDecl, program, 0);
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib.idx];
|
||||
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
||||
|
||||
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
@@ -1539,7 +1539,7 @@ namespace bgfx
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc, NULL, &m_buffer) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
|
||||
}
|
||||
|
||||
m_numPredefined = 0;
|
||||
@@ -1588,7 +1588,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
||||
const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
|
||||
UniformBuffer* uniform = info != NULL ? (UniformBuffer*)info->m_data : NULL;
|
||||
|
||||
if (NULL != uniform)
|
||||
@@ -1620,7 +1620,7 @@ namespace bgfx
|
||||
|
||||
if (_fragment)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreatePixelShader(code, shaderSize, NULL, (ID3D11PixelShader**)&m_ptr) );
|
||||
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
|
||||
}
|
||||
else
|
||||
@@ -1629,14 +1629,14 @@ namespace bgfx
|
||||
m_code = alloc(shaderSize);
|
||||
memcpy(m_code->data, code, shaderSize);
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVertexShader(code, shaderSize, NULL, (ID3D11VertexShader**)&m_ptr) );
|
||||
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::create(const Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
m_sampler = s_renderCtx.getSamplerState(_flags);
|
||||
m_sampler = s_renderCtx->getSamplerState(_flags);
|
||||
|
||||
ImageContainer imageContainer;
|
||||
|
||||
@@ -1757,7 +1757,7 @@ namespace bgfx
|
||||
srvd.Texture2D.MipLevels = imageContainer.m_numMips;
|
||||
}
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1777,12 +1777,12 @@ namespace bgfx
|
||||
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
srvd.Texture3D.MipLevels = imageContainer.m_numMips;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
|
||||
|
||||
if (convert
|
||||
&& 0 != kk)
|
||||
@@ -1808,17 +1808,17 @@ namespace bgfx
|
||||
|
||||
void Texture::commit(uint8_t _stage, uint32_t _flags)
|
||||
{
|
||||
TextureStage& ts = s_renderCtx.m_textureStage;
|
||||
TextureStage& ts = s_renderCtx->m_textureStage;
|
||||
ts.m_srv[_stage] = m_srv;
|
||||
ts.m_sampler[_stage] = 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
|
||||
? s_renderCtx.getSamplerState(_flags)
|
||||
? s_renderCtx->getSamplerState(_flags)
|
||||
: m_sampler
|
||||
;
|
||||
}
|
||||
|
||||
void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
D3D11_BOX box;
|
||||
box.left = _rect.m_x;
|
||||
@@ -1875,9 +1875,9 @@ namespace bgfx
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, NULL, &m_colorTexture) );
|
||||
DX_CHECK(s_renderCtx.m_device->CreateRenderTargetView(m_colorTexture, NULL, &m_rtv) );
|
||||
DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_colorTexture, NULL, &m_srv) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture2D(&desc, NULL, &m_colorTexture) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateRenderTargetView(m_colorTexture, NULL, &m_rtv) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateShaderResourceView(m_colorTexture, NULL, &m_srv) );
|
||||
|
||||
if (0 < depthFormat)
|
||||
{
|
||||
@@ -1894,12 +1894,12 @@ namespace bgfx
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture2D(&desc, NULL, &m_depthTexture) );
|
||||
DX_CHECK(s_renderCtx.m_device->CreateDepthStencilView(m_depthTexture, NULL, &m_dsv) );
|
||||
// DX_CHECK(s_renderCtx.m_device->CreateShaderResourceView(m_depthTexture, NULL, &m_srv) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture2D(&desc, NULL, &m_depthTexture) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateDepthStencilView(m_depthTexture, NULL, &m_dsv) );
|
||||
// DX_CHECK(s_renderCtx->m_device->CreateShaderResourceView(m_depthTexture, NULL, &m_srv) );
|
||||
}
|
||||
|
||||
m_sampler = s_renderCtx.getSamplerState(_textureFlags);
|
||||
m_sampler = s_renderCtx->getSamplerState(_textureFlags);
|
||||
}
|
||||
|
||||
void RenderTarget::destroy()
|
||||
@@ -1915,10 +1915,10 @@ namespace bgfx
|
||||
|
||||
void RenderTarget::commit(uint8_t _stage, uint32_t _flags)
|
||||
{
|
||||
TextureStage& ts = s_renderCtx.m_textureStage;
|
||||
TextureStage& ts = s_renderCtx->m_textureStage;
|
||||
ts.m_srv[_stage] = m_srv;
|
||||
ts.m_sampler[_stage] = 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
|
||||
? s_renderCtx.getSamplerState(_flags)
|
||||
? s_renderCtx->getSamplerState(_flags)
|
||||
: m_sampler
|
||||
;
|
||||
}
|
||||
@@ -1939,7 +1939,7 @@ namespace bgfx
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
desc.StructureByteStride = 0;
|
||||
DX_CHECK(s_renderCtx.m_device->CreateBuffer(&desc, NULL, &m_ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateBuffer(&desc, NULL, &m_ptr) );
|
||||
}
|
||||
|
||||
void UniformBuffer::destroy()
|
||||
@@ -1955,32 +1955,38 @@ namespace bgfx
|
||||
|
||||
void Context::flip()
|
||||
{
|
||||
s_renderCtx.flip();
|
||||
if (NULL != s_renderCtx)
|
||||
{
|
||||
s_renderCtx->flip();
|
||||
}
|
||||
}
|
||||
|
||||
void Context::rendererInit()
|
||||
{
|
||||
s_renderCtx.init();
|
||||
s_renderCtx = BX_NEW(g_allocator, RendererContext);
|
||||
s_renderCtx->init();
|
||||
}
|
||||
|
||||
void Context::rendererShutdown()
|
||||
{
|
||||
s_renderCtx.shutdown();
|
||||
s_renderCtx->shutdown();
|
||||
BX_DELETE(g_allocator, s_renderCtx);
|
||||
s_renderCtx = NULL;
|
||||
}
|
||||
|
||||
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
||||
{
|
||||
VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
|
||||
VertexDecl& decl = s_renderCtx->m_vertexDecls[_handle.idx];
|
||||
memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
||||
dump(decl);
|
||||
}
|
||||
@@ -1991,78 +1997,78 @@ namespace bgfx
|
||||
|
||||
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
||||
s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].destroy();
|
||||
s_renderCtx->m_program[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
||||
s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
|
||||
@@ -2071,7 +2077,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
s_renderCtx->m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureEnd()
|
||||
@@ -2080,33 +2086,33 @@ namespace bgfx
|
||||
|
||||
void Context::rendererDestroyTexture(TextureHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].destroy();
|
||||
s_renderCtx->m_textures[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
s_renderCtx->m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
||||
s_renderCtx->m_renderTargets[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
|
||||
{
|
||||
s_renderCtx.m_uniforms[_handle.idx].create(_type, _num);
|
||||
s_renderCtx.m_uniformReg.add(_name, &s_renderCtx.m_uniforms[_handle.idx]);
|
||||
s_renderCtx->m_uniforms[_handle.idx].create(_type, _num);
|
||||
s_renderCtx->m_uniformReg.add(_name, &s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyUniform(UniformHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_uniforms[_handle.idx].destroy();
|
||||
s_renderCtx->m_uniforms[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
s_renderCtx->saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
@@ -2116,7 +2122,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
{
|
||||
memcpy(s_renderCtx.m_uniforms[_loc].m_data, _data, _size);
|
||||
memcpy(s_renderCtx->m_uniforms[_loc].m_data, _data, _size);
|
||||
}
|
||||
|
||||
void Context::rendererSetMarker(const char* _marker, uint32_t _size)
|
||||
@@ -2134,9 +2140,9 @@ namespace bgfx
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
||||
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
|
||||
ID3D11DeviceContext* deviceCtx = s_renderCtx->m_deviceCtx;
|
||||
|
||||
s_renderCtx.updateResolution(m_render->m_resolution);
|
||||
s_renderCtx->updateResolution(m_render->m_resolution);
|
||||
|
||||
int64_t elapsed = -bx::getHPCounter();
|
||||
int64_t captureElapsed = 0;
|
||||
@@ -2144,13 +2150,13 @@ namespace bgfx
|
||||
if (0 < m_render->m_iboffset)
|
||||
{
|
||||
TransientIndexBuffer* ib = m_render->m_transientIb;
|
||||
s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
||||
s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
||||
}
|
||||
|
||||
if (0 < m_render->m_vboffset)
|
||||
{
|
||||
TransientVertexBuffer* vb = m_render->m_transientVb;
|
||||
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
||||
s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
