mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
use separate projection matrices for left/right eyes in HMD demos
This commit is contained in:
@@ -143,7 +143,7 @@ class ExampleCubes : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -577,7 +577,7 @@ class ExampleMetaballs : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -91,7 +91,7 @@ class ExampleMesh : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -160,7 +160,7 @@ class ExampleInstancing : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -225,7 +225,7 @@ class ExampleBump : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -174,7 +174,7 @@ class ExampleLod : public entry::AppI
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
@@ -305,7 +305,7 @@ int _main_(int _argc, char** _argv)
|
||||
|
||||
float tmp[16];
|
||||
bx::mtxMul(tmp, view, viewHead);
|
||||
bgfx::setViewTransform(0, tmp, hmd->eye[0].projection);
|
||||
bgfx::setViewTransform(0, tmp, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user