Update bgfx_shader.sh (#1819)

New matrix function operations.
This commit is contained in:
DanielGavin
2019-07-20 03:40:29 +02:00
committed by Бранимир Караџић
parent 7ba6cd72cd
commit a133fb11c6

View File

@@ -47,6 +47,7 @@
# define bvec3 bool3
# define bvec4 bool4
# if BGFX_SHADER_LANGUAGE_HLSL > 4
# define REGISTER(_type, _reg) register(_type[_reg])
# else
@@ -584,6 +585,44 @@ mat4 mtxFromCols(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
mat3 mtxFromCols(vec3 _0, vec3 _1, vec3 _2)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return mat3(_0, _1, _2);
#else
return transpose(mat3(_0, _1, _2) );
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
vec4 mtxGetRow(mat4 _0, uint row)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return vec4(_0[0][row], _0[1][row], _0[2][row], _0[3][row]);
#else
return vec4(_0[row]);
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
vec4 mtxGetColumn(mat4 _0, uint column)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return vec4(_0[column]);
#else
return vec4(_0[0][column], _0[1][column], _0[2][column], _0[3][column]);
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
float mtxGetElement(mat4 _0, uint column, uint row)
{
#if BGFX_SHADER_LANGUAGE_GLSL
return _0[column][row];
#else
return _0[row][column];
#endif // BGFX_SHADER_LANGUAGE_GLSL
}
uniform vec4 u_viewRect;
uniform vec4 u_viewTexel;
uniform mat4 u_view;