mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
48
3rdparty/dear-imgui/imgui.cpp
vendored
48
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -2527,7 +2527,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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LastTimeActive = -1.0f;
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ItemWidthDefault = 0.0f;
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FontWindowScale = 1.0f;
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SettingsIdx = -1;
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SettingsOffset = -1;
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DrawList = &DrawListInst;
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DrawList->_OwnerName = Name;
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@@ -3820,7 +3820,6 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.PrivateClipboard.clear();
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g.InputTextState.ClearFreeMemory();
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g.SettingsWindowsNames.clear();
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g.SettingsWindows.clear();
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g.SettingsHandlers.clear();
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@@ -4461,6 +4460,12 @@ bool ImGui::IsItemClicked(int mouse_button)
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return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None);
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}
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bool ImGui::IsItemToggledOpen()
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{
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ImGuiContext& g = *GImGui;
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return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
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}
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bool ImGui::IsItemToggledSelection()
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{
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ImGuiContext& g = *GImGui;
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@@ -4706,7 +4711,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
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{
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// Retrieve settings from .ini file
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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window->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
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window->Collapsed = settings->Collapsed;
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@@ -9207,27 +9212,31 @@ void ImGui::MarkIniSettingsDirty(ImGuiWindow* window)
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ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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ImGuiWindowSettings* settings = &g.SettingsWindows.back();
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#if !IMGUI_DEBUG_INI_SETTINGS
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// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
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// Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
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if (const char* p = strstr(name, "###"))
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name = p;
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#endif
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size_t name_len = strlen(name);
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settings->NameOffset = g.SettingsWindowsNames.size();
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g.SettingsWindowsNames.append(name, name + name_len + 1); // Append with zero terminator
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const size_t name_len = strlen(name);
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// Allocate chunk
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const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1;
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ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size);
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IM_PLACEMENT_NEW(settings) ImGuiWindowSettings();
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settings->ID = ImHashStr(name, name_len);
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memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator
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return settings;
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}
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ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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if (g.SettingsWindows[i].ID == id)
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return &g.SettingsWindows[i];
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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if (settings->ID == id)
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return settings;
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return NULL;
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}
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@@ -9382,11 +9391,11 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
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ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID);
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if (!settings)
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{
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settings = ImGui::CreateNewWindowSettings(window->Name);
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window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
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window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
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@@ -9395,11 +9404,10 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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}
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// Write to text buffer
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buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve
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for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
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{
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const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
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const char* settings_name = g.SettingsWindowsNames.c_str() + settings->NameOffset;
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const char* settings_name = settings->GetName();
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buf->appendf("[%s][%s]\n", handler->TypeName, settings_name);
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buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y);
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buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y);
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@@ -9832,9 +9840,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.Data.Size))
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if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize()))
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{
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for (int n = 0; n < g.TabBars.Data.Size; n++)
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for (int n = 0; n < g.TabBars.GetSize(); n++)
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Funcs::NodeTabBar(g.TabBars.GetByIndex(n));
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ImGui::TreePop();
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}
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@@ -9847,7 +9855,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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#endif
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#if 0
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if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.Data.Size))
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if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
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{
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ImGui::TreePop();
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}
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1
3rdparty/dear-imgui/imgui.h
vendored
1
3rdparty/dear-imgui/imgui.h
vendored
@@ -636,6 +636,7 @@ namespace ImGui
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IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive).
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IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
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IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
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IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode().
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IMGUI_API bool IsAnyItemHovered(); // is any item hovered?
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IMGUI_API bool IsAnyItemActive(); // is any item active?
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IMGUI_API bool IsAnyItemFocused(); // is any item focused?
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9
3rdparty/dear-imgui/imgui_demo.cpp
vendored
9
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -1613,7 +1613,7 @@ static void ShowDemoWindowWidgets()
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{
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// Submit an item (various types available) so we can query their status in the following block.
