docs cleanup (#1305)

This commit is contained in:
James Fulop
2017-12-31 19:31:08 -04:00
committed by Branimir Karadžić
parent af5b77394b
commit 7beeea408e

View File

@@ -88,7 +88,7 @@ namespace bgfx
///
struct Attrib
{
/// Corresponds to vertex shader attribute. Attributes:
/// Corresponds to vertex shader attribute.
enum Enum
{
Position, //!< a_position
@@ -389,9 +389,9 @@ namespace bgfx
{
virtual ~CallbackI() = 0;
/// If fatal code code is not Fatal::DebugCheck this callback is
/// called on unrecoverable error. It's not safe to continue, inform
/// user and terminate application from this call.
/// This callback is called on unrecoverable errors.
/// It's not safe to continue (Exluding _code `Fatal::DebugCheck`),
/// inform the user and terminate the application.
///
/// @param[in] _code Fatal error code.
/// @param[in] _str More information about error.
@@ -427,8 +427,8 @@ namespace bgfx
///
/// @param[in] _name Region name, contains dynamic string.
/// @param[in] _abgr Color of profiler region.
/// @param[in] _filePath File path where profilerBegin was called.
/// @param[in] _line Line where profilerBegin was called.
/// @param[in] _filePath File path where `profilerBegin` was called.
/// @param[in] _line Line where `profilerBegin` was called.
///
/// @remarks
/// Not thread safe and it can be called from any thread.
@@ -446,8 +446,8 @@ namespace bgfx
///
/// @param[in] _name Region name, contains string literal.
/// @param[in] _abgr Color of profiler region.
/// @param[in] _filePath File path where profilerBeginLiteral was called.
/// @param[in] _line Line where profilerBeginLiteral was called.
/// @param[in] _filePath File path where `profilerBeginLiteral` was called.
/// @param[in] _line Line where `profilerBeginLiteral` was called.
///
/// @remarks
/// Not thread safe and it can be called from any thread.
@@ -470,7 +470,7 @@ namespace bgfx
///
virtual void profilerEnd() = 0;
/// Return size of for cached item. Return 0 if no cached item was
/// Returns the size of a cached item. Returns 0 if no cached item was
/// found.
///
/// @param[in] _id Cache id.
@@ -507,10 +507,11 @@ namespace bgfx
/// @param[in] _filePath File path.
/// @param[in] _width Image width.
/// @param[in] _height Image height.
/// @param[in] _pitch Number of bytes to skip to next line.
/// @param[in] _pitch Number of bytes to skip between the start of
/// each horizontal line of the image.
/// @param[in] _data Image data.
/// @param[in] _size Image size.
/// @param[in] _yflip If true image origin is bottom left.
/// @param[in] _yflip If true, image origin is bottom left.
///
/// @attention C99 equivalent is `bgfx_callback_vtbl.screen_shot`.
///
@@ -524,7 +525,7 @@ namespace bgfx
, bool _yflip
) = 0;
/// Called when capture begins.
/// Called when a video capture begins.
///
/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_begin`.
///
@@ -536,7 +537,7 @@ namespace bgfx
, bool _yflip
) = 0;
/// Called when capture ends.
/// Called when a video capture ends.
///
/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_end`.
///
@@ -592,7 +593,7 @@ namespace bgfx
uint16_t vendorId; //!< Selected GPU vendor PCI id.
uint16_t deviceId; //!< Selected GPU device id.
bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range.
bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
bool originBottomLeft; //!< True when NDC origin is at bottom left.
uint8_t numGPUs; //!< Number of enumerated GPUs.
@@ -725,7 +726,7 @@ namespace bgfx
uint16_t num; //!< Number of elements in array.
};
/// Frame buffer texture attachemnt info.
/// Frame buffer texture attachment info.
///
/// @attention C99 equivalent is `bgfx_attachment_t`.
///
@@ -803,12 +804,14 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_stats_t`.
