Updated glslang.

This commit is contained in:
Branimir Karadžić
2018-12-08 16:38:05 -08:00
parent ab0a09118e
commit 778401e3c2
132 changed files with 2366 additions and 820 deletions

View File

@@ -1594,7 +1594,7 @@ void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::TIntermBinary* node)
{
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
if (node->getType().getQualifier().isSpecConstant())
@@ -1789,7 +1789,7 @@ bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::T
bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node)
{
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
SpecConstantOpModeGuard spec_constant_op_mode_setter(&builder);
if (node->getType().getQualifier().isSpecConstant())
@@ -2053,7 +2053,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
return false;
case glslang::EOpFunctionCall:
{
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
if (node->isUserDefined())
result = handleUserFunctionCall(node);
// assert(result); // this can happen for bad shaders because the call graph completeness checking is not yet done
@@ -2172,7 +2172,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpConstructStruct:
case glslang::EOpConstructTextureSampler:
{
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
std::vector<spv::Id> arguments;
translateArguments(*node, arguments);
spv::Id constructed;
@@ -2317,7 +2317,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
right->traverse(this);
spv::Id rightId = accessChainLoad(right->getType());
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
OpDecorations decorations = { precision,
TranslateNoContractionDecoration(node->getType().getQualifier()),
TranslateNonUniformDecoration(node->getType().getQualifier()) };
@@ -2405,12 +2405,12 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
if (lvalue)
operands.push_back(builder.accessChainGetLValue());
else {
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
operands.push_back(accessChainLoad(glslangOperands[arg]->getAsTyped()->getType()));
}
}
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
if (atomic) {
// Handle all atomics
result = createAtomicOperation(node->getOp(), precision, resultType(), operands, node->getBasicType());
@@ -2511,7 +2511,7 @@ bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang
node->getFalseBlock()->traverse(this);
spv::Id falseValue = accessChainLoad(node->getTrueBlock()->getAsTyped()->getType());
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
// done if void
if (node->getBasicType() == glslang::EbtVoid)
@@ -2685,7 +2685,7 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
// by a block-ending branch. But we don't want to put any other body/test
// instructions in it, since the body/test may have arbitrary instructions,
// including merges of its own.
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.setBuildPoint(&blocks.head);
builder.createLoopMerge(&blocks.merge, &blocks.continue_target, control, dependencyLength);
if (node->testFirst() && node->getTest()) {
@@ -2709,7 +2709,7 @@ bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIn
node->getTerminal()->traverse(this);
builder.createBranch(&blocks.head);
} else {
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
builder.createBranch(&blocks.body);
breakForLoop.push(true);
@@ -2744,7 +2744,7 @@ bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::T
if (node->getExpression())
node->getExpression()->traverse(this);
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
switch (node->getFlowOp()) {
case glslang::EOpKill:
@@ -3913,7 +3913,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
if (! node->isImage() && ! node->isTexture())
return spv::NoResult;
builder.setLine(node->getLoc().line);
builder.setLine(node->getLoc().line, node->getLoc().getFilename());
// Process a GLSL texturing op (will be SPV image)

View File

@@ -60,6 +60,7 @@ Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogg
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
emitOpLines(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
@@ -87,8 +88,9 @@ Id Builder::import(const char* name)
return import->getResultId();
}
// Emit an OpLine if we've been asked to emit OpLines and the line number
// has changed since the last time, and is a valid line number.
// Emit instruction for non-filename-based #line directives (ie. no filename
// seen yet): emit an OpLine if we've been asked to emit OpLines and the line
// number has changed since the last time, and is a valid line number.
void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
@@ -98,6 +100,38 @@ void Builder::setLine(int lineNum)
}
}
// If no filename, do non-filename-based #line emit. Else do filename-based emit.
// Emit OpLine if we've been asked to emit OpLines and the line number or filename
// has changed since the last time, and line number is valid.
void Builder::setLine(int lineNum, const char* filename)
{
if (filename == nullptr) {
setLine(lineNum);
return;
}
if ((lineNum != 0 && lineNum != currentLine) || currentFile == nullptr ||
strncmp(filename, currentFile, strlen(currentFile) + 1) != 0) {
currentLine = lineNum;
currentFile = filename;
if (emitOpLines) {
// If filename previously seen, use its id, else create a string
// and put it in the map.
auto sItr = stringIds.find(filename);
if (sItr != stringIds.end()) {
addLine(sItr->second, currentLine, 0);
} else {
Instruction* fileString =
new Instruction(getUniqueId(), NoType, OpString);
fileString->addStringOperand(filename);
spv::Id stringId = fileString->getResultId();
strings.push_back(std::unique_ptr<Instruction>(fileString));
addLine(stringId, currentLine, 0);
stringIds[filename] = stringId;
}
}
}
}
void Builder::addLine(Id fileName, int lineNum, int column)
{
Instruction* line = new Instruction(OpLine);

View File

@@ -77,9 +77,11 @@ public:
void setSourceFile(const std::string& file)
{
Instruction* fileString = new Instruction(getUniqueId(), NoType, OpString);
fileString->addStringOperand(file.c_str());
const char* file_c_str = file.c_str();
fileString->addStringOperand(file_c_str);
sourceFileStringId = fileString->getResultId();
strings.push_back(std::unique_ptr<Instruction>(fileString));
stringIds[file_c_str] = sourceFileStringId;
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
@@ -106,9 +108,16 @@ public:
return id;
}
// Log the current line, and if different than the last one,
// issue a new OpLine, using the current file name.
// Generate OpLine for non-filename-based #line directives (ie no filename
// seen yet): Log the current line, and if different than the last one,
// issue a new OpLine using the new line and current source file name.
void setLine(int line);
// If filename null, generate OpLine for non-filename-based line directives,
// else do filename-based: Log the current line and file, and if different
// than the last one, issue a new OpLine using the new line and file
// name.
void setLine(int line, const char* filename);
// Low-level OpLine. See setLine() for a layered helper.
void addLine(Id fileName, int line, int column);
@@ -658,6 +667,7 @@ public:
spv::Id sourceFileStringId;
std::string sourceText;
int currentLine;
const char* currentFile;
bool emitOpLines;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
@@ -695,6 +705,9 @@ public:
// Our loop stack.
std::stack<LoopBlocks> loops;
// map from strings to their string ids
std::unordered_map<std::string, spv::Id> stringIds;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class

View File

@@ -160,6 +160,7 @@ const char* sourceEntryPointName = nullptr;
const char* shaderStageName = nullptr;
const char* variableName = nullptr;
bool HlslEnable16BitTypes = false;
bool HlslDX9compatible = false;
std::vector<std::string> IncludeDirectoryList;
// Source environment
@@ -509,6 +510,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Options |= EOptionHlslIoMapping;
} else if (lowerword == "hlsl-enable-16bit-types") {
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
@@ -815,6 +818,8 @@ void SetMessageOptions(EShMessages& messages)
messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
messages = (EShMessages)(messages | EShMsgHlslLegalization);
if (HlslDX9compatible)
messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
}
//
@@ -1509,6 +1514,7 @@ void usage()
" works independently of source language\n"
" --hlsl-iomap perform IO mapping in HLSL register space\n"
" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
" --hlsl-dx9-compatible interprets sampler declarations as a texture/sampler combo like DirectX9 would."
" --invert-y | --iy invert position.Y output in vertex shader\n"
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
" --no-storage-format | --nsf use Unknown image format\n"

View File

@@ -54,8 +54,8 @@ ERROR: 0:244: ':' : wrong operand types: no operation ':' exists that takes a l
ERROR: 0:245: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type ' const int' and a right operand of type ' global void' (or there is no acceptable conversion)
ERROR: 0:248: 'half floating-point suffix' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:248: '' : syntax error, unexpected IDENTIFIER, expecting COMMA or SEMICOLON
ERROR: 55 compilation errors. No code generated.