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static int item_type = 1;
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ImGui::Combo("Item Type", &item_type, "Text\0Button\0Button (w/ repeat)\0Checkbox\0SliderFloat\0InputText\0InputFloat\0InputFloat3\0ColorEdit4\0MenuItem\0TreeNode (w/ double-click)\0ListBox\0");
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ImGui::Combo("Item Type", &item_type, "Text\0Button\0Button (w/ repeat)\0Checkbox\0SliderFloat\0InputText\0InputFloat\0InputFloat3\0ColorEdit4\0MenuItem\0TreeNode\0TreeNode (w/ double-click)\0ListBox\0", 20);
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ImGui::SameLine();
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HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions.");
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bool ret = false;
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@@ -1630,8 +1630,9 @@ static void ShowDemoWindowWidgets()
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if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
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if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
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if (item_type == 9) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
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if (item_type == 10){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
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if (item_type == 11){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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if (item_type == 10){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node
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if (item_type == 11){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
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if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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// Display the value of IsItemHovered() and other common item state functions.
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// Note that the ImGuiHoveredFlags_XXX flags can be combined.
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@@ -1652,6 +1653,7 @@ static void ShowDemoWindowWidgets()
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"IsItemDeactivatedAfterEdit() = %d\n"
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"IsItemVisible() = %d\n"
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"IsItemClicked() = %d\n"
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"IsItemToggledOpen() = %d\n"
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"GetItemRectMin() = (%.1f, %.1f)\n"
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"GetItemRectMax() = (%.1f, %.1f)\n"
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"GetItemRectSize() = (%.1f, %.1f)",
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@@ -1669,6 +1671,7 @@ static void ShowDemoWindowWidgets()
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ImGui::IsItemDeactivatedAfterEdit(),
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ImGui::IsItemVisible(),
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ImGui::IsItemClicked(),
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ImGui::IsItemToggledOpen(),
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ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y,
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ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y,
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ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y
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71
3rdparty/dear-imgui/imgui_internal.h
vendored
71
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -88,7 +88,6 @@ struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
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struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
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template<typename T> struct ImPool; // Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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@@ -145,6 +144,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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// - Helpers: Maths
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// - Helper: ImBoolVector
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// - Helper: ImPool<>
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// - Helper: ImChunkStream<>
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//-----------------------------------------------------------------------------
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// Macros
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@@ -307,23 +307,45 @@ typedef int ImPoolIdx;
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template<typename T>
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struct IMGUI_API ImPool
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{
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ImVector<T> Data; // Contiguous data
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ImVector<T> Buf; // Contiguous data
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ImGuiStorage Map; // ID->Index
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ImPoolIdx FreeIdx; // Next free idx to use
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ImPool() { FreeIdx = 0; }
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~ImPool() { Clear(); }
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T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
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T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
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ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
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T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
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bool Contains(const T* p) const { return (p >= Data.Data && p < Data.Data + Data.Size); }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
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T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; }
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T* GetByIndex(ImPoolIdx n) { return &Buf[n]; }
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ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); }
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T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); }
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bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; }
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void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
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void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
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void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); }
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int GetSize() const { return Data.Size; }
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void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
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void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); }
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int GetSize() const { return Buf.Size; }
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};
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// Helper: ImChunkStream<>
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// Build and iterate a contiguous stream of variable-sized structures.
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// This is used by Settings to store persistent data while reducing allocation count.
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// We store the chunk size first, and align the final size on 4 bytes boundaries (this what the '(X + 3) & ~3' statement is for)
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// The tedious/zealous amount of casting is to avoid -Wcast-align warnings.
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template<typename T>
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struct IMGUI_API ImChunkStream
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{
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ImVector<char> Buf;
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void clear() { Buf.clear(); }
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bool empty() const { return Buf.Size == 0; }
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int size() const { return Buf.Size; }
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T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = ((HDR_SZ + sz) + 3u) & ~3u; int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); }
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T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); }
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T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; }
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int chunk_size(const T* p) { return ((const int*)p)[-1]; }
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T* end() { return (T*)(void*)(Buf.Data + Buf.Size); }
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int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; }
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T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); }
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};
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//-----------------------------------------------------------------------------
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@@ -343,7 +365,7 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
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ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held
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ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable mouse interaction if a key modifier is held
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ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
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ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
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ImGuiButtonFlags_NoNavFocus = 1 << 13, // don't override navigation focus when activated
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@@ -422,8 +444,9 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
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ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
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ImGuiItemStatusFlags_HasDeactivated = 1 << 4, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state.
