mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-19 21:42:59 +01:00
Updated ImGui.
This commit is contained in:
114
3rdparty/dear-imgui/imgui.cpp
vendored
114
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -3451,12 +3451,12 @@ void ImGui::UpdateMouseWheel()
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return;
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if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
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return;
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ImGuiWindow* window = g.HoveredWindow;
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// Zoom / Scale window
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// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
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if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !window->Collapsed)
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if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !g.HoveredWindow->Collapsed)
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{
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ImGuiWindow* window = g.HoveredWindow;
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const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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const float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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@@ -3471,31 +3471,36 @@ void ImGui::UpdateMouseWheel()
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}
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// Mouse wheel scrolling
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow)
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window = window->ParentWindow;
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const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
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if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
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// FIXME: Lock scrolling window while not moving (see #2604)
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// Vertical Mouse Wheel scrolling
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const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
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if (wheel_y != 0.0f && !g.IO.KeyCtrl)
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{
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ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
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// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
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if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
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ImGuiWindow* window = g.HoveredWindow;
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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window = window->ParentWindow;
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
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{
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float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y));
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step);
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}
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else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift)
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{
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float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
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SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step);
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float max_step = window->InnerRect.GetHeight() * 0.67f;
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float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step));
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SetWindowScrollY(window, window->Scroll.y - wheel_y * scroll_step);
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}
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}
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// Horizontal Mouse Wheel Scrolling (for hardware that supports it)
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if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift)
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// Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
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const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
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if (wheel_x != 0.0f && !g.IO.KeyCtrl)
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{
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ImGuiWindow* window = g.HoveredWindow;
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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window = window->ParentWindow;
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))
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{
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float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
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SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step);
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float max_step = window->InnerRect.GetWidth() * 0.67f;
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float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step));
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SetWindowScrollX(window, window->Scroll.x - wheel_x * scroll_step);
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}
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}
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}
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@@ -4843,7 +4848,12 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool s
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if (window->ScrollTarget.x < FLT_MAX)
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{
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float cr_x = window->ScrollTargetCenterRatio.x;
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scroll.x = window->ScrollTarget.x - cr_x * window->InnerRect.GetWidth();
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float target_x = window->ScrollTarget.x;
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if (snap_on_edges && cr_x <= 0.0f && target_x <= window->WindowPadding.x)
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target_x = 0.0f;
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else if (snap_on_edges && cr_x >= 1.0f && target_x >= window->ContentSize.x + window->WindowPadding.x + GImGui->Style.ItemSpacing.x)
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target_x = window->ContentSize.x + window->WindowPadding.x * 2.0f;
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scroll.x = target_x - cr_x * window->InnerRect.GetWidth();
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}
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if (window->ScrollTarget.y < FLT_MAX)
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{
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@@ -6854,6 +6864,15 @@ void ImGui::SetScrollY(float scroll_y)
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window->ScrollTargetCenterRatio.y = 0.0f;
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}
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void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio)
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{
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// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f);
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window->ScrollTarget.x = (float)(int)(local_x + window->Scroll.x);
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window->ScrollTargetCenterRatio.x = center_x_ratio;
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}
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void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
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{
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// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
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@@ -6863,6 +6882,16 @@ void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
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window->ScrollTargetCenterRatio.y = center_y_ratio;
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}
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// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
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void ImGui::SetScrollHereX(float center_x_ratio)
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{
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ImGuiWindow* window = GetCurrentWindow();
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float target_x = window->DC.LastItemRect.Min.x - window->Pos.x; // Left of last item, in window space
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float last_item_width = window->DC.LastItemRect.GetWidth();
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target_x += (last_item_width * center_x_ratio) + (GImGui->Style.ItemSpacing.x * (center_x_ratio - 0.5f) * 2.0f); // Precisely aim before, in the middle or after the last item.