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@@ -1,6 +1,6 @@
constantUnaryConversion.comp
Shader version: 450
Requested GL_KHX_shader_explicit_arithmetic_types
Requested GL_EXT_shader_explicit_arithmetic_types
local_size = (1, 1, 1)
0:? Sequence
0:48 Function Definition: main( ( global void)
@@ -324,7 +324,7 @@ Linked compute stage:
Shader version: 450
Requested GL_KHX_shader_explicit_arithmetic_types
Requested GL_EXT_shader_explicit_arithmetic_types
local_size = (1, 1, 1)
0:? Sequence
0:48 Function Definition: main( ( global void)

View File

@@ -11,7 +11,7 @@ ERROR: 8 compilation errors. No code generated.
Shader version: 450
Requested GL_KHX_shader_explicit_arithmetic_types
Requested GL_EXT_shader_explicit_arithmetic_types
ERROR: node is still EOpNull!
0:5 Function Definition: func(i81;i161;i161; ( global int64_t)
0:5 Function Parameters:
@@ -137,7 +137,7 @@ Linked fragment stage:
Shader version: 450
Requested GL_KHX_shader_explicit_arithmetic_types
Requested GL_EXT_shader_explicit_arithmetic_types
ERROR: node is still EOpNull!
0:10 Function Definition: func(i81;i161;i1; ( global int64_t)
0:10 Function Parameters:

View File

@@ -69,10 +69,7 @@ output primitive = line_strip
0:? 'ps' ( in 3-element array of uint PointSize)
0:? 'OutputStream.ps' ( out float PointSize)
error: SPIRV-Tools Validation Errors
error: According to the Vulkan spec BuiltIn PointSize variable needs to be a 32-bit float scalar. ID <28> (OpVariable) is not a float scalar.
%29 = OpLoad %_arr_uint_uint_3 %ps_1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 36

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@@ -93,10 +93,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float)
0:? 'input' (layout( location=8) in 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Operand 2 of Decorate requires one of these capabilities: InputAttachment
OpDecorate %attach InputAttachmentIndex 4
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 51

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@@ -145,10 +145,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.a' (layout( location=0) out 4-component vector of float)
0:? 'input' ( in 4-component vector of float FragCoord)
error: SPIRV-Tools Validation Errors
error: Structure id 50 decorated as BufferBlock for variable in Uniform storage class must follow relaxed storage buffer layout rules: member 7 at offset 128 overlaps previous member ending at offset 171
%tbufName = OpTypeStruct %v4float %int %float %float %float %float %float %float %mat3v4float %mat3v4float %mat3v4float %mat3v4float
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 73

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@@ -131,12 +131,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform int c1})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Uniform OpVariable <id> '18[cb3] 'has illegal type.
From Vulkan spec, section 14.5.2:
Variables identified with the Uniform storage class are used to access transparent buffer backed resources. Such variables must be typed as OpTypeStruct, or an array of this type
%cb3_0 = OpVariable %_ptr_Uniform__arr__arr_cb3_uint_4_uint_2 Uniform
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 66

View File

@@ -543,10 +543,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out int)
error: SPIRV-Tools Validation Errors
error: Matrix types can only be parameterized with floating-point types.
%mat4v4int = OpTypeMatrix %v4int 4
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 98

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@@ -117,10 +117,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
0:? '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Input variable id <34> is used by entry point 'main' id <4>, but is not listed as an interface
%i_1 = OpVariable %_ptr_Input_PS_INPUT Input
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 52

View File

@@ -49,10 +49,7 @@ gl_FragCoord origin is upper left
0:? 'i' ( temp structure{})
0:? Linker Objects
error: SPIRV-Tools Validation Errors
error: Input variable id <20> is used by entry point 'main' id <4>, but is not listed as an interface
%i_1 = OpVariable %_ptr_Input_ps_in Input
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 27

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@@ -47,10 +47,7 @@ Shader version: 500
0:? 'i' ( temp structure{})
0:? Linker Objects
error: SPIRV-Tools Validation Errors
error: Input variable id <20> is used by entry point 'main' id <4>, but is not listed as an interface
%i_1 = OpVariable %_ptr_Input_vs_in Input
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 27

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@@ -1261,10 +1261,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image Operand ConstOffsets to be a const object
%90 = OpImageGather %v4float %76 %78 %int_0 ConstOffsets %89
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 399

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@@ -1253,10 +1253,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image Operand ConstOffsets to be a const object
%90 = OpImageGather %v4float %76 %78 %int_0 ConstOffsets %89
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 389

View File

@@ -715,10 +715,7 @@ local_size = (1, 1, 1)
0:? 'inU0' (layout( location=3) in 4-component vector of uint)
0:? 'inU1' (layout( location=4) in 4-component vector of uint)
error: SPIRV-Tools Validation Errors
error: Expected operand to be vector bool: All
%64 = OpAll %bool %63
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 265

View File

@@ -153,10 +153,7 @@ gl_FragCoord origin is upper left
0:? 'inF4' (layout( location=3) in 4-component vector of float)
0:? 'inI2' (layout( location=4) flat in 2-component vector of int)
error: SPIRV-Tools Validation Errors
error: GLSL.std.450 InterpolateAtOffset: expected Interpolant storage class to be Input
%28 = OpExtInst %float %1 InterpolateAtOffset %inF1 %27
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 80

View File

@@ -5643,10 +5643,7 @@ gl_FragCoord origin is upper left
0:? 'gs_uc4' ( shared 4-component vector of uint)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Matrix types can only be parameterized with floating-point types.
%mat2v2bool = OpTypeMatrix %v2bool 2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 1836

View File

@@ -2778,10 +2778,7 @@ Shader version: 500
0:413 'inFM3x2' ( in 3X2 matrix of float)
0:? Linker Objects
error: SPIRV-Tools Validation Errors
error: Matrix types can only be parameterized with floating-point types.
%mat2v2bool = OpTypeMatrix %v2bool 2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 1225

View File

@@ -151,10 +151,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Illegal number of components (1) for TypeVector
%v1float = OpTypeVector %float 1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 77

View File

@@ -231,10 +231,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Illegal number of components (1) for TypeVector
%v1bool = OpTypeVector %bool 1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 130

View File

@@ -30,10 +30,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 1-component vector of float f1, uniform 1X1 matrix of float fmat11, uniform 4X1 matrix of float fmat41, uniform 1X2 matrix of float fmat12, uniform 2X3 matrix of double dmat23, uniform 4X4 matrix of int int44})
error: SPIRV-Tools Validation Errors
error: Illegal number of components (1) for TypeVector
%v1float = OpTypeVector %float 1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 30

View File

@@ -397,10 +397,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Illegal number of components (1) for TypeVector
%v1int = OpTypeVector %int 1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 232

View File

@@ -675,11 +675,7 @@ Shader version: 500
0:? Linker Objects
0:? 'inf' (layout( location=0) in float)
Missing functionality: matrix swizzle
error: SPIRV-Tools Validation Errors
error: OpStore Pointer <id> '42[f3]'s type does not match Object <id> '34's type.
OpStore %f3 %int_0
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 118

View File

@@ -101,10 +101,7 @@ gl_FragCoord origin is upper left
0:? 'N2::gf' ( global float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: OpFunctionCall Function <id>'s parameter count does not match the argument count.
%43 = OpFunctionCall %v4float %N2__N3__C1__getVec_
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 54

View File

@@ -398,10 +398,7 @@ gl_FragCoord origin is upper left
0:? 'ci' ( const int)
0:? 0 (const int)
error: SPIRV-Tools Validation Errors
error: If OpTypeBool is stored in conjunction with OpVariable, it can only be used with non-externally visible shader Storage Classes: Workgroup, CrossWorkgroup, Private, and Function
%_entryPointOutput_c = OpVariable %_ptr_Output_bool Output
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 104