||||
}
|
||||
|
||||
m_render->sort();
|
||||
@@ -2168,7 +2174,7 @@ namespace bgfx
|
||||
|
||||
bool wireframe = !!(m_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
||||
bool scissorEnabled = false;
|
||||
s_renderCtx.setDebugWireframe(wireframe);
|
||||
s_renderCtx->setDebugWireframe(wireframe);
|
||||
|
||||
uint16_t programIdx = invalidHandle;
|
||||
SortKey key;
|
||||
@@ -2220,7 +2226,7 @@ namespace bgfx
|
||||
if (m_render->m_rt[view].idx != rt.idx)
|
||||
{
|
||||
rt = m_render->m_rt[view];
|
||||
s_renderCtx.setRenderTarget(rt);
|
||||
s_renderCtx->setRenderTarget(rt);
|
||||
}
|
||||
|
||||
const Rect& rect = m_render->m_rect[view];
|
||||
@@ -2243,8 +2249,8 @@ namespace bgfx
|
||||
m_clearQuad.clear(rect, clear);
|
||||
}
|
||||
|
||||
s_renderCtx.setBlendState(newFlags);
|
||||
s_renderCtx.setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
||||
s_renderCtx->setBlendState(newFlags);
|
||||
s_renderCtx->setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
||||
|
||||
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
||||
if (primType != s_primType[primIndex])
|
||||
@@ -2286,13 +2292,13 @@ namespace bgfx
|
||||
deviceCtx->RSSetScissorRects(1, &rc);
|
||||
}
|
||||
|
||||
s_renderCtx.setRasterizerState(newFlags, wireframe, scissorEnabled);
|
||||
s_renderCtx->setRasterizerState(newFlags, wireframe, scissorEnabled);
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK) & changedFlags
|
||||
|| 0 != changedStencil)
|
||||
{
|
||||
s_renderCtx.setDepthStencilState(newFlags, newStencil);
|
||||
s_renderCtx->setDepthStencilState(newFlags, newStencil);
|
||||
}
|
||||
|
||||
if ( (0
|
||||
@@ -2309,12 +2315,12 @@ namespace bgfx
|
||||
{
|
||||
if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
||||
{
|
||||
s_renderCtx.setBlendState(newFlags, state.m_rgba);
|
||||
s_renderCtx->setBlendState(newFlags, state.m_rgba);
|
||||
}
|
||||
|
||||
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA) & changedFlags)
|
||||
{
|
||||
s_renderCtx.setRasterizerState(newFlags, wireframe, scissorEnabled);
|
||||
s_renderCtx->setRasterizerState(newFlags, wireframe, scissorEnabled);
|
||||
}
|
||||
|
||||
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
||||
@@ -2342,15 +2348,15 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle == programIdx)
|
||||
{
|
||||
s_renderCtx.m_currentProgram = NULL;
|
||||
s_renderCtx->m_currentProgram = NULL;
|
||||
|
||||
deviceCtx->VSSetShader(NULL, 0, 0);
|
||||
deviceCtx->PSSetShader(NULL, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
s_renderCtx.m_currentProgram = &program;
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
s_renderCtx->m_currentProgram = &program;
|
||||
|
||||
deviceCtx->VSSetShader( (ID3D11VertexShader*)program.m_vsh->m_ptr, NULL, 0);
|
||||
deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
||||
@@ -2365,7 +2371,7 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle != programIdx)
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
|
||||
if (constantsChanged)
|
||||
{
|
||||
@@ -2386,7 +2392,7 @@ namespace bgfx
|
||||
rect[2] = m_render->m_rect[view].m_width;
|
||||
rect[3] = m_render->m_rect[view].m_height;
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2396,26 +2402,26 @@ namespace bgfx
|
||||
rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
||||
rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2424,7 +2430,7 @@ namespace bgfx
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2433,7 +2439,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2456,7 +2462,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2474,13 +2480,13 @@ namespace bgfx
|
||||
Matrix4 viewProjBias;
|
||||
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
||||
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
s_renderCtx.setShaderConstant(flags, predefined.m_loc, &alphaRef, 1);
|
||||
s_renderCtx->setShaderConstant(flags, predefined.m_loc, &alphaRef, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2493,7 +2499,7 @@ namespace bgfx
|
||||
if (constantsChanged
|
||||
|| program.m_numPredefined > 0)
|
||||
{
|
||||
s_renderCtx.commitShaderConstants();
|
||||
s_renderCtx->commitShaderConstants();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2515,29 +2521,29 @@ namespace bgfx
|
||||
{
|
||||
case BGFX_SAMPLER_TEXTURE:
|
||||
{
|
||||
Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
|
||||
Texture& texture = s_renderCtx->m_textures[sampler.m_idx];
|
||||
texture.commit(stage, sampler.m_flags);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
||||
{
|
||||
RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
||||
RenderTarget& rt = s_renderCtx->m_renderTargets[sampler.m_idx];
|
||||
rt.commit(stage, sampler.m_flags);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
||||
{
|
||||
// id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
// id = s_renderCtx->m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s_renderCtx.m_textureStage.m_srv[stage] = NULL;
|
||||
s_renderCtx.m_textureStage.m_sampler[stage] = NULL;
|
||||
s_renderCtx->m_textureStage.m_srv[stage] = NULL;
|
||||
s_renderCtx->m_textureStage.m_sampler[stage] = NULL;
|
||||
}
|
||||
|
||||
++changes;
|
||||
@@ -2549,7 +2555,7 @@ namespace bgfx
|
||||
|
||||
if (0 < changes)
|
||||
{
|
||||
s_renderCtx.commitTextureStage();
|
||||
s_renderCtx->commitTextureStage();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2567,25 +2573,25 @@ namespace bgfx
|
||||
uint16_t handle = state.m_vertexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
uint32_t stride = vertexDecl.m_stride;
|
||||
uint32_t offset = 0;
|
||||
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
{
|
||||
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
uint32_t instStride = state.m_instanceDataStride;
|
||||
deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &state.m_instanceDataOffset);
|
||||
s_renderCtx.setInputLayout(vertexDecl, s_renderCtx.m_program[programIdx], state.m_instanceDataStride/16);
|
||||
s_renderCtx->setInputLayout(vertexDecl, s_renderCtx->m_program[programIdx], state.m_instanceDataStride/16);
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceCtx->IASetVertexBuffers(1, 0, NULL, NULL, NULL);
|
||||
s_renderCtx.setInputLayout(vertexDecl, s_renderCtx.m_program[programIdx], 0);
|
||||
s_renderCtx->setInputLayout(vertexDecl, s_renderCtx->m_program[programIdx], 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2601,7 +2607,7 @@ namespace bgfx
|
||||
uint16_t handle = state.m_indexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
||||
const IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
|
||||
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
||||
}
|
||||
else
|
||||
@@ -2615,9 +2621,9 @@ namespace bgfx
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_C(0xffffffff) == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_stride;
|
||||
}
|
||||
|
||||
@@ -2630,7 +2636,7 @@ namespace bgfx
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
@@ -2680,7 +2686,7 @@ namespace bgfx
|
||||
if (0 < m_render->m_num)
|
||||
{
|
||||
captureElapsed = -bx::getHPCounter();
|
||||
s_renderCtx.capture();
|
||||
s_renderCtx->capture();
|
||||
captureElapsed += bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
@@ -2701,7 +2707,7 @@ namespace bgfx
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
|
||||
|
||||
static int64_t next = now;
|
||||
|
||||
@@ -2715,7 +2721,7 @@ namespace bgfx
|
||||
uint16_t pos = 0;
|
||||
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
||||
|
||||
const DXGI_ADAPTER_DESC& desc = s_renderCtx.m_adapterDesc;
|
||||
const DXGI_ADAPTER_DESC& desc = s_renderCtx->m_adapterDesc;
|
||||
char description[BX_COUNTOF(desc.Description)];
|
||||
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
||||
tvm.printf(0, pos++, 0x0f, " Device: %s", description);
|
||||
|
||||
@@ -134,7 +134,10 @@ namespace bgfx
|
||||
: m_ptr(NULL)
|
||||
, m_code(NULL)
|
||||
, m_buffer(NULL)
|
||||
, m_constantBuffer(NULL)
|
||||
, m_hash(0)
|
||||
, m_numUniforms(0)
|
||||
, m_numPredefined(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -143,8 +146,12 @@ namespace bgfx
|
||||
|
||||
void destroy()
|
||||
{
|
||||
ConstantBuffer::destroy(m_constantBuffer);
|
||||
m_constantBuffer = NULL;
|
||||
if (NULL != m_constantBuffer)
|
||||
{
|
||||
ConstantBuffer::destroy(m_constantBuffer);
|
||||
m_constantBuffer = NULL;
|
||||
}
|
||||