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SetScrollFromPosX(target_x, center_x_ratio);
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}
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// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
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void ImGui::SetScrollHereY(float center_y_ratio)
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{
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@@ -9913,6 +9942,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
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// [SECTION] METRICS/DEBUG WINDOW
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_METRICS_WINDOW
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!ImGui::Begin("Dear ImGui Metrics", p_open))
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@@ -9921,10 +9951,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerRect, RT_InnerClipRect, RT_WorkRect, RT_Contents, RT_ContentsRegionRect, RT_Count };
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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static bool show_windows_begin_order = false;
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static bool show_windows_rects = false;
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static int show_windows_rect_type = RT_WorkRect;
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static int show_windows_rect_type = WRT_WorkRect;
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static bool show_drawcmd_clip_rects = true;
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ImGuiIO& io = ImGui::GetIO();
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@@ -9937,15 +9969,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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struct Funcs
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{
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static ImRect GetRect(ImGuiWindow* window, int rect_type)
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static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
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{
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if (rect_type == RT_OuterRect) { return window->Rect(); }
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else if (rect_type == RT_OuterRectClipped) { return window->OuterRectClipped; }
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else if (rect_type == RT_InnerRect) { return window->InnerRect; }
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else if (rect_type == RT_InnerClipRect) { return window->InnerClipRect; }
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else if (rect_type == RT_WorkRect) { return window->WorkRect; }
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else if (rect_type == RT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
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else if (rect_type == RT_ContentsRegionRect) { return window->ContentsRegionRect; }
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if (rect_type == WRT_OuterRect) { return window->Rect(); }
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else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; }
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else if (rect_type == WRT_InnerRect) { return window->InnerRect; }
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else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
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else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
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else if (rect_type == WRT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
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else if (rect_type == WRT_ContentsRegionRect) { return window->ContentsRegionRect; }
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IM_ASSERT(0);
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return ImRect();
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}
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@@ -10152,16 +10184,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
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const char* rects_names[RT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, rects_names, RT_Count);
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show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count);
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if (show_windows_rects && g.NavWindow)
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{
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ImGui::BulletText("'%s':", g.NavWindow->Name);
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ImGui::Indent();
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for (int n = 0; n < RT_Count; n++)
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for (int rect_n = 0; rect_n < WRT_Count; rect_n++)
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{
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ImRect r = Funcs::GetRect(g.NavWindow, n);
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ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), rects_names[n]);
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ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n);
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ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]);
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}
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ImGui::Unindent();
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}
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@@ -10179,7 +10210,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImDrawList* draw_list = GetForegroundDrawList(window);
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if (show_windows_rects)
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{
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ImRect r = Funcs::GetRect(window, show_windows_rect_type);
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ImRect r = Funcs::GetWindowRect(window, show_windows_rect_type);
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draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255));
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}
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if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow))
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@@ -10194,6 +10225,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImGui::End();
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}
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#else
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void ImGui::ShowMetricsWindow(bool*)
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{
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}
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#endif
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//-----------------------------------------------------------------------------
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2
3rdparty/dear-imgui/imgui.h
vendored
2
3rdparty/dear-imgui/imgui.h
vendored
@@ -303,7 +303,9 @@ namespace ImGui
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IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
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IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
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IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
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IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
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IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
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// Parameters stacks (shared)
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73
3rdparty/dear-imgui/imgui_demo.cpp
vendored
73
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1744,7 +1744,7 @@ static void ShowDemoWindowLayout()
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// - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from the POV of the parent window)
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// See "Widgets" -> "Querying Status (Active/Focused/Hovered etc.)" section for more details about this.
