mirror of
https://github.com/bkaradzic/bgfx.git
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docs cleanup (#1305)
This commit is contained in:
committed by
Branimir Karadžić
parent
af5b77394b
commit
7beeea408e
@@ -88,7 +88,7 @@ namespace bgfx
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///
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struct Attrib
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{
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/// Corresponds to vertex shader attribute. Attributes:
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/// Corresponds to vertex shader attribute.
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enum Enum
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{
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Position, //!< a_position
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@@ -389,9 +389,9 @@ namespace bgfx
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{
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virtual ~CallbackI() = 0;
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/// If fatal code code is not Fatal::DebugCheck this callback is
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/// called on unrecoverable error. It's not safe to continue, inform
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/// user and terminate application from this call.
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/// This callback is called on unrecoverable errors.
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/// It's not safe to continue (Exluding _code `Fatal::DebugCheck`),
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/// inform the user and terminate the application.
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///
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/// @param[in] _code Fatal error code.
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/// @param[in] _str More information about error.
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@@ -427,8 +427,8 @@ namespace bgfx
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///
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/// @param[in] _name Region name, contains dynamic string.
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/// @param[in] _abgr Color of profiler region.
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/// @param[in] _filePath File path where profilerBegin was called.
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/// @param[in] _line Line where profilerBegin was called.
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/// @param[in] _filePath File path where `profilerBegin` was called.
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/// @param[in] _line Line where `profilerBegin` was called.
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///
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/// @remarks
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/// Not thread safe and it can be called from any thread.
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@@ -446,8 +446,8 @@ namespace bgfx
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///
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/// @param[in] _name Region name, contains string literal.
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/// @param[in] _abgr Color of profiler region.
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/// @param[in] _filePath File path where profilerBeginLiteral was called.
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/// @param[in] _line Line where profilerBeginLiteral was called.
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/// @param[in] _filePath File path where `profilerBeginLiteral` was called.
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/// @param[in] _line Line where `profilerBeginLiteral` was called.
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///
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/// @remarks
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/// Not thread safe and it can be called from any thread.
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@@ -470,7 +470,7 @@ namespace bgfx
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///
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virtual void profilerEnd() = 0;
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/// Return size of for cached item. Return 0 if no cached item was
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/// Returns the size of a cached item. Returns 0 if no cached item was
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/// found.
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///
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/// @param[in] _id Cache id.
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@@ -507,10 +507,11 @@ namespace bgfx
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/// @param[in] _filePath File path.
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/// @param[in] _width Image width.
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/// @param[in] _height Image height.
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/// @param[in] _pitch Number of bytes to skip to next line.
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/// @param[in] _pitch Number of bytes to skip between the start of
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/// each horizontal line of the image.
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/// @param[in] _data Image data.
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/// @param[in] _size Image size.
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/// @param[in] _yflip If true image origin is bottom left.
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/// @param[in] _yflip If true, image origin is bottom left.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.screen_shot`.
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///
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@@ -524,7 +525,7 @@ namespace bgfx
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, bool _yflip
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) = 0;
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/// Called when capture begins.
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/// Called when a video capture begins.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_begin`.
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///
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@@ -536,7 +537,7 @@ namespace bgfx
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, bool _yflip
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) = 0;
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/// Called when capture ends.
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/// Called when a video capture ends.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_end`.
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///
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@@ -592,7 +593,7 @@ namespace bgfx
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uint16_t vendorId; //!< Selected GPU vendor PCI id.
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uint16_t deviceId; //!< Selected GPU device id.
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bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range.
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bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
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bool originBottomLeft; //!< True when NDC origin is at bottom left.
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uint8_t numGPUs; //!< Number of enumerated GPUs.
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@@ -725,7 +726,7 @@ namespace bgfx
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uint16_t num; //!< Number of elements in array.
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};
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/// Frame buffer texture attachemnt info.
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/// Frame buffer texture attachment info.
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///
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/// @attention C99 equivalent is `bgfx_attachment_t`.
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///
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@@ -803,12 +804,14 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_stats_t`.
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///
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/// @remarks All time values are high-resolution timestamps, while
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/// time frequencies define timestamps-per-second for that hardware.
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struct Stats
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{
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int64_t cpuTimeFrame; //!< CPU time between two `bgfx::frame` calls.
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int64_t cpuTimeBegin; //!< Render thread CPU submit begin time.
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int64_t cpuTimeEnd; //!< Render thread CPU submit end time.
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int64_t cpuTimerFreq; //!< CPU timer frequency.