|
||||
m_numPredefined = 0;
|
||||
|
||||
if (NULL != m_buffer)
|
||||
|
||||
@@ -232,7 +232,14 @@ namespace bgfx
|
||||
struct RendererContext
|
||||
{
|
||||
RendererContext()
|
||||
: m_flags(BGFX_RESET_NONE)
|
||||
: m_d3d9(NULL)
|
||||
, m_device(NULL)
|
||||
, m_backBufferColor(NULL)
|
||||
, m_backBufferDepthStencil(NULL)
|
||||
, m_captureTexture(NULL)
|
||||
, m_captureSurface(NULL)
|
||||
, m_captureResolve(NULL)
|
||||
, m_flags(BGFX_RESET_NONE)
|
||||
, m_initialized(false)
|
||||
, m_amd(false)
|
||||
, m_nvidia(false)
|
||||
@@ -1010,7 +1017,7 @@ namespace bgfx
|
||||
bool m_rtMsaa;
|
||||
};
|
||||
|
||||
static RendererContext s_renderCtx;
|
||||
static RendererContext* s_renderCtx;
|
||||
|
||||
void IndexBuffer::create(uint32_t _size, void* _data)
|
||||
{
|
||||
@@ -1018,7 +1025,7 @@ namespace bgfx
|
||||
m_dynamic = NULL == _data;
|
||||
|
||||
uint32_t usage = D3DUSAGE_WRITEONLY;
|
||||
D3DPOOL pool = s_renderCtx.m_pool;
|
||||
D3DPOOL pool = s_renderCtx->m_pool;
|
||||
|
||||
if (m_dynamic)
|
||||
{
|
||||
@@ -1026,7 +1033,7 @@ namespace bgfx
|
||||
pool = D3DPOOL_DEFAULT;
|
||||
}
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
|
||||
DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
|
||||
, usage
|
||||
, D3DFMT_INDEX16
|
||||
, pool
|
||||
@@ -1052,7 +1059,7 @@ namespace bgfx
|
||||
{
|
||||
if (m_dynamic)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
|
||||
DX_CHECK(s_renderCtx->m_device->CreateIndexBuffer(m_size
|
||||
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
||||
, D3DFMT_INDEX16
|
||||
, D3DPOOL_DEFAULT
|
||||
@@ -1069,7 +1076,7 @@ namespace bgfx
|
||||
m_dynamic = NULL == _data;
|
||||
|
||||
uint32_t usage = D3DUSAGE_WRITEONLY;
|
||||
D3DPOOL pool = s_renderCtx.m_pool;
|
||||
D3DPOOL pool = s_renderCtx->m_pool;
|
||||
|
||||
if (m_dynamic)
|
||||
{
|
||||
@@ -1077,7 +1084,7 @@ namespace bgfx
|
||||
pool = D3DPOOL_DEFAULT;
|
||||
}
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
|
||||
, usage
|
||||
, 0
|
||||
, pool
|
||||
@@ -1103,7 +1110,7 @@ namespace bgfx
|
||||
{
|
||||
if (m_dynamic)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVertexBuffer(m_size
|
||||
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
||||
, 0
|
||||
, D3DPOOL_DEFAULT
|
||||
@@ -1204,7 +1211,7 @@ namespace bgfx
|
||||
memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
|
||||
|
||||
IDirect3DVertexDeclaration9* ptr;
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
|
||||
return ptr;
|
||||
}
|
||||
|
||||
@@ -1273,7 +1280,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
||||
const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
|
||||
BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
|
||||
if (NULL != info)
|
||||
{
|
||||
@@ -1304,12 +1311,12 @@ namespace bgfx
|
||||
|
||||
if (_fragment)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
|
||||
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
|
||||
}
|
||||
else
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
|
||||
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
|
||||
}
|
||||
}
|
||||
@@ -1318,12 +1325,12 @@ namespace bgfx
|
||||
{
|
||||
m_type = Texture2D;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture(_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture(_width
|
||||
, _height
|
||||
, _numMips
|
||||
, 0
|
||||
, _fmt
|
||||
, s_renderCtx.m_pool
|
||||
, s_renderCtx->m_pool
|
||||
, &m_texture2d
|
||||
, NULL
|
||||
) );
|
||||
@@ -1340,13 +1347,13 @@ namespace bgfx
|
||||
{
|
||||
m_type = Texture3D;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateVolumeTexture(_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateVolumeTexture(_width
|
||||
, _height
|
||||
, _depth
|
||||
, _numMips
|
||||
, 0
|
||||
, _fmt
|
||||
, s_renderCtx.m_pool
|
||||
, s_renderCtx->m_pool
|
||||
, &m_texture3d
|
||||
, NULL
|
||||
) );
|
||||
@@ -1364,11 +1371,11 @@ namespace bgfx
|
||||
{
|
||||
m_type = TextureCube;
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateCubeTexture(_edge
|
||||
DX_CHECK(s_renderCtx->m_device->CreateCubeTexture(_edge
|
||||
, _numMips
|
||||
, 0
|
||||
, _fmt
|
||||
, s_renderCtx.m_pool
|
||||
, s_renderCtx->m_pool
|
||||
, &m_textureCube
|
||||
, NULL
|
||||
) );
|
||||
@@ -1631,17 +1638,17 @@ namespace bgfx
|
||||
void Texture::updateBegin(uint8_t _side, uint8_t _mip)
|
||||
{
|
||||
uint32_t slicePitch;
|
||||
s_renderCtx.m_updateTextureSide = _side;
|
||||
s_renderCtx.m_updateTextureMip = _mip;
|
||||
s_renderCtx.m_updateTextureBits = lock(_side, _mip, s_renderCtx.m_updateTexturePitch, slicePitch);
|
||||
s_renderCtx->m_updateTextureSide = _side;
|
||||
s_renderCtx->m_updateTextureMip = _mip;
|
||||
s_renderCtx->m_updateTextureBits = lock(_side, _mip, s_renderCtx->m_updateTexturePitch, slicePitch);
|
||||
}
|
||||
|
||||
void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
||||
uint32_t srcpitch = _rect.m_width*bpp/8;
|
||||
uint32_t dstpitch = s_renderCtx.m_updateTexturePitch;
|
||||
uint8_t* bits = s_renderCtx.m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
|
||||
uint32_t dstpitch = s_renderCtx->m_updateTexturePitch;
|
||||
uint8_t* bits = s_renderCtx->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
|
||||
|
||||
const bool convert = m_textureFormat != m_requestedFormat;
|
||||
|
||||
@@ -1682,13 +1689,13 @@ namespace bgfx
|
||||
|
||||
void Texture::updateEnd()
|
||||
{
|
||||
unlock(s_renderCtx.m_updateTextureSide, s_renderCtx.m_updateTextureMip);
|
||||
unlock(s_renderCtx->m_updateTextureSide, s_renderCtx->m_updateTextureMip);
|
||||
}
|
||||
|
||||
void Texture::commit(uint8_t _stage, uint32_t _flags)
|
||||
{
|
||||
s_renderCtx.setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
|
||||
DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
|
||||
s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
|
||||
DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_ptr) );
|
||||
}
|
||||
|
||||
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
@@ -1717,7 +1724,7 @@ namespace bgfx
|
||||
|
||||
if (m_depthOnly)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(1
|
||||
DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(1
|
||||
, 1
|
||||
, D3DFMT_R5G6B5
|
||||
, D3DMULTISAMPLE_NONE
|
||||
@@ -1729,7 +1736,7 @@ namespace bgfx
|
||||
|
||||
BGFX_FATAL(m_rt, Fatal::UnableToCreateRenderTarget, "Unable to create 1x1 render target.");
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
|
||||
, m_height
|
||||
, 1
|
||||
, D3DUSAGE_DEPTHSTENCIL
|
||||
@@ -1747,7 +1754,7 @@ namespace bgfx
|
||||
{
|
||||
if (D3DMULTISAMPLE_NONE != m_msaa.m_type)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateRenderTarget(m_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateRenderTarget(m_width
|
||||
, m_height
|
||||
, s_colorFormat[colorFormat]
|
||||
, m_msaa.m_type
|
||||
@@ -1762,7 +1769,7 @@ namespace bgfx
|
||||
|
||||
if (0 < colorFormat)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateTexture(m_width
|
||||
, m_height
|
||||
, 1
|
||||
, D3DUSAGE_RENDERTARGET
|
||||
@@ -1779,9 +1786,9 @@ namespace bgfx
|
||||
|
||||
if (0 < depthFormat)
|
||||
{
|
||||
DX_CHECK(s_renderCtx.m_device->CreateDepthStencilSurface(m_width
|
||||
DX_CHECK(s_renderCtx->m_device->CreateDepthStencilSurface(m_width
|
||||
, m_height
|
||||
, s_depthFormat[depthFormat] // s_renderCtx.m_fmtDepth
|
||||
, s_depthFormat[depthFormat] // s_renderCtx->m_fmtDepth
|
||||
, m_msaa.m_type
|
||||
, m_msaa.m_quality
|
||||
, FALSE
|
||||
@@ -1832,14 +1839,14 @@ namespace bgfx
|
||||
|
||||
void RenderTarget::commit(uint8_t _stage, uint32_t _textureFlags)
|
||||
{
|
||||
s_renderCtx.setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _textureFlags) ? _textureFlags : m_textureFlags);
|
||||
DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_depthOnly ? m_depthTexture : m_colorTexture) );
|
||||
s_renderCtx->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _textureFlags) ? _textureFlags : m_textureFlags);
|
||||
DX_CHECK(s_renderCtx->m_device->SetTexture(_stage, m_depthOnly ? m_depthTexture : m_colorTexture) );
|
||||
}
|
||||
|
||||
void RenderTarget::resolve()
|
||||
{
|
||||
#if BX_PLATFORM_WINDOWS
|
||||
DX_CHECK(s_renderCtx.m_device->StretchRect(m_rt
|
||||
DX_CHECK(s_renderCtx->m_device->StretchRect(m_rt
|
||||
, NULL
|
||||
, m_color
|
||||
, NULL
|
||||
@@ -1881,14 +1888,14 @@ namespace bgfx
|
||||
