mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Refactored a few examples to work with Emscripten.
This commit is contained in:
@@ -55,141 +55,165 @@ static const uint16_t s_cubeIndices[36] =
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6, 3, 7,
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};
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int _main_(int /*_argc*/, char** /*_argv*/)
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class Cubes : public entry::AppI
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{
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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bgfx::init();
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bgfx::reset(width, height, reset);
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// Enable debug text.
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bgfx::setDebug(debug);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Create vertex stream declaration.
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PosColorVertex::init();
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// Create static vertex buffer.
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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// Create static index buffer.
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
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);
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// Create program from shaders.
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bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
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int64_t timeOffset = bx::getHPCounter();
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while (!entry::processEvents(width, height, debug, reset) )
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void init(int /*_argc*/, char** /*_argv*/) BX_OVERRIDE
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{
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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m_width = 1280;
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m_height = 720;
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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float time = (float)( (now-timeOffset)/double(bx::getHPFrequency() ) );
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bgfx::init();
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bgfx::reset(m_width, m_height, m_reset);
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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// Enable debug text.
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bgfx::setDebug(m_debug);
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -35.0f };
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
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{
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float view[16];
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bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
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// Create vertex stream declaration.
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PosColorVertex::init();
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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// Create static vertex buffer.
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m_vbh = bgfx::createVertexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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, PosColorVertex::ms_decl
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);
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bgfx::setViewTransform(0, view, proj);
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// Create static index buffer.
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m_ibh = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
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bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
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);
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// Set view 0 default viewport.
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//
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// Use HMD's width/height since HMD's internal frame buffer size
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// might be much larger than window size.
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float view[16];
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bx::mtxLookAt(view, eye, at);
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// Create program from shaders.
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m_program = loadProgram("vs_cubes", "fs_cubes");
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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}
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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// Submit 11x11 cubes.
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for (uint32_t yy = 0; yy < 11; ++yy)
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{
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for (uint32_t xx = 0; xx < 11; ++xx)
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{
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float mtx[16];
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bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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mtx[12] = -15.0f + float(xx)*3.0f;
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mtx[13] = -15.0f + float(yy)*3.0f;
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mtx[14] = 0.0f;
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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// Set render states.
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, program);
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}
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}
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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m_timeOffset = bx::getHPCounter();
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}
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// Cleanup.
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bgfx::destroyIndexBuffer(ibh);
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bgfx::destroyVertexBuffer(vbh);
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bgfx::destroyProgram(program);
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virtual int shutdown() BX_OVERRIDE
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{
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// Cleanup.
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bgfx::destroyIndexBuffer(m_ibh);
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bgfx::destroyVertexBuffer(m_vbh);
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bgfx::destroyProgram(m_program);
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// Shutdown bgfx.
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bgfx::shutdown();
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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return 0;
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}
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bool update() BX_OVERRIDE
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
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{
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -35.0f };
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
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{
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float view[16];
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bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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//
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// Use HMD's width/height since HMD's internal frame buffer size
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// might be much larger than window size.
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float view[16];
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bx::mtxLookAt(view, eye, at);
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, m_width, m_height);
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}
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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// Submit 11x11 cubes.
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for (uint32_t yy = 0; yy < 11; ++yy)
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{
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for (uint32_t xx = 0; xx < 11; ++xx)
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{
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float mtx[16];
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bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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mtx[12] = -15.0f + float(xx)*3.0f;
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mtx[13] = -15.0f + float(yy)*3.0f;
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mtx[14] = 0.0f;
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(m_vbh);
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bgfx::setIndexBuffer(m_ibh);
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// Set render states.
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0, m_program);
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}
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}
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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return true;
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}
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return false;
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}
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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bgfx::ProgramHandle m_program;
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int64_t m_timeOffset;
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};
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ENTRY_IMPLEMENT_MAIN(Cubes);
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@@ -460,291 +460,318 @@ uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict
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return num;
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}
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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bgfx::init();
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bgfx::reset(width, height, reset);
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// Enable debug text.
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bgfx::setDebug(debug);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Create vertex stream declaration.
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PosNormalColorVertex::init();
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const bgfx::Memory* vs_metaballs;
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const bgfx::Memory* fs_metaballs;
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D9:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx9, sizeof(vs_metaballs_dx9) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx9, sizeof(fs_metaballs_dx9) );
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
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break;
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default:
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vs_metaballs = bgfx::makeRef(vs_metaballs_glsl, sizeof(vs_metaballs_glsl) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_glsl, sizeof(fs_metaballs_glsl) );
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break;
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}
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bgfx::ShaderHandle vsh = bgfx::createShader(vs_metaballs);
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bgfx::ShaderHandle fsh = bgfx::createShader(fs_metaballs);
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// Create program from shaders.
