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Cleanup.
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@@ -4494,14 +4494,6 @@ namespace bgfx { namespace d3d12
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const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
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const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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uint32_t blockWidth = 1;
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uint32_t blockHeight = 1;
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if (convert && compressed)
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{
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blockWidth = blockInfo.blockWidth;
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blockHeight = blockInfo.blockHeight;
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}
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const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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