case UniformType::_uniform: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
s_renderCtx.m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
|
||||
s_renderCtx->m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
|
||||
} \
|
||||
break; \
|
||||
\
|
||||
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
||||
{ \
|
||||
_type* value = (_type*)data; \
|
||||
s_renderCtx.m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
|
||||
s_renderCtx->m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
|
||||
} \
|
||||
break
|
||||
|
||||
@@ -1919,11 +1926,11 @@ namespace bgfx
|
||||
|
||||
void TextVideoMemBlitter::setup()
|
||||
{
|
||||
uint32_t width = s_renderCtx.m_params.BackBufferWidth;
|
||||
uint32_t height = s_renderCtx.m_params.BackBufferHeight;
|
||||
uint32_t width = s_renderCtx->m_params.BackBufferWidth;
|
||||
uint32_t height = s_renderCtx->m_params.BackBufferHeight;
|
||||
|
||||
RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.setRenderTarget(rt, false);
|
||||
s_renderCtx->setRenderTarget(rt, false);
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
vp.X = 0;
|
||||
@@ -1933,7 +1940,7 @@ namespace bgfx
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
|
||||
IDirect3DDevice9* device = s_renderCtx.m_device;
|
||||
IDirect3DDevice9* device = s_renderCtx->m_device;
|
||||
DX_CHECK(device->SetViewport(&vp) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
|
||||
@@ -1944,16 +1951,16 @@ namespace bgfx
|
||||
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
|
||||
DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
|
||||
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
|
||||
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
|
||||
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
||||
DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
|
||||
DX_CHECK(device->SetIndices(ib.m_ptr) );
|
||||
|
||||
float proj[16];
|
||||
@@ -1961,18 +1968,18 @@ namespace bgfx
|
||||
|
||||
PredefinedUniform& predefined = program.m_predefined[0];
|
||||
uint8_t flags = predefined.m_type;
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, proj, 4);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, proj, 4);
|
||||
|
||||
s_renderCtx.m_textures[m_texture.idx].commit(0);
|
||||
s_renderCtx->m_textures[m_texture.idx].commit(0);
|
||||
}
|
||||
|
||||
void TextVideoMemBlitter::render(uint32_t _numIndices)
|
||||
{
|
||||
uint32_t numVertices = _numIndices*4/6;
|
||||
s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data, true);
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data, true);
|
||||
s_renderCtx->m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data, true);
|
||||
s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data, true);
|
||||
|
||||
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
|
||||
DX_CHECK(s_renderCtx->m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
|
||||
, 0
|
||||
, 0
|
||||
, numVertices
|
||||
@@ -1983,145 +1990,150 @@ namespace bgfx
|
||||
|
||||
void Context::flip()
|
||||
{
|
||||
s_renderCtx.flip();
|
||||
if (NULL != s_renderCtx)
|
||||
{
|
||||
s_renderCtx->flip();
|
||||
}
|
||||
}
|
||||
|
||||
void Context::rendererInit()
|
||||
{
|
||||
s_renderCtx.init();
|
||||
s_renderCtx = BX_NEW(g_allocator, RendererContext);
|
||||
s_renderCtx->init();
|
||||
}
|
||||
|
||||
void Context::rendererShutdown()
|
||||
{
|
||||
s_renderCtx.shutdown();
|
||||
s_renderCtx->shutdown();
|
||||
BX_DELETE(g_allocator, s_renderCtx);
|
||||
}
|
||||
|
||||
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
||||
{
|
||||
s_renderCtx.m_vertexDecls[_handle.idx].create(_decl);
|
||||
s_renderCtx->m_vertexDecls[_handle.idx].create(_decl);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexDecls[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexDecls[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].create(false, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].create(true, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
||||
s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].destroy();
|
||||
s_renderCtx->m_program[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
||||
s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip)
|
||||
{
|
||||
s_renderCtx.m_updateTexture = &s_renderCtx.m_textures[_handle.idx];
|
||||
s_renderCtx.m_updateTexture->updateBegin(_side, _mip);
|
||||
s_renderCtx->m_updateTexture = &s_renderCtx->m_textures[_handle.idx];
|
||||
s_renderCtx->m_updateTexture->updateBegin(_side, _mip);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_updateTexture->update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
s_renderCtx->m_updateTexture->update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureEnd()
|
||||
{
|
||||
s_renderCtx.m_updateTexture->updateEnd();
|
||||
s_renderCtx.m_updateTexture = NULL;
|
||||
s_renderCtx->m_updateTexture->updateEnd();
|
||||
s_renderCtx->m_updateTexture = NULL;
|
||||
}
|
||||
|
||||
void Context::rendererDestroyTexture(TextureHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].destroy();
|
||||
s_renderCtx->m_textures[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
s_renderCtx->m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
||||
s_renderCtx->m_renderTargets[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
|
||||
@@ -2129,18 +2141,18 @@ namespace bgfx
|
||||
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
||||
void* data = BX_ALLOC(g_allocator, size);
|
||||
memset(data, 0, size);
|
||||
s_renderCtx.m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
s_renderCtx->m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx->m_uniformReg.add(_name, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyUniform(UniformHandle _handle)
|
||||
{
|
||||
BX_FREE(g_allocator, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
BX_FREE(g_allocator, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
s_renderCtx->saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
@@ -2150,7 +2162,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
{
|
||||
memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
||||
memcpy(s_renderCtx->m_uniforms[_loc], _data, _size);
|
||||
}
|
||||
|
||||
void Context::rendererSetMarker(const char* _marker, uint32_t _size)
|
||||
@@ -2166,11 +2178,11 @@ namespace bgfx
|
||||
|
||||
void Context::rendererSubmit()
|
||||
{
|
||||
IDirect3DDevice9* device = s_renderCtx.m_device;
|
||||
IDirect3DDevice9* device = s_renderCtx->m_device;
|
||||
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
||||
|
||||
s_renderCtx.updateResolution(m_render->m_resolution);
|
||||
s_renderCtx->updateResolution(m_render->m_resolution);
|
||||
|
||||
int64_t elapsed = -bx::getHPCounter();
|
||||
int64_t captureElapsed = 0;
|
||||
@@ -2180,13 +2192,13 @@ namespace bgfx
|
||||
if (0 < m_render->m_iboffset)
|
||||
{
|
||||
TransientIndexBuffer* ib = m_render->m_transientIb;
|
||||
s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data, true);
|
||||
s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data, true);
|
||||
}
|
||||
|
||||
if (0 < m_render->m_vboffset)
|
||||
{
|
||||
TransientVertexBuffer* vb = m_render->m_transientVb;
|
||||
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data, true);
|
||||
s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data, true);
|
||||
}
|
||||
|
||||
m_render->sort();
|
||||
@@ -2220,7 +2232,7 @@ namespace bgfx
|
||||
uint32_t statsNumInstances = 0;
|
||||
uint32_t statsNumPrimsRendered = 0;
|
||||
|
||||
s_renderCtx.invalidateSamplerState();
|
||||
s_renderCtx->invalidateSamplerState();
|
||||
|
||||
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
||||
{
|
||||
@@ -2255,7 +2267,7 @@ namespace bgfx
|
||||
if (m_render->m_rt[view].idx != rt.idx)
|
||||
{
|
||||
rt = m_render->m_rt[view];
|
||||
s_renderCtx.setRenderTarget(rt);
|
||||
s_renderCtx->setRenderTarget(rt);
|
||||
}
|
||||
|
||||
const Rect& rect = m_render->m_rect[view];
|
||||
@@ -2515,7 +2527,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
device->SetVertexShader( (IDirect3DVertexShader9*)program.m_vsh->m_ptr);
|
||||
device->SetPixelShader( (IDirect3DPixelShader9*)program.m_fsh->m_ptr);
|
||||
}
|
||||
@@ -2526,7 +2538,7 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle != programIdx)
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
|
||||
if (constantsChanged)
|
||||
{
|
||||