View File

@@ -0,0 +1,183 @@
hlsl.pp.line2.frag
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 80
Capability Shader
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "MainPs" 71 75
ExecutionMode 5 OriginUpperLeft
1: String "hlsl.pp.line2.frag"
17: String "foo.frag"
32: String "foo.h"
42: String "foo2.h"
Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed entry-point MainPs
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed hlsl-offsets
#line 1
#line 1 "foo.frag"
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
#line 47
if (g_B)
#line 3 "foo.h"
u = g_nDataIdx;
else
#line 67
u = g_nDataIdx2;
#line 7 "foo2.h"
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
#line 105
return ps_output ;
}
"
Name 5 "MainPs"
Name 9 "PS_INPUT"
MemberName 9(PS_INPUT) 0 "vTextureCoords"
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "vColor"
Name 15 "@MainPs(struct-PS_INPUT-vf21;"
Name 14 "i"
Name 19 "PerViewConstantBuffer_t"
MemberName 19(PerViewConstantBuffer_t) 0 "g_nDataIdx"
MemberName 19(PerViewConstantBuffer_t) 1 "g_nDataIdx2"
MemberName 19(PerViewConstantBuffer_t) 2 "g_B"
Name 21 ""
Name 34 "u"
Name 44 "ps_output"
Name 49 "g_tColor"
Name 56 "g_sAniso"
Name 69 "i"
Name 71 "i.vTextureCoords"
Name 75 "@entryPointOutput.vColor"
Name 76 "param"
MemberDecorate 19(PerViewConstantBuffer_t) 0 Offset 0
MemberDecorate 19(PerViewConstantBuffer_t) 1 Offset 4
MemberDecorate 19(PerViewConstantBuffer_t) 2 Offset 8
Decorate 19(PerViewConstantBuffer_t) Block
Decorate 49(g_tColor) DescriptorSet 0
Decorate 56(g_sAniso) DescriptorSet 0
Decorate 71(i.vTextureCoords) Location 0
Decorate 75(@entryPointOutput.vColor) Location 0
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypeVector 7(float) 2
9(PS_INPUT): TypeStruct 8(fvec2)
10: TypePointer Function 9(PS_INPUT)
11: TypeVector 7(float) 4
12(PS_OUTPUT): TypeStruct 11(fvec4)
13: TypeFunction 12(PS_OUTPUT) 10(ptr)
18: TypeInt 32 0
19(PerViewConstantBuffer_t): TypeStruct 18(int) 18(int) 18(int)
20: TypePointer PushConstant 19(PerViewConstantBuffer_t)
21: 20(ptr) Variable PushConstant
22: TypeInt 32 1
23: 22(int) Constant 2
24: TypePointer PushConstant 18(int)
27: TypeBool
28: 18(int) Constant 0
33: TypePointer Function 18(int)
35: 22(int) Constant 0
39: 22(int) Constant 1
43: TypePointer Function 12(PS_OUTPUT)
45: TypeImage 7(float) 2D sampled format:Unknown
46: 18(int) Constant 128
47: TypeArray 45 46
48: TypePointer UniformConstant 47
49(g_tColor): 48(ptr) Variable UniformConstant
51: TypePointer UniformConstant 45
54: TypeSampler
55: TypePointer UniformConstant 54
56(g_sAniso): 55(ptr) Variable UniformConstant
58: TypeSampledImage 45
60: TypePointer Function 8(fvec2)
64: TypePointer Function 11(fvec4)
70: TypePointer Input 8(fvec2)
71(i.vTextureCoords): 70(ptr) Variable Input
74: TypePointer Output 11(fvec4)
75(@entryPointOutput.vColor): 74(ptr) Variable Output
5(MainPs): 3 Function None 4
6: Label
69(i): 10(ptr) Variable Function
76(param): 10(ptr) Variable Function
Line 17 23 0
72: 8(fvec2) Load 71(i.vTextureCoords)
73: 60(ptr) AccessChain 69(i) 35
Store 73 72
77: 9(PS_INPUT) Load 69(i)
Store 76(param) 77
78:12(PS_OUTPUT) FunctionCall 15(@MainPs(struct-PS_INPUT-vf21;) 76(param)
79: 11(fvec4) CompositeExtract 78 0
Store 75(@entryPointOutput.vColor) 79
Return
FunctionEnd
15(@MainPs(struct-PS_INPUT-vf21;):12(PS_OUTPUT) Function None 13
14(i): 10(ptr) FunctionParameter
16: Label
34(u): 33(ptr) Variable Function
44(ps_output): 43(ptr) Variable Function
Line 17 47 0
25: 24(ptr) AccessChain 21 23
26: 18(int) Load 25
29: 27(bool) INotEqual 26 28
SelectionMerge 31 None
BranchConditional 29 30 38
30: Label
Line 32 3 0
36: 24(ptr) AccessChain 21 35
37: 18(int) Load 36
Store 34(u) 37
Branch 31
38: Label
Line 32 67 0
40: 24(ptr) AccessChain 21 39
41: 18(int) Load 40
Store 34(u) 41
Branch 31
31: Label
Line 42 7 0
50: 18(int) Load 34(u)
52: 51(ptr) AccessChain 49(g_tColor) 50
53: 45 Load 52
57: 54 Load 56(g_sAniso)
59: 58 SampledImage 53 57
61: 60(ptr) AccessChain 14(i) 35
62: 8(fvec2) Load 61
63: 11(fvec4) ImageSampleImplicitLod 59 62
65: 64(ptr) AccessChain 44(ps_output) 35
Store 65 63
Line 42 105 0
66:12(PS_OUTPUT) Load 44(ps_output)
ReturnValue 66
FunctionEnd

View File

@@ -0,0 +1,172 @@
hlsl.pp.line3.frag
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 78
Capability Shader
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "MainPs" 69 73
ExecutionMode 5 OriginUpperLeft
1: String "hlsl.pp.line3.frag"
31: String "./i1.h"
Source HLSL 500 1 "// OpModuleProcessed entry-point MainPs
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed hlsl-offsets
#line 1
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
if (g_B)
#include "i1.h"
else
u = g_nDataIdx2;
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
return ps_output ;
}
"
Name 5 "MainPs"
Name 9 "PS_INPUT"
MemberName 9(PS_INPUT) 0 "vTextureCoords"
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "vColor"
Name 15 "@MainPs(struct-PS_INPUT-vf21;"
Name 14 "i"
Name 18 "PerViewConstantBuffer_t"
MemberName 18(PerViewConstantBuffer_t) 0 "g_nDataIdx"
MemberName 18(PerViewConstantBuffer_t) 1 "g_nDataIdx2"
MemberName 18(PerViewConstantBuffer_t) 2 "g_B"
Name 20 ""
Name 33 "u"
Name 42 "ps_output"
Name 47 "g_tColor"
Name 54 "g_sAniso"
Name 67 "i"
Name 69 "i.vTextureCoords"
Name 73 "@entryPointOutput.vColor"
Name 74 "param"
MemberDecorate 18(PerViewConstantBuffer_t) 0 Offset 0
MemberDecorate 18(PerViewConstantBuffer_t) 1 Offset 4
MemberDecorate 18(PerViewConstantBuffer_t) 2 Offset 8
Decorate 18(PerViewConstantBuffer_t) Block
Decorate 47(g_tColor) DescriptorSet 0
Decorate 54(g_sAniso) DescriptorSet 0
Decorate 69(i.vTextureCoords) Location 0
Decorate 73(@entryPointOutput.vColor) Location 0
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypeVector 7(float) 2
9(PS_INPUT): TypeStruct 8(fvec2)
10: TypePointer Function 9(PS_INPUT)
11: TypeVector 7(float) 4
12(PS_OUTPUT): TypeStruct 11(fvec4)
13: TypeFunction 12(PS_OUTPUT) 10(ptr)
17: TypeInt 32 0
18(PerViewConstantBuffer_t): TypeStruct 17(int) 17(int) 17(int)
19: TypePointer PushConstant 18(PerViewConstantBuffer_t)
20: 19(ptr) Variable PushConstant
21: TypeInt 32 1
22: 21(int) Constant 2
23: TypePointer PushConstant 17(int)
26: TypeBool
27: 17(int) Constant 0
32: TypePointer Function 17(int)
34: 21(int) Constant 0
38: 21(int) Constant 1
41: TypePointer Function 12(PS_OUTPUT)
43: TypeImage 7(float) 2D sampled format:Unknown
44: 17(int) Constant 128
45: TypeArray 43 44
46: TypePointer UniformConstant 45
47(g_tColor): 46(ptr) Variable UniformConstant
49: TypePointer UniformConstant 43
52: TypeSampler
53: TypePointer UniformConstant 52
54(g_sAniso): 53(ptr) Variable UniformConstant
56: TypeSampledImage 43
58: TypePointer Function 8(fvec2)
62: TypePointer Function 11(fvec4)
68: TypePointer Input 8(fvec2)
69(i.vTextureCoords): 68(ptr) Variable Input
72: TypePointer Output 11(fvec4)
73(@entryPointOutput.vColor): 72(ptr) Variable Output
5(MainPs): 3 Function None 4
6: Label
67(i): 10(ptr) Variable Function
74(param): 10(ptr) Variable Function
Line 1 23 0
70: 8(fvec2) Load 69(i.vTextureCoords)
71: 58(ptr) AccessChain 67(i) 34
Store 71 70
75: 9(PS_INPUT) Load 67(i)
Store 74(param) 75
76:12(PS_OUTPUT) FunctionCall 15(@MainPs(struct-PS_INPUT-vf21;) 74(param)
77: 11(fvec4) CompositeExtract 76 0
Store 73(@entryPointOutput.vColor) 77
Return
FunctionEnd
15(@MainPs(struct-PS_INPUT-vf21;):12(PS_OUTPUT) Function None 13
14(i): 10(ptr) FunctionParameter
16: Label
33(u): 32(ptr) Variable Function
42(ps_output): 41(ptr) Variable Function
Line 1 27 0
24: 23(ptr) AccessChain 20 22
25: 17(int) Load 24
28: 26(bool) INotEqual 25 27
SelectionMerge 30 None
BranchConditional 28 29 37
29: Label
Line 31 1 0
35: 23(ptr) AccessChain 20 34
36: 17(int) Load 35
Store 33(u) 36
Branch 30
37: Label
Line 1 30 0
39: 23(ptr) AccessChain 20 38
40: 17(int) Load 39
Store 33(u) 40
Branch 30
30: Label
Line 1 31 0
48: 17(int) Load 33(u)
50: 49(ptr) AccessChain 47(g_tColor) 48
51: 43 Load 50
55: 52 Load 54(g_sAniso)
57: 56 SampledImage 51 55
59: 58(ptr) AccessChain 14(i) 34
60: 8(fvec2) Load 59
61: 11(fvec4) ImageSampleImplicitLod 57 60
63: 62(ptr) AccessChain 42(ps_output) 34
Store 63 61
Line 1 32 0
64:12(PS_OUTPUT) Load 42(ps_output)
ReturnValue 64
FunctionEnd