///
/// @remarks All time values are high-resolution timestamps, while
/// time frequencies define timestamps-per-second for that hardware.
struct Stats
{
int64_t cpuTimeFrame; //!< CPU time between two `bgfx::frame` calls.
int64_t cpuTimeBegin; //!< Render thread CPU submit begin time.
int64_t cpuTimeEnd; //!< Render thread CPU submit end time.
int64_t cpuTimerFreq; //!< CPU timer frequency.
int64_t cpuTimerFreq; //!< CPU timer frequency. Timestamps-per-second
int64_t gpuTimeBegin; //!< GPU frame begin time.
int64_t gpuTimeEnd; //!< GPU frame end time.
@@ -835,7 +838,7 @@ namespace bgfx
uint16_t numVertexDecls; //!< Number of used vertex declarations.
int64_t gpuMemoryMax; //!< Maximum available GPU memory for application.
int64_t gpuMemoryUsed; //!< Amount of GPU memory used.
int64_t gpuMemoryUsed; //!< Amount of GPU memory used by the application.
uint16_t width; //!< Backbuffer width in pixels.
uint16_t height; //!< Backbuffer height in pixels.
@@ -843,20 +846,22 @@ namespace bgfx
uint16_t textHeight; //!< Debug text height in characters.
uint16_t numViews; //!< Number of view stats.
ViewStats* viewStats; //!< View stats.
ViewStats* viewStats; //!< Array of View stats.
uint8_t numEncoders; //!< Number of encoders used during frame.
EncoderStats* encoderStats; //!< Encoder stats.
EncoderStats* encoderStats; //!< Array of encoder stats.
};
/// Encoder for submitting draw calls from multiple threads. Use `bgfx::begin()`
/// to obtain encoder for thread.
/// Encoders are used for submitting draw calls from multiple threads, so one encoder per thread.
/// Use `bgfx::begin()` to obtain an encoder for a thread.
///
/// @attention C99 equivalent is `bgfx_encoder`.
///
struct Encoder
{
/// Sets debug marker.
/// Sets a debug marker. This allows you to group
/// graphics calls together for easy browsing in
/// graphics debugging tools.
///
/// @attention C99 equivalent is `bgfx_set_marker`.
///
@@ -873,7 +878,7 @@ namespace bgfx
/// - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
/// - `BGFX_STATE_CULL_*` - Backface culling mode.
/// - `BGFX_STATE_RGB_WRITE` - Enable RGB write.
/// - `BGFX_STATE_MSAA` - Enable MSAA.
/// - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
/// - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
///
/// @param[in] _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
@@ -884,8 +889,8 @@ namespace bgfx
/// `BGFX_STATE_ALPHA_REF(_ref)`,
/// `BGFX_STATE_POINT_SIZE(_size)`,
/// `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`
/// `BGFX_STATE_BLEND_EQUATION(_equation)`
/// `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
/// `BGFX_STATE_BLEND_EQUATION(_equation)`,
/// `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
/// equation is specified.
@@ -922,11 +927,11 @@ namespace bgfx
, uint32_t _bstencil = BGFX_STENCIL_NONE
);
/// Set scissor for draw primitive. For scissor for all primitives in
/// Set scissor for draw primitive. To scissor for all primitives in
/// view see `bgfx::setViewScissor`.
///
/// @param[in] _x Position x from the left corner of the window.
/// @param[in] _y Position y from the top corner of the window.
/// @param[in] _x Position x from the left side of the window.
/// @param[in] _y Position y from the top of the window.
/// @param[in] _width Width of scissor region.
/// @param[in] _height Height of scissor region.
/// @returns Scissor cache index.
@@ -942,19 +947,19 @@ namespace bgfx
/// Set scissor from cache for draw primitive.
///
/// @param[in] _cache Index in scissor cache. Passing UINT16_MAX unset primitive
/// scissor and primitive will use view scissor instead.