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bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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#define DIMS 32
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Grid* grid = new Grid[DIMS*DIMS*DIMS];
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const uint32_t ypitch = DIMS;
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const uint32_t zpitch = DIMS*DIMS;
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const float invdim = 1.0f/float(DIMS-1);
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int64_t timeOffset = bx::getHPCounter();
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while (!entry::processEvents(width, height, debug, reset) )
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class Metaballs : public entry::AppI
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{
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void init(int /*_argc*/, char** /*_argv*/) BX_OVERRIDE
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{
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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m_width = 1280;
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m_height = 720;
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = BGFX_RESET_VSYNC;
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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bgfx::init();
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bgfx::reset(m_width, m_height, m_reset);
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
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// Enable debug text.
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bgfx::setDebug(m_debug);
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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float at[3] = { 0.0f, 0.0f, 0.0f };
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float eye[3] = { 0.0f, 0.0f, -50.0f };
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// Create vertex stream declaration.
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PosNormalColorVertex::init();
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// Set view and projection matrix for view 0.
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const bgfx::HMD* hmd = bgfx::getHMD();
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if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
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const bgfx::Memory* vs_metaballs;
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const bgfx::Memory* fs_metaballs;
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switch (bgfx::getRendererType() )
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{
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float view[16];
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bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
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case bgfx::RendererType::Direct3D9:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx9, sizeof(vs_metaballs_dx9) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx9, sizeof(fs_metaballs_dx9) );
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break;
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float proj[16];
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bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_metaballs = bgfx::makeRef(vs_metaballs_dx11, sizeof(vs_metaballs_dx11) );
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fs_metaballs = bgfx::makeRef(fs_metaballs_dx11, sizeof(fs_metaballs_dx11) );
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break;
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
|
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//
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// Use HMD's width/height since HMD's internal frame buffer size
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||||
// might be much larger than window size.
|
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bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
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}
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else
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{
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float view[16];
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bx::mtxLookAt(view, eye, at);
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||||
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float proj[16];
|
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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default:
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vs_metaballs = bgfx::makeRef(vs_metaballs_glsl, sizeof(vs_metaballs_glsl) );
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||||
fs_metaballs = bgfx::makeRef(fs_metaballs_glsl, sizeof(fs_metaballs_glsl) );
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break;
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||||
}
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// Stats.
|
||||
uint32_t numVertices = 0;
|
||||
int64_t profUpdate = 0;
|
||||
int64_t profNormal = 0;
|
||||
int64_t profTriangulate = 0;
|
||||
bgfx::ShaderHandle vsh = bgfx::createShader(vs_metaballs);
|
||||
bgfx::ShaderHandle fsh = bgfx::createShader(fs_metaballs);
|
||||
|
||||
// Allocate 32K vertices in transient vertex buffer.
|
||||
uint32_t maxVertices = (32<<10);
|
||||
bgfx::TransientVertexBuffer tvb;
|
||||
bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
|
||||
// Create program from shaders.
|
||||
m_program = bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
