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D3D11: Renamed dx11 to dxbc. (#3586)
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90d61887ac
@@ -403,7 +403,7 @@ static const uint8_t fs_mesh_wgsl[1872] =
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0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, // return bgfx_Fra
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0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // gData0;.}.......
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};
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static const uint8_t fs_mesh_dx11[882] =
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static const uint8_t fs_mesh_dxbc[882] =
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{
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0x46, 0x53, 0x48, 0x0b, 0xe3, 0xc2, 0x5c, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x03, // FSH....e........
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0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x15, 0x86, 0xf4, 0xff, 0x46, 0x5a, 0xea, 0x4b, 0x79, 0xb0, // ..DXBC....FZ.Ky.
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@@ -224,7 +224,7 @@ static const uint8_t vs_mesh_wgsl[954] =
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0x6f, 0x6c, 0x28, 0x76, 0x5f, 0x31, 0x2c, 0x20, 0x76, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, // ol(v_1, v_2);.}.
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0x00, 0x02, 0x02, 0x00, 0x01, 0x00, 0x80, 0x00, 0x80, 0x00, // ..........
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};
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static const uint8_t vs_mesh_dx11[694] =
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static const uint8_t vs_mesh_dxbc[694] =
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{
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0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x0f, 0x75, // VSH........e...u
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0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj..
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@@ -813,7 +813,7 @@ static const uint8_t fs_texture_wgsl[3613] =
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0x74, 0x75, 0x72, 0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // turn bgfx_FragDa
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0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x20, 0x00, // ta0;.}... . .
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};
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static const uint8_t fs_texture_dx11[1775] =
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static const uint8_t fs_texture_dxbc[1775] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -830,7 +830,7 @@ static const uint8_t fs_texture_3d_wgsl[3653] =
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0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, // x_FragData0;.}..
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0x00, 0x20, 0x00, 0x20, 0x00, // . . .
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};
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static const uint8_t fs_texture_3d_dx11[1819] =
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static const uint8_t fs_texture_3d_dxbc[1819] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -282,7 +282,7 @@ static const uint8_t fs_texture_array_wgsl[1158] =
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0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, // fx_FragData0;.}.
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0x00, 0x00, 0x10, 0x00, 0x10, 0x00, // ......
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};
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static const uint8_t fs_texture_array_dx11[835] =
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static const uint8_t fs_texture_array_dxbc[835] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -884,7 +884,7 @@ static const uint8_t fs_texture_cube_wgsl[3801] =
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0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x3b, // bgfx_FragData0;
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0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, // .}...`.`.
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};
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static const uint8_t fs_texture_cube_dx11[2071] =
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static const uint8_t fs_texture_cube_dxbc[2071] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -811,7 +811,7 @@ static const uint8_t fs_texture_cube2_wgsl[3612] =
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0x75, 0x72, 0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, // urn bgfx_FragDat
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0x61, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x20, 0x00, 0x20, 0x00, // a0;.}... . .
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};
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static const uint8_t fs_texture_cube2_dx11[1775] =
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static const uint8_t fs_texture_cube2_dxbc[1775] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -238,7 +238,7 @@ static const uint8_t fs_texture_msdf_wgsl[954] =
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0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // n bgfx_FragData0
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0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, // ;.}.......
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};
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static const uint8_t fs_texture_msdf_dx11[695] =
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static const uint8_t fs_texture_msdf_dxbc[695] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -234,7 +234,7 @@ static const uint8_t fs_texture_sdf_wgsl[890] =
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0x6e, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // n bgfx_FragData0
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0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, // ;.}.......
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};
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static const uint8_t fs_texture_sdf_dx11[799] =
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static const uint8_t fs_texture_sdf_dxbc[799] =
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{
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0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
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0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
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@@ -199,7 +199,7 @@ static const uint8_t vs_texture_wgsl[926] =
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0x76, 0x5f, 0x31, 0x2c, 0x20, 0x76, 0x5f, 0x32, 0x2c, 0x20, 0x76, 0x5f, 0x33, 0x29, 0x3b, 0x0a, // v_1, v_2, v_3);.
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0x7d, 0x0a, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, 0x40, 0x00, // }.........@.@.
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};
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static const uint8_t vs_texture_dx11[594] =
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static const uint8_t vs_texture_dxbc[594] =
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{
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0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
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0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj..
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@@ -199,7 +199,7 @@ static const uint8_t vs_texture_cube_wgsl[934] =
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0x2c, 0x20, 0x76, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, // , v_3);.}.......
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0x10, 0x00, 0x40, 0x00, 0x40, 0x00, // ..@.@.
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};
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static const uint8_t vs_texture_cube_dx11[634] =
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static const uint8_t vs_texture_cube_dxbc[634] =
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{
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0x56, 0x53, 0x48, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u
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0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj..
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