View File

@@ -0,0 +1,592 @@
hlsl.sample.dx9.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
0:21 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:21 Constant:
0:21 0.500000
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 direct index ( temp float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
0:27 'ColorOut' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
0:28 'ColorOut' ( temp 4-component vector of float)
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'ColorOut' ( temp 4-component vector of float)
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
0:30 'ColorOut' ( temp 4-component vector of float)
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 divide ( temp 4-component vector of float)
0:32 'ColorOut' ( temp 4-component vector of float)
0:32 Constant:
0:32 10.000000
0:33 move second child to first child ( temp float)
0:33 Depth: direct index for structure ( temp float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Branch: Return with expression
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:15 Color: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:15 Depth: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 1 (const int)
0:? Linker Objects
0:? 'g_sam' (layout( binding=0) uniform sampler2D)
0:? 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:? 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:15 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
0:21 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:21 Constant:
0:21 0.500000
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 direct index ( temp float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
0:27 'ColorOut' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
0:28 'ColorOut' ( temp 4-component vector of float)
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
0:29 'ColorOut' ( temp 4-component vector of float)
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
0:30 'ColorOut' ( temp 4-component vector of float)
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:32 Constant:
0:32 0 (const int)
0:32 divide ( temp 4-component vector of float)
0:32 'ColorOut' ( temp 4-component vector of float)
0:32 Constant:
0:32 10.000000
0:33 move second child to first child ( temp float)
0:33 Depth: direct index for structure ( temp float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Branch: Return with expression
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:15 Color: direct index for structure ( temp 4-component vector of float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 0 (const int)
0:15 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:15 Depth: direct index for structure ( temp float)
0:15 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:15 Constant:
0:15 1 (const int)
0:? Linker Objects
0:? 'g_sam' (layout( binding=0) uniform sampler2D)
0:? 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:? 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 135
Capability Shader
Capability Sampled1D
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "main" 128 132
ExecutionMode 5 OriginUpperLeft
ExecutionMode 5 DepthReplacing
1: String ""
Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed hlsl-offsets
#line 1
"
Name 5 "main"
Name 9 "PS_OUTPUT"
MemberName 9(PS_OUTPUT) 0 "Color"
MemberName 9(PS_OUTPUT) 1 "Depth"
Name 11 "@main("
Name 14 "ColorOut"
Name 20 "g_sam"
Name 32 "g_sam1D"
Name 38 "g_sam2D"
Name 48 "g_sam3D"
Name 58 "g_samCube"
Name 110 "psout"
Name 125 "flattenTemp"
Name 128 "@entryPointOutput.Color"
Name 132 "@entryPointOutput.Depth"
Decorate 20(g_sam) DescriptorSet 0
Decorate 20(g_sam) Binding 0
Decorate 32(g_sam1D) DescriptorSet 0
Decorate 32(g_sam1D) Binding 1
Decorate 38(g_sam2D) DescriptorSet 0
Decorate 38(g_sam2D) Binding 2
Decorate 48(g_sam3D) DescriptorSet 0
Decorate 48(g_sam3D) Binding 3
Decorate 58(g_samCube) DescriptorSet 0
Decorate 58(g_samCube) Binding 4
Decorate 128(@entryPointOutput.Color) Location 0
Decorate 132(@entryPointOutput.Depth) BuiltIn FragDepth
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypeVector 7(float) 4
9(PS_OUTPUT): TypeStruct 8(fvec4) 7(float)
10: TypeFunction 9(PS_OUTPUT)
13: TypePointer Function 8(fvec4)
15: 7(float) Constant 0
16: 8(fvec4) ConstantComposite 15 15 15 15
17: TypeImage 7(float) 2D sampled format:Unknown
18: TypeSampledImage 17
19: TypePointer UniformConstant 18
20(g_sam): 19(ptr) Variable UniformConstant
22: TypeVector 7(float) 2
23: 7(float) Constant 1053609165
24: 7(float) Constant 1050253722
25: 22(fvec2) ConstantComposite 23 24
29: TypeImage 7(float) 1D sampled format:Unknown
30: TypeSampledImage 29
31: TypePointer UniformConstant 30
32(g_sam1D): 31(ptr) Variable UniformConstant
34: 7(float) Constant 1056964608
38(g_sam2D): 19(ptr) Variable UniformConstant
40: 7(float) Constant 1058642330
41: 22(fvec2) ConstantComposite 34 40
45: TypeImage 7(float) 3D sampled format:Unknown
46: TypeSampledImage 45
47: TypePointer UniformConstant 46
48(g_sam3D): 47(ptr) Variable UniformConstant
50: TypeVector 7(float) 3
51: 50(fvec3) ConstantComposite 34 40 23
55: TypeImage 7(float) Cube sampled format:Unknown
56: TypeSampledImage 55
57: TypePointer UniformConstant 56
58(g_samCube): 57(ptr) Variable UniformConstant
64: 8(fvec4) ConstantComposite 23 24 15 15
68: TypeInt 32 0
69: 68(int) Constant 3
75: 8(fvec4) ConstantComposite 34 15 15 15
82: 8(fvec4) ConstantComposite 34 40 15 15
91: 8(fvec4) ConstantComposite 34 40 23 15
109: TypePointer Function 9(PS_OUTPUT)
111: TypeInt 32 1
112: 111(int) Constant 0
114: 7(float) Constant 1092616192
118: 111(int) Constant 1
119: 7(float) Constant 1065353216
120: TypePointer Function 7(float)
127: TypePointer Output 8(fvec4)
128(@entryPointOutput.Color): 127(ptr) Variable Output
131: TypePointer Output 7(float)
132(@entryPointOutput.Depth): 131(ptr) Variable Output
5(main): 3 Function None 4
6: Label
125(flattenTemp): 109(ptr) Variable Function
Line 1 15 0
126:9(PS_OUTPUT) FunctionCall 11(@main()
Store 125(flattenTemp) 126
129: 13(ptr) AccessChain 125(flattenTemp) 112
130: 8(fvec4) Load 129
Store 128(@entryPointOutput.Color) 130
133: 120(ptr) AccessChain 125(flattenTemp) 118
134: 7(float) Load 133
Store 132(@entryPointOutput.Depth) 134
Return
FunctionEnd
11(@main():9(PS_OUTPUT) Function None 10
12: Label
14(ColorOut): 13(ptr) Variable Function
110(psout): 109(ptr) Variable Function
Line 1 18 0
Store 14(ColorOut) 16
Line 1 20 0
21: 18 Load 20(g_sam)
26: 8(fvec4) ImageSampleImplicitLod 21 25
27: 8(fvec4) Load 14(ColorOut)
28: 8(fvec4) FAdd 27 26
Store 14(ColorOut) 28
Line 1 21 0
33: 30 Load 32(g_sam1D)
35: 8(fvec4) ImageSampleImplicitLod 33 34
36: 8(fvec4) Load 14(ColorOut)
37: 8(fvec4) FAdd 36 35
Store 14(ColorOut) 37
Line 1 22 0
39: 18 Load 38(g_sam2D)
42: 8(fvec4) ImageSampleImplicitLod 39 41
43: 8(fvec4) Load 14(ColorOut)
44: 8(fvec4) FAdd 43 42
Store 14(ColorOut) 44
Line 1 23 0
49: 46 Load 48(g_sam3D)
52: 8(fvec4) ImageSampleImplicitLod 49 51
53: 8(fvec4) Load 14(ColorOut)
54: 8(fvec4) FAdd 53 52
Store 14(ColorOut) 54
Line 1 24 0
59: 56 Load 58(g_samCube)
60: 8(fvec4) ImageSampleImplicitLod 59 51
61: 8(fvec4) Load 14(ColorOut)
62: 8(fvec4) FAdd 61 60
Store 14(ColorOut) 62
Line 1 26 0
63: 18 Load 20(g_sam)
65: 7(float) CompositeExtract 64 0
66: 7(float) CompositeExtract 64 1
67: 22(fvec2) CompositeConstruct 65 66
70: 7(float) CompositeExtract 64 3
71: 8(fvec4) ImageSampleExplicitLod 63 67 Lod 70
72: 8(fvec4) Load 14(ColorOut)
73: 8(fvec4) FAdd 72 71
Store 14(ColorOut) 73
Line 1 27 0
74: 30 Load 32(g_sam1D)
76: 7(float) CompositeExtract 75 0
77: 7(float) CompositeExtract 75 3
78: 8(fvec4) ImageSampleExplicitLod 74 76 Lod 77
79: 8(fvec4) Load 14(ColorOut)
80: 8(fvec4) FAdd 79 78
Store 14(ColorOut) 80
Line 1 28 0
81: 18 Load 38(g_sam2D)
83: 7(float) CompositeExtract 82 0
84: 7(float) CompositeExtract 82 1
85: 22(fvec2) CompositeConstruct 83 84
86: 7(float) CompositeExtract 82 3
87: 8(fvec4) ImageSampleExplicitLod 81 85 Lod 86
88: 8(fvec4) Load 14(ColorOut)
89: 8(fvec4) FAdd 88 87
Store 14(ColorOut) 89
Line 1 29 0
90: 46 Load 48(g_sam3D)
92: 7(float) CompositeExtract 91 0
93: 7(float) CompositeExtract 91 1
94: 7(float) CompositeExtract 91 2
95: 50(fvec3) CompositeConstruct 92 93 94
96: 7(float) CompositeExtract 91 3
97: 8(fvec4) ImageSampleExplicitLod 90 95 Lod 96
98: 8(fvec4) Load 14(ColorOut)
99: 8(fvec4) FAdd 98 97
Store 14(ColorOut) 99
Line 1 30 0
100: 56 Load 58(g_samCube)
101: 7(float) CompositeExtract 91 0
102: 7(float) CompositeExtract 91 1
103: 7(float) CompositeExtract 91 2
104: 50(fvec3) CompositeConstruct 101 102 103
105: 7(float) CompositeExtract 91 3
106: 8(fvec4) ImageSampleExplicitLod 100 104 Lod 105
107: 8(fvec4) Load 14(ColorOut)
108: 8(fvec4) FAdd 107 106
Store 14(ColorOut) 108
Line 1 32 0
113: 8(fvec4) Load 14(ColorOut)
115: 8(fvec4) CompositeConstruct 114 114 114 114
116: 8(fvec4) FDiv 113 115
117: 13(ptr) AccessChain 110(psout) 112
Store 117 116
Line 1 33 0
121: 120(ptr) AccessChain 110(psout) 118
Store 121 119
Line 1 35 0
122:9(PS_OUTPUT) Load 110(psout)
ReturnValue 122
FunctionEnd