|
||||
|
||||
const uint32_t numSpheres = 16;
|
||||
float sphere[numSpheres][4];
|
||||
for (uint32_t ii = 0; ii < numSpheres; ++ii)
|
||||
{
|
||||
sphere[ii][0] = sinf(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][1] = sinf(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][2] = cosf(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][3] = 1.0f/(2.0f + (sinf(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
|
||||
}
|
||||
|
||||
profUpdate = bx::getHPCounter();
|
||||
|
||||
for (uint32_t zz = 0; zz < DIMS; ++zz)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < DIMS; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
for (uint32_t xx = 0; xx < DIMS; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
float dist = 0.0f;
|
||||
float prod = 1.0f;
|
||||
for (uint32_t ii = 0; ii < numSpheres; ++ii)
|
||||
{
|
||||
const float* pos = sphere[ii];
|
||||
float dx = pos[0] - (-DIMS*0.5f + float(xx) );
|
||||
float dy = pos[1] - (-DIMS*0.5f + float(yy) );
|
||||
float dz = pos[2] - (-DIMS*0.5f + float(zz) );
|
||||
float invr = pos[3];
|
||||
float dot = dx*dx + dy*dy + dz*dz;
|
||||
dot *= invr*invr;
|
||||
|
||||
dist *= dot;
|
||||
dist += prod;
|
||||
prod *= dot;
|
||||
}
|
||||
|
||||
grid[xoffset].m_val = dist / prod - 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profUpdate = bx::getHPCounter() - profUpdate;
|
||||
|
||||
profNormal = bx::getHPCounter();
|
||||
|
||||
for (uint32_t zz = 1; zz < DIMS-1; ++zz)
|
||||
{
|
||||
for (uint32_t yy = 1; yy < DIMS-1; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
for (uint32_t xx = 1; xx < DIMS-1; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
float normal[3] =
|
||||
{
|
||||
grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
|
||||
grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
|
||||
grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
|
||||
};
|
||||
|
||||
bx::vec3Norm(grid[xoffset].m_normal, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profNormal = bx::getHPCounter() - profNormal;
|
||||
|
||||
profTriangulate = bx::getHPCounter();
|
||||
|
||||
PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
|
||||
|
||||
for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
|
||||
{
|
||||
float rgb[6];
|
||||
rgb[2] = zz*invdim;
|
||||
rgb[5] = (zz+1)*invdim;
|
||||
|
||||
for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
rgb[1] = yy*invdim;
|
||||
rgb[4] = (yy+1)*invdim;
|
||||
|
||||
for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
rgb[0] = xx*invdim;
|
||||
rgb[3] = (xx+1)*invdim;
|
||||
|
||||
float pos[3] =
|
||||
{
|
||||
-DIMS*0.5f + float(xx),
|
||||
-DIMS*0.5f + float(yy),
|
||||
-DIMS*0.5f + float(zz)
|
||||
};
|
||||
|
||||
const Grid* val[8] = {
|
||||
&grid[xoffset+zpitch+ypitch ],
|
||||
&grid[xoffset+zpitch+ypitch+1],
|
||||
&grid[xoffset+ypitch+1 ],
|
||||
&grid[xoffset+ypitch ],
|
||||
&grid[xoffset+zpitch ],
|
||||
&grid[xoffset+zpitch+1 ],
|
||||
&grid[xoffset+1 ],
|
||||
&grid[xoffset ],
|
||||
};
|
||||
|
||||
uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
|
||||
vertex += num;
|
||||
numVertices += num;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profTriangulate = bx::getHPCounter() - profTriangulate;
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time*0.67f, time);
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(&tvb, 0, numVertices);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, program);
|
||||
|
||||
// Display stats.
|
||||
bgfx::dbgTextPrintf(1, 4, 0x0f, "Num vertices: %5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
|
||||
bgfx::dbgTextPrintf(1, 5, 0x0f, " Update: % 7.3f[ms]", double(profUpdate)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 6, 0x0f, "Calc normals: % 7.3f[ms]", double(profNormal)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 7, 0x0f, " Triangulate: % 7.3f[ms]", double(profTriangulate)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 8, 0x0f, " Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
m_grid = new Grid[DIMS*DIMS*DIMS];
|
||||
m_timeOffset = bx::getHPCounter();
|
||||
}
|
||||
|
||||
delete [] grid;
|
||||
int shutdown() BX_OVERRIDE
|
||||
{
|
||||
delete [] m_grid;
|
||||
|
||||
// Cleanup.
|
||||
bgfx::destroyProgram(program);
|
||||
// Cleanup.
|
||||
bgfx::destroyProgram(m_program);
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool update() BX_OVERRIDE
|
||||
{
|
||||
const uint32_t ypitch = DIMS;
|
||||
const uint32_t zpitch = DIMS*DIMS;
|
||||
const float invdim = 1.0f/float(DIMS-1);
|
||||
|
||||
if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
|
||||
{
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
||||
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::touch(0);
|
||||
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(bx::getHPFrequency() );
|
||||
const double toMs = 1000.0/freq;
|
||||
float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/02-metaball");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering with transient buffers and embedding shaders.");
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -50.0f };
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
const bgfx::HMD* hmd = bgfx::getHMD();
|
||||
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
|
||||
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
// Use HMD's width/height since HMD's internal frame buffer size
|
||||
// might be much larger than window size.
|
||||
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
||||
}
|
||||
|
||||
// Stats.
|
||||
uint32_t numVertices = 0;
|
||||
int64_t profUpdate = 0;
|
||||
int64_t profNormal = 0;
|
||||
int64_t profTriangulate = 0;
|
||||
|
||||
// Allocate 32K vertices in transient vertex buffer.
