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https://github.com/bkaradzic/bgfx.git
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Updated ImGui.
This commit is contained in:
20
3rdparty/dear-imgui/imgui_internal.h
vendored
20
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -1736,17 +1736,18 @@ struct ImGuiTabItem
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float Width; // Width currently displayed
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float ContentWidth; // Width of label, stored during BeginTabItem() call
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ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
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ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
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ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = BeginOrder = IndexDuringLayout = -1; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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// Storage for a tab bar (sizeof() 152 bytes)
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struct ImGuiTabBar
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{
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ImVector<ImGuiTabItem> Tabs;
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ImGuiTabBarFlags Flags;
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ImGuiID ID; // Zero for tab-bars used by docking
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ImGuiID SelectedTabId; // Selected tab/window
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ImGuiID NextSelectedTabId;
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@@ -1764,16 +1765,17 @@ struct ImGuiTabBar
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float ScrollingSpeed;
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float ScrollingRectMinX;
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float ScrollingRectMaxX;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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ImS8 ReorderRequestDir;
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ImS8 TabsActiveCount; // Number of tabs submitted this frame.
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ImS8 BeginCount;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
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short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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ImS16 TabsActiveCount; // Number of tabs submitted this frame.
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ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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float ItemSpacingY;
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ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
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ImVec2 TabsContentsMin;
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ImVec2 BackupCursorPos;
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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ImGuiTabBar();
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@@ -1969,7 +1971,7 @@ namespace ImGui
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible);
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IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
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// Render helpers
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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54
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
54
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -6817,18 +6817,8 @@ namespace ImGui
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ImGuiTabBar::ImGuiTabBar()
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{
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ID = 0;
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SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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memset(this, 0, sizeof(*this));
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CurrFrameVisible = PrevFrameVisible = -1;
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CurrTabsContentsHeight = PrevTabsContentsHeight = 0.0f;
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WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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ScrollingRectMinX = ScrollingRectMaxX = 0.0f;
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Flags = ImGuiTabBarFlags_None;
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ReorderRequestTabId = 0;
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ReorderRequestDir = 0;
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TabsActiveCount = 0;
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WantLayout = VisibleTabWasSubmitted = TabsAddedNew = false;
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LastTabItemIdx = -1;
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}
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@@ -6893,9 +6883,11 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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g.CurrentTabBar = tab_bar;
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// Append with multiple BeginTabBar()/EndTabBar() pairs.
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tab_bar->BackupCursorPos = window->DC.CursorPos;
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if (tab_bar->CurrFrameVisible == g.FrameCount)
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{
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window->DC.CursorPos = tab_bar->TabsContentsMin;
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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tab_bar->BeginCount++;
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return true;
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}
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@@ -6916,13 +6908,13 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->CurrFrameVisible = g.FrameCount;
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tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight;
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tab_bar->CurrTabsContentsHeight = 0.0f;
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tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
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tab_bar->FramePadding = g.Style.FramePadding;
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tab_bar->TabsActiveCount = 0;
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tab_bar->BeginCount = 1;
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// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
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tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
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tab_bar->TabsContentsMin.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
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window->DC.CursorPos = tab_bar->TabsContentsMin;
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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// Draw separator
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const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
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@@ -6964,6 +6956,8 @@ void ImGui::EndTabBar()
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{
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window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight;
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}
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if (tab_bar->BeginCount > 1)
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window->DC.CursorPos = tab_bar->BackupCursorPos;
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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PopID();
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@@ -6999,7 +6993,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
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tab = &tab_bar->Tabs[tab_dst_n];
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tab->IndexDuringLayout = (ImS8)tab_dst_n;
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tab->IndexDuringLayout = (ImS16)tab_dst_n;
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// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
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int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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@@ -7558,7 +7552,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_bar->TabsAddedNew = true;
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tab_is_new = true;
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}
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tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
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tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
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tab->ContentWidth = size.x;
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tab->BeginOrder = tab_bar->TabsActiveCount++;
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@@ -7698,7 +7692,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Render tab label, process close button
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
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bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible);
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bool just_closed;
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bool text_clipped;
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TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
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if (just_closed && p_open != NULL)
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{
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*p_open = false;
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@@ -7712,7 +7708,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
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// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
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if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
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if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
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if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
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SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
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@@ -7777,12 +7773,18 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
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// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
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// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter.
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bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible)
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void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped)
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{
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ImGuiContext& g = *GImGui;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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if (out_just_closed)
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*out_just_closed = false;
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if (out_text_clipped)
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*out_text_clipped = false;
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if (bb.GetWidth() <= 1.0f)
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return false;
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return;
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// In Style V2 we'll have full override of all colors per state (e.g. focused, selected)
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// But right now if you want to alter text color of tabs this is what you need to do.
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@@ -7803,6 +7805,13 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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}
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ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
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// Return clipped state ignoring the close button
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if (out_text_clipped)
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{
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*out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x;
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//draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255));
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}
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// Close Button
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// We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap()
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// 'hovered' will be true when hovering the Tab but NOT when hovering the close button
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@@ -7840,7 +7849,8 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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g.Style.Alpha = backup_alpha;
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#endif
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return close_button_pressed;
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if (out_just_closed)
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*out_just_closed = close_button_pressed;
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}
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