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Updated docs.
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@@ -175,7 +175,7 @@ git clone git://github.com/bkaradzic/bgfx.git
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</pre></div>
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<p>Generate Visual Studio 2015 project files:</p>
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<div class="highlight-python"><div class="highlight"><pre>..\bx\tools\bin\windows\genie vs2015
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<div class="highlight-python"><div class="highlight"><pre>..\bx\tools\bin\windows\genie --with-examples vs2015
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</pre></div>
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</div>
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<p>Open bgfx solution in Visual Studio 2015:</p>
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@@ -343,6 +343,8 @@ instead) inside different build system.</p>
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<div class="section" id="alternative-build-systems">
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<h2>Alternative build systems<a class="headerlink" href="#alternative-build-systems" title="Permalink to this headline">¶</a></h2>
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<p><strong>CMake</strong>
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<a class="reference external" href="https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake">https://github.com/JoshuaBrookover/bgfx.cmake#bgfxcmake</a></p>
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<p><strong>fips</strong> is a highlevel build system wrapper written in Python for C/C++ projects.
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<a class="reference external" href="https://github.com/floooh/fips#fips">https://github.com/floooh/fips#fips</a></p>
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<p><strong>mkvfx</strong> is a tool that builds open source libraries commonly used in games, film, and vfx.
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