|
||||
uint32_t maxVertices = (32<<10);
|
||||
bgfx::TransientVertexBuffer tvb;
|
||||
bgfx::allocTransientVertexBuffer(&tvb, maxVertices, PosNormalColorVertex::ms_decl);
|
||||
|
||||
const uint32_t numSpheres = 16;
|
||||
float sphere[numSpheres][4];
|
||||
for (uint32_t ii = 0; ii < numSpheres; ++ii)
|
||||
{
|
||||
sphere[ii][0] = sinf(time*(ii*0.21f)+ii*0.37f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][1] = sinf(time*(ii*0.37f)+ii*0.67f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][2] = cosf(time*(ii*0.11f)+ii*0.13f) * (DIMS * 0.5f - 8.0f);
|
||||
sphere[ii][3] = 1.0f/(2.0f + (sinf(time*(ii*0.13f) )*0.5f+0.5f)*2.0f);
|
||||
}
|
||||
|
||||
profUpdate = bx::getHPCounter();
|
||||
|
||||
for (uint32_t zz = 0; zz < DIMS; ++zz)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < DIMS; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
for (uint32_t xx = 0; xx < DIMS; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
float dist = 0.0f;
|
||||
float prod = 1.0f;
|
||||
for (uint32_t ii = 0; ii < numSpheres; ++ii)
|
||||
{
|
||||
const float* pos = sphere[ii];
|
||||
float dx = pos[0] - (-DIMS*0.5f + float(xx) );
|
||||
float dy = pos[1] - (-DIMS*0.5f + float(yy) );
|
||||
float dz = pos[2] - (-DIMS*0.5f + float(zz) );
|
||||
float invr = pos[3];
|
||||
float dot = dx*dx + dy*dy + dz*dz;
|
||||
dot *= invr*invr;
|
||||
|
||||
dist *= dot;
|
||||
dist += prod;
|
||||
prod *= dot;
|
||||
}
|
||||
|
||||
m_grid[xoffset].m_val = dist / prod - 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profUpdate = bx::getHPCounter() - profUpdate;
|
||||
|
||||
profNormal = bx::getHPCounter();
|
||||
|
||||
for (uint32_t zz = 1; zz < DIMS-1; ++zz)
|
||||
{
|
||||
for (uint32_t yy = 1; yy < DIMS-1; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
for (uint32_t xx = 1; xx < DIMS-1; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
Grid* grid = m_grid;
|
||||
float normal[3] =
|
||||
{
|
||||
grid[xoffset-1 ].m_val - grid[xoffset+1 ].m_val,
|
||||
grid[xoffset-ypitch].m_val - grid[xoffset+ypitch].m_val,
|
||||
grid[xoffset-zpitch].m_val - grid[xoffset+zpitch].m_val,
|
||||
};
|
||||
|
||||
bx::vec3Norm(grid[xoffset].m_normal, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profNormal = bx::getHPCounter() - profNormal;
|
||||
|
||||
profTriangulate = bx::getHPCounter();
|
||||
|
||||
PosNormalColorVertex* vertex = (PosNormalColorVertex*)tvb.data;
|
||||
|
||||
for (uint32_t zz = 0; zz < DIMS-1 && numVertices+12 < maxVertices; ++zz)
|
||||
{
|
||||
float rgb[6];
|
||||
rgb[2] = zz*invdim;
|
||||
rgb[5] = (zz+1)*invdim;
|
||||
|
||||
for (uint32_t yy = 0; yy < DIMS-1 && numVertices+12 < maxVertices; ++yy)
|
||||
{
|
||||
uint32_t offset = (zz*DIMS+yy)*DIMS;
|
||||
|
||||
rgb[1] = yy*invdim;
|
||||
rgb[4] = (yy+1)*invdim;
|
||||
|
||||
for (uint32_t xx = 0; xx < DIMS-1 && numVertices+12 < maxVertices; ++xx)
|
||||
{
|
||||
uint32_t xoffset = offset + xx;
|
||||
|
||||
rgb[0] = xx*invdim;
|
||||
rgb[3] = (xx+1)*invdim;
|
||||
|
||||
float pos[3] =
|
||||
{
|
||||
-DIMS*0.5f + float(xx),
|
||||
-DIMS*0.5f + float(yy),
|
||||
-DIMS*0.5f + float(zz)
|
||||
};
|
||||
|
||||
const Grid* grid = m_grid;
|
||||
const Grid* val[8] = {
|
||||
&grid[xoffset+zpitch+ypitch ],
|
||||
&grid[xoffset+zpitch+ypitch+1],
|
||||
&grid[xoffset+ypitch+1 ],
|
||||
&grid[xoffset+ypitch ],
|
||||
&grid[xoffset+zpitch ],
|
||||
&grid[xoffset+zpitch+1 ],
|
||||
&grid[xoffset+1 ],
|
||||
&grid[xoffset ],
|
||||
};
|
||||
|
||||
uint32_t num = triangulate( (uint8_t*)vertex, PosNormalColorVertex::ms_decl.getStride(), rgb, pos, val, 0.5f);
|
||||
vertex += num;
|
||||
numVertices += num;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
profTriangulate = bx::getHPCounter() - profTriangulate;
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxRotateXY(mtx, time*0.67f, time);
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(&tvb, 0, numVertices);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, m_program);
|
||||
|
||||
// Display stats.