/// @param[in] _cache Index in scissor cache.
/// Pass UINT16_MAX to have primitive use view scissor instead.
///
/// @attention C99 equivalent is `bgfx_set_scissor_cached`.
///
void setScissor(uint16_t _cache = UINT16_MAX);
/// Set model matrix for draw primitive. If it is not called model will
/// Set model matrix for draw primitive. If it is not called, model will
/// be rendered with identity model matrix.
///
/// @param[in] _mtx Pointer to first matrix in array.
/// @param[in] _num Number of matrices in array.
/// @returns index into matrix cache in case the same model matrix has
/// @returns Index into matrix cache in case the same model matrix has
/// to be used for other draw primitive call.
///
/// @attention C99 equivalent is `bgfx_set_transform`.
@@ -968,7 +973,7 @@ namespace bgfx
///
/// @param[in] _transform Pointer to `Transform` structure.
/// @param[in] _num Number of matrices.
/// @returns index into matrix cache.
/// @returns Index into matrix cache.
///
/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
/// @attention C99 equivalent is `bgfx_alloc_transform`.
@@ -1454,7 +1459,7 @@ namespace bgfx
/// @param[in] _width Width of region.
/// @param[in] _height Height of region.
///
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// @attention C99 equivalent is `bgfx_blit`.
///
@@ -1478,21 +1483,21 @@ namespace bgfx
/// @param[in] _dstX Destination texture X position.
/// @param[in] _dstY Destination texture Y position.
/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
/// this argument represent destination texture cube face. For 3D texture this argument
/// represent destination texture Z position.
/// this argument represents destination texture cube face. For 3D texture this argument
/// represents destination texture Z position.
/// @param[in] _src Source texture handle.
/// @param[in] _srcMip Source texture mip level.
/// @param[in] _srcX Source texture X position.
/// @param[in] _srcY Source texture Y position.
/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
/// this argument represent source texture cube face. For 3D texture this argument
/// represent source texture Z position.
/// this argument represents source texture cube face. For 3D texture this argument
/// represents source texture Z position.
/// @param[in] _width Width of region.
/// @param[in] _height Height of region.
/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
/// @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
/// unused.
///
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// @attention C99 equivalent is `bgfx_blit`.
///
@@ -1567,9 +1572,6 @@ namespace bgfx
VertexDecl& skip(uint8_t _num);
/// Decode attribute.
///
/// @attention C99 equivalent is ``.
///
void decode(
Attrib::Enum _attrib
, uint8_t& _num
@@ -1752,7 +1754,7 @@ namespace bgfx
/// Initialize bgfx library.
///
/// @param[in] _type Select rendering backend. When set to RendererType::Count
/// default rendering backend will be selected.
/// a default rendering backend will be selected appropriate to the platform.
/// See: `bgfx::RendererType`
///
/// @param[in] _vendorId Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
@@ -1769,8 +1771,8 @@ namespace bgfx
/// @param[in] _callback Provide application specific callback interface.
/// See: `bgfx::CallbackI`
///
/// @param[in] _allocator Custom allocator. When custom allocator is not
/// specified, library uses default CRT allocator. The library assumes
/// @param[in] _allocator Custom allocator. When a custom allocator is not
/// specified, bgfx uses the CRT allocator. Bgfx assumes
/// custom allocator is thread safe.
///
/// @returns `true` if initialization was successful.
@@ -1895,10 +1897,10 @@ namespace bgfx
, uint32_t _size
);
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call
/// doesn't allocate memory for data. It just copies pointer to data. You
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
/// doesn't allocate memory for data. It just copies the _data pointer. You
/// can pass `ReleaseFn` function pointer to release this memory after it's
/// consumed, or you must make sure data is available for at least 2
/// consumed, otherwise you must make sure _data is available for at least 2
/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
/// from any thread.