View File

@@ -0,0 +1,261 @@
hlsl.sample.dx9.vert
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'PosOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'PosOut' ( temp 4-component vector of float)
0:16 textureLod ( temp 4-component vector of float)
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
0:16 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.000000
0:? 1.000000
0:16 direct index ( temp float)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.000000
0:? 1.000000
0:16 Constant:
0:16 3 (const int)
0:17 add second child into first child ( temp 4-component vector of float)
0:17 'PosOut' ( temp 4-component vector of float)
0:17 textureLod ( temp 4-component vector of float)
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:17 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 1.000000
0:17 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 1.000000
0:17 Constant:
0:17 3 (const int)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 divide ( temp 4-component vector of float)
0:19 'PosOut' ( temp 4-component vector of float)
0:19 Constant:
0:19 2.000000
0:21 Branch: Return with expression
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sam' (layout( binding=0) uniform sampler2D)
0:? 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'PosOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'PosOut' ( temp 4-component vector of float)
0:16 textureLod ( temp 4-component vector of float)
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
0:16 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.000000
0:? 1.000000
0:16 direct index ( temp float)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.000000
0:? 1.000000
0:16 Constant:
0:16 3 (const int)
0:17 add second child into first child ( temp 4-component vector of float)
0:17 'PosOut' ( temp 4-component vector of float)
0:17 textureLod ( temp 4-component vector of float)
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:17 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 1.000000
0:17 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 1.000000
0:17 Constant:
0:17 3 (const int)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Pos: direct index for structure ( temp 4-component vector of float)
0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 divide ( temp 4-component vector of float)
0:19 'PosOut' ( temp 4-component vector of float)
0:19 Constant:
0:19 2.000000
0:21 Branch: Return with expression
0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:11 Pos: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sam' (layout( binding=0) uniform sampler2D)
0:? 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 64
Capability Shader
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 5 "main" 61
1: String ""
Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed hlsl-offsets
#line 1
"
Name 5 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "Pos"
Name 11 "@main("
Name 14 "PosOut"
Name 20 "g_sam"
Name 36 "g_sam2D"
Name 49 "vsout"
Name 61 "@entryPointOutput.Pos"
Decorate 20(g_sam) DescriptorSet 0
Decorate 20(g_sam) Binding 0
Decorate 36(g_sam2D) DescriptorSet 0
Decorate 36(g_sam2D) Binding 1
Decorate 61(@entryPointOutput.Pos) BuiltIn Position
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypeVector 7(float) 4
9(VS_OUTPUT): TypeStruct 8(fvec4)
10: TypeFunction 9(VS_OUTPUT)
13: TypePointer Function 8(fvec4)
15: 7(float) Constant 0
16: 8(fvec4) ConstantComposite 15 15 15 15
17: TypeImage 7(float) 2D sampled format:Unknown
18: TypeSampledImage 17
19: TypePointer UniformConstant 18
20(g_sam): 19(ptr) Variable UniformConstant
22: 7(float) Constant 1050253722
23: 7(float) Constant 1053609165
24: 7(float) Constant 1065353216
25: 8(fvec4) ConstantComposite 22 23 15 24
26: TypeVector 7(float) 2
30: TypeInt 32 0
31: 30(int) Constant 3
36(g_sam2D): 19(ptr) Variable UniformConstant
38: 7(float) Constant 1056964608
39: 7(float) Constant 1058642330
40: 8(fvec4) ConstantComposite 38 39 15 24
48: TypePointer Function 9(VS_OUTPUT)
50: TypeInt 32 1
51: 50(int) Constant 0
53: 7(float) Constant 1073741824
60: TypePointer Output 8(fvec4)
61(@entryPointOutput.Pos): 60(ptr) Variable Output
5(main): 3 Function None 4
6: Label
Line 1 11 0
62:9(VS_OUTPUT) FunctionCall 11(@main()
63: 8(fvec4) CompositeExtract 62 0
Store 61(@entryPointOutput.Pos) 63
Return
FunctionEnd
11(@main():9(VS_OUTPUT) Function None 10
12: Label
14(PosOut): 13(ptr) Variable Function
49(vsout): 48(ptr) Variable Function
Line 1 14 0
Store 14(PosOut) 16
Line 1 16 0
21: 18 Load 20(g_sam)
27: 7(float) CompositeExtract 25 0
28: 7(float) CompositeExtract 25 1
29: 26(fvec2) CompositeConstruct 27 28
32: 7(float) CompositeExtract 25 3
33: 8(fvec4) ImageSampleExplicitLod 21 29 Lod 32
34: 8(fvec4) Load 14(PosOut)
35: 8(fvec4) FAdd 34 33
Store 14(PosOut) 35
Line 1 17 0
37: 18 Load 36(g_sam2D)
41: 7(float) CompositeExtract 40 0
42: 7(float) CompositeExtract 40 1
43: 26(fvec2) CompositeConstruct 41 42
44: 7(float) CompositeExtract 40 3
45: 8(fvec4) ImageSampleExplicitLod 37 43 Lod 44
46: 8(fvec4) Load 14(PosOut)
47: 8(fvec4) FAdd 46 45
Store 14(PosOut) 47
Line 1 19 0
52: 8(fvec4) Load 14(PosOut)
54: 8(fvec4) CompositeConstruct 53 53 53 53
55: 8(fvec4) FDiv 52 54
56: 13(ptr) AccessChain 49(vsout) 51
Store 56 55
Line 1 21 0
57:9(VS_OUTPUT) Load 49(vsout)
ReturnValue 57
FunctionEnd

View File

@@ -399,10 +399,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image Operand Bias to be float scalar
%28 = OpImageSampleImplicitLod %v4float %23 %float_0_100000001 Bias|ConstOffset %int_1 %float_0_5
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 161

View File

@@ -297,10 +297,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image Operand Bias to be float scalar
%31 = OpImageSampleImplicitLod %v4float %23 %27 Bias|ConstOffset %int_0 %float_0_5
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 118

View File

@@ -397,10 +397,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%48 = OpImageSampleDrefImplicitLod %float %43 %46 %47
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 209

View File

@@ -379,10 +379,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%41 = OpImageSampleDrefImplicitLod %float %38 %39 %40
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 198

View File

@@ -325,10 +325,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%42 = OpImageSampleDrefImplicitLod %float %39 %40 %41 ConstOffset %int_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 167

View File

@@ -337,10 +337,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%49 = OpImageSampleDrefImplicitLod %float %44 %47 %48 ConstOffset %int_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 178

View File

@@ -433,10 +433,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%49 = OpImageSampleDrefExplicitLod %float %44 %47 %48 Lod %float_0
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 210

View File

@@ -415,10 +415,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%42 = OpImageSampleDrefExplicitLod %float %39 %40 %41 Lod %float_0
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 199