|
||||
bgfx::dbgTextPrintf(1, 4, 0x0f, "Num vertices: %5d (%6.4f%%)", numVertices, float(numVertices)/maxVertices * 100);
|
||||
bgfx::dbgTextPrintf(1, 5, 0x0f, " Update: % 7.3f[ms]", double(profUpdate)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 6, 0x0f, "Calc normals: % 7.3f[ms]", double(profNormal)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 7, 0x0f, " Triangulate: % 7.3f[ms]", double(profTriangulate)*toMs);
|
||||
bgfx::dbgTextPrintf(1, 8, 0x0f, " Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_debug;
|
||||
uint32_t m_reset;
|
||||
bgfx::ProgramHandle m_program;
|
||||
|
||||
Grid* m_grid;
|
||||
int64_t m_timeOffset;
|
||||
|
||||
};
|
||||
|
||||
ENTRY_IMPLEMENT_MAIN(Metaballs);
|
||||
|
||||
@@ -13,10 +13,6 @@
|
||||
#include "vs_drawstress.bin.h"
|
||||
#include "fs_drawstress.bin.h"
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
# include <emscripten.h>
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN
|
||||
|
||||
struct PosColorVertex
|
||||
{
|
||||
float m_x;
|
||||
@@ -66,25 +62,6 @@ static const uint16_t s_cubeIndices[36] =
|
||||
6, 3, 7,
|
||||
};
|
||||
|
||||
uint32_t width = 1280;
|
||||
uint32_t height = 720;
|
||||
uint32_t debug = BGFX_DEBUG_TEXT;
|
||||
uint32_t reset = BGFX_RESET_NONE;
|
||||
|
||||
bool autoAdjust = true;
|
||||
int32_t scrollArea = 0;
|
||||
int32_t dim = 16;
|
||||
int32_t maxDim = 40;
|
||||
uint32_t transform = 0;
|
||||
|
||||
entry::MouseState mouseState;
|
||||
|
||||
int64_t timeOffset = bx::getHPCounter();
|
||||
|
||||
int64_t deltaTimeNs = 0;
|
||||
int64_t deltaTimeAvgNs = 0;
|
||||
int64_t numFrames = 0;
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
|
||||
static const int64_t highwm = 1000000/35;
|
||||
static const int64_t lowwm = 1000000/27;
|
||||
@@ -93,239 +70,272 @@ static const int64_t highwm = 1000000/65;
|
||||
static const int64_t lowwm = 1000000/57;
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL
|
||||
|
||||
bgfx::ProgramHandle program;
|
||||
bgfx::VertexBufferHandle vbh;
|
||||
bgfx::IndexBufferHandle ibh;
|
||||
|
||||
BX_NO_INLINE bool mainloop()
|
||||
class DrawStress : public entry::AppI
|
||||
{
|
||||
if (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||||
void init(int /*_argc*/, char** /*_argv*/) BX_OVERRIDE
|
||||
{
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t hpFreq = bx::getHPFrequency();
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(hpFreq);
|
||||
const double toMs = 1000.0/freq;
|
||||
BX_UNUSED(_argc, _argv);
|
||||
|
||||
deltaTimeNs += frameTime*1000000/hpFreq;
|
||||
m_width = 1280;
|
||||
m_height = 720;
|
||||
m_debug = BGFX_DEBUG_TEXT;
|
||||
m_reset = BGFX_RESET_NONE;
|
||||
|
||||
if (deltaTimeNs > 1000000)
|
||||
m_autoAdjust = true;
|
||||
m_scrollArea = 0;
|
||||
m_dim = 16;
|
||||
m_maxDim = 40;
|
||||
m_transform = 0;
|
||||
|
||||
m_timeOffset = bx::getHPCounter();
|
||||
|
||||
m_deltaTimeNs = 0;
|
||||
m_deltaTimeAvgNs = 0;
|
||||
m_numFrames = 0;
|
||||
|
||||
bgfx::init();
|
||||
bgfx::reset(m_width, m_height, m_reset);
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
m_maxDim = (int32_t)powf(float(caps->maxDrawCalls), 1.0f/3.0f);
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(m_debug);
|
||||
|
||||
// Set view 0 clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 0x303030ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
// Create vertex stream declaration.
|
||||
PosColorVertex::init();
|
||||
|
||||
const bgfx::Memory* vs_drawstress;
|
||||
const bgfx::Memory* fs_drawstress;
|
||||
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
deltaTimeAvgNs = deltaTimeNs / bx::int64_max(1, numFrames);
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_dx9, sizeof(vs_drawstress_dx9) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_dx9, sizeof(fs_drawstress_dx9) );
|
||||
break;
|
||||
|
||||
if (autoAdjust)
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
case bgfx::RendererType::Direct3D12:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
|
||||
break;
|
||||
|
||||
default:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_glsl, sizeof(vs_drawstress_glsl) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_glsl, sizeof(fs_drawstress_glsl) );
|
||||
break;
|
||||
}
|
||||
|
||||
// Create program from shaders.
|
||||
m_program = bgfx::createProgram(
|
||||
bgfx::createShader(vs_drawstress)
|
||||
, bgfx::createShader(fs_drawstress)
|
||||
, true /* destroy shaders when program is destroyed */
|
||||
);
|
||||
|
||||
// Create static vertex buffer.
|
||||
m_vbh = bgfx::createVertexBuffer(
|
||||
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
|
||||
, PosColorVertex::ms_decl
|
||||
);
|
||||
|
||||
// Create static index buffer.
