Updated meshoptimizer.

This commit is contained in:
Бранимир Караџић
2021-12-23 19:15:38 -08:00
parent 03388977ab
commit 7175eb9f93

View File

@@ -1,5 +1,5 @@
/**
* meshoptimizer - version 0.16
* meshoptimizer - version 0.17
*
* Copyright (C) 2016-2021, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
@@ -12,7 +12,7 @@
#include <stddef.h>
/* Version macro; major * 1000 + minor * 10 + patch */
#define MESHOPTIMIZER_VERSION 160 /* 0.16 */
#define MESHOPTIMIZER_VERSION 170 /* 0.17 */
/* If no API is defined, assume default */
#ifndef MESHOPTIMIZER_API
@@ -108,7 +108,7 @@ MESHOPTIMIZER_API void meshopt_generateShadowIndexBufferMulti(unsigned int* dest
* destination must contain enough space for the resulting index buffer (index_count*2 elements)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
*/
MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
MESHOPTIMIZER_API void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Generate index buffer that can be used for PN-AEN tessellation with crack-free displacement
@@ -124,7 +124,7 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned in
* destination must contain enough space for the resulting index buffer (index_count*4 elements)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
*/
MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Vertex transform cache optimizer
@@ -201,10 +201,10 @@ MESHOPTIMIZER_API size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t
MESHOPTIMIZER_API size_t meshopt_encodeIndexBufferBound(size_t index_count, size_t vertex_count);
/**
* Experimental: Set index encoder format version
* Set index encoder format version
* version must specify the data format version to encode; valid values are 0 (decodable by all library versions) and 1 (decodable by 0.14+)
*/
MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
MESHOPTIMIZER_API void meshopt_encodeIndexVersion(int version);
/**
* Index buffer decoder
@@ -217,15 +217,15 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
MESHOPTIMIZER_API int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
/**
* Experimental: Index sequence encoder
* Index sequence encoder
* Encodes index sequence into an array of bytes that is generally smaller and compresses better compared to original.
* Input index sequence can represent arbitrary topology; for triangle lists meshopt_encodeIndexBuffer is likely to be better.
* Returns encoded data size on success, 0 on error; the only error condition is if buffer doesn't have enough space
*
* buffer must contain enough space for the encoded index sequence (use meshopt_encodeIndexSequenceBound to compute worst case size)
*/
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
MESHOPTIMIZER_API size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
MESHOPTIMIZER_API size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
/**
* Index sequence decoder
@@ -235,7 +235,7 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_
*
* destination must contain enough space for the resulting index sequence (index_count elements)
*/
MESHOPTIMIZER_EXPERIMENTAL int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
MESHOPTIMIZER_API int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
/**
* Vertex buffer encoder
@@ -250,10 +250,10 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_
MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, size_t vertex_size);
/**
* Experimental: Set vertex encoder format version
* Set vertex encoder format version
* version must specify the data format version to encode; valid values are 0 (decodable by all library versions)
*/
MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeVertexVersion(int version);
MESHOPTIMIZER_API void meshopt_encodeVertexVersion(int version);
/**
* Vertex buffer decoder
@@ -285,15 +285,15 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t cou
/**
* Vertex buffer filter encoders
* These functions can be used to encode data in a format that meshopt_decodeFilter can decode
*
*
* meshopt_encodeFilterOct encodes unit vectors with K-bit (K <= 16) signed X/Y as an output.
* Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is.
* Input data must contain 4 floats for every vector (count*4 total).
*
*
* meshopt_encodeFilterQuat encodes unit quaternions with K-bit (4 <= K <= 16) component encoding.
* Each component is stored as an 16-bit integer; stride must be equal to 8.
* Input data must contain 4 floats for every quaternion (count*4 total).
*
*
* meshopt_encodeFilterExp encodes arbitrary (finite) floating-point data with 8-bit exponent and K-bit integer mantissa (1 <= K <= 24).
* Mantissa is shared between all components of a given vector as defined by stride; stride must be divisible by 4.
* Input data must contain stride/4 floats for every vector (count*stride/4 total).
@@ -433,7 +433,7 @@ struct meshopt_Meshlet
};
/**
* Experimental: Meshlet builder
* Meshlet builder
* Splits the mesh into a set of meshlets where each meshlet has a micro index buffer indexing into meshlet vertices that refer to the original vertex buffer
* The resulting data can be used to render meshes using NVidia programmable mesh shading pipeline, or in other cluster-based renderers.
* When using buildMeshlets, vertex positions need to be provided to minimize the size of the resulting clusters.
@@ -446,9 +446,9 @@ struct meshopt_Meshlet
* max_vertices and max_triangles must not exceed implementation limits (max_vertices <= 255 - not 256!, max_triangles <= 512)
* cone_weight should be set to 0 when cone culling is not used, and a value between 0 and 1 otherwise to balance between cluster size and cone culling efficiency
*/
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
MESHOPTIMIZER_API size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
MESHOPTIMIZER_API size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
MESHOPTIMIZER_API size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
struct meshopt_Bounds
{
@@ -467,7 +467,7 @@ struct meshopt_Bounds
};
/**
* Experimental: Cluster bounds generator
* Cluster bounds generator
* Creates bounding volumes that can be used for frustum, backface and occlusion culling.
*
* For backface culling with orthographic projection, use the following formula to reject backfacing clusters:
@@ -487,8 +487,8 @@ struct meshopt_Bounds
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
* index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
*/
MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Experimental: Spatial sorter