///
@@ -1916,9 +1918,9 @@ namespace bgfx
///
/// @param[in] _debug Available flags:
/// - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
/// all rendering calls will be skipped. It's useful when profiling
/// to quickly assess bottleneck between CPU and GPU.
/// - `BGFX_DEBUG_PROFILER` - Enabled profiler.
/// all rendering calls will be skipped. This is useful when profiling
/// to quickly assess potential bottlenecks between CPU and GPU.
/// - `BGFX_DEBUG_PROFILER` - Enable profiler.
/// - `BGFX_DEBUG_STATS` - Display internal statistics.
/// - `BGFX_DEBUG_TEXT` - Display debug text.
/// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
@@ -1999,9 +2001,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2031,9 +2033,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2064,9 +2066,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2088,9 +2090,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2135,9 +2137,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2161,9 +2163,9 @@ namespace bgfx
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
/// data is passed. If this flag is not specified if more data is passed on update buffer
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
/// data is passed. If this flag is not specified, and more data is passed on update, the buffer
/// will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
/// buffers.
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers.
@@ -2320,7 +2322,7 @@ namespace bgfx
///
ShaderHandle createShader(const Memory* _mem);
/// Returns num of uniforms, and uniform handles used inside shader.
/// Returns the number of uniforms and uniform handles used inside a shader.
///
/// @param[in] _handle Shader handle.
/// @param[in] _uniforms UniformHandle array where data will be stored.
@@ -2350,8 +2352,8 @@ namespace bgfx
, const char* _name
);
/// Destroy shader. Once program is created with shader it is safe to
/// destroy shader.
/// Destroy shader. Once a shader program is created with _handle,
/// it is safe to destroy that shader.
///
/// @param[in] _handle Shader handle.
///
@@ -2874,7 +2876,7 @@ namespace bgfx
///
/// 2. Predefined uniforms (declared in `bgfx_shader.sh`):
/// - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
/// view.
/// view, in pixels.
/// - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
/// width and height
/// - `u_view mat4` - view matrix
@@ -3288,8 +3290,8 @@ namespace bgfx
///
void setScissor(uint16_t _cache = UINT16_MAX);
/// Set model matrix for draw primitive. If it is not called model will
/// be rendered with identity model matrix.
/// Set model matrix for draw primitive. If it is not called,
/// the model will be rendered with an identity model matrix.
///
/// @param[in] _mtx Pointer to first matrix in array.
/// @param[in] _num Number of matrices in array.
@@ -3781,7 +3783,7 @@ namespace bgfx
///
void discard();
/// Blit texture 2D region between two 2D textures.
/// Blit 2D texture region between two 2D textures.
///
/// @param[in] _id View id.
/// @param[in] _dst Destination texture handle.
@@ -3793,10 +3795,10 @@ namespace bgfx
/// @param[in] _width Width of region.
/// @param[in] _height Height of region.
///
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// @attention C99 equivalent is `bgfx_blit`.
///
///
void blit(
ViewId _id
, TextureHandle _dst
@@ -3817,21 +3819,21 @@ namespace bgfx
/// @param[in] _dstX Destination texture X position.
/// @param[in] _dstY Destination texture Y position.
/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
/// this argument represent destination texture cube face. For 3D texture this argument
/// represent destination texture Z position.
/// this argument represents destination texture cube face. For 3D texture this argument
/// represents destination texture Z position.
/// @param[in] _src Source texture handle.
/// @param[in] _srcMip Source texture mip level.
/// @param[in] _srcX Source texture X position.
/// @param[in] _srcY Source texture Y position.
/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
/// this argument represent source texture cube face. For 3D texture this argument
/// represent source texture Z position.
/// this argument represents source texture cube face. For 3D texture this argument
/// represents source texture Z position.
/// @param[in] _width Width of region.
/// @param[in] _height Height of region.
/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
/// @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
/// unused.
///
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
/// @attention C99 equivalent is `bgfx_blit`.
///