|
||||
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
|
||||
|
||||
// Imgui.
|
||||
imguiCreate();
|
||||
}
|
||||
|
||||
int shutdown() BX_OVERRIDE
|
||||
{
|
||||
// Cleanup.
|
||||
imguiDestroy();
|
||||
bgfx::destroyIndexBuffer(m_ibh);
|
||||
bgfx::destroyVertexBuffer(m_vbh);
|
||||
bgfx::destroyProgram(m_program);
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool update() BX_OVERRIDE
|
||||
{
|
||||
entry::MouseState mouseState;
|
||||
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &mouseState) )
|
||||
{
|
||||
int64_t now = bx::getHPCounter();
|
||||
static int64_t last = now;
|
||||
const int64_t hpFreq = bx::getHPFrequency();
|
||||
const int64_t frameTime = now - last;
|
||||
last = now;
|
||||
const double freq = double(hpFreq);
|
||||
const double toMs = 1000.0/freq;
|
||||
|
||||
m_deltaTimeNs += frameTime*1000000/hpFreq;
|
||||
|
||||
if (m_deltaTimeNs > 1000000)
|
||||
{
|
||||
if (deltaTimeAvgNs < highwm)
|
||||
m_deltaTimeAvgNs = m_deltaTimeNs / bx::int64_max(1, m_numFrames);
|
||||
|
||||
if (m_autoAdjust)
|
||||
{
|
||||
dim = bx::uint32_min(dim + 2, maxDim);
|
||||
if (m_deltaTimeAvgNs < highwm)
|
||||
{
|
||||
m_dim = bx::uint32_min(m_dim + 2, m_maxDim);
|
||||
}
|
||||
else if (m_deltaTimeAvgNs > lowwm)
|
||||
{
|
||||
m_dim = bx::uint32_max(m_dim - 1, 2);
|
||||
}
|
||||
}
|
||||
else if (deltaTimeAvgNs > lowwm)
|
||||
|
||||
m_deltaTimeNs = 0;
|
||||
m_numFrames = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
++m_numFrames;
|
||||
}
|
||||
|
||||
float time = (float)( (now-m_timeOffset)/freq);
|
||||
|
||||
imguiBeginFrame(mouseState.m_mx
|
||||
, mouseState.m_my
|
||||
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
, mouseState.m_mz
|
||||
, m_width
|
||||
, m_height
|
||||
);
|
||||
|
||||
imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, m_height / 3, &m_scrollArea);
|
||||
imguiSeparatorLine();
|
||||
|
||||
m_transform = imguiChoose(m_transform
|
||||
, "Rotate"
|
||||
, "No fragments"
|
||||
);
|
||||
imguiSeparatorLine();
|
||||
|
||||
if (imguiCheck("Auto adjust", m_autoAdjust) )
|
||||
{
|
||||
m_autoAdjust ^= true;
|
||||
}
|
||||
|
||||
imguiSlider("Dim", m_dim, 5, m_maxDim);
|
||||
imguiLabel("Draw calls: %d", m_dim*m_dim*m_dim);
|
||||
imguiLabel("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
|
||||
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
||||
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::touch(0);
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/17-drawstress");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Draw stress, maximizing number of draw calls.");
|
||||
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: %7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
float mtxS[16];
|
||||
const float scale = 0 == m_transform ? 0.25f : 0.0f;
|
||||
bx::mtxScale(mtxS, scale, scale, scale);
|
||||
|
||||
const float step = 0.6f;
|
||||
float pos[3];
|
||||
pos[0] = -step*m_dim / 2.0f;
|
||||
pos[1] = -step*m_dim / 2.0f;
|
||||
pos[2] = -15.0;
|
||||
|
||||
for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
|
||||
{
|
||||
dim = bx::uint32_max(dim - 1, 2);
|
||||
for (uint32_t xx = 0; xx < uint32_t(m_dim); ++xx)
|
||||
{
|
||||
float mtxR[16];
|
||||
bx::mtxRotateXYZ(mtxR, time + xx*0.21f, time + yy*0.37f, time + yy*0.13f);
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxMul(mtx, mtxS, mtxR);
|
||||
|
||||
mtx[12] = pos[0] + float(xx)*step;
|
||||
mtx[13] = pos[1] + float(yy)*step;
|
||||
mtx[14] = pos[2] + float(zz)*step;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(m_vbh);
|
||||
bgfx::setIndexBuffer(m_ibh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, m_program);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
deltaTimeNs = 0;
|
||||
numFrames = 0;
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
++numFrames;
|
||||
}
|
||||
|
||||
float time = (float)( (now-timeOffset)/freq);
|
||||
|
||||
imguiBeginFrame(mouseState.m_mx
|
||||
, mouseState.m_my
|
||||
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
||||
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
||||
, mouseState.m_mz
|
||||
, width
|
||||
, height
|
||||
);
|
||||
|
||||
imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, height / 3, &scrollArea);
|
||||
imguiSeparatorLine();
|
||||
|
||||
transform = imguiChoose(transform
|
||||
, "Rotate"
|
||||
, "No fragments"
|
||||
);
|
||||
imguiSeparatorLine();
|
||||
|
||||
if (imguiCheck("Auto adjust", autoAdjust) )
|
||||
{
|
||||
autoAdjust ^= true;
|
||||
}
|
||||
|
||||
imguiSlider("Dim", dim, 5, maxDim);
|
||||
imguiLabel("Draw calls: %d", dim*dim*dim);
|
||||
imguiLabel("Avg Delta Time (1 second) [ms]: %0.4f", deltaTimeAvgNs/1000.0f);
|
||||
|
||||
imguiEndScrollArea();
|
||||
imguiEndFrame();
|
||||
|
||||
float at[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
||||
|
||||
float view[16];
|
||||
float proj[16];
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, width, height);
|
||||
|
||||
// This dummy draw call is here to make sure that view 0 is cleared
|
||||
// if no other draw calls are submitted to view 0.