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{
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ImGui::SetCursorPosX(50);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
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ImGui::BeginChild("blah", ImVec2(200, 100), true, ImGuiWindowFlags_None);
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for (int n = 0; n < 50; n++)
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@@ -1957,7 +1957,7 @@ static void ShowDemoWindowLayout()
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if (ImGui::TreeNode("Groups"))
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{
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HelpMarker("Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.");
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HelpMarker("BeginGroup() basically locks the horizontal position for new line. EndGroup() bundles the whole group so that you can use \"item\" functions such as IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group.");
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ImGui::BeginGroup();
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{
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ImGui::BeginGroup();
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@@ -2056,21 +2056,22 @@ static void ShowDemoWindowLayout()
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if (ImGui::TreeNode("Scrolling"))
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{
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HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given position.");
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// Vertical scroll functions
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HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position.");
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static bool track = true;
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static int track_line = 50;
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static int track_item = 50;
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static float scroll_to_off_px = 0.0f;
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static float scroll_to_pos_px = 200.0f;
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ImGui::Checkbox("Track", &track);
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ImGui::PushItemWidth(100);
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ImGui::SameLine(140); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %d");
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ImGui::SameLine(140); track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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bool scroll_to_off = ImGui::Button("Scroll Offset");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off_y", &scroll_to_off_px, 1.00f, 0, 9999, "+%.0f px");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, 9999, "+%.0f px");
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bool scroll_to_pos = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos_y", &scroll_to_pos_px, 1.00f, 0, 9999, "Y = %.0f px");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, 0, 9999, "X/Y = %.0f px");
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ImGui::PopItemWidth();
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if (scroll_to_off || scroll_to_pos)
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@@ -2078,28 +2079,31 @@ static void ShowDemoWindowLayout()
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ImGuiStyle& style = ImGui::GetStyle();
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float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5;
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if (child_w < 1.0f)
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child_w = 1.0f;
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ImGui::PushID("##VerticalScrolling");
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for (int i = 0; i < 5; i++)
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{
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if (i > 0) ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom");
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const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" };
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ImGui::TextUnformatted(names[i]);
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ImGuiWindowFlags child_flags = ImGuiWindowFlags_MenuBar;
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, child_flags);
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, ImGuiWindowFlags_None);
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if (scroll_to_off)
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ImGui::SetScrollY(scroll_to_off_px);
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if (scroll_to_pos)
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ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
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for (int line = 0; line < 100; line++)
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for (int item = 0; item < 100; item++)
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||||
{
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if (track && line == track_line)
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if (track && item == track_item)
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||||
{
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ImGui::TextColored(ImVec4(1,1,0,1), "Line %d", line);
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||||
ImGui::TextColored(ImVec4(1,1,0,1), "Item %d", item);
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ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
|
||||
}
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||||
else
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||||
{
|
||||
ImGui::Text("Line %d", line);
|
||||
ImGui::Text("Item %d", item);
|
||||
}
|
||||
}
|
||||
float scroll_y = ImGui::GetScrollY();
|
||||
@@ -2108,11 +2112,44 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y);
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
if (ImGui::TreeNode("Horizontal Scrolling"))
|
||||
{
|
||||
// Horizontal scroll functions
|
||||
ImGui::Spacing();
|
||||
HelpMarker("Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\nUsing the \"Scroll To Pos\" button above will make the discontinuity at edges visible: scrolling to the top/bottom/left/right-most item will add an additional WindowPadding to reflect on reaching the edge of the list.\n\nBecause the clipping rectangle of most window hides half worth of WindowPadding on the left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the equivalent SetScrollFromPosY(+1) wouldn't.");
|
||||
ImGui::PushID("##HorizontalScrolling");
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
|
||||
ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(-100, child_height), true, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
if (scroll_to_off)
|
||||
ImGui::SetScrollX(scroll_to_off_px);
|
||||
if (scroll_to_pos)
|
||||
ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f);
|
||||
for (int item = 0; item < 100; item++)
|
||||
{
|
||||
if (track && item == track_item)
|
||||
{
|
||||
ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item);
|
||||
ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("Item %d", item);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
float scroll_x = ImGui::GetScrollX();
|
||||
float scroll_max_x = ImGui::GetScrollMaxX();
|
||||
ImGui::EndChild();
|
||||
ImGui::SameLine();
|
||||
const char* names[] = { "Left", "25%", "Center", "75%", "Right" };
|
||||
ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x);
|
||||
ImGui::Spacing();
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
// Miscellaneous Horizontal Scrolling Demo
|
||||
HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
|
||||
static int lines = 7;
|
||||
ImGui::SliderInt("Lines", &lines, 1, 15);
|
||||
|
||||
4
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
4
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -895,13 +895,13 @@ void ImGui::Scrollbar(ImGuiAxis axis)
|
||||
ImRect bb;
|
||||
if (axis == ImGuiAxis_X)
|
||||
{
|
||||
bb.Min = ImVec2(inner_rect.Min.x, outer_rect.Max.y - border_size - scrollbar_size);
|
||||
bb.Min = ImVec2(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size));
|
||||
bb.Max = ImVec2(inner_rect.Max.x, outer_rect.Max.y);
|
||||
rounding_corners |= ImDrawCornerFlags_BotLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
bb.Min = ImVec2(outer_rect.Max.x - border_size - scrollbar_size, inner_rect.Min.y);
|
||||
bb.Min = ImVec2(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y);
|
||||
bb.Max = ImVec2(outer_rect.Max.x, window->InnerRect.Max.y);
|
||||
rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user