mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 04:53:06 +01:00
Cleanup.
This commit is contained in:
@@ -310,9 +310,9 @@ namespace bgfx { namespace mtl
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{ MTLPixelFormatRG32Sint, MTLPixelFormatInvalid }, // RG32I
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{ MTLPixelFormatRG32Uint, MTLPixelFormatInvalid }, // RG32U
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{ MTLPixelFormatRG32Float, MTLPixelFormatInvalid }, // RG32F
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8I
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8U
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8I
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8U
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{ MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // RGB8S
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{ MTLPixelFormatRGB9E5Float, MTLPixelFormatInvalid }, // RGB9E5F
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{ MTLPixelFormatBGRA8Unorm, MTLPixelFormatBGRA8Unorm_sRGB }, // BGRA8
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@@ -474,27 +474,27 @@ namespace bgfx { namespace mtl
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m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
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g_caps.supported |= (0
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL //NOTE: on IOS Gpu Family 1/2 have to set compare in shader
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| BGFX_CAPS_TEXTURE_COMPARE_ALL
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ATTRIB_UINT10
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_FRAGMENT_DEPTH
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| BGFX_CAPS_BLEND_INDEPENDENT
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//| BGFX_CAPS_COMPUTE // TODO: api/hw supports it but metal compute shaders are not yet supported
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| BGFX_CAPS_INDEX32
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//| BGFX_CAPS_DRAW_INDIRECT // TODO: support on iOS9+gpu family3+ and on macOS
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_OCCLUSION_QUERY
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| BGFX_CAPS_ALPHA_TO_COVERAGE
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| BGFX_CAPS_TEXTURE_2D_ARRAY // supported on all platforms
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);
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL //NOTE: on IOS Gpu Family 1/2 have to set compare in shader
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| BGFX_CAPS_TEXTURE_COMPARE_ALL
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ATTRIB_UINT10
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_FRAGMENT_DEPTH
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| BGFX_CAPS_BLEND_INDEPENDENT
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// | BGFX_CAPS_COMPUTE // TODO: api/hw supports it but metal compute shaders are not yet supported
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| BGFX_CAPS_INDEX32
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// | BGFX_CAPS_DRAW_INDIRECT // TODO: support on iOS9+gpu family3+ and on macOS
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_OCCLUSION_QUERY
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| BGFX_CAPS_ALPHA_TO_COVERAGE
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| BGFX_CAPS_TEXTURE_2D_ARRAY // supported on all platforms
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);
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if (BX_ENABLED(BX_PLATFORM_IOS) )
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{
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if ( iOSVersionEqualOrGreater("9.0.0") )
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if (iOSVersionEqualOrGreater("9.0.0") )
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{
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g_caps.maxTextureSize = m_device.supportsFeatureSet((MTLFeatureSet)4 /* iOS_GPUFamily3_v1 */) ? 16384 : 8192;
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}
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@@ -502,21 +502,30 @@ namespace bgfx { namespace mtl
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{
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g_caps.maxTextureSize = 4096;
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}
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g_caps.maxFBAttachments = uint8_t(bx::uint32_min(m_device.supportsFeatureSet((MTLFeatureSet)1 /* MTLFeatureSet_iOS_GPUFamily2_v1 */) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
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} else if (BX_ENABLED(BX_PLATFORM_OSX) )
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g_caps.maxFBAttachments = uint8_t(bx::uint32_min(m_device.supportsFeatureSet((MTLFeatureSet)1 /* MTLFeatureSet_iOS_GPUFamily2_v1 */) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
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}
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else if (BX_ENABLED(BX_PLATFORM_OSX) )
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{
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g_caps.maxTextureSize = 16384;
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g_caps.maxTextureSize = 16384;
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g_caps.maxFBAttachments = 8;
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g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
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g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
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}
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//todo: vendor id, device id, gpu enum
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m_hasPixelFormatDepth32Float_Stencil8 = (BX_ENABLED(BX_PLATFORM_OSX) ||
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( BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") ) );
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m_macOS11Runtime = (BX_ENABLED(BX_PLATFORM_OSX) && macOSVersionEqualOrGreater(10,11,0) );
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m_iOS9Runtime = (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") );
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m_hasPixelFormatDepth32Float_Stencil8 = false
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|| BX_ENABLED(BX_PLATFORM_OSX)
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|| (BX_ENABLED(BX_PLATFORM_IOS) && iOSVersionEqualOrGreater("9.0.0") )
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;
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m_macOS11Runtime = true
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&& BX_ENABLED(BX_PLATFORM_OSX)
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&& macOSVersionEqualOrGreater(10,11,0)
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;
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m_iOS9Runtime = true
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&& BX_ENABLED(BX_PLATFORM_IOS)
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&& iOSVersionEqualOrGreater("9.0.0")
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;
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if (BX_ENABLED(BX_PLATFORM_OSX) )
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{
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@@ -2386,7 +2395,7 @@ namespace bgfx { namespace mtl
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const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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const uint16_t numLayers = imageContainer.m_numLayers;
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const uint16_t numLayers = imageContainer.m_numLayers;
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m_flags = _flags;
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m_width = textureWidth;
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@@ -2398,19 +2407,21 @@ namespace bgfx { namespace mtl
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const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
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if (1 < numLayers) {
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if (imageContainer.m_cubeMap)
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{
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desc.textureType = MTLTextureTypeCubeArray;
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}
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else
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{
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desc.textureType = MTLTextureType2DArray;
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}
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desc.arrayLength = numLayers;
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}
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else if (imageContainer.m_cubeMap)
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if (1 < numLayers)
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{
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if (imageContainer.m_cubeMap)
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{
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desc.textureType = MTLTextureTypeCubeArray;
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}
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else
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{
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desc.textureType = MTLTextureType2DArray;
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}
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desc.arrayLength = numLayers;
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}
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else if (imageContainer.m_cubeMap)
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{
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desc.textureType = MTLTextureTypeCube;
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}
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@@ -2424,26 +2435,26 @@ namespace bgfx { namespace mtl
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}
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m_numMips = numMips;
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const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
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const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
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const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
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const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s RT[%c], WO[%c], CW[%c], sRGB[%c]"
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, this - s_renderMtl->m_textures
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, getName( (TextureFormat::Enum)m_textureFormat)
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, getName( (TextureFormat::Enum)m_requestedFormat)
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, numLayers
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, numLayers
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, textureWidth
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, textureHeight
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, imageContainer.m_cubeMap ? "x6" : ""
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, renderTarget ? 'x' : '.'
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, writeOnly ? 'x' : '.'
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, computeWrite ? 'x' : '.'
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, srgb ? 'x' : '.'
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, renderTarget ? 'x' : '.'
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, writeOnly ? 'x' : '.'
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, computeWrite ? 'x' : '.'
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, srgb ? 'x' : '.'
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);
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const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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