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Added resource guard to allocInstanceDataBuffer.
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@@ -3454,6 +3454,8 @@ namespace bgfx
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BGFX_API_FUNC(void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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uint16_t stride = BX_ALIGN_16(_stride);
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uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
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