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Updated README.
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README.md
38
README.md
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Who is using it?
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----------------
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## Airmech
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http://airmech.com/ AirMech is a free-to-play futuristic action real-time
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strategy video game developed and published by Carbon Games.
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## cmftStudio
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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## Crown
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https://github.com/taylor001/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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philosophy in mind.
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## ProDBG
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https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
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that will support a variety of targets and operating systems. Currently it's in
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very early development and primary focusing on Mac as primary target. This is
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how it currently looks.
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## Offroad Legends 2
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http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
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focusing on racing games.
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## Torque6
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
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loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
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derivative of the original Torque Engine.
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@@ -112,32 +124,48 @@ derivative of the original Torque Engine.
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" target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
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alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
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## twinkle
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https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
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JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
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deployment model of web with the performance of native code and GPU acceleration.
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## Lumix Engine
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https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
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The main goal is performance and Unity-like usability.
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## Kepler Orbits
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https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
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positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
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## CETech
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https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
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toolbox inspired by Bitsquid/Stingray engine.
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## ioquake3
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https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
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C++ and using bgfx to support multiple rendering APIs.
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## DLS
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http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
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## MAME
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https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
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[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
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## Blackshift
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https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
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action puzzle game which isn't afraid of complexity — think Chip's Challenge on
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crack.
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@@ -146,6 +174,8 @@ crack.
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alt="Blackshift Trailer, May 2016"
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width="640" height="480" border="0" /></a>
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## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
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https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
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with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
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David Neubelt, ACM SIGGRAPH 2016
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@@ -154,6 +184,8 @@ David Neubelt, ACM SIGGRAPH 2016
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alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
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width="640" height="480" border="0" /></a>
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## Dead Venture
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http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
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Gun game where you help a handful of survivals reach the safe haven: a military
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base on a far island.
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@@ -162,6 +194,8 @@ base on a far island.
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alt="Dead Venture - Gameplay Teaser (iOS / Android)"
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width="640" height="480" border="0" /></a>
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## REGoth
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https://github.com/degenerated1123/REGoth - Open source reimplementation of the
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zEngine, used by the game "Gothic" and "Gothic II".
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@@ -170,10 +204,14 @@ zEngine, used by the game "Gothic" and "Gothic II".
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alt="REGoth Engine"
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width="640" height="480" border="0" /></a>
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## Ethereal Engine
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https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
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WYSIWYG Editor
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## Go Rally
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http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
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multiplayer time challenges, and a track creator.
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