@@ -2547,7 +2559,7 @@ namespace bgfx
|
||||
rect[2] = m_render->m_rect[view].m_width;
|
||||
rect[3] = m_render->m_rect[view].m_height;
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2557,26 +2569,26 @@ namespace bgfx
|
||||
rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
||||
rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::View:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::ViewProj:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::Model:
|
||||
{
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, model.val, bx::uint32_min(state.m_num*4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2585,7 +2597,7 @@ namespace bgfx
|
||||
Matrix4 modelView;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelView.val, model.val, m_render->m_view[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelView.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2594,7 +2606,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
||||
mtxMul(modelViewProj.val, model.val, viewProj[view].val);
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2617,7 +2629,7 @@ namespace bgfx
|
||||
Matrix4 modelViewProj;
|
||||
mtxMul(modelViewProj.val, model.val, viewProjBias.val);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2635,13 +2647,13 @@ namespace bgfx
|
||||
Matrix4 viewProjBias;
|
||||
mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
|
||||
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, bx::uint32_min(4, predefined.m_count) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PredefinedUniform::AlphaRef:
|
||||
{
|
||||
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
||||
s_renderCtx->setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2668,15 +2680,15 @@ namespace bgfx
|
||||
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
||||
{
|
||||
case BGFX_SAMPLER_TEXTURE:
|
||||
s_renderCtx.m_textures[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
s_renderCtx->m_textures[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
||||
s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
s_renderCtx->m_renderTargets[sampler.m_idx].commit(stage, sampler.m_flags);
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
||||
// id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
// id = s_renderCtx->m_renderTargets[sampler.m_idx].m_depth.m_id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2705,16 +2717,16 @@ namespace bgfx
|
||||
uint16_t handle = state.m_vertexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx
|
||||
&& s_renderCtx.m_instancing)
|
||||
&& s_renderCtx->m_instancing)
|
||||
{
|
||||
const VertexBuffer& inst = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
const VertexBuffer& inst = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|state.m_numInstances) );
|
||||
DX_CHECK(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA|1) );
|
||||
DX_CHECK(device->SetStreamSource(1, inst.m_ptr, state.m_instanceDataOffset, state.m_instanceDataStride) );
|
||||
@@ -2744,7 +2756,7 @@ namespace bgfx
|
||||
uint16_t handle = state.m_indexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
const IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
||||
const IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
|
||||
DX_CHECK(device->SetIndices(ib.m_ptr) );
|
||||
}
|
||||
else
|
||||
@@ -2758,9 +2770,9 @@ namespace bgfx
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_C(0xffffffff) == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDeclaration& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
|
||||
}
|
||||
|
||||
@@ -2773,7 +2785,7 @@ namespace bgfx
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
@@ -2826,7 +2838,7 @@ namespace bgfx
|
||||
if (0 < m_render->m_num)
|
||||
{
|
||||
captureElapsed = -bx::getHPCounter();
|
||||
s_renderCtx.capture();
|
||||
s_renderCtx->capture();
|
||||
captureElapsed += bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
@@ -2847,7 +2859,7 @@ namespace bgfx
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
|
||||
|
||||
static int64_t next = now;
|
||||
|
||||
@@ -2862,7 +2874,7 @@ namespace bgfx
|
||||
uint16_t pos = 0;
|
||||
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
||||
|
||||
const D3DADAPTER_IDENTIFIER9& identifier = s_renderCtx.m_identifier;
|
||||
const D3DADAPTER_IDENTIFIER9& identifier = s_renderCtx->m_identifier;
|
||||
tvm.printf(0, pos++, 0x0f, " Device: %s (%s)", identifier.Description, identifier.Driver);
|
||||
|
||||
pos = 10;
|
||||
|
||||
@@ -199,6 +199,11 @@ namespace bgfx
|
||||
|
||||
struct VertexDeclaration
|
||||
{
|
||||
VertexDeclaration()
|
||||
: m_ptr(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void create(const VertexDecl& _decl);
|
||||
|
||||
void destroy()
|
||||
@@ -214,6 +219,8 @@ namespace bgfx
|
||||
{
|
||||
Shader()
|
||||
: m_ptr(NULL)
|
||||
, m_constantBuffer(NULL)
|
||||
, m_numPredefined(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -222,8 +229,11 @@ namespace bgfx
|
||||
|
||||
void destroy()
|
||||
{
|
||||
ConstantBuffer::destroy(m_constantBuffer);
|
||||
m_constantBuffer = NULL;
|
||||
if (NULL != m_constantBuffer)
|
||||
{
|
||||
ConstantBuffer::destroy(m_constantBuffer);
|
||||
m_constantBuffer = NULL;
|
||||
}
|
||||
m_numPredefined = 0;
|
||||
|
||||
DX_RELEASE(m_ptr, 0);
|
||||
|
||||
@@ -888,34 +888,34 @@ namespace bgfx
|
||||
const char* m_glslVersion;
|
||||
};
|
||||
|
||||
RendererContext s_renderCtx;
|
||||
RendererContext* s_renderCtx;
|
||||
|
||||
#if BX_PLATFORM_NACL
|
||||
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
|
||||
{
|
||||
s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
|
||||
s_renderCtx->m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx->m_glctx.m_context, _index, _divisor);
|
||||
}
|
||||
|
||||
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
|
||||
{
|
||||
s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
|
||||
s_renderCtx->m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx->m_glctx.m_context, _mode, _first, _count, _primcount);
|
||||
}
|
||||
|
||||
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
|
||||
{
|
||||
s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
|
||||
s_renderCtx->m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx->m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
|
||||
}
|
||||
|
||||
void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
|
||||
{
|
||||
s_renderCtx.m_glctx.m_instance = _instance;
|
||||
s_renderCtx.m_glctx.m_instInterface = _instInterface;
|
||||
s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
|
||||
s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
|
||||
s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
|
||||
s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
||||
s_renderCtx->m_glctx.m_instance = _instance;
|
||||
s_renderCtx->m_glctx.m_instInterface = _instInterface;
|
||||
s_renderCtx->m_glctx.m_graphicsInterface = _graphicsInterface;
|
||||
s_renderCtx->m_postSwapBuffers = _postSwapBuffers;
|
||||
s_renderCtx->m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
|
||||
s_renderCtx->setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
||||
|
||||
if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
|
||||
if (NULL != s_renderCtx->m_glctx.m_instancedArrays)
|
||||
{
|
||||
s_vertexAttribDivisor = naclVertexAttribDivisor;
|
||||
s_drawArraysInstanced = naclDrawArraysInstanced;
|
||||
@@ -1029,9 +1029,9 @@ namespace bgfx
|
||||
bool cached = false;
|
||||
|
||||
uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
|
||||
id ^= s_renderCtx.m_hash;
|
||||
id ^= s_renderCtx->m_hash;
|
||||
|
||||
if (s_renderCtx.m_programBinarySupport)
|
||||
if (s_renderCtx->m_programBinarySupport)
|
||||
{
|
||||
uint32_t length = g_callback->cacheReadSize(id);
|
||||
cached = length > 0;
|
||||
@@ -1078,7 +1078,7 @@ namespace bgfx
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_renderCtx.m_programBinarySupport)
|
||||
if (s_renderCtx->m_programBinarySupport)
|
||||
{
|
||||
GLint programLength;
|
||||
GLenum format;
|
||||
@@ -1106,7 +1106,7 @@ namespace bgfx
|
||||
GL_CHECK(glUseProgram(0) );
|
||||
GL_CHECK(glDeleteProgram(m_id) );
|
||||
|
||||
m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
|
||||
m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
|
||||
}
|
||||
|
||||
void Program::init()
|
||||
@@ -1182,7 +1182,7 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
