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Fixed shaderc build with xcode.
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@@ -108,7 +108,7 @@ project "shaderc"
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path.join(GLSL_OPTIMIZER, "src/util/**.h"),
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}
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excludes {
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removefiles {
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/glcpp.c"),
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/tests/**"),
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path.join(GLSL_OPTIMIZER, "src/glsl/glcpp/**.l"),
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