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Cleanup.
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@@ -25,6 +25,6 @@ void main()
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{
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vec3 color = colors[face]*0.75 + sin(u_time.x*4.0)*0.25;
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ivec3 dest = ivec3(gl_GlobalInvocationID.xy, face);
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imageStore(s_texColor, dest, vec4(color,1) );
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imageStore(s_texColor, dest, vec4(color, 1.0) );
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}
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}
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