||||
const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
|
||||
if (NULL != info)
|
||||
{
|
||||
data = info->m_data;
|
||||
@@ -1309,7 +1309,7 @@ namespace bgfx
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
||||
GL_CHECK(glDeleteBuffers(1, &m_id) );
|
||||
|
||||
m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
|
||||
m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
|
||||
}
|
||||
|
||||
void VertexBuffer::destroy()
|
||||
@@ -1317,7 +1317,7 @@ namespace bgfx
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
||||
GL_CHECK(glDeleteBuffers(1, &m_id) );
|
||||
|
||||
m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
|
||||
m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
|
||||
}
|
||||
|
||||
static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
|
||||
@@ -1412,7 +1412,7 @@ namespace bgfx
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (GL_RGBA == m_fmt
|
||||
&& s_renderCtx.m_textureSwizzleSupport)
|
||||
&& s_renderCtx->m_textureSwizzleSupport)
|
||||
{
|
||||
GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
|
||||
GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
|
||||
@@ -1450,7 +1450,7 @@ namespace bgfx
|
||||
|
||||
const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
|
||||
|
||||
const bool swizzle = GL_RGBA == internalFmt && !s_renderCtx.m_textureSwizzleSupport;
|
||||
const bool swizzle = GL_RGBA == internalFmt && !s_renderCtx->m_textureSwizzleSupport;
|
||||
const bool convert = m_textureFormat != m_requestedFormat;
|
||||
const bool compressed = TextureFormat::Unknown > m_textureFormat;
|
||||
const uint32_t min = convert && compressed ? 4 : 1;
|
||||
@@ -1660,7 +1660,7 @@ namespace bgfx
|
||||
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
|
||||
|
||||
const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx.m_textureSwizzleSupport;
|
||||
const bool swizzle = GL_RGBA == m_fmt && !s_renderCtx->m_textureSwizzleSupport;
|
||||
const bool convert = m_textureFormat != m_requestedFormat;
|
||||
const bool compressed = TextureFormat::Unknown > m_textureFormat;
|
||||
|
||||
@@ -1752,9 +1752,9 @@ namespace bgfx
|
||||
GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
|
||||
GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
|
||||
if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
|
||||
&& 0.0f < s_renderCtx.m_maxAnisotropy)
|
||||
&& 0.0f < s_renderCtx->m_maxAnisotropy)
|
||||
{
|
||||
GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
|
||||
GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx->m_maxAnisotropy) );
|
||||
}
|
||||
|
||||
m_currentFlags = flags;
|
||||
@@ -1771,9 +1771,9 @@ namespace bgfx
|
||||
setSamplerState(_flags);
|
||||
#elif BGFX_CONFIG_RENDERER_OPENGL < 31
|
||||
// In case that GL 2.1 sampler object is supported via extension.
|
||||
if (s_renderCtx.m_samplerObjectSupport)
|
||||
if (s_renderCtx->m_samplerObjectSupport)
|
||||
{
|
||||
s_renderCtx.setSamplerState(_stage, m_numMips, _flags);
|
||||
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1781,7 +1781,7 @@ namespace bgfx
|
||||
}
|
||||
#else
|
||||
// Everything else has sampler object.
|
||||
s_renderCtx.setSamplerState(_stage, m_numMips, _flags);
|
||||
s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
|
||||
#endif // BGFX_CONFIG_RENDERER_*
|
||||
}
|
||||
|
||||
@@ -1792,7 +1792,7 @@ namespace bgfx
|
||||
m_width = _width;
|
||||
m_height = _height;
|
||||
uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
|
||||
m_msaa = bx::uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
m_msaa = bx::uint32_min(s_renderCtx->m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
|
||||
|
||||
uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
||||
uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
||||
@@ -1904,7 +1904,7 @@ namespace bgfx
|
||||
);
|
||||
}
|
||||
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
|
||||
}
|
||||
|
||||
void RenderTarget::destroy()
|
||||
@@ -1946,7 +1946,7 @@ namespace bgfx
|
||||
, GL_COLOR_BUFFER_BIT
|
||||
, GL_LINEAR
|
||||
) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
}
|
||||
|
||||
@@ -2033,15 +2033,15 @@ namespace bgfx
|
||||
|
||||
void TextVideoMemBlitter::setup()
|
||||
{
|
||||
if (0 != s_renderCtx.m_vao)
|
||||
if (0 != s_renderCtx->m_vao)
|
||||
{
|
||||
GL_CHECK(glBindVertexArray(s_renderCtx.m_vao) );
|
||||
GL_CHECK(glBindVertexArray(s_renderCtx->m_vao) );
|
||||
}
|
||||
|
||||
uint32_t width = s_renderCtx.m_resolution.m_width;
|
||||
uint32_t height = s_renderCtx.m_resolution.m_height;
|
||||
uint32_t width = s_renderCtx->m_resolution.m_width;
|
||||
uint32_t height = s_renderCtx->m_resolution.m_height;
|
||||
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_backBufferFbo) );
|
||||
GL_CHECK(glViewport(0, 0, width, height) );
|
||||
|
||||
GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
||||
@@ -2052,7 +2052,7 @@ namespace bgfx
|
||||
GL_CHECK(glDisable(GL_BLEND) );
|
||||
GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
GL_CHECK(glUseProgram(program.m_id) );
|
||||
GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
|
||||
|
||||
@@ -2066,22 +2066,22 @@ namespace bgfx
|
||||
) );
|
||||
|
||||
GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
||||
GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
|
||||
GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx->m_textures[m_texture.idx].m_id) );
|
||||
}
|
||||
|
||||
void TextVideoMemBlitter::render(uint32_t _numIndices)
|
||||
{
|
||||
uint32_t numVertices = _numIndices*4/6;
|
||||
s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
||||
s_renderCtx->m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
|
||||
s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
||||
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
program.bindAttributes(m_decl, 0);
|
||||
|
||||
GL_CHECK(glDrawElements(GL_TRIANGLES
|
||||
@@ -2094,7 +2094,7 @@ namespace bgfx
|
||||
void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
|
||||
{
|
||||
#if BGFX_CONFIG_CLEAR_QUAD
|
||||
if (s_renderCtx.m_useClearQuad)
|
||||
if (s_renderCtx->m_useClearQuad)
|
||||
{
|
||||
GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
||||
GL_CHECK(glDisable(GL_CULL_FACE) );
|
||||
@@ -2125,8 +2125,8 @@ namespace bgfx
|
||||
GL_CHECK(glDisable(GL_STENCIL_TEST) );
|
||||
}
|
||||
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
|
||||
VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
|
||||
|
||||
{
|
||||
struct Vertex
|
||||
@@ -2162,14 +2162,14 @@ namespace bgfx
|
||||
vertex->m_abgr = abgr;
|
||||
}
|
||||
|
||||
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
|
||||
s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
|
||||
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
||||
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib.idx];
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
||||
|
||||
Program& program = s_renderCtx.m_program[m_program.idx];
|
||||
Program& program = s_renderCtx->m_program[m_program.idx];
|
||||
GL_CHECK(glUseProgram(program.m_id) );
|
||||
program.bindAttributes(vertexDecl, 0);
|
||||
|
||||
@@ -2220,7 +2220,10 @@ namespace bgfx
|
||||
|
||||
void Context::flip()
|
||||
{
|
||||
s_renderCtx.flip();
|
||||
if (NULL != s_renderCtx)
|
||||
{
|
||||
s_renderCtx->flip();
|
||||
}
|
||||
}
|
||||
|
||||
GLint glGet(GLenum _pname)
|
||||
@@ -2235,7 +2238,8 @@ namespace bgfx
|
||||
|
||||
void Context::rendererInit()
|
||||
{
|
||||
s_renderCtx.init();
|
||||
s_renderCtx = BX_NEW(g_allocator, RendererContext);
|
||||
s_renderCtx->init();
|
||||
|
||||
#if BGFX_CONFIG_DEBUG
|
||||
GLint numCmpFormats;
|
||||
@@ -2305,14 +2309,14 @@ namespace bgfx
|
||||
GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
|
||||
GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
|
||||
|
||||
BX_TRACE(" Vendor: %s", s_renderCtx.m_vendor);
|
||||
BX_TRACE(" Renderer: %s", s_renderCtx.m_renderer);
|
||||
BX_TRACE(" Version: %s", s_renderCtx.m_version);
|
||||
BX_TRACE("GLSL version: %s", s_renderCtx.m_glslVersion);
|
||||
BX_TRACE(" Vendor: %s", s_renderCtx->m_vendor);
|
||||
BX_TRACE(" Renderer: %s", s_renderCtx->m_renderer);
|
||||
BX_TRACE(" Version: %s", s_renderCtx->m_version);
|
||||
BX_TRACE("GLSL version: %s", s_renderCtx->m_glslVersion);
|
||||
#endif // BGFX_CONFIG_DEBUG
|
||||
|
||||
// Initial binary shader hash depends on driver version.