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int64_t cpuTimerFreq; //!< CPU timer frequency. Timestamps-per-second
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int64_t gpuTimeBegin; //!< GPU frame begin time.
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int64_t gpuTimeEnd; //!< GPU frame end time.
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@@ -835,7 +838,7 @@ namespace bgfx
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uint16_t numVertexDecls; //!< Number of used vertex declarations.
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int64_t gpuMemoryMax; //!< Maximum available GPU memory for application.
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int64_t gpuMemoryUsed; //!< Amount of GPU memory used.
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int64_t gpuMemoryUsed; //!< Amount of GPU memory used by the application.
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uint16_t width; //!< Backbuffer width in pixels.
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uint16_t height; //!< Backbuffer height in pixels.
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@@ -843,20 +846,22 @@ namespace bgfx
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uint16_t textHeight; //!< Debug text height in characters.
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uint16_t numViews; //!< Number of view stats.
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ViewStats* viewStats; //!< View stats.
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ViewStats* viewStats; //!< Array of View stats.
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uint8_t numEncoders; //!< Number of encoders used during frame.
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EncoderStats* encoderStats; //!< Encoder stats.
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EncoderStats* encoderStats; //!< Array of encoder stats.
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};
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/// Encoder for submitting draw calls from multiple threads. Use `bgfx::begin()`
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/// to obtain encoder for thread.
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/// Encoders are used for submitting draw calls from multiple threads, so one encoder per thread.
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/// Use `bgfx::begin()` to obtain an encoder for a thread.
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///
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/// @attention C99 equivalent is `bgfx_encoder`.
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///
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struct Encoder
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{
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/// Sets debug marker.
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/// Sets a debug marker. This allows you to group
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/// graphics calls together for easy browsing in
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/// graphics debugging tools.
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///
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/// @attention C99 equivalent is `bgfx_set_marker`.
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///
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@@ -873,7 +878,7 @@ namespace bgfx
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/// - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
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/// - `BGFX_STATE_CULL_*` - Backface culling mode.
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/// - `BGFX_STATE_RGB_WRITE` - Enable RGB write.
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/// - `BGFX_STATE_MSAA` - Enable MSAA.
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/// - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
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/// - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
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///
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/// @param[in] _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
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@@ -884,8 +889,8 @@ namespace bgfx
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/// `BGFX_STATE_ALPHA_REF(_ref)`,
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/// `BGFX_STATE_POINT_SIZE(_size)`,
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/// `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
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/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`
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/// `BGFX_STATE_BLEND_EQUATION(_equation)`
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/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
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/// `BGFX_STATE_BLEND_EQUATION(_equation)`,
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/// `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
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/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
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/// equation is specified.
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@@ -922,11 +927,11 @@ namespace bgfx
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, uint32_t _bstencil = BGFX_STENCIL_NONE
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);
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/// Set scissor for draw primitive. For scissor for all primitives in
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/// Set scissor for draw primitive. To scissor for all primitives in
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/// view see `bgfx::setViewScissor`.
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///
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/// @param[in] _x Position x from the left corner of the window.
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/// @param[in] _y Position y from the top corner of the window.
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/// @param[in] _x Position x from the left side of the window.
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/// @param[in] _y Position y from the top of the window.
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/// @param[in] _width Width of scissor region.
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/// @param[in] _height Height of scissor region.
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/// @returns Scissor cache index.
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@@ -942,19 +947,19 @@ namespace bgfx
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/// Set scissor from cache for draw primitive.
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///
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/// @param[in] _cache Index in scissor cache. Passing UINT16_MAX unset primitive
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/// scissor and primitive will use view scissor instead.
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/// @param[in] _cache Index in scissor cache.
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/// Pass UINT16_MAX to have primitive use view scissor instead.
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///
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/// @attention C99 equivalent is `bgfx_set_scissor_cached`.
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///
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void setScissor(uint16_t _cache = UINT16_MAX);
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/// Set model matrix for draw primitive. If it is not called model will
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/// Set model matrix for draw primitive. If it is not called, model will
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/// be rendered with identity model matrix.
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///
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/// @param[in] _mtx Pointer to first matrix in array.
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/// @param[in] _num Number of matrices in array.
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/// @returns index into matrix cache in case the same model matrix has
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/// @returns Index into matrix cache in case the same model matrix has
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/// to be used for other draw primitive call.
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///
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/// @attention C99 equivalent is `bgfx_set_transform`.
