This commit is contained in:
Branimir Karadžić
2016-08-25 10:52:54 -07:00
parent d923005fe9
commit 898ae2522a

View File

@@ -310,9 +310,9 @@ namespace bgfx { namespace mtl
{ MTLPixelFormatRG32Sint, MTLPixelFormatInvalid }, // RG32I
{ MTLPixelFormatRG32Uint, MTLPixelFormatInvalid }, // RG32U
{ MTLPixelFormatRG32Float, MTLPixelFormatInvalid }, // RG32F
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8I
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8U
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8I
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8U
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8S
{ MTLPixelFormatRGB9E5Float, MTLPixelFormatInvalid }, // RGB9E5F
{ MTLPixelFormatBGRA8Unorm, MTLPixelFormatBGRA8Unorm_sRGB }, // BGRA8
@@ -474,27 +474,27 @@ namespace bgfx { namespace mtl
m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
g_caps.supported |= (0
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL //NOTE: on IOS Gpu Family 1/2 have to set compare in shader
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
//| BGFX_CAPS_COMPUTE // TODO: api/hw supports it but metal compute shaders are not yet supported
| BGFX_CAPS_INDEX32
//| BGFX_CAPS_DRAW_INDIRECT // TODO: support on iOS9+gpu family3+ and on macOS
| BGFX_CAPS_TEXTURE_BLIT
| BGFX_CAPS_TEXTURE_READ_BACK
| BGFX_CAPS_OCCLUSION_QUERY
| BGFX_CAPS_ALPHA_TO_COVERAGE
| BGFX_CAPS_TEXTURE_2D_ARRAY // supported on all platforms
);
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL //NOTE: on IOS Gpu Family 1/2 have to set compare in shader
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
// | BGFX_CAPS_COMPUTE // TODO: api/hw supports it but metal compute shaders are not yet supported
| BGFX_CAPS_INDEX32
// | BGFX_CAPS_DRAW_INDIRECT // TODO: support on iOS9+gpu family3+ and on macOS
| BGFX_CAPS_TEXTURE_BLIT
| BGFX_CAPS_TEXTURE_READ_BACK
| BGFX_CAPS_OCCLUSION_QUERY
| BGFX_CAPS_ALPHA_TO_COVERAGE
| BGFX_CAPS_TEXTURE_2D_ARRAY // supported on all platforms
);
if (BX_ENABLED(BX_PLATFORM_IOS) )
{
if ( iOSVersionEqualOrGreater("9.0.0") )
if (iOSVersionEqualOrGreater("9.0.0") )
{
g_caps.maxTextureSize = m_device.supportsFeatureSet((MTLFeatureSet)4 /* iOS_GPUFamily3_v1 */) ? 16384 : 8192;
}
@@ -502,21 +502,30 @@ namespace bgfx { namespace mtl
{
g_caps.maxTextureSize = 4096;
}
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(m_device.supportsFeatureSet((MTLFeatureSet)1 /* MTLFeatureSet_iOS_GPUFamily2_v1 */) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
} else if (BX_ENABLED(BX_PLATFORM_OSX) )
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(m_device.supportsFeatureSet((MTLFeatureSet)1 /* MTLFeatureSet_iOS_GPUFamily2_v1 */) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
}
else if (BX_ENABLED(BX_PLATFORM_OSX) )
{
g_caps.maxTextureSize = 16384;
g_caps.maxTextureSize = 16384;
g_caps.maxFBAttachments = 8;
g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
}
//todo: vendor id, device id, gpu enum
m_hasPixelFormatDepth32Float_Stencil8 = (BX_ENABLED(BX_PLATFORM_OSX) ||
( BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") ) );
m_macOS11Runtime = (BX_ENABLED(BX_PLATFORM_OSX) && macOSVersionEqualOrGreater(10,11,0) );
m_iOS9Runtime = (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") );
m_hasPixelFormatDepth32Float_Stencil8 = false
|| BX_ENABLED(BX_PLATFORM_OSX)
|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") )
;
m_macOS11Runtime = true
&& BX_ENABLED(BX_PLATFORM_OSX)
&& macOSVersionEqualOrGreater(10,11,0)
;
m_iOS9Runtime = true
&& BX_ENABLED(BX_PLATFORM_IOS)
&& iOSVersionEqualOrGreater("9.0.0")
;
if (BX_ENABLED(BX_PLATFORM_OSX) )
{
@@ -2386,7 +2395,7 @@ namespace bgfx { namespace mtl
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
const uint16_t numLayers = imageContainer.m_numLayers;
const uint16_t numLayers = imageContainer.m_numLayers;
m_flags = _flags;
m_width = textureWidth;
@@ -2398,19 +2407,21 @@ namespace bgfx { namespace mtl
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
if (1 < numLayers) {
if (imageContainer.m_cubeMap)
{
desc.textureType = MTLTextureTypeCubeArray;
}
else
{
desc.textureType = MTLTextureType2DArray;
}
desc.arrayLength = numLayers;
}
else if (imageContainer.m_cubeMap)
if (1 < numLayers)
{
if (imageContainer.m_cubeMap)
{
desc.textureType = MTLTextureTypeCubeArray;
}
else
{
desc.textureType = MTLTextureType2DArray;
}
desc.arrayLength = numLayers;
}
else if (imageContainer.m_cubeMap)
{
desc.textureType = MTLTextureTypeCube;
}
@@ -2424,26 +2435,26 @@ namespace bgfx { namespace mtl
}
m_numMips = numMips;
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s RT[%c], WO[%c], CW[%c], sRGB[%c]"
, this - s_renderMtl->m_textures
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, numLayers
, numLayers
, textureWidth
, textureHeight
, imageContainer.m_cubeMap ? "x6" : ""
, renderTarget ? 'x' : '.'
, writeOnly ? 'x' : '.'
, computeWrite ? 'x' : '.'
, srgb ? 'x' : '.'
, renderTarget ? 'x' : '.'
, writeOnly ? 'x' : '.'
, computeWrite ? 'x' : '.'
, srgb ? 'x' : '.'
);
const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);