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ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 6 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui_tests only]
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@@ -681,15 +704,16 @@ struct IMGUI_API ImGuiInputTextState
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// Windows data saved in imgui.ini file
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// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.
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// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)
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struct ImGuiWindowSettings
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{
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int NameOffset; // Offset into SettingsWindowNames[]
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ImGuiID ID;
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ImVec2ih Pos;
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ImVec2ih Size;
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bool Collapsed;
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ImGuiWindowSettings() { NameOffset = -1; ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
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ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
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char* GetName() { return (char*)(this + 1); }
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};
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||||
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||||
struct ImGuiSettingsHandler
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@@ -1053,12 +1077,11 @@ struct ImGuiContext
|
||||
ImVec2 PlatformImeLastPos;
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||||
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||||
// Settings
|
||||
bool SettingsLoaded;
|
||||
float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
|
||||
ImGuiTextBuffer SettingsIniData; // In memory .ini settings
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
|
||||
ImGuiTextBuffer SettingsWindowsNames; // Names for SettingsWindows
|
||||
bool SettingsLoaded;
|
||||
float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
|
||||
ImGuiTextBuffer SettingsIniData; // In memory .ini settings
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
|
||||
|
||||
// Logging
|
||||
bool LogEnabled;
|
||||
@@ -1369,7 +1392,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiStorage StateStorage;
|
||||
ImVector<ImGuiColumns> ColumnsStorage;
|
||||
float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
|
||||
int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
|
||||
int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back)
|
||||
|
||||
ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
|
||||
ImDrawList DrawListInst;
|
||||
|
||||
25
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
25
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -5284,7 +5284,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// - OpenOnDoubleClick .............. double-click anywhere to open
|
||||
// - OpenOnArrow .................... single-click on arrow to open
|
||||
// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
|
||||
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers;
|
||||
ImGuiButtonFlags button_flags = 0;
|
||||
if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
|
||||
button_flags |= ImGuiButtonFlags_AllowItemOverlap;
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
|
||||
@@ -5292,23 +5292,31 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
|
||||
// We allow clicking on the arrow section with keyboard modifiers held, in order to easily
|
||||
// allow browsing a tree while preserving selection with code implementing multi-selection patterns.
|
||||
// When clicking on the rest of the tree node we always disallow keyboard modifiers.
|
||||
const float hit_padding_x = style.TouchExtraPadding.x;
|
||||
const float arrow_hit_x1 = (text_pos.x - text_offset_x) - hit_padding_x;
|
||||
const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + hit_padding_x;
|
||||
if (window != g.HoveredWindow || !(g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2))
|
||||
button_flags |= ImGuiButtonFlags_NoKeyModifiers;
|
||||
|
||||
bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0;
|
||||
const bool was_selected = selected;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
|
||||
bool toggled = false;
|
||||
if (!is_leaf)
|
||||
{
|
||||
bool toggled = false;
|
||||
if (pressed)
|
||||
{
|
||||
const float arrow_x1 = text_pos.x - text_offset_x;
|
||||
const float arrow_x2 = arrow_x1 + g.FontSize + padding.x * 2.0f;
|
||||
toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) || (g.NavActivateId == id);
|
||||
if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id))
|
||||
toggled = true;
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
|
||||
toggled |= IsMouseHoveringRect(ImVec2(arrow_x1, interact_bb.Min.y), ImVec2(arrow_x2, interact_bb.Max.y)) && (!g.NavDisableMouseHover);
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
|
||||
toggled |= g.IO.MouseDoubleClicked[0];
|
||||
toggled |= (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2) && (!g.NavDisableMouseHover); // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
|
||||
if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0])
|
||||
toggled = true;
|
||||
if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
|
||||
toggled = false;
|
||||
}
|
||||
@@ -5328,6 +5336,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
is_open = !is_open;
|
||||
window->DC.StateStorage->SetInt(id, is_open);
|
||||
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledOpen;
|
||||
}
|
||||
}
|
||||
if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
|
||||
|
||||
Reference in New Issue
Block a user