View File

@@ -349,10 +349,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%43 = OpImageSampleDrefExplicitLod %float %40 %41 %42 Lod|ConstOffset %float_0 %int_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 168

View File

@@ -361,10 +361,7 @@ using depth_any
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: Expected Image 'Sampled Type' to be the same as Result Type
%50 = OpImageSampleDrefExplicitLod %float %45 %48 %49 Lod|ConstOffset %float_0 %int_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 179

View File

@@ -155,10 +155,7 @@ output primitive = line_strip
0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
0:? 'OutputStream.cull0' ( out 1-element array of float CullDistance)
error: SPIRV-Tools Validation Errors
error: According to the Vulkan spec BuiltIn Position variable needs to be a 4-component 32-bit float vector. ID <20> (OpVariable) is not a float vector.
OpStore %OutputStream_clip0 %25
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 65

View File

@@ -211,10 +211,7 @@ gl_FragCoord origin is upper left
0:? 's.ff3' (layout( location=6) flat in bool)
0:? 's.ff4' (layout( location=7) in 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: If OpTypeBool is stored in conjunction with OpVariable, it can only be used with non-externally visible shader Storage Classes: Workgroup, CrossWorkgroup, Private, and Function
%s_b = OpVariable %_ptr_Input_bool Input
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 102

View File

@@ -207,10 +207,7 @@ gl_FragCoord origin is upper left
0:? 'input[1].f' (layout( location=2) in float)
0:? 'input[2].f' (layout( location=3) in float)
error: SPIRV-Tools Validation Errors
error: According to the Vulkan spec BuiltIn FragCoord variable needs to be a 4-component 32-bit float vector. ID <41> (OpVariable) is not a float vector.
%input_pos = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 66

View File

@@ -155,12 +155,7 @@ gl_FragCoord origin is upper left
0:? 'g_texdata_array2[2].nonopaque_thing' ( uniform int)
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: UniformConstant OpVariable <id> '65[g_texdata.nonopaque_thing] 'has illegal type.
From Vulkan spec, section 14.5.2:
Variables identified with the UniformConstant storage class are used only as handles to refer to opaque resources. Such variables must be typed as OpTypeImage, OpTypeSampler, OpTypeSampledImage, OpTypeAccelerationStructureNV, or an array of one of these types.
%g_texdata_nonopaque_thing = OpVariable %_ptr_UniformConstant_int UniformConstant
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 80

View File

@@ -149,10 +149,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
error: SPIRV-Tools Validation Errors
error: Structure id 12 decorated as BufferBlock must be explicitly laid out with Offset decorations.
%__0 = OpTypeStruct %uint
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 70

View File

@@ -473,10 +473,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
error: SPIRV-Tools Validation Errors
error: AtomicIAdd: expected Value to be of type Result Type
%28 = OpAtomicIAdd %uint %24 %uint_1 %uint_0 %int_1
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 87

View File

@@ -137,10 +137,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
error: SPIRV-Tools Validation Errors
error: Structure id 20 decorated as BufferBlock must be explicitly laid out with Offset decorations.
%__1 = OpTypeStruct %uint
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 78

View File

@@ -837,10 +837,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2s1a' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
error: SPIRV-Tools Validation Errors
error: OpStore Pointer <id> '185's type does not match Object <id> '184's type.
OpStore %185 %184
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 240

View File

@@ -105,10 +105,7 @@ output primitive = triangle_strip
0:? 'TriStream' ( temp structure{})
0:? Linker Objects
error: SPIRV-Tools Validation Errors
error: Output variable id <23> is used by entry point 'main' id <4>, but is not listed as an interface
%TriStream_1 = OpVariable %_ptr_Output_GSPS_INPUT Output
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 57

View File

@@ -1,10 +1,7 @@
spv.130.frag
WARNING: 0:31: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 205

View File

@@ -1,8 +1,5 @@
spv.140.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 96

View File

@@ -1,88 +1,88 @@
spv.16bitstorage_Error-int.frag
ERROR: 0:54: 'structure: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:58: 'return: can't use with structs containing int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:61: 'int16_t: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:74: '[: does not operate on types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:75: '.: can't swizzle types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:77: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:77: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:78: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform int16_t' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( column_major std140 offset=0) uniform int16_t (or there is no acceptable conversion)
ERROR: 0:80: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int16_t' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:81: '.: can't swizzle types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:82: '=: can't use with structs containing int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:83: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:84: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:85: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:86: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform int16_t' (or there is no acceptable conversion)
ERROR: 0:87: '=: can't use with arrays containing int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:88: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:89: 'constructor: 16-bit arrays not supported' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:89: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:92: 'constructor: can't construct structure containing 16-bit type' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:93: 'func2' : no matching overloaded function found
ERROR: 0:99: '' : syntax error, unexpected IDENTIFIER
ERROR: 26 compilation errors. No code generated.

View File

@@ -1,88 +1,88 @@
spv.16bitstorage_Error-uint.frag
ERROR: 0:54: 'structure: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:58: 'return: can't use with structs containing uint16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:61: 'uint16_t: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:74: '[: does not operate on types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:75: '.: can't swizzle types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:76: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:77: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:77: 'built-in function: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:78: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform uint16_t' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( column_major std140 offset=0) uniform uint16_t (or there is no acceptable conversion)
ERROR: 0:80: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint16_t' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:81: '.: can't swizzle types containing (u)int16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:82: '=: can't use with structs containing uint16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:83: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:84: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:85: 'qualifier: (u)int16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:86: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform uint16_t' (or there is no acceptable conversion)
ERROR: 0:87: '=: can't use with arrays containing uint16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:88: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:89: 'constructor: 16-bit arrays not supported' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:89: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:92: 'constructor: can't construct structure containing 16-bit type' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_int16
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int16
ERROR: 0:93: 'func2' : no matching overloaded function found
ERROR: 0:99: '' : syntax error, unexpected IDENTIFIER
ERROR: 26 compilation errors. No code generated.

View File

@@ -1,96 +1,96 @@
spv.16bitstorage_Error.frag
ERROR: 0:54: 'structure: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:58: 'return: can't use with structs containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:61: 'float16_t: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:74: '[: does not operate on types containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:75: '.: can't swizzle types containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:76: 'built-in function: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:76: 'built-in function: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:76: 'built-in function: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:77: 'built-in function: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:77: 'built-in function: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:78: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform float16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform float16_t' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( column_major std140 offset=0) uniform float16_t (or there is no acceptable conversion)
ERROR: 0:80: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform float16_t' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:81: '.: can't swizzle types containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:82: '=: can't use with structs containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:83: 'qualifier: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:84: 'qualifier: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:85: 'qualifier: float16 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:86: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform float16_t' and a right operand of type 'layout( column_major std140 offset=0) uniform float16_t' (or there is no acceptable conversion)
ERROR: 0:87: '=: can't use with arrays containing float16' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:88: 'half floating-point suffix' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:88: 'half float literal' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:89: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:90: 'constructor: 16-bit arrays not supported' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:90: 'constructor: 16-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:93: 'constructor: can't construct structure containing 16-bit type' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_float16
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:94: 'func2' : no matching overloaded function found
ERROR: 0:100: '' : syntax error, unexpected IDENTIFIER
ERROR: 28 compilation errors. No code generated.

View File

@@ -1,8 +1,5 @@
spv.400.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 1118

View File

@@ -1,68 +1,68 @@
spv.8bitstorage_Error-int.frag
ERROR: 0:54: 'structure: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:58: 'return: can't use with structs containing int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:61: 'int8_t: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:74: '[: does not operate on types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:75: '.: can't swizzle types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:77: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:77: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:78: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int8_t' and a right operand of type 'layout( column_major std140 offset=0) uniform int8_t' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( column_major std140 offset=0) uniform int8_t (or there is no acceptable conversion)
ERROR: 0:80: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int8_t' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:81: '.: can't swizzle types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:82: '=: can't use with structs containing int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:83: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:84: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:85: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:86: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform int8_t' and a right operand of type 'layout( column_major std140 offset=0) uniform int8_t' (or there is no acceptable conversion)
ERROR: 0:87: '=: can't use with arrays containing int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:88: 'constructor: 8-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:89: 'constructor: 8-bit arrays not supported' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:89: 'constructor: 8-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:92: 'constructor: can't construct structure containing 8-bit type' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:93: 'func2' : no matching overloaded function found
ERROR: 0:99: '' : syntax error, unexpected IDENTIFIER
ERROR: 26 compilation errors. No code generated.