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@@ -968,7 +973,7 @@ namespace bgfx
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///
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/// @param[in] _transform Pointer to `Transform` structure.
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/// @param[in] _num Number of matrices.
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/// @returns index into matrix cache.
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/// @returns Index into matrix cache.
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///
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/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
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/// @attention C99 equivalent is `bgfx_alloc_transform`.
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@@ -1454,7 +1459,7 @@ namespace bgfx
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/// @param[in] _width Width of region.
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/// @param[in] _height Height of region.
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///
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/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
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/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
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/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
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/// @attention C99 equivalent is `bgfx_blit`.
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///
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@@ -1478,21 +1483,21 @@ namespace bgfx
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/// @param[in] _dstX Destination texture X position.
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/// @param[in] _dstY Destination texture Y position.
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/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
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/// this argument represent destination texture cube face. For 3D texture this argument
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/// represent destination texture Z position.
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/// this argument represents destination texture cube face. For 3D texture this argument
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/// represents destination texture Z position.
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/// @param[in] _src Source texture handle.
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/// @param[in] _srcMip Source texture mip level.
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/// @param[in] _srcX Source texture X position.
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/// @param[in] _srcY Source texture Y position.
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/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
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/// this argument represent source texture cube face. For 3D texture this argument
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/// represent source texture Z position.
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/// this argument represents source texture cube face. For 3D texture this argument
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/// represents source texture Z position.
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/// @param[in] _width Width of region.
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/// @param[in] _height Height of region.
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/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
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/// @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
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/// unused.
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///
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/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
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/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
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/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
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/// @attention C99 equivalent is `bgfx_blit`.
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///
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@@ -1567,9 +1572,6 @@ namespace bgfx
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VertexDecl& skip(uint8_t _num);
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/// Decode attribute.
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///
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/// @attention C99 equivalent is ``.
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///
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void decode(
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Attrib::Enum _attrib
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, uint8_t& _num
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@@ -1752,7 +1754,7 @@ namespace bgfx
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/// Initialize bgfx library.
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///
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/// @param[in] _type Select rendering backend. When set to RendererType::Count
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/// default rendering backend will be selected.
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/// a default rendering backend will be selected appropriate to the platform.
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/// See: `bgfx::RendererType`
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///
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/// @param[in] _vendorId Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
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@@ -1769,8 +1771,8 @@ namespace bgfx
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/// @param[in] _callback Provide application specific callback interface.
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/// See: `bgfx::CallbackI`
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///
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/// @param[in] _allocator Custom allocator. When custom allocator is not
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/// specified, library uses default CRT allocator. The library assumes
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/// @param[in] _allocator Custom allocator. When a custom allocator is not
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/// specified, bgfx uses the CRT allocator. Bgfx assumes
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/// custom allocator is thread safe.
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///
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/// @returns `true` if initialization was successful.
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@@ -1895,10 +1897,10 @@ namespace bgfx
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, uint32_t _size
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);
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/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call
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/// doesn't allocate memory for data. It just copies pointer to data. You
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/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
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/// doesn't allocate memory for data. It just copies the _data pointer. You
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/// can pass `ReleaseFn` function pointer to release this memory after it's
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/// consumed, or you must make sure data is available for at least 2
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/// consumed, otherwise you must make sure _data is available for at least 2
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/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
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/// from any thread.
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///
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@@ -1916,9 +1918,9 @@ namespace bgfx
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///
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/// @param[in] _debug Available flags:
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/// - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
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/// all rendering calls will be skipped. It's useful when profiling
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/// to quickly assess bottleneck between CPU and GPU.
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/// - `BGFX_DEBUG_PROFILER` - Enabled profiler.
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/// all rendering calls will be skipped. This is useful when profiling
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/// to quickly assess potential bottlenecks between CPU and GPU.
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/// - `BGFX_DEBUG_PROFILER` - Enable profiler.
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/// - `BGFX_DEBUG_STATS` - Display internal statistics.
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/// - `BGFX_DEBUG_TEXT` - Display debug text.
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/// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
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@@ -1999,9 +2001,9 @@ namespace bgfx
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
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/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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@@ -2031,9 +2033,9 @@ namespace bgfx
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
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/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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@@ -2064,9 +2066,9 @@ namespace bgfx
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
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/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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@@ -2088,9 +2090,9 @@ namespace bgfx
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
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/// data is passed. If this flag is not specified if more data is passed on update buffer
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/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
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/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
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/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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/// buffers.
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/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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/// index buffers.