|
||||
s_renderCtx.m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
|
||||
s_renderCtx->m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
|
||||
^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
|
||||
^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
|
||||
^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
|
||||
@@ -2416,46 +2420,46 @@ namespace bgfx
|
||||
s_textureFormat[TextureFormat::PTC22].m_supported = ptc2Supported;
|
||||
s_textureFormat[TextureFormat::PTC24].m_supported = ptc2Supported;
|
||||
|
||||
s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
s_renderCtx->m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|| s_extension[Extension::ARB_vertex_array_object].m_supported
|
||||
|| s_extension[Extension::OES_vertex_array_object].m_supported
|
||||
;
|
||||
|
||||
s_renderCtx.m_samplerObjectSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
s_renderCtx->m_samplerObjectSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|| s_extension[Extension::ARB_sampler_objects].m_supported
|
||||
;
|
||||
|
||||
s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
s_renderCtx->m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|| s_extension[Extension::ARB_get_program_binary].m_supported
|
||||
|| s_extension[Extension::OES_get_program_binary].m_supported
|
||||
|| s_extension[Extension::IMG_shader_binary].m_supported
|
||||
;
|
||||
|
||||
s_renderCtx.m_textureSwizzleSupport = false
|
||||
s_renderCtx->m_textureSwizzleSupport = false
|
||||
|| s_extension[Extension::ARB_texture_swizzle].m_supported
|
||||
|| s_extension[Extension::EXT_texture_swizzle].m_supported
|
||||
;
|
||||
|
||||
if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
|
||||
{
|
||||
GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
|
||||
GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx->m_maxAnisotropy) );
|
||||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
if (s_extension[Extension::ARB_texture_multisample].m_supported)
|
||||
{
|
||||
GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
|
||||
GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx->m_maxMsaa) );
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|
||||
if (s_extension[Extension::IMG_read_format].m_supported
|
||||
&& s_extension[Extension::OES_read_format].m_supported)
|
||||
{
|
||||
s_renderCtx.m_readPixelsFmt = GL_BGRA_EXT;
|
||||
s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_renderCtx.m_readPixelsFmt = GL_RGBA;
|
||||
s_renderCtx->m_readPixelsFmt = GL_RGBA;
|
||||
}
|
||||
|
||||
if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
|
||||
@@ -2464,7 +2468,7 @@ namespace bgfx
|
||||
|| s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
s_renderCtx.m_readPixelsFmt = GL_BGRA_EXT;
|
||||
s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
|
||||
@@ -2512,9 +2516,9 @@ namespace bgfx
|
||||
# endif // !BX_PLATFORM_IOS
|
||||
#endif // !BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|
||||
if (s_renderCtx.m_vaoSupport)
|
||||
if (s_renderCtx->m_vaoSupport)
|
||||
{
|
||||
GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
|
||||
GL_CHECK(glGenVertexArrays(1, &s_renderCtx->m_vao) );
|
||||
}
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
@@ -2543,29 +2547,32 @@ namespace bgfx
|
||||
|
||||
void Context::rendererShutdown()
|
||||
{
|
||||
if (s_renderCtx.m_vaoSupport)
|
||||
if (s_renderCtx->m_vaoSupport)
|
||||
{
|
||||
GL_CHECK(glBindVertexArray(0) );
|
||||
GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx.m_vao) );
|
||||
s_renderCtx.m_vao = 0;
|
||||
GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx->m_vao) );
|
||||
s_renderCtx->m_vao = 0;
|
||||
}
|
||||
|
||||
s_renderCtx.shutdown();
|
||||
s_renderCtx->shutdown();
|
||||
|
||||
BX_DELETE(g_allocator, s_renderCtx);
|
||||
s_renderCtx = NULL;
|
||||
}
|
||||
|
||||
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
||||
{
|
||||
VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
|
||||
VertexDecl& decl = s_renderCtx->m_vertexDecls[_handle.idx];
|
||||
memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
||||
dump(decl);
|
||||
}
|
||||
@@ -2576,78 +2583,78 @@ namespace bgfx
|
||||
|
||||
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_indexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
||||
{
|
||||
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_vertexShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
||||
s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
||||
s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_program[_handle.idx].destroy();
|
||||
s_renderCtx->m_program[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
||||
s_renderCtx->m_textures[_handle.idx].create(_mem, _flags);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
|
||||
@@ -2656,7 +2663,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
s_renderCtx->m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateTextureEnd()
|
||||
@@ -2665,17 +2672,17 @@ namespace bgfx
|
||||
|
||||
void Context::rendererDestroyTexture(TextureHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_textures[_handle.idx].destroy();
|
||||
s_renderCtx->m_textures[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
s_renderCtx->m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
||||
{
|
||||
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
||||
s_renderCtx->m_renderTargets[_handle.idx].destroy();
|
||||
}
|
||||
|
||||
void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
|
||||
@@ -2683,18 +2690,18 @@ namespace bgfx
|
||||
uint32_t size = g_uniformTypeSize[_type]*_num;
|
||||
void* data = BX_ALLOC(g_allocator, size);
|
||||
memset(data, 0, size);
|
||||
s_renderCtx.m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
s_renderCtx->m_uniforms[_handle.idx] = data;
|
||||
s_renderCtx->m_uniformReg.add(_name, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererDestroyUniform(UniformHandle _handle)
|
||||
{
|
||||
BX_FREE(g_allocator, s_renderCtx.m_uniforms[_handle.idx]);
|
||||
BX_FREE(g_allocator, s_renderCtx->m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
s_renderCtx->saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
@@ -2704,7 +2711,7 @@ namespace bgfx
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
{
|
||||
memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
||||
memcpy(s_renderCtx->m_uniforms[_loc], _data, _size);
|
||||
}
|
||||
|
||||
void Context::rendererSetMarker(const char* _marker, uint32_t /*_size*/)
|
||||
@@ -2714,15 +2721,15 @@ namespace bgfx
|
||||
|
||||
void Context::rendererSubmit()
|
||||
{
|
||||
const GLuint defaultVao = s_renderCtx.m_vao;
|
||||
const GLuint defaultVao = s_renderCtx->m_vao;
|
||||
if (0 != defaultVao)
|
||||
{
|
||||
GL_CHECK(glBindVertexArray(defaultVao) );
|
||||
}
|
||||
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_backBufferFbo) );
|
||||
|
||||
s_renderCtx.updateResolution(m_render->m_resolution);
|
||||
s_renderCtx->updateResolution(m_render->m_resolution);
|
||||
|
||||
int64_t elapsed = -bx::getHPCounter();
|
||||
int64_t captureElapsed = 0;
|
||||
@@ -2730,20 +2737,20 @@ namespace bgfx
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
||||
{
|
||||
s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
|
||||
s_renderCtx->m_queries.begin(0, GL_TIME_ELAPSED);
|
||||
}
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
if (0 < m_render->m_iboffset)
|
||||
{
|
||||
TransientIndexBuffer* ib = m_render->m_transientIb;
|
||||
s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
||||
s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
||||
}
|
||||
|
||||
if (0 < m_render->m_vboffset)
|
||||
{
|
||||