View File

@@ -1,68 +1,68 @@
spv.8bitstorage_Error-uint.frag
ERROR: 0:54: 'structure: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:58: 'return: can't use with structs containing uint8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:61: 'uint8_t: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:74: '[: does not operate on types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:75: '.: can't swizzle types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:76: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:77: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:77: 'built-in function: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:78: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint8_t' and a right operand of type 'layout( column_major std140 offset=0) uniform uint8_t' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand type no operation '-' exists that takes an operand of type layout( column_major std140 offset=0) uniform uint8_t (or there is no acceptable conversion)
ERROR: 0:80: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint8_t' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:81: '.: can't swizzle types containing (u)int8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:82: '=: can't use with structs containing uint8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:83: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:84: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:85: 'qualifier: (u)int8 types can only be in uniform block or buffer storage' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:86: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'layout( column_major std140 offset=0) uniform uint8_t' and a right operand of type 'layout( column_major std140 offset=0) uniform uint8_t' (or there is no acceptable conversion)
ERROR: 0:87: '=: can't use with arrays containing uint8' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:88: 'constructor: 8-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:89: 'constructor: 8-bit arrays not supported' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:89: 'constructor: 8-bit vectors only take vector types' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:92: 'constructor: can't construct structure containing 8-bit type' : required extension not requested: Possible extensions include:
GL_KHX_shader_explicit_arithmetic_types
GL_KHX_shader_explicit_arithmetic_types_int8
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_int8
ERROR: 0:93: 'func2' : no matching overloaded function found
ERROR: 0:99: '' : syntax error, unexpected IDENTIFIER
ERROR: 26 compilation errors. No code generated.

View File

@@ -1,12 +1,7 @@
spv.AofA.frag
WARNING: 0:6: '[][]' : Generating SPIR-V array-of-arrays, but Vulkan only supports single array level for this resource
error: SPIRV-Tools Validation Errors
error: Uniform OpVariable <id> '98[nameAofA] 'has illegal type.
From Vulkan spec, section 14.5.2:
Variables identified with the Uniform storage class are used to access transparent buffer backed resources. Such variables must be typed as OpTypeStruct, or an array of this type
%nameAofA = OpVariable %_ptr_Uniform__arr__arr_uAofA_uint_5_uint_3 Uniform
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 104

View File

@@ -7,8 +7,7 @@ WARNING: 0:24: '' : attribute with arguments not recognized, skipping
WARNING: 0:25: '' : attribute with arguments not recognized, skipping
WARNING: 0:26: '' : attribute with arguments not recognized, skipping
error: SPIRV-Tools Validation Errors
error: Invalid loop control operand: 4 has invalid mask component 4
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 118

View File

@@ -1,8 +1,5 @@
spv.explicittypes.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 576
@@ -19,14 +16,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast8("

View File

@@ -1,8 +1,5 @@
spv.float16.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 534

View File

@@ -1,8 +1,5 @@
spv.float16Fetch.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 5923

View File

@@ -1,8 +1,5 @@
spv.float32.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 533
@@ -20,14 +17,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main" 471
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "operators("

View File

@@ -1,8 +1,5 @@
spv.float64.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 524
@@ -20,14 +17,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main" 461
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "operators("

View File

@@ -1,10 +1,5 @@
spv.functionNestedOpaque.vert
error: SPIRV-Tools Validation Errors
error: UniformConstant OpVariable <id> '36[si] 'has illegal type.
From Vulkan spec, section 14.5.2:
Variables identified with the UniformConstant storage class are used only as handles to refer to opaque resources. Such variables must be typed as OpTypeImage, OpTypeSampler, OpTypeSampledImage, OpTypeAccelerationStructureNV, or an array of one of these types.
%si = OpVariable %_ptr_UniformConstant_S UniformConstant
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 39

View File

@@ -1,8 +1,5 @@
spv.image.frag
error: SPIRV-Tools Validation Errors
error: Capability ImageRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability ImageRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 395

View File

@@ -1,8 +1,5 @@
spv.imageLoadStoreLod.frag
error: SPIRV-Tools Validation Errors
error: Image Operand Lod can only be used with ExplicitLod opcodes and OpImageFetch
%19 = OpImageRead %v4float %15 %int_1 Lod %int_3
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 82

View File

@@ -1,8 +1,5 @@
spv.int16.amd.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 560

View File

@@ -1,8 +1,5 @@
spv.int16.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 523
@@ -20,14 +17,14 @@ error: Capability Float16 is not allowed by Vulkan 1.0 specification (or require
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast16("

View File

@@ -1,8 +1,5 @@
spv.int32.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 493
@@ -18,14 +15,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast32("

View File

@@ -1,8 +1,5 @@
spv.int64.frag
error: SPIRV-Tools Validation Errors
error: OpDecorate SpecId decoration target <id> '1' is not a scalar specialization constant.
OpDecorate %su64inc SpecId 105
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 489
@@ -16,7 +13,7 @@ error: OpDecorate SpecId decoration target <id> '1' is not a scalar specializati
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_ARB_gpu_shader_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast("

View File

@@ -1,8 +1,5 @@
spv.int8.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 518
@@ -20,14 +17,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast8("

View File

@@ -1,8 +1,5 @@
spv.memoryQualifier.frag
error: SPIRV-Tools Validation Errors
error: Capability ImageRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability ImageRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 97

View File

@@ -1,8 +1,5 @@
spv.multiviewPerViewAttributes.tesc
error: SPIRV-Tools Validation Errors
error: OpMemberName Member <id> '5' index is larger than Type <id> '27[gl_PositionPerViewNV]'s member count.
OpMemberName %gl_PerVertex_0 5 "gl_PositionPerViewNV"
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 37

View File

@@ -1,8 +1,5 @@
spv.newTexture.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 284

View File

@@ -1,8 +1,5 @@
spv.paramMemory.frag
error: SPIRV-Tools Validation Errors
error: OpFunctionCall Argument <id> '38[image1]'s type does not match Function <id> '8's parameter type.
%41 = OpFunctionCall %v4float %image_load_I21_vi2_ %image1 %param
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 69

View File

@@ -0,0 +1,144 @@
spv.pp.line.frag
WARNING: spv.pp.line.frag:6: varying deprecated in version 130; may be removed in future release
WARNING: spv.pp.line.frag:7: varying deprecated in version 130; may be removed in future release
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 65
Capability Shader
Capability Sampled1D
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "main" 41 53 56 59
ExecutionMode 5 OriginUpperLeft
1: String "spv.pp.line.frag"
Source GLSL 140 1 "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed entry-point main
#line 1
#version 140
uniform sampler1D texSampler1D;
uniform sampler2D texSampler2D;
varying float blend;
varying vec4 u;
in vec2 coords2D;
void main()
{
float blendscale = 1.789;
float bias = 2.0;
float coords1D = 1.789;
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
#line 53
color += texture (texSampler1D, coords1D);
color += texture (texSampler1D, coords1D, bias);
#line 102
color += texture (texSampler2D, coords2D);
color += texture (texSampler2D, coords2D, bias);
gl_FragColor = mix(color, u, blend * blendscale);
}
"
Name 5 "main"
Name 9 "blendscale"
Name 11 "bias"
Name 13 "coords1D"
Name 16 "color"
Name 22 "texSampler1D"
Name 37 "texSampler2D"
Name 41 "coords2D"
Name 53 "gl_FragColor"
Name 56 "u"
Name 59 "blend"
Decorate 22(texSampler1D) DescriptorSet 0
Decorate 37(texSampler2D) DescriptorSet 0
Decorate 53(gl_FragColor) Location 0
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypePointer Function 7(float)
10: 7(float) Constant 1071971828
12: 7(float) Constant 1073741824
14: TypeVector 7(float) 4
15: TypePointer Function 14(fvec4)
17: 7(float) Constant 0
18: 14(fvec4) ConstantComposite 17 17 17 17
19: TypeImage 7(float) 1D sampled format:Unknown
20: TypeSampledImage 19
21: TypePointer UniformConstant 20
22(texSampler1D): 21(ptr) Variable UniformConstant
34: TypeImage 7(float) 2D sampled format:Unknown
35: TypeSampledImage 34
36: TypePointer UniformConstant 35
37(texSampler2D): 36(ptr) Variable UniformConstant
39: TypeVector 7(float) 2
40: TypePointer Input 39(fvec2)
41(coords2D): 40(ptr) Variable Input
52: TypePointer Output 14(fvec4)
53(gl_FragColor): 52(ptr) Variable Output
55: TypePointer Input 14(fvec4)
56(u): 55(ptr) Variable Input
58: TypePointer Input 7(float)
59(blend): 58(ptr) Variable Input
5(main): 3 Function None 4
6: Label
9(blendscale): 8(ptr) Variable Function
11(bias): 8(ptr) Variable Function
13(coords1D): 8(ptr) Variable Function
16(color): 15(ptr) Variable Function
Line 1 13 0
Store 9(blendscale) 10
Line 1 14 0
Store 11(bias) 12
Line 1 15 0
Store 13(coords1D) 10
Line 1 16 0
Store 16(color) 18
Line 1 54 0
23: 20 Load 22(texSampler1D)
24: 7(float) Load 13(coords1D)
25: 14(fvec4) ImageSampleImplicitLod 23 24
26: 14(fvec4) Load 16(color)
27: 14(fvec4) FAdd 26 25
Store 16(color) 27
Line 1 55 0
28: 20 Load 22(texSampler1D)
29: 7(float) Load 13(coords1D)
30: 7(float) Load 11(bias)
31: 14(fvec4) ImageSampleImplicitLod 28 29 Bias 30
32: 14(fvec4) Load 16(color)
33: 14(fvec4) FAdd 32 31
Store 16(color) 33
Line 1 103 0
38: 35 Load 37(texSampler2D)
42: 39(fvec2) Load 41(coords2D)
43: 14(fvec4) ImageSampleImplicitLod 38 42
44: 14(fvec4) Load 16(color)
45: 14(fvec4) FAdd 44 43
Store 16(color) 45
Line 1 104 0
46: 35 Load 37(texSampler2D)
47: 39(fvec2) Load 41(coords2D)
48: 7(float) Load 11(bias)
49: 14(fvec4) ImageSampleImplicitLod 46 47 Bias 48
50: 14(fvec4) Load 16(color)
51: 14(fvec4) FAdd 50 49
Store 16(color) 51
Line 1 106 0
54: 14(fvec4) Load 16(color)
57: 14(fvec4) Load 56(u)
60: 7(float) Load 59(blend)
61: 7(float) Load 9(blendscale)
62: 7(float) FMul 60 61
63: 14(fvec4) CompositeConstruct 62 62 62 62
64: 14(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 54 57 63
Store 53(gl_FragColor) 64
Return
FunctionEnd

