D3D11: Renamed dx11 to dxbc. (#3586)

This commit is contained in:
Branimir Karadžić
2026-02-07 17:45:18 -08:00
committed by GitHub
parent 562ece68a7
commit 90d61887ac
355 changed files with 71 additions and 71 deletions

View File

@@ -32,7 +32,7 @@ vs_%.bin.h : vs_%.sc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -p wgsl -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_wgsl
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxbc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p s_6_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxil
-@cat "$(SHADER_TMP)" >> $(@)
@@ -51,7 +51,7 @@ fs_%.bin.h : fs_%.sc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -p wgsl -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_wgsl
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p s_5_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxbc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p s_6_0 -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxil
-@cat "$(SHADER_TMP)" >> $(@)
@@ -70,7 +70,7 @@ cs_%.bin.h : cs_%.sc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p wgsl -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_wgsl
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p s_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p s_5_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxbc
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p s_6_0 -O 1 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dxil
-@cat "$(SHADER_TMP)" >> $(@)

View File

@@ -63,7 +63,7 @@ ifeq ($(TARGET), $(filter $(TARGET), 1))
VS_FLAGS=--platform windows -p s_5_0 -O 3
FS_FLAGS=--platform windows -p s_5_0 -O 3
CS_FLAGS=--platform windows -p s_5_0 -O 1
SHADER_PATH=shaders/dx11
SHADER_PATH=shaders/dxbc
else
ifeq ($(TARGET), $(filter $(TARGET), 2 3))
VS_FLAGS=--platform android -p 100_es