TransientVertexBuffer* vb = m_render->m_transientVb;
|
||||
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
||||
s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
||||
}
|
||||
|
||||
m_render->sort();
|
||||
@@ -2781,7 +2788,7 @@ namespace bgfx
|
||||
|
||||
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
||||
{
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
|
||||
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
|
||||
|
||||
for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
|
||||
{
|
||||
@@ -2813,7 +2820,7 @@ namespace bgfx
|
||||
if (m_render->m_rt[view].idx != rt.idx)
|
||||
{
|
||||
rt = m_render->m_rt[view];
|
||||
height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
|
||||
height = s_renderCtx->setRenderTarget(rt, m_render->m_resolution.m_height);
|
||||
}
|
||||
|
||||
const Rect& rect = m_render->m_rect[view];
|
||||
@@ -3037,7 +3044,7 @@ namespace bgfx
|
||||
if (key.m_program != programIdx)
|
||||
{
|
||||
programIdx = key.m_program;
|
||||
GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
|
||||
GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx->m_program[programIdx].m_id;
|
||||
GL_CHECK(glUseProgram(id) );
|
||||
programChanged =
|
||||
constantsChanged =
|
||||
@@ -3046,7 +3053,7 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle != programIdx)
|
||||
{
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
|
||||
if (constantsChanged)
|
||||
{
|
||||
@@ -3222,21 +3229,21 @@ namespace bgfx
|
||||
{
|
||||
case BGFX_SAMPLER_TEXTURE:
|
||||
{
|
||||
Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
|
||||
Texture& texture = s_renderCtx->m_textures[sampler.m_idx];
|
||||
texture.commit(stage, sampler.m_flags);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
||||
{
|
||||
RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
||||
RenderTarget& rt = s_renderCtx->m_renderTargets[sampler.m_idx];
|
||||
rt.m_color.commit(stage, sampler.m_flags);
|
||||
}
|
||||
break;
|
||||
|
||||
case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
||||
{
|
||||
RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
||||
RenderTarget& rt = s_renderCtx->m_renderTargets[sampler.m_idx];
|
||||
rt.m_depth.commit(stage, sampler.m_flags);
|
||||
}
|
||||
break;
|
||||
@@ -3276,7 +3283,7 @@ namespace bgfx
|
||||
currentState.m_instanceDataStride = state.m_instanceDataStride;
|
||||
baseVertex = state.m_startVertex;
|
||||
|
||||
GLuint id = s_renderCtx.m_vaoStateCache.find(hash);
|
||||
GLuint id = s_renderCtx->m_vaoStateCache.find(hash);
|
||||
if (UINT32_MAX != id)
|
||||
{
|
||||
currentVao = id;
|
||||
@@ -3284,25 +3291,25 @@ namespace bgfx
|
||||
}
|
||||
else
|
||||
{
|
||||
id = s_renderCtx.m_vaoStateCache.add(hash);
|
||||
id = s_renderCtx->m_vaoStateCache.add(hash);
|
||||
currentVao = id;
|
||||
GL_CHECK(glBindVertexArray(id) );
|
||||
|
||||
Program& program = s_renderCtx.m_program[programIdx];
|
||||
Program& program = s_renderCtx->m_program[programIdx];
|
||||
program.add(hash);
|
||||
|
||||
if (invalidHandle != state.m_vertexBuffer.idx)
|
||||
{
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
vb.add(hash);
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
||||
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
||||
program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
{
|
||||
VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
VertexBuffer& instanceVb = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
|
||||
instanceVb.add(hash);
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
|
||||
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
||||
@@ -3315,7 +3322,7 @@ namespace bgfx
|
||||
|
||||
if (invalidHandle != state.m_indexBuffer.idx)
|
||||
{
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx];
|
||||
ib.add(hash);
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
||||
}
|
||||
@@ -3352,7 +3359,7 @@ namespace bgfx
|
||||
uint16_t handle = state.m_vertexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
||||
VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
||||
bindAttribs = true;
|
||||
}
|
||||
@@ -3369,7 +3376,7 @@ namespace bgfx
|
||||
uint16_t handle = state.m_indexBuffer.idx;
|
||||
if (invalidHandle != handle)
|
||||
{
|
||||
IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
||||
IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
|
||||
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
||||
}
|
||||
else
|
||||
@@ -3384,14 +3391,14 @@ namespace bgfx
|
||||
|| bindAttribs)
|
||||
{
|
||||
baseVertex = state.m_startVertex;
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const Program& program = s_renderCtx.m_program[programIdx];
|
||||
program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
||||
const Program& program = s_renderCtx->m_program[programIdx];
|
||||
program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
|
||||
|
||||
if (invalidHandle != state.m_instanceDataBuffer.idx)
|
||||
{
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
||||
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
||||
program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
||||
}
|
||||
}
|
||||
@@ -3403,9 +3410,9 @@ namespace bgfx
|
||||
uint32_t numVertices = state.m_numVertices;
|
||||
if (UINT32_C(0xffffffff) == numVertices)
|
||||
{
|
||||
const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
||||
uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
||||
const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
||||
const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
|
||||
numVertices = vb.m_size/vertexDecl.m_stride;
|
||||
}
|
||||
|
||||
@@ -3418,7 +3425,7 @@ namespace bgfx
|
||||
{
|
||||
if (UINT32_MAX == state.m_numIndices)
|
||||
{
|
||||
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
||||
numPrimsSubmitted = numIndices/primNumVerts;
|
||||
numInstances = state.m_numInstances;
|
||||
numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
||||
@@ -3466,12 +3473,12 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
|
||||
s_renderCtx.blitMsaaFbo();
|
||||
s_renderCtx->blitMsaaFbo();
|
||||
|
||||
if (0 < m_render->m_num)
|
||||
{
|
||||
captureElapsed = -bx::getHPCounter();
|
||||
s_renderCtx.capture();
|
||||
s_renderCtx->capture();
|
||||
captureElapsed += bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
@@ -3492,12 +3499,12 @@ namespace bgfx
|
||||
{
|
||||
double elapsedGpuMs = 0.0;
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
|
||||
uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
|
||||
s_renderCtx->m_queries.end(GL_TIME_ELAPSED);
|
||||
uint64_t elapsedGl = s_renderCtx->m_queries.getResult(0);
|
||||
elapsedGpuMs = double(elapsedGl)/1e6;
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
|
||||
|
||||
static int64_t next = now;
|
||||
|
||||
@@ -3510,10 +3517,10 @@ namespace bgfx
|
||||
tvm.clear();
|
||||
uint16_t pos = 0;
|
||||
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
|
||||
tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx.m_vendor);
|
||||
tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx.m_renderer);
|
||||
tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx.m_version);
|
||||
tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx.m_glslVersion);
|
||||
tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx->m_vendor);
|
||||
tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx->m_renderer);
|
||||
tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx->m_version);
|
||||
tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx->m_glslVersion);
|
||||
|
||||
pos = 10;
|
||||
tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS%s"
|
||||
|
||||
Reference in New Issue
Block a user