|
||||
bgfx::touch(0);
|
||||
|
||||
// Use debug font to print information about this example.
|
||||
bgfx::dbgTextClear();
|
||||
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/17-drawstress");
|
||||
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Draw stress, maximizing number of draw calls.");
|
||||
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: %7.3f[ms]", double(frameTime)*toMs);
|
||||
|
||||
float mtxS[16];
|
||||
const float scale = 0 == transform ? 0.25f : 0.0f;
|
||||
bx::mtxScale(mtxS, scale, scale, scale);
|
||||
|
||||
const float step = 0.6f;
|
||||
float pos[3];
|
||||
pos[0] = -step*dim / 2.0f;
|
||||
pos[1] = -step*dim / 2.0f;
|
||||
pos[2] = -15.0;
|
||||
|
||||
for (uint32_t zz = 0; zz < uint32_t(dim); ++zz)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < uint32_t(dim); ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < uint32_t(dim); ++xx)
|
||||
{
|
||||
float mtxR[16];
|
||||
bx::mtxRotateXYZ(mtxR, time + xx*0.21f, time + yy*0.37f, time + yy*0.13f);
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxMul(mtx, mtxS, mtxR);
|
||||
|
||||
mtx[12] = pos[0] + float(xx)*step;
|
||||
mtx[13] = pos[1] + float(yy)*step;
|
||||
mtx[14] = pos[2] + float(zz)*step;
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
|
||||
// Set vertex and index buffer.
|
||||
bgfx::setVertexBuffer(vbh);
|
||||
bgfx::setIndexBuffer(ibh);
|
||||
|
||||
// Set render states.
|
||||
bgfx::setState(BGFX_STATE_DEFAULT);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, program);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_debug;
|
||||
uint32_t m_reset;
|
||||
|
||||
void loop()
|
||||
{
|
||||
mainloop();
|
||||
}
|
||||
bool m_autoAdjust;
|
||||
int32_t m_scrollArea;
|
||||
int32_t m_dim;
|
||||
int32_t m_maxDim;
|
||||
uint32_t m_transform;
|
||||
|
||||
int _main_(int /*_argc*/, char** /*_argv*/)
|
||||
{
|
||||
bgfx::init();
|
||||
bgfx::reset(width, height, reset);
|
||||
int64_t m_timeOffset;
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
maxDim = (int32_t)powf(float(caps->maxDrawCalls), 1.0f/3.0f);
|
||||
int64_t m_deltaTimeNs;
|
||||
int64_t m_deltaTimeAvgNs;
|
||||
int64_t m_numFrames;
|
||||
|
||||
// Enable debug text.
|
||||
bgfx::setDebug(debug);
|
||||
bgfx::ProgramHandle m_program;
|
||||
bgfx::VertexBufferHandle m_vbh;
|
||||
bgfx::IndexBufferHandle m_ibh;
|
||||
};
|
||||
|
||||
// Set view 0 clear state.
|
||||
bgfx::setViewClear(0
|
||||
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
||||
, 0x303030ff
|
||||
, 1.0f
|
||||
, 0
|
||||
);
|
||||
|
||||
// Create vertex stream declaration.
|
||||
PosColorVertex::init();
|
||||
|
||||
const bgfx::Memory* vs_drawstress;
|
||||
const bgfx::Memory* fs_drawstress;
|
||||
|
||||
switch (bgfx::getRendererType() )
|
||||
{
|
||||
case bgfx::RendererType::Direct3D9:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_dx9, sizeof(vs_drawstress_dx9) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_dx9, sizeof(fs_drawstress_dx9) );
|
||||
break;
|
||||
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
case bgfx::RendererType::Direct3D12:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_dx11, sizeof(vs_drawstress_dx11) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_dx11, sizeof(fs_drawstress_dx11) );
|
||||
break;
|
||||
|
||||
default:
|
||||
vs_drawstress = bgfx::makeRef(vs_drawstress_glsl, sizeof(vs_drawstress_glsl) );
|
||||
fs_drawstress = bgfx::makeRef(fs_drawstress_glsl, sizeof(fs_drawstress_glsl) );
|
||||
break;
|
||||
}
|
||||
|
||||
// Create program from shaders.
