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Updated docs.
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@@ -555,6 +555,7 @@ cubemap as texture 2D array in a compute shader.</p></li>
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<li><p>Jonathan Young (<a class="reference external" href="https://github.com/jpcy">@jpcy</a>) - Renderer for ioquake3 that uses bgfx,
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minimal bgfx example.</p></li>
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<li><p>Nick Waanders (<a class="reference external" href="https://github.com/NickWaanders">@NickWaanders</a>) - shaderc: Metal fixes.</p></li>
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<li><p>Vladimir Vukićević (<a class="reference external" href="https://github.com/vvuk">@vvuk</a>) - HTML5 context.</p></li>
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<li><p>Daniel Gavin (<a class="reference external" href="https://github.com/DanielGavin">@DanielGavin</a>) - <a class="reference external" href="examples.html#tess">41-tess</a> example.</p></li>
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<li><p>Ji-yong Kwon (<a class="reference external" href="https://github.com/rinthel">@rinthel</a>) - Vulkan rendering backend.</p></li>
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<li><p>Leandro Freire (<a class="reference external" href="https://github.com/leandrolfre">@leandrolfre</a>).</p></li>
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