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@@ -2135,9 +2137,9 @@ namespace bgfx
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/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
||||
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
||||
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
||||
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
/// buffers.
|
||||
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
/// index buffers.
|
||||
@@ -2161,9 +2163,9 @@ namespace bgfx
|
||||
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
||||
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
||||
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
||||
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
||||
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
||||
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
||||
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
||||
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
||||
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
||||
/// buffers.
|
||||
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
||||
/// index buffers.
|
||||
@@ -2320,7 +2322,7 @@ namespace bgfx
|
||||
///
|
||||
ShaderHandle createShader(const Memory* _mem);
|
||||
|
||||
/// Returns num of uniforms, and uniform handles used inside shader.
|
||||
/// Returns the number of uniforms and uniform handles used inside a shader.
|
||||
///
|
||||
/// @param[in] _handle Shader handle.
|
||||
/// @param[in] _uniforms UniformHandle array where data will be stored.
|
||||
@@ -2350,8 +2352,8 @@ namespace bgfx
|
||||
, const char* _name
|
||||
);
|
||||
|
||||
/// Destroy shader. Once program is created with shader it is safe to
|
||||
/// destroy shader.
|
||||
/// Destroy shader. Once a shader program is created with _handle,
|
||||
/// it is safe to destroy that shader.
|
||||
///
|
||||
/// @param[in] _handle Shader handle.
|
||||
///
|
||||
@@ -2874,7 +2876,7 @@ namespace bgfx
|
||||
///
|
||||
/// 2. Predefined uniforms (declared in `bgfx_shader.sh`):
|
||||
/// - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
|
||||
/// view.
|
||||
/// view, in pixels.
|
||||
/// - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
|
||||
/// width and height
|
||||
/// - `u_view mat4` - view matrix
|
||||
@@ -3288,8 +3290,8 @@ namespace bgfx
|
||||
///
|
||||
void setScissor(uint16_t _cache = UINT16_MAX);
|
||||
|
||||
/// Set model matrix for draw primitive. If it is not called model will
|
||||
/// be rendered with identity model matrix.
|
||||
/// Set model matrix for draw primitive. If it is not called,
|
||||
/// the model will be rendered with an identity model matrix.
|
||||
///
|
||||
/// @param[in] _mtx Pointer to first matrix in array.
|
||||
/// @param[in] _num Number of matrices in array.
|
||||
@@ -3781,7 +3783,7 @@ namespace bgfx
|
||||
///
|
||||
void discard();
|
||||
|
||||
/// Blit texture 2D region between two 2D textures.
|
||||
/// Blit 2D texture region between two 2D textures.
|
||||
///
|
||||
/// @param[in] _id View id.
|
||||
/// @param[in] _dst Destination texture handle.
|
||||
@@ -3793,10 +3795,10 @@ namespace bgfx
|
||||
/// @param[in] _width Width of region.
|
||||
/// @param[in] _height Height of region.
|
||||
///
|
||||
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
||||
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
|
||||
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
||||
/// @attention C99 equivalent is `bgfx_blit`.
|
||||
///
|
||||
///
|
||||
void blit(
|
||||
ViewId _id
|
||||
, TextureHandle _dst
|
||||
@@ -3817,21 +3819,21 @@ namespace bgfx
|
||||
/// @param[in] _dstX Destination texture X position.
|
||||
/// @param[in] _dstY Destination texture Y position.
|
||||
/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
|
||||
/// this argument represent destination texture cube face. For 3D texture this argument
|
||||
/// represent destination texture Z position.
|
||||
/// this argument represents destination texture cube face. For 3D texture this argument
|
||||
/// represents destination texture Z position.
|
||||
/// @param[in] _src Source texture handle.
|
||||
/// @param[in] _srcMip Source texture mip level.
|
||||
/// @param[in] _srcX Source texture X position.
|
||||
/// @param[in] _srcY Source texture Y position.
|
||||
/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
|
||||
/// this argument represent source texture cube face. For 3D texture this argument
|
||||
/// represent source texture Z position.
|
||||
/// this argument represents source texture cube face. For 3D texture this argument
|
||||
/// represents source texture Z position.
|
||||
/// @param[in] _width Width of region.
|
||||
/// @param[in] _height Height of region.
|
||||
/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
|
||||
/// @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
|
||||
/// unused.
|
||||
///
|
||||
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
||||
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
|
||||
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
||||
/// @attention C99 equivalent is `bgfx_blit`.
|
||||
///
|
||||
|
||||
Reference in New Issue
Block a user