|
||||
program = bgfx::createProgram(
|
||||
bgfx::createShader(vs_drawstress)
|
||||
, bgfx::createShader(fs_drawstress)
|
||||
, true /* destroy shaders when program is destroyed */
|
||||
);
|
||||
|
||||
const bgfx::Memory* mem;
|
||||
|
||||
// Create static vertex buffer.
|
||||
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
||||
vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
|
||||
|
||||
// Create static index buffer.
|
||||
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
||||
ibh = bgfx::createIndexBuffer(mem);
|
||||
|
||||
// Imgui.
|
||||
imguiCreate();
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
emscripten_set_main_loop(&loop, -1, 1);
|
||||
#else
|
||||
while (!mainloop() );
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN
|
||||
|
||||
// Cleanup.
|
||||
imguiDestroy();
|
||||
bgfx::destroyIndexBuffer(ibh);
|
||||
bgfx::destroyVertexBuffer(vbh);
|
||||
bgfx::destroyProgram(program);
|
||||
|
||||
// Shutdown bgfx.
|
||||
bgfx::shutdown();
|
||||
|
||||
return 0;
|
||||
}
|
||||
ENTRY_IMPLEMENT_MAIN(DrawStress);
|
||||
|
||||
@@ -107,7 +107,7 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
|
||||
case bgfx::RendererType::Metal:
|
||||
shaderPath = "shaders/metal/";
|
||||
break;
|
||||
|
||||
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
shaderPath = "shaders/gles/";
|
||||
break;
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
|
||||
#include <time.h>
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
# include <emscripten.h>
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN
|
||||
|
||||
#include "entry_p.h"
|
||||
#include "cmd.h"
|
||||
#include "input.h"
|
||||
@@ -304,6 +308,28 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
INPUT_BINDING_END
|
||||
};
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
static AppI* s_app;
|
||||
static void updateApp()
|
||||
{
|
||||
s_app->update();
|
||||
}
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN
|
||||
|
||||
int runApp(AppI* _app, int _argc, char** _argv)
|
||||
{
|
||||
_app->init(_argc, _argv);
|
||||
|
||||
#if BX_PLATFORM_EMSCRIPTEN
|
||||
s_app = _app;
|
||||
emscripten_set_main_loop(&updateApp, -1, 1);
|
||||
#else
|
||||
while (_app->update() );
|
||||
#endif // BX_PLATFORM_EMSCRIPTEN
|
||||
|
||||
return _app->shutdown();
|
||||
}
|
||||
|
||||
int main(int _argc, char** _argv)
|
||||
{
|
||||
//DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
|
||||
|
||||
@@ -18,6 +18,13 @@ extern "C" int _main_(int _argc, char** _argv);
|
||||
#define ENTRY_WINDOW_FLAG_ASPECT_RATIO UINT32_C(0x00000001)
|
||||
#define ENTRY_WINDOW_FLAG_FRAME UINT32_C(0x00000002)
|
||||
|
||||
#define ENTRY_IMPLEMENT_MAIN(_app) \
|
||||
int _main_(int _argc, char** _argv) \
|
||||
{ \
|
||||
_app app; \
|
||||
return entry::runApp(&app, _argc, _argv); \
|
||||
}
|
||||
|
||||
namespace entry
|
||||
{
|
||||
struct WindowHandle { uint16_t idx; };
|
||||
@@ -55,8 +62,7 @@ namespace entry
|
||||
};
|
||||
|
||||
struct Modifier
|
||||
{
|
||||
enum Enum
|
||||
{ enum Enum
|
||||
{
|
||||
None = 0,
|
||||
LeftAlt = 0x01,
|
||||
@@ -244,6 +250,20 @@ namespace entry
|
||||
|
||||
bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset);
|
||||
|
||||
struct BX_NO_VTABLE AppI
|
||||
{
|
||||
virtual ~AppI() = 0;
|
||||
virtual void init(int _argc, char** _argv) = 0;
|
||||
virtual int shutdown() = 0;
|
||||
virtual bool update() = 0;
|
||||
};
|
||||
|
||||
inline AppI::~AppI()
|
||||
{
|
||||
}
|
||||
|
||||
int runApp(AppI* _app, int _argc, char** _argv);
|
||||
|
||||
} // namespace entry
|
||||
|
||||
#endif // ENTRY_H_HEADER_GUARD
|
||||
|
||||
Reference in New Issue
Block a user