View File

@@ -1,8 +1,5 @@
spv.queryL.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 224

View File

@@ -1,8 +1,5 @@
spv.sampleMaskOverrideCoverage.frag
error: SPIRV-Tools Validation Errors
error: Operand 2 of Decorate requires one of these capabilities: SampleMaskOverrideCoverageNV
OpDecorate %gl_SampleMask OverrideCoverageNV
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 20

View File

@@ -1,8 +1,5 @@
spv.scalarlayout.frag
error: SPIRV-Tools Validation Errors
error: Structure id 17 decorated as Block for variable in Uniform storage class must follow standard uniform buffer layout rules: member 1 at offset 4 is not aligned to 8
%B1 = OpTypeStruct %float %v2float %v3float %_arr_float_uint_2 %mat2v3float %_arr_mat2v3float_uint_2 %float %S %_arr_S_uint_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 20

View File

@@ -1,8 +1,5 @@
spv.scalarlayoutfloat16.frag
error: SPIRV-Tools Validation Errors
error: Structure id 15 decorated as Block for variable in Uniform storage class must follow standard uniform buffer layout rules: member 1 at offset 2 is not aligned to 4
%B1 = OpTypeStruct %half %v2half %v3half %_arr_half_uint_2 %half %S %_arr_S_uint_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 18

View File

@@ -1,8 +1,5 @@
spv.separate.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 319

View File

@@ -1,8 +1,5 @@
spv.shaderBallotAMD.comp
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 1343

View File

@@ -1,8 +1,5 @@
spv.sparseTexture.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 438

View File

@@ -1,8 +1,5 @@
spv.sparseTextureClamp.frag
error: SPIRV-Tools Validation Errors
error: Capability SampledRect is not allowed by Vulkan 1.0 specification (or requires extension)
OpCapability SampledRect
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 360

View File

@@ -1,8 +1,5 @@
spv.stereoViewRendering.tesc
error: SPIRV-Tools Validation Errors
error: When BuiltIn decoration is applied to a structure-type member, all members of that structure type must also be decorated with BuiltIn (No allowed mixing of built-in variables and non-built-in variables within a single structure). Structure id 27 does not meet this requirement.
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %v4float
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 38

View File

@@ -1,8 +1,5 @@
spv.subgroupPartitioned.comp
error: SPIRV-Tools Validation Errors
error: Opcode GroupNonUniformFAdd requires one of these capabilities: GroupNonUniformArithmetic GroupNonUniformClustered
%179 = OpGroupNonUniformFAdd %float %uint_3 PartitionedReduceNV %176 %177
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 2506

View File

@@ -1,8 +1,5 @@
spv.textureGatherBiasLod.frag
error: SPIRV-Tools Validation Errors
error: Image Operand Bias can only be used with ImplicitLod opcodes
%27 = OpImageGather %v4float %17 %21 %int_0 Bias %26
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 298

View File

@@ -1,8 +1,5 @@
spv.viewportArray2.tesc
error: SPIRV-Tools Validation Errors
error: Vulkan spec allows BuiltIn ViewportIndex to be used only with Vertex, TessellationEvaluation, Geometry, or Fragment execution models. ID <0> (OpStore) is referencing ID <22> (OpVariable) which is decorated with BuiltIn ViewportIndex in function <4> called with execution model TessellationControl.
OpStore %gl_ViewportIndex %int_2
Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 25

View File

@@ -1,8 +1,5 @@
spv.vulkan110.int16.frag
error: SPIRV-Tools Validation Errors
error: Capability Float16 is not allowed by Vulkan 1.1 specification (or requires extension)
OpCapability Float16
Validation failed
// Module Version 10300
// Generated by (magic number): 80007
// Id's are bound by 523
@@ -19,14 +16,14 @@ error: Capability Float16 is not allowed by Vulkan 1.1 specification (or require
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_KHX_shader_explicit_arithmetic_types"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_KHX_shader_explicit_arithmetic_types_int8"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int16"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int32"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int64"
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_int8"
Name 4 "main"
Name 6 "literal("
Name 8 "typeCast16("

View File

@@ -1,6 +1,6 @@
stringToDouble.vert
Shader version: 460
Requested GL_KHX_shader_explicit_arithmetic_types_float16
Requested GL_EXT_shader_explicit_arithmetic_types_float16
0:? Sequence
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
@@ -524,7 +524,7 @@ Linked vertex stage:
Shader version: 460
Requested GL_KHX_shader_explicit_arithmetic_types_float16
Requested GL_EXT_shader_explicit_arithmetic_types_float16
0:? Sequence
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:

View File

@@ -1,6 +1,6 @@
#version 450
#extension GL_KHX_shader_explicit_arithmetic_types : require
#extension GL_EXT_shader_explicit_arithmetic_types : require
const bool bool_init = true;
const int8_t int8_t_init = int8_t(-1);

View File

@@ -1,6 +1,6 @@
#version 450
#extension GL_KHX_shader_explicit_arithmetic_types: enable
#extension GL_EXT_shader_explicit_arithmetic_types: enable
int64_t func(int8_t a, int16_t b, int16_t c)
{

View File

@@ -0,0 +1,40 @@
#line 1 "foo.frag"
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
#line 47
if (g_B)
#line 3 "foo.h"
u = g_nDataIdx;
else
#line 67
u = g_nDataIdx2;
#line 7 "foo2.h"
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
#line 105
return ps_output ;
}

View File

@@ -0,0 +1,34 @@
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
if (g_B)
#include "i1.h"
else
u = g_nDataIdx2;
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
return ps_output ;
}

View File

@@ -0,0 +1,36 @@
sampler g_sam : register(t0);
sampler1D g_sam1D : register(t1);
sampler2D g_sam2D : register(t2);
sampler3D g_sam3D : register(t3);
samplerCube g_samCube : register(t4);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float4 ColorOut = float4(0,0,0,0);
ColorOut += tex2D( g_sam , float2(0.4,0.3));
ColorOut += tex1D( g_sam1D, 0.5);
ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
ColorOut += tex3D( g_sam3D, float3(0.5,0.6,0.4));
ColorOut += texCUBE( g_samCube, float3(0.5,0.6,0.4));
ColorOut += tex2Dlod( g_sam , float4(0.4,0.3,0.0,0.0));
ColorOut += tex1Dlod( g_sam1D, float4(0.5,0.0,0.0,0.0));
ColorOut += tex2Dlod( g_sam2D, float4(0.5,0.6,0.0,0.0));
ColorOut += tex3Dlod( g_sam3D, float4(0.5,0.6,0.4,0.0));
ColorOut += texCUBElod( g_samCube, float4(0.5,0.6,0.4,0.0));
psout.Color = ColorOut / 10.0f;
psout.Depth = 1.0;
return psout;
}

View File

@@ -0,0 +1,22 @@
sampler g_sam : register(t0);
sampler2D g_sam2D : register(t1);
struct VS_OUTPUT
{
float4 Pos : SV_Position;
};
VS_OUTPUT main()
{
VS_OUTPUT vsout;
float4 PosOut = float4(0,0,0,0);
PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f));
PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f));
vsout.Pos = PosOut / 2.0f;
return vsout;
}

1
3rdparty/glslang/Test/i1.h vendored Normal file
View File

@@ -0,0 +1 @@